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window_shopnumber.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_SHOPNUMBER_H
#define EP_WINDOW_SHOPNUMBER_H
// Headers
#include <string>
#include "window_base.h"
/**
* Window Shop Number Class.
* The number input window for the shop.
*/
class Window_ShopNumber : public Window_Base {
public:
/**
* Constructor.
*
* @param ix window x position.
* @param iy window y position.
* @param iwidth window width.
* @param iheight window height.
*/
Window_ShopNumber(int ix, int iy, int iwidth, int iheight);
/**
* Updates the Windows contents.
*/
void Refresh();
/**
* Updates number value according to user input.
*/
void Update() override;
/**
* Returns the number value.
*
* @return the currently input number.
*/
int GetNumber() const;
/**
* Sets all data needed for the window.
*
* @param item_id item to buy.
* @param item_max item maximum quantity.
* @param price Price of the item.
* @return the currently input number.
*/
void SetData(int item_id, int item_max, int price);
/**
* Returns the total costs.
*
* @return total costs to buy the item.
*/
int GetTotal() const;
protected:
int item_max;
int price;
int number;
int item_id;
};
#endif