diff --git a/src/main/resources/graphics/scenery/backends/shaders/DSSDO.frag b/src/main/resources/graphics/scenery/backends/shaders/DSSDO.frag index 3598b8d65..d05a50a24 100644 --- a/src/main/resources/graphics/scenery/backends/shaders/DSSDO.frag +++ b/src/main/resources/graphics/scenery/backends/shaders/DSSDO.frag @@ -11,8 +11,8 @@ layout(set = 3, binding = 0) uniform sampler2D InputNormalsMaterial; layout(set = 3, binding = 1) uniform sampler2D InputDiffuseAlbedo; -layout(set = 3, binding = 2) uniform sampler2D InputZBuffer; -layout(set = 3, binding = 3) uniform sampler2D InputEmission; +layout(set = 3, binding = 2) uniform sampler2D InputEmission; +layout(set = 3, binding = 3) uniform sampler2D InputZBuffer; layout(location = 0) out vec4 FragColor; layout(location = 0) in VertexData { diff --git a/src/main/resources/graphics/scenery/backends/shaders/DSSDOBlur.frag b/src/main/resources/graphics/scenery/backends/shaders/DSSDOBlur.frag index 17c4eee1f..97f808c3d 100644 --- a/src/main/resources/graphics/scenery/backends/shaders/DSSDOBlur.frag +++ b/src/main/resources/graphics/scenery/backends/shaders/DSSDOBlur.frag @@ -11,8 +11,8 @@ layout(set = 1, binding = 0) uniform sampler2D InputNormalsMaterial; layout(set = 1, binding = 1) uniform sampler2D InputDiffuseAlbedo; -layout(set = 1, binding = 2) uniform sampler2D InputZBuffer; -layout(set = 1, binding = 3) uniform sampler2D InputEmission; +layout(set = 1, binding = 2) uniform sampler2D InputEmission; +layout(set = 1, binding = 3) uniform sampler2D InputZBuffer; layout(set = 2, binding = 0) uniform sampler2D InputOcclusion; layout(location = 0) out vec4 FragColor;