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window_interpreter.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_INTERPRETER_H
#define EP_WINDOW_INTERPRETER_H
// Headers
#include "window_command.h"
#include "lcf/rpg/saveeventexecstate.h"
#include "lcf/rpg/saveeventexecframe.h"
class Window_Interpreter : public Window_Selectable {
public:
Window_Interpreter(int ix, int iy, int iwidth, int iheight);
~Window_Interpreter() override;
void Update() override;
void SetStackState(bool is_ce, int owner_evt_id, std::string interpreter_desc, lcf::rpg::SaveEventExecState state);
void Refresh();
bool IsValid();
int GetSelectedStackFrameLine();
protected:
void DrawDescriptionLines();
void DrawStackLine(int index);
private:
struct InterpDisplayItem {
bool is_ce;
int owner_evt_id;
std::string desc;
};
struct StackItem {
bool is_ce;
int evt_id, page_id;
std::string name;
int cmd_current, cmd_count;
};
const int lines_without_stack_fixed = 3;
lcf::rpg::SaveEventExecState state;
int lines_without_stack = 0;
int digits_stackitemno = 0, digits_evt_id = 0, digits_page_id = 0, digits_evt_combined_id = 0, digits_cmdcount = 0;
InterpDisplayItem display_item;
std::vector<StackItem> stack_display_items;
};
#endif