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window_import_progress.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_IMPORT_PROGRESS_H
#define EP_WINDOW_IMPORT_PROGRESS_H
// Headers
#include "window_base.h"
#include "text.h"
/**
* Window_ImportProgress class.
* Used to inform the user of progress as save files are scanned for Scene_Import
*/
class Window_ImportProgress : public Window_Base {
public:
/**
* Constructor.
* @param ix x position of the window
* @param iy y position of the window
* @param iwidth width of the window
* @param iheight height of the window
*/
Window_ImportProgress(int ix, int iy, int iwidth, int iheight);
/**
* Update to display scanning progress and the directory currently being scanned
* @param pct percent of the scan that is complete
* @param path current directory being scanned
*/
void SetProgress(int pct, const std::string& path);
private:
void Refresh();
/** Current progress as a percentage */
int percent = 0;
/** Current file/path being scanned */
std::string curr_path;
};
#endif