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Vehicle handling is very bad #524
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I'll pretend that I know a whole bunch about physics engines and drop this: there must be a way to "blacklist" the car's parts from affecting the physics of its own wheels. |
Vehicle raycasts should already be ignoring the vehicle body as |
I'm doing tests with center of mass. When moving CoM 1m lower is doing the job with flipping, there is still problem with the back of the vehicle. Even small change of direction of travel is able to put the vehicle into circulation. |
The current vehicle handling is simply using the built-in bullet vehicle controller. It isn't close to correct.
Reverse engineering of the forces acting on vehicles in the original game will help with improving the implementation. It is likely we will have to remove the default bullet vehicle controller and roll our own.
More detailed physics information on collision response would be helpful more generally (#416).
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