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window_name.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <string>
#include "window_name.h"
#include "bitmap.h"
#include "font.h"
#include <lcf/data.h>
#include "game_system.h"
Window_Name::Window_Name(int ix, int iy, int iwidth, int iheight) :
Window_Base(ix, iy, iwidth, iheight) {
SetContents(Bitmap::Create(width - 16, height - 16));
name.clear();
Refresh();
}
void Window_Name::Refresh() {
contents->Clear();
contents->TextDraw(2, 2, Font::ColorDefault, name);
}
void Window_Name::Set(std::string text) {
name = std::move(text);
Refresh();
}
void Window_Name::Append(StringView text) {
// Avoid string copies by reusing the buffer in name
name.append(text.begin(), text.end());
if (Text::GetSize(*Font::Default(), name).width <= (12 * 6)) {
Refresh();
} else {
Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Buzzer));
name.resize(name.size() - text.size());
}
}
void Window_Name::Update() {
Rect const name_size = Text::GetSize(*Font::Default(), name);
SetCursorRect(Rect(name_size.width + 2, 0, 16, 16));
}
void Window_Name::Erase() {
if (name.empty())
return;
auto u32name = Utils::DecodeUTF32(name);
u32name.pop_back();
name = Utils::EncodeUTF(u32name);
Refresh();
}