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_FUversioning.config
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{
"version" : "Version 6.1.36",
"changelog" : "
^orange;Official Wiki^reset;: frackinuniverse.miraheze.org^reset;
^cyan;6.1.37^reset;
-------------------
--Misc --
- fu_multiupgrade and fuweaponupgrade have been replaced with a single interface+script to do the job of both
- upgrade table can now have target level selected
- cosmic crucible can now upgrade tools
- upgrade kits can no longer downgrade overleveled items, only a crucible can do so
- upgrade kits are treated as simply another currency, meaning it's easier to upgrade multiple levels with them
- Adjusted the placement of nodes in the Armor and Weapons research tree.
- Elduu weapons tiering and elements adjusted to suit their actual materials
- Reload augment prices adjusted to match ammo capacity augments prices
- Removed mention of Tralphium in He-3 description
- Solar Halls in Player Stations now have a background object.
- the centre bar of Cross Corner rooms in Player Stations is now unprotected.
- Fixed an uncapitalised 'Place' in the Player Station expansion interface.
- Updated the Metaphysics tutorial codex to reflect the research update.
- Added missing ship greeble unlocks.
- Renamed the Mech Fuel chemistry node to Liquid Fuels.
--Bugs --
- fixed an edge case with the crystal skull code and fix the gel descriptions
- Solar panel variants now use their fully-powered animation state (green lights) when placed on a ship, player station or asteroid field.
- reduced shark spawn chances due to some oceanic worlds managing to be more shark than water.
- Fixed a typo in the Vel'uuish Dagger's name, and adjusted its rarity to match the other Vel'uuish melee weapons.
- corrected some typos
- fixed swimming.lua not clearing its status effects between reloads, resulting in WHEEEEE.
^cyan;6.1.36^reset;
-------------------
* NOTE: Version increased on Unknown world configs. previously rolled values WILL be rerolled. Your unknown world could be nicer, or it could be a nightmare. Enjoy.
-- Misc --
* Energy Shell regen is now capped at 50% per second, with a block timer using a minimum of 0.5s
* Strange Seas now behave differently for users utilizing alternate liquid mods, acting closer to Unknowns when this is the case.
* Revised handling on unknown world effect lists, including merging some lists and adding a wider range of effects
* The Pulsar Grenade mech arm can now be unlocked in Metaphysics.
* Added the mech arm unlocks from Dr. Akaggy's second quest to Lost & Found.
* Renamed the Psionic Heal Focus to Healing Focus, to match its ammo.
* Precursor Crippler sprite improved.
* Psionic ammo is now shown in the research tree. Researching them is not required to craft them.
* Redefined Elder tenant loot as the standard FU tenant loot pool. Previously was an undefined loot pool.
* Changed 'Immune to Hunger Penalties' into Immune to Diet Restrictions' to better match what the augment does.
* Avian Wall Lamps can now be researched.
* Peglaci food can now be crafted.
* BYOS doors and hatches racialised into a door/hatch with custom sound effects will now use those sounds. Pre-existing objects will need to be re-racialised to update.
* the Atom Smasher now has proper upgrade states, but starts at tier 8 rather than 9 (to facilitate those upgrade states.) Note that these are primarily visual.
* Atom Smasher crit chance is initially 5, rather than 30. The max is now 20, via upgrades.
* Improved Redirector sprite
* added a specific variant of insanity to replace the unresistable variant in unknown worlds only. this one requires 80% mental protection, otherwise cannot be mitigated.
* Vanilla keypads can now be crafted in the Wiring Station.
* Adjusted the recipe and unlock node of the Mech Platform to reflect its utility.
* further adjustments to FU's time freeze effects to function more effectively on players. This includes preventing most weapon use and disabling movement capabilities such as techs or grappling hooks.
* Implemented some new, time-warping weather types.
* added 'timewinder schnapps' (timewinderschnapps) consumable. no recipes added, no pixel value set, no rarity set. Applies drunk, slow, and temporal loop for 5 seconds.
* temporal loop effect added: this records the player's position and resources (current values and lock state) at init, and at terminus will restore the saved values.
* glitchtops now use one of FU's timefreeze effects instead of vanilla's. should largely be no difference.
* Perfect ore samples can be extracted for 1 of their respective ore
-- Bugs --
* The mech parts Defense Field V and Energy Field V now correctly add mass.
* Mech Repair Gun now properly upgrades to t9
* corrected Scroll of Devastation not having an augment slot.
* swapping items in and out of the non-beamaxe essential slots will preserve item parameters
* painttool radius is capped on manipulator swap
* fixed cases of enemies with certain weapons spawning drones on the player's team. these alts now spawn drones matching the team of the source entity.
* wizard abode teleporter is no longer infinite use
* Several food items can now be properly unlocked.
