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CHANGELOG.md

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3.2.2 @ 2016-09-21

Changed

  • extended OSM roof shape support: Skillion, Gabled, Onion + Gabled as fallback for Hipped, Half-Hipped, Gambrel
  • triangulatuion integrated from external module

Fixed

  • fixed fadeIn option for GeoJSON tiles
  • minZoom/maxZoom behavior fixed
  • fix for touchmove positioning

3.1.0 @ 2016-07-27

Changed

  • protocol changes to https
  • check for currently loading files removed - enables duplicates
  • enabled 'loadfeature' event to act like 'modifier' option of objects (breaking compatibility)

Fixed

  • dynamic highlightColor restored for 'highlight(id, color)'

3.0.0 @ 2016-06-24

Changed

  • all OSM id's now have a prefix for their type to make them truly unique (breaking compatibility)
  • GLMap and OSMBuildings are now integrated to one package (breaking compatibility)
  • added 'fadeIn' option for adding GeoJSON or OBJ
  • aligned pointer event positioning

Fixed

  • animation timing
  • FOV calculation

2.4.3 @ 2016-05-09

New

  • Touch gesture for map tilt (2 finger vertical swipe)

Changed

  • internal GL tools reorganized
  • Basemap now using native events

2.4.2 @ 2016-04-21

Changed

Updates for CI automation

2.4.1 @ 2016-04-18

New

  • render effect 'outline'
  • bower.json added
  • option 'modifier' when adding GeoJSON or OBJ to change all properties upon load
  • map events for move, zoom, rotate, tilt, rightclick, contextmenu
  • OSM Buildings event for loadfeature

Changed

  • picking precision improved
  • first steps in new documentation setup
  • initial steps in CI
  • geometry processing rewritten
  • switch from color-coded depth calculation to depth textures
  • don't render walls for building=roof
  • code examples reorganized

Fixed

  • disable effects if GPU does not support them, fixes broken MSIE 11 on old machines
  • pointerup event when releasing a finger
  • map.getBounds() fixed, return format changed
  • several destroy() methods fixed
  • polyfill for Android gestures added
  • pointer coordinates adjusted for maps with offset
  • sun direction fixed
  • several shadow Moire effects
  • missing texture coordinates for OBJ

2.3.0 @ 2016-02-24

New

  • SSAO finished
  • shadow casting on buildings and basemap
  • sky added
  • horizon fog added
  • building windows added
  • options to control effects and overall quality

Changed

  • zoom logic changed from scale-the-world to move-away

Fixed

  • OBJ files didn't work properly for picking
  • CustomEvent polyfill had always been in effect
  • potentially diverged animation frames fixed

2.2.1 @ 2015-11-18

New

  • timeline based animation support added
  • buildings grow in on load
  • new show() / hide() methods with custom selectors and optional duration
  • map.setState() for setting position, zoom, rotation etc. all at once
  • configuration option 'optimize' in order to switch anistrophic filtering and SSAO
  • methods for 3d projection/unprojection: transforms a point on 2d screen into 3d space and vice versa
  • screenshot() method

Changed

  • internal coordinate system now based on meters instead of pixel+zoom representation
  • events using much less abstraction code
  • JS files of GLMap and OSM Buildings are combined into one
  • default data tile zoom set to 15
  • whole rewrite of backend from PHP to NodeJS
  • improved object picking performance
  • distance based model for combining map tiles, increases performance
  • data read operations optimized
  • whole Color API rewritten
  • better basemap tile blending on zoom level switch
  • more optimization to detect visible tiles

Fixed

  • uniform and attribute locations on shader switch
  • mouse events are now passed through, even if map is disabled
  • roofHeight for unsupported shapes fixed
  • populating buffers fixed for large OBJ files
  • more destructor fixes
  • restored idle/busy events
  • artifacts at basemap tile edges fixed

2.0.0 @ 2015-10-16

  • transform() method moved from GLMap to OSM Buildings
  • improved calculation of visible tiles
  • simplified internal grid handling
  • proper destruction of objects
  • added variance for default color
  • resizing fixed
  • baseURL option returned, makes locating assets much easier
  • fixed minZoom/maxZoom options for GLMap
  • added minZoom/maxZoom options for OSM Buildings, all geometry items and tile layers
  • added fixedZoom option for GeoJSONTiles

1.0.0 @ 2015-09-17

First stable public release. Uses semantic versioning.