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Problem
Cars are tipping over and twisting. Reason
The center of mass of vehicles is located in center of shape, (the biggest problem) at half the height of the car. Solutions
The attribute of center of mass in bullet is stored in btTransform.
We can manipulate it with function setOrigin(), but it has influence on physics. 👎
The text was updated successfully, but these errors were encountered:
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Cars are tipping over and twisting. Sketch of solution.
Cars are tipping over and twisting. Sketch of solution. Edited.
Sep 8, 2017
Problem
Cars are tipping over and twisting.
Reason
The center of mass of vehicles is located in center of shape, (the biggest problem) at half the height of the car.
Solutions
The attribute of center of mass in bullet is stored in btTransform.
Useful code
https://www.gamedev.net/forums/topic/641015-setting-up-a-vehicle/
Just in case:
https://web.archive.org/web/20170903192733/https://www.gamedev.net/forums/topic/641015-setting-up-a-vehicle/
The text was updated successfully, but these errors were encountered: