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window_input_settings.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_INPUT_SETTINGS_H
#define EP_WINDOW_INPUT_SETTINGS_H
// Headers
#include <vector>
#include "input.h"
#include "input_buttons.h"
#include "window_numberinput.h"
#include "window_selectable.h"
/**
* Window_InputSettings class.
*/
class Window_InputSettings : public Window_Selectable {
public:
static constexpr int mapping_limit = 16;
/** Constructor */
Window_InputSettings(int ix, int iy, int iwidth, int iheight);
Input::InputButton GetInputButton() const;
void SetInputButton(Input::InputButton button);
bool RemoveMapping();
void ResetMapping();
/**
* Refreshes the item list.
*/
void Refresh();
private:
Input::InputButton button = Input::InputButton::BUTTON_COUNT;
};
#endif