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window_targetstatus.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <sstream>
#include "window_targetstatus.h"
#include "game_party.h"
#include "bitmap.h"
#include "font.h"
#include <lcf/reader_util.h>
Window_TargetStatus::Window_TargetStatus(int ix, int iy, int iwidth, int iheight) :
Window_Base(ix, iy, iwidth, iheight), id(-1), use_item(false) {
SetContents(Bitmap::Create(width - 16, height - 16));
}
void Window_TargetStatus::Refresh() {
contents->Clear();
if (id < 0) {
return;
}
if (use_item) {
contents->TextDraw(0, 2, 1, lcf::Data::terms.possessed_items);
} else {
contents->TextDraw(0, 2, 1, lcf::Data::terms.sp_cost);
}
// Scene_ActorTarget validates items and skills
std::string str;
if (use_item) {
str = std::to_string(Main_Data::game_party->GetItemCount(id));
} else {
str = std::to_string((*Main_Data::game_party)[actor_index].CalculateSkillCost(id));
}
FontRef font = Font::Default();
contents->TextDraw(contents->GetWidth(), 2, Font::ColorDefault, str, Text::AlignRight);
}
void Window_TargetStatus::SetData(int id, bool is_item, int actor_index) {
this->id = id;
use_item = is_item;
this->actor_index = actor_index;
Refresh();
}