Skip to content

Latest commit

 

History

History
47 lines (47 loc) · 1.56 KB

changelog.md

File metadata and controls

47 lines (47 loc) · 1.56 KB

Update 1.0.5

  • Water waves
  • Better 2D and 3D clouds
  • Water reflection
  • Volumetric lighting Update 1.0.4
  • Screen space lens flare
  • Fixed hand depth at hand depth 1x
  • Tinkered around with volumetric clouds a bit more
  • Some nether support
  • Changed some values for sun
  • Enabled sun bloom
  • Updated shader options
  • Chromatic aberration
  • Normal map support
  • Rain drops on camera effect
  • Clouds actually look good and perform well, thanks to robobo1221's VL cloud shadertoy
  • Updated readme.md Update 1.0.3
  • Aerial perspective
  • Improved atmosphere
  • Small changes to depth of field
  • Tweaked shadows Update 1.0.2
  • Day night cycle added
  • Volumetric clouds are much better (an improved noise function is used)
  • 2D clouds
  • Night sky, including moon and stars
  • Fixed issues involving depth of field
  • Improved atmosphere quality (I now use the LUT used in GPU Gems)
  • Improved shader options and profiles
  • Hardware bilinear filtering is implemented in software
  • Minor optimizations (custom uniforms)
  • Went back to old naming scheme Update 1.0.1.a
  • Update to how masks are handled
  • block.properties now uses block ID 50 for light sources
  • Much better bloom
  • New item added to README.md
  • Updated naming system for updates
  • Fixed block selection box bug Update 1.0.0.a
  • Added change log system, idea credit to the dev of the KUDA shader
  • Commits will just say what update it is now
  • Change log list will be latest to oldest (top to bottom order) starting from 1.0.0
  • A better system for bloom
  • Small changes to lighting and tonemapping