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arc.html
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<!DOCTYPE html>
<html>
<head>
<title>Canvas 2D Context API Primer</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=1024" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<!--SCRIPTS-->
<script type="text/javascript">
/*
# Context 2d API: arc
Adds points to a path that represents an arc.
# Standard Definition.
http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/#dom-context-2d-arc
# Function signature
void arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean anticlockwise = false);
*/
function draw() {
// Get a reference to the canvas
var canvas = document.getElementById('canvas');
// Get a reference to the drawing context
var ctx = canvas.getContext('2d');
var colors = [ "#01C001", "#0152D8", "#E46F0F", "#868686", "#FF2727", "#FF0000" ];
var colorIndex = 0;
for (var i = 0; i < 2; ++i) {
for (var j = 0; j < 3; ++j) {
ctx.beginPath();
ctx.strokeStyle = colors[colorIndex];
var x = 25 + j * 50;
var y = 25 + i * 50;
var radius = 20;
var startAngle = 0;
var endAngle = Math.PI + (Math.PI * j) / 2;
var anticlockwise = i % 2 == 0 ? false : true;
ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
// Draw the arc.
ctx.stroke();
colorIndex++;
}
}
}
</script>
</head>
<body onload="draw();">
<p>
<a href="index.html">Back to index</a>
</p>
<canvas id="canvas" width="500" height="300">
This browser or document mode doesn't support canvas
</canvas>
</body>
</html>