-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathclearRect.html
60 lines (50 loc) · 1.94 KB
/
clearRect.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
<!DOCTYPE html>
<html>
<head>
<title>Canvas 2D Context API Primer</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=1024" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<!--SCRIPTS-->
<script type="text/javascript">
/*
# Context 2d API: clearRect
Clears the pixels on a CanvasRenderingContext2D object within a given rectangle.
# Standard Definition.
http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/#dom-context-2d-clearrect
# Function signature
void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
*/
function draw() {
// Get a reference to the canvas
var canvas = document.getElementById('canvas');
// Get a reference to the drawing context
var ctx = canvas.getContext('2d');
// Set the fill pattern
ctx.fillStyle = "FFF231";
// Draw the rec
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
function clearMe() {
// Get a reference to the canvas
var canvas = document.getElementById('canvas');
// Get a reference to the drawing context
var ctx = canvas.getContext('2d');
// Clear the center 80% of the canvas.
ctx.clearRect(canvas.width * .1, canvas.height * .1, canvas.width * .8, canvas.height * .8);
}
</script>
</head>
<body onload="draw();">
<p>
<a href="index.html">Back to index</a>
</p>
<canvas id="canvas" width="600" height="300">
This browser or document mode doesn't support canvas
</canvas>
<p>
<button onclick="clearMe();">clear me</button>
<button onclick="draw();">Reset</button>
</p>
</body>
</html>