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window_varlist.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_VARLIST_H
#define EP_WINDOW_VARLIST_H
// Headers
#include "window_command.h"
class Window_VarList : public Window_Command
{
public:
enum Mode {
eNone,
eSwitch,
eVariable,
eItem,
eTroop,
eMap,
eHeal,
eLevel,
eCommonEvent,
eMapEvent,
eString
};
/**
* Constructor.
*
* @param commands commands to display.
*/
Window_VarList(std::vector<std::string> commands);
~Window_VarList() override;
/**
* UpdateList.
*
* @param first_value starting value.
*/
void UpdateList(int first_value);
/**
* Refreshes the window contents.
*/
void Refresh();
/**
* Indicate what to display.
*
* @param mode the mode to set.
* @param max_length_strings maximum size for items (Used for Strings)
*/
void SetMode(Mode mode, int max_length_strings = 0);
/**
* Returns the current mode.
*/
Mode GetMode() const;
private:
/**
* Draws the value of a variable standing on a row.
*
* @param index row with the var
*/
void DrawItemValue(int index);
Mode mode = eNone;
int first_var = 0, max_length_strings = 0;
bool DataIsValid(int range_index);
};
inline Window_VarList::Mode Window_VarList::GetMode() const {
return mode;
}
#endif