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Slow motion physics with big game size #168

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GoogleCodeExporter opened this issue May 1, 2015 · 0 comments
Open

Slow motion physics with big game size #168

GoogleCodeExporter opened this issue May 1, 2015 · 0 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Use game size 480x800
2. Add physic sprite to scene
3. Apply large force to srpite's body

What is the expected output?
High speed of sprite

What do you see instead?
Slow motion

What version of Rokon are you using?
2.0.3

On which version of Android are you experiencing this?
2.2

Please provide any additional information below.
Changing game size to 4.8x8.0 solves the problem. But its not handy to work 
with a such game size. Before using rokon I used my fromScreenToWorld(Vector2 
point) and fromWorldToScreen(Vector2 point) functions.

Original issue reported on code.google.com by [email protected] on 26 Oct 2010 at 7:54

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