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chess_xdr.c
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/*
* Please do not edit this file.
* It was generated using rpcgen.
*/
#include "chess.h"
bool_t
xdr_position (XDR *xdrs, position *objp)
{
register int32_t *buf;
if (!xdr_int (xdrs, &objp->x))
return FALSE;
if (!xdr_int (xdrs, &objp->y))
return FALSE;
return TRUE;
}
bool_t
xdr_board (XDR *xdrs, board *objp)
{
register int32_t *buf;
int i;
if (xdrs->x_op == XDR_ENCODE) {
buf = XDR_INLINE (xdrs, ( 64 ) * BYTES_PER_XDR_UNIT);
if (buf == NULL) {
if (!xdr_vector (xdrs, (char *)objp->field, 64,
sizeof (int), (xdrproc_t) xdr_int))
return FALSE;
} else {
{
register int *genp;
for (i = 0, genp = objp->field;
i < 64; ++i) {
IXDR_PUT_LONG(buf, *genp++);
}
}
}
return TRUE;
} else if (xdrs->x_op == XDR_DECODE) {
buf = XDR_INLINE (xdrs, ( 64 ) * BYTES_PER_XDR_UNIT);
if (buf == NULL) {
if (!xdr_vector (xdrs, (char *)objp->field, 64,
sizeof (int), (xdrproc_t) xdr_int))
return FALSE;
} else {
{
register int *genp;
for (i = 0, genp = objp->field;
i < 64; ++i) {
*genp++ = IXDR_GET_LONG(buf);
}
}
}
return TRUE;
}
if (!xdr_vector (xdrs, (char *)objp->field, 64,
sizeof (int), (xdrproc_t) xdr_int))
return FALSE;
return TRUE;
}
bool_t
xdr_movefunc_arg (XDR *xdrs, movefunc_arg *objp)
{
register int32_t *buf;
if (!xdr_position (xdrs, &objp->pos_old))
return FALSE;
if (!xdr_position (xdrs, &objp->pos_new))
return FALSE;
if (!xdr_char (xdrs, &objp->currentplayer))
return FALSE;
if (!xdr_board (xdrs, &objp->spielfeld))
return FALSE;
return TRUE;
}
bool_t
xdr_playerfunc_arg (XDR *xdrs, playerfunc_arg *objp)
{
register int32_t *buf;
if (!xdr_int (xdrs, &objp->func))
return FALSE;
if (!xdr_char (xdrs, &objp->currentplayer))
return FALSE;
return TRUE;
}
bool_t
xdr_boardfunc_arg (XDR *xdrs, boardfunc_arg *objp)
{
register int32_t *buf;
if (!xdr_int (xdrs, &objp->func))
return FALSE;
if (!xdr_board (xdrs, &objp->gameBoard))
return FALSE;
return TRUE;
}
bool_t
xdr_boardret_arg (XDR *xdrs, boardret_arg *objp)
{
register int32_t *buf;
if (!xdr_char (xdrs, &objp->ret))
return FALSE;
if (!xdr_board (xdrs, &objp->gameBoard))
return FALSE;
return TRUE;
}