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event.js
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var config = require('./config.json');
exports.startSocket = function(server){
var io = require('socket.io')(server);
io.on('connection', function(socket){
//setup session when register event fire
socket.on("register",function(){
var playerID = playerInfo.add(socket.id);
console.log('new player connected, player id:'+ playerID);
socket.emit("register", playerID);
//start
if (playerInfo.start()){
var start_data = {},
clientList = playerInfo.get(),
i;
start_data.action = 'start';
start_data.coord = [];
for(i = 0 ; i < clientList.length; i += 1) {
var playerCoord = {};
playerCoord.id = i+1;
playerCoord.startX = Math.floor((Math.random() * 846) + 12);
start_data.coord.push(playerCoord);
}
io.sockets.emit('info', start_data);
console.log('start game, ' + JSON.stringify(start_data));
}
//A client has dc, gg
socket.on('disconnect', function(){
if (playerInfo.isStart() && playerInfo.exist(socket.id)){
io.sockets.emit('gg');
playerInfo.end();
}else {
playerInfo.clr(socket.id);
}
console.log('user disconnected, player id:'+ playerID + 'count ' + playerInfo.count());
});
//relay only, position info from other players
socket.on('sync', function(data){
socket.broadcast.emit("sync",data);
});
//relay only, position info from other players
socket.on('ctrl', function(data) {
socket.broadcast.emit("ctrl",data);
});
//save score, game status for individual players, will not broadcast till endgame
socket.on('info', function(data){
socket.broadcast.emit('info', data);
console.log('info :' + JSON.stringify(data));
});
socket.on('gg', function () {
socket.broadcast.emit("gg", playerInfo.get());
playerInfo.end();
});
});
});
};
var playerInfo = function(){
var clients =[],
playerID = 0,
started = false;
return {
add: function (socket_id) {
if (clients.length >= config.max_player_num) {
return 0;
} else {
playerID += 1;
clients.push({player: playerID, socket: socket_id, info: {}});
return playerID;
}
},
get: function () {
return clients;
},
clr: function (socket_id) {
if (playerID === 0) {
return;
}
for (var i=0; i<clients.length; i++) {
if (clients[i].socket === socket_id) {
clients.splice(i,1);
break;
}
}
playerID--;
},
exist: function (socket_id) {
for (var i=0; i<clients.length; i++) {
if (clients[i].socket === socket_id) {
return true;
}
}
return false;
},
end: function () {
clients = [];
playerID = 0;
started = false;
},
start: function () {
if ((!started) && (clients.length === config.max_player_num)){
started = true;
return true;
}
return false;
},
count: function (){
return clients.length;
},
isStart: function(){
return started;
}
};
}();