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window_keyboard.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_KEYBOARD_H
#define EP_WINDOW_KEYBOARD_H
#include "window_base.h"
struct Keyboard_Layout;
/**
* Window Input Number Class.
* The number input window.
*/
class Window_Keyboard : public Window_Base {
public:
/**
* Constructor.
*
* @param ix window x position.
* @param iy window y position.
* @param iwidth window width.
* @param iheight window height.
* @param ndone_text text for the "Done" button.
*/
Window_Keyboard(int ix, int iy, int iwidth = 320, int iheight = 80, const char* ndone_text = DONE);
enum Mode {
Hiragana,
Katakana,
Hangul1,
Hangul2,
ZhCn1,
ZhCn2,
ZhTw1,
ZhTw2,
RuCyrl,
Letter,
Symbol,
MODE_END
};
void UpdateCursorRect();
Rect GetItemRect(int row, int col) const;
void Update() override;
void Refresh();
void SetMode(Mode nmode, Mode nnext_mode);
std::string const& GetKey(int row, int col) const;
std::string const& GetSelected() const;
static const char* const DONE;
static const char* const SPACE;
static const char* const NEXT_PAGE;
static const char* const DONE_JP;
static const char* const DONE_KO;
static const char* const DONE_ZH_CN;
static const char* const DONE_ZH_TW;
static const char* const DONE_RU;
static const int row_max = 9;
static const int col_max = 10;
static Keyboard_Layout layouts[MODE_END];
protected:
static const int border_x = 8;
static const int border_y = 4;
static const int min_width = 2;
std::string done_text;
int row_spacing;
int col_spacing;
Mode mode;
Mode next_mode;
int row;
int col;
bool play_cursor;
};
/**
* Keyboard layout struct.
* Defines which keys are available and how the key to switch here is named
*/
struct Keyboard_Layout {
const std::string key_text;
const std::string items[Window_Keyboard::row_max][Window_Keyboard::col_max];
};
#endif