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main.go
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package main
import (
"log"
"github.com/hajimehoshi/ebiten/v2"
)
type Game struct {
Levels []Level
CurrentLevel *Level
Entities []Entity
Player *Entity
TickCount int
}
// Creates a new Game object and initializes the data.
func NewGame() *Game {
g := &Game{}
g.Levels = append(g.Levels, NewLevel())
g.CurrentLevel = &g.Levels[0]
g.TickCount = 0
startX, startY := g.CurrentLevel.Rooms[0].Center()
player, err := NewEntity(startX, startY, "player")
if err != nil {
log.Fatal(err)
}
g.Entities = append(g.Entities, player)
g.Player = &g.Entities[0]
return g
}
func (g *Game) Update() error {
g.TickCount++
if g.TickCount > 5 {
HandleInput(g)
g.TickCount = 0
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
level := g.Levels[0]
level.Draw(screen)
RenderEntities(g, level, screen)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
gd := NewGameData()
return gd.TileWidth * gd.ScreenWidth, gd.TileHeight * gd.ScreenHeight
}
func main() {
g := NewGame()
ebiten.SetWindowTitle("Grogue")
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}