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RViz use custom shader for Mesh_Resource marker #1517

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Tingcccc opened this issue Jun 11, 2020 · 1 comment
Open

RViz use custom shader for Mesh_Resource marker #1517

Tingcccc opened this issue Jun 11, 2020 · 1 comment

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@Tingcccc
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Hello,
Could I use custom shader for Mesh_Resource Marker?
How do I add the shader code in Rviz then bind shader and mesh material?
Look forward to your reply. Thank you!

@rhaschke
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Unfortunately, we do not have an OpenGL expert in the maintainer team (anymore).

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