forked from EasyRPG/Player
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathwindow_item.h
87 lines (73 loc) · 1.79 KB
/
window_item.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_ITEM_H
#define EP_WINDOW_ITEM_H
// Headers
#include <vector>
#include "window_help.h"
#include "window_selectable.h"
/**
* Window_Item class.
*/
class Window_Item : public Window_Selectable {
public:
/**
* Constructor.
*/
Window_Item(int ix, int iy, int iwidth, int iheight);
/**
* Gets item.
*
* @return current selected item.
*/
const lcf::rpg::Item* GetItem() const;
/**
* Checks if the item should be in the list.
*
* @param item_id item to check.
*/
virtual bool CheckInclude(int item_id);
/**
* Checks if item should be enabled.
*
* @param item_id item to check.
*/
virtual bool CheckEnable(int item_id);
/**
* Refreshes the item list.
*/
void Refresh();
/**
* Draws an item together with the quantity.
*
* @param index index of item to draw.
*/
void DrawItem(int index);
/**
* Updates the help window.
*/
void UpdateHelp() override;
/**
* Assigns an actor to the item list.
* All equipped skill items will be added.
*/
void SetActor(Game_Actor* actor);
private:
std::vector<int> data;
Game_Actor* actor = nullptr;
};
#endif