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window_shop.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_SHOP_H
#define EP_WINDOW_SHOP_H
// Headers
#include <string>
#include "window_base.h"
/**
* Window Shop Class.
*/
class Window_Shop : public Window_Base {
public:
/**
* Constructor.
*/
Window_Shop(int shop_type, int ix, int iy, int iwidth, int iheight);
/**
* Renders the current shop on the window.
*/
void Refresh();
/**
* Updates the window.
*/
void Update() override;
void SetMode(int nmode);
int GetChoice() const;
void SetChoice(int nchoice);
enum WindowMessageValues {
LeftMargin = 8,
FaceSize = 48,
RightFaceMargin = 16,
TopMargin = 8
};
protected:
void UpdateCursorRect();
StringView greeting;
StringView regreeting;
StringView buy_msg;
StringView sell_msg;
StringView leave_msg;
StringView buy_select;
StringView buy_number;
StringView purchased;
StringView sell_select;
StringView sell_number;
StringView sold_msg;
int index;
int mode;
int buy_index;
int sell_index;
int leave_index;
int choice;
};
#endif