* aegisalt, durasteel, etc. burrowers weren't able to spawn before and instead spawned gleaps
* fixed a dupe in the space station console
* storage bridges will no longer lock onto containers with slot counts less than 1
^cyan;6.1.35^reset;
-------------------
-- Misc --
* Schematics for vanilla racial armour can now rarely be rewarded from the relevant vanilla mission. Novakid schematics occasionally drop from Novakid bandits in the Sunset Riders mission and in Outlaw Mine space encounters. Schematics come in three variants, each granting the recipes for tier 1-4 armour for that race and one of its three tier 5-6 branches (Accelerator, Manipulator or Separator).
* Added recipes for the 15 vanilla microformers. Same recipes as all other microformers
* Electric Furnaces and their upgraded tiers no longer produce bonus bars. RNG is only applied to yield of bonus output table. Chances are 17%/25%/33% respectively.
* Tweaked the names and descriptions of Slime sheer clothing.
* Slime sheer clothing is now craftable.
* Updated the description of the Field Admin Console.
* Implemented Scroll of Devastation. wand/staff cast range and time to cast +100%, +5 projectiles.
* Xi bulb planting should be less obtuse due to reworking how it resets and consumes food/energy.
* Revised Staff/Wand mastery implementation for projectile counts. Abilities which inherently fire only a single projectile get a 10% damage increase per bonus projectile
* Elemental Storm spawn delay is affected by the cast/charge time multiplier. The elemental blast ability now fires its additional projectiles in sequence, updating aim with the mouse cursor!
* Nerfed the Precursor Forge, as it was greatly overperforming. Its output chances are now 1.5x that of the powder sifter, rather than >2x, and its processing speed has been reduced.
* X'ian beds now also apply the Alpha Seed Bulb status effects, rather than the sleeping effect X'i are immune to.
* Food now displays its food value in crafting interfaces.
* The Precursor Fabricator now has a custom interface icon.
* new Iron Scythe and Iron Quarterstaff sprites
* new Proto Chakram sprite
* 'The X'ian Die-Off' is now sorted into the X'i codex tab.
* Improved Live Coral sprite
* Vash's Theft now has bouncing + homing projectiles, a higher fire rate, larger magazine and improved crit chance. It's base damage per shot remains the same, but appears lower due to higher fire rate.
* localized many variables in shipupgrades.lua
* added support for more stats on the player: maxFuel,fuelEfficiency,shipSpeed
* added potential failsafe into tag caching, against possible breakage due to broken buildscripts
* completed phasing out of the Dolphin asset. You should not have any crashes related to it.
* changed logic for powered furnaces and special outputs
* Esther will now offer BYOS players a tutorial quest to craft the FTL drive.
* Since obtaining the FTL drive is covered in Esther's FTL tutorial quest, Bork will no longer sell Warp Manifolds until said quest has been completed.
* Most NPCs and tenants able to be recruited can now graduate into relevant FU and vanilla crew types.
* Crew contracts can now spawn Pharitu and Skath crewmates when generating a random species.
* Fixed a bugged background in the Solar Hall 1 player station part, and slightly tweaked both Solar Halls.
* Added a Slime BYOS template.
* Adjusted the personality circuits of the Slime SAIL. It will no longer attempt to flirt with Slime captains, and its image has been modified accordingly.
* Slimes can now swim in liquid slime without needing to breathe.
* Myral Tops now provide the correct health bonus (+6).
* Fixed the anchors of some underground microdungeons so that they only place underground.
* Replaced freshwater sources in Hylotl Underwater Ruins with saltwater sources.
* Racial status effects are no longer cleared when getting into a mech.
* upgrade states added to some additional weapons
* Vash's Theft has been improved.
* Crew Contracts now have a custom item category.
* Precursor batteries now occupy the correct space for their model. Their collision remains unchanged. Fixed the mirrored shadowing on their base.
-- Bugs --
* The Precursor Drone Control Chip now properly displays as a chip when held.
* Corrected the description of the Dunce Cookie and Precursor Drone Control Chip.
* Removed the uncraftable slime biome costume from the Slime craftsmanship node.
* Fixed a mistyped song track in Gelatinous and Wart Field biomes.
* Mega-Fauna can now spawn as intended on Primeval worlds.
* Fixed a typo in the Hi-Tech Oven's interface.
* Slushpaste now has a food value, matching its description.
* Fixed various outdated 'Radien' references to X'i.
* Fixed a typo in the vanilla Protectorate Lockers description.
