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window_shopparty.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_SHOPPARTY_H
#define EP_WINDOW_SHOPPARTY_H
// Headers
#include "window_base.h"
#include "async_handler.h"
/**
* Window ShopParty Class.
* Displays the party in the shop scene.
*/
class Window_ShopParty : public Window_Base {
public:
/**
* Constructor.
*/
Window_ShopParty(int ix, int iy, int iwidth, int iheight);
/**
* Renders the current party on the window.
*/
void Refresh();
/**
* Updates the window state.
*/
void Update() override;
/**
* Sets the reference item.
*/
void SetItemId(int item_id);
protected:
/** Reference item. */
int item_id;
/** Animation cycle. */
int cycle;
/**
* Character bitmaps.
* bitmaps[actor#][anim phase][equippable]
*/
BitmapRef bitmaps[4][3][2];
void OnCharsetSpriteReady(FileRequestResult* result, int party_index);
/** Animation rate. */
static const int anim_rate = 12;
std::vector<FileRequestBinding> request_ids;
};
#endif