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CRASH.Designer.cs
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CRASH.Designer.cs
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namespace BluescreenSimulator
{
partial class CRASH
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CRASH));
timer1 = new System.Windows.Forms.Timer(components);
SuspendLayout();
//
// timer1
//
timer1.Tick += timer1_Tick;
//
// CRASH
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.Black;
ClientSize = new Size(635, 519);
FormBorderStyle = FormBorderStyle.None;
Icon = (Icon)resources.GetObject("$this.Icon");
Name = "CRASH";
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "???";
WindowState = FormWindowState.Maximized;
Load += CRASH_Load;
ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer timer1;
}
}