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main.lua
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main.lua
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-- LIBS
Timer = require "hump.timer"
Gamestate = require "hump.gamestate"
Vector = require "hump.vector"
Class = require "hump.class"
ez = require "hlpr"
-- FILES
require "menu"
require "game"
require "credits"
require "highscores_screen"
require "classes"
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- SOUND MANAGER
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
do
-- will hold the currently playing sources
local sources = {}
-- check for sources that finished playing and remove them
-- add to love.update
function love.audio.update()
local remove = {}
for _,s in pairs(sources) do
if s:isStopped() then
remove[#remove + 1] = s
end
end
for i,s in ipairs(remove) do
sources[s] = nil
end
end
-- overwrite love.audio.play to create and register source if needed
local play = love.audio.play
function love.audio.play(what, how, loop)
local src = what
if type(what) ~= "userdata" or not what:typeOf("Source") then
src = love.audio.newSource(what, how)
src:setLooping(loop or false)
end
play(src)
sources[src] = src
return src
end
-- stops a source
local stop = love.audio.stop
function love.audio.stop(src)
if not src then return end
stop(src)
sources[src] = nil
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- CODE
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function love.load()
-- highscore.set("records.lua", 3, "dummy", 1000)
-- highscore.add("rukano", 10000)
-- highscore.save()
width = love.graphics.getWidth()
height = love.graphics.getHeight()
screen_center = Vector.new(width/2, height/2)
math.tau = math.pi * 2
score = 0
scores_file = love.filesystem.newFile( "records.txt" )
scores_file:open('r')
scores_counter = 0
scores_table = {}
for line in scores_file:lines() do
scores_counter = scores_counter + 1
local t = {}
local score, name
score, name = string.match(line, "(%d+) (%w+)")
t.score = score
t.name = name
table.insert(scores_table, scores_counter, t)
end
scores_file:close()
images = {}
images.enemy = love.graphics.newImage("img/enemy.png")
images.powerup = love.graphics.newImage("img/power_up.png")
images.bomb = love.graphics.newImage("img/bomb.png")
images.boom = love.graphics.newImage("img/boom.png")
font = love.graphics.newFont( "game_over.ttf" , 128)
love.graphics.setFont(font)
love.graphics.setBackgroundColor(100, 100, 100)
love.graphics.setBlendMode("alpha")
love.graphics.setMode(width, height, false, true, 0)
love.mouse.setVisible(false)
-- Gamestate.registerEvents()
Gamestate.switch(menu)
end
function love.update(dt)
Gamestate.update(dt)
love.audio.update()
end
function love.draw()
Gamestate.draw()
end
function love.keypressed(key, code)
if key == "f12" then
love.graphics.toggleFullscreen()
end
Gamestate.keypressed(key, code)
end
function love.mousepressed (x, y, btn)
Gamestate.mousepressed(x, y, btn)
end
function love.mousereleased (x, y, btn)
Gamestate.mousereleased(x, y, btn)
end
function love.quit ()
-- highscore.save()
-- saveHighscores()
print("Thanks for playing, come back again!")
end
function saveHighscores ()
local afile = love.filesystem.newFile( "meh.txt")
local str = ""
-- print(file)
afile:open("w")
for i,v in pairs(scores_table) do
str = str .. tostring(v.score) .. " " .. v.name .. "\n"
end
print("wrtie highscores")
afile:write("blabla")
afile:close()
end