* fixed a few mech bodies having incorrect descriptions regarding immunities
* XSM sigma legs still had their default stats due to incorrect pathing name in mechparts_legs.config.patch
^cyan;6.1.34^reset;
-- Assets --
* Iron and Copper Beaks have a new look! (ghostrowdy)
* added new Aether Quiver that provides absurd bow draw time, at a cost of much more energy required to use
* the Magic Scroll now provides a bonus to staff/wand Charge Time
* Added 11 new microdungeons to Asteroid Fields and biomes. Includes location stagehands, so NPC quests can direct you there. These won't spawn on pre-existing asteroid fields/worlds.
-- Masteries --
* Reworked the Mastery implementation to provide a more mutable system with far less overhead
* added Staff/Wand Mastery
-- Mobs --
* Purple moontants have longer range for their primary attack and can use it every 2, rather than 3 seconds
* Purple moontants have an entirely different secondary attack when up close. Be careful!
-- Misc --
* added elder light/liquid sensors to cultist builder tenant
* you can no longer purchase Fusion Generators from Skath merchants.
* Powered Rail Hooks can now be toggled to move at a slower speed using Shift+Click.
* Repositioned nodes in the Armor/Weapons Research Tree
* Titanium gear can now be researched without needing Carbon gear
* Carbon gear is now linked to Titanium, which brings it in-line with where it sits tier-wise
* added slagStatusImmunity to vanilla/FU bosses (slag weapon mod adds it. reduces monster resistances significantly, including bosses.)
* Cloud and Raincloud platform recipes are now obtainable, via finding the relevant clouds.
* Radiomessages match the FU UI style
* Updated the descriptions and tooltips of most power sources, for clarity and consistency.
* Added the missing EPP augments Shadow Barrier and Cosmic Barrier to the Engineering tree.
* Added custom icons to 6 Precursor items/objects without one.
* Updated the Kirhosi teleporter rooms in Trade Stations.
* Nocxium from Geodes is more rare
* implemented combo step fallback code in weapon.lua
* gunfire and gunfirefixed now only handle ammo stuff for the current ability
* The Mega Missile Rack can now be unlocked through Doctor Akaggy's Missile Rack quest, and the regular missile rack can now only be unlocked there.
-- Bugs --
* Vending machines no longer sell items for fewer pixels than they can be sold for.
* Four uncraftable furniture objects can now be crafted (Cool Chemical Shelf, Empty Life Support Pod, Gothic Organ, Perfect Organ).
* Removed a duplicate Apex Microscope recipe.
* corrected incorrect values on the Titanium quarry depth/width
* updated spawn list for Briefcase O Rewards
* Fixed a progression issue in the Apex story mission - the door leading further into the mansion will now remain open.
* Quivers should properly apply their speed bonus to Draw Time
* Fixed a pixel exploit using Bot Pods.
* Fixed a misplaced Book tile in Trade Stations.
* Fixed the image position of the Zerchesium Desk Lamp and Lunari Ceiling Lamp.
* Single-Slot Storage, Halver and Splitter no longer reward insane pixel values when sold
* Fixed the anchors of the Xeno Lab and Sprouting Table.
* Fixed the spaces occupied by the Lava Ceiling Lamp and Magma Light.
* Removed the 'An Xeno Lab' racial descriptions of the Xeno Lab.
* The Tinkering Table and its upgrades now occupy the correct area when facing right.
* The Queen's Blade is now correctly crafted in the 1-handed melee Armory tab, and no longer has the Broadsword tag.
* Glitch no longer lose protection with low energy
* Fixed a broken boulder trap in a vanilla challenge room, and enabled a challenge room not accessible in vanilla.
* Fixed boulder traps in the Sunset Riders and Away In A Longship missions.
* 'Away In A Longship' now displays the correct name in SAIL's mission screen.
* Replaced the rusty rail platforms in the Tower Invincible with solid rail platforms, to prevent falling through in platforming sections.
* Renamed 'Sonic Burst I' to 'Sonic Burst', as it has no upgraded versions.
* References to Shadow immunity are now correctly labelled as Shadow Taint immunity.
* Corrected a reference to Shadow Gas in the environmental guide codex.
* Corrected capitalisation in SAIL mission text.
* Corrected misspellings of 'Letheia'.
* Fixed uncapitalised race names in various codices, radio messages and SAIL mission listings.
* The Alchemy Table, Chemistry Lab and Bio-Chem Lab now face the correct direction when placed.
* Fixed a missing image during the EZ Voxel use animation.
* All furniture recipes are now crafted at the correct workbench tier.
* The Precursor Icon can now be flipped, and places in the correct location.
* An underground Precursor microdungeon no longer prematurely fills with acid.
-----------------------
^cyan;6.1.33^reset;
-- Notes --
Added new command '^yellow;/fuquickstart^reset;' which will allow you to skip the intro and dark cavern, should you no longer require that bit of training.
-- Races --
* ^orange;every Vanilla and FU races custom stats have been revised. ^reset;
- Please visit the tricorder or