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attractmanager.h
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/*
* $Id: attractmanager.h,v 1.2 2003/03/21 02:59:48 kenta Exp $
*
* Copyright 2003 Kenta Cho. All rights reserved.
*/
/**
* Attraction manager header file.
*
* @version $Revision: 1.2 $
*/
#ifndef ATTRACTMANAGER_H
#define ATTRACTMANAGER_H
#define STAGE_NUM 40
#define SAME_RANK_STAGE_NUM 4
#define MODE_NUM 4
typedef struct {
int score[MODE_NUM][STAGE_NUM];
int cleard[MODE_NUM][STAGE_NUM];
int stage, mode;
} HiScore;
extern int score, left, stage;
extern unsigned long seed;
extern int bombUsed, shipUsed;
#define NORMAL_MODE 0
#define PSY_MODE 1
#define IKA_MODE 2
#define GW_MODE 3
extern int mode;
void loadPreference();
void savePreference();
void initStageState(int stg);
void initGameStateFirst();
void initGameState(int stg);
void addScore(int s);
int extendShip();
int decrementShip();
void addLeftBonus();
void setClearScore();
void setHiScore();
void showScore();
void drawScore();
void drawRPanel();
//senquack - screen-rotated version:
void drawRPanel_rotated();
void initAttractManager();
int initTitleAtr();
void drawTitle();
//senquack - screen-rotated version:
void drawTitle_rotated();
void drawTitleMenu();
void initGameoverAtr();
void moveGameover();
void drawGameover();
void moveTitleMenu();
void movePause();
void drawPause();
void drawTitle();
void initBossScoreAtr(int bs);
void moveBossScoreAtr();
void drawBossScoreAtr();
#endif //ATTRACTMANAGER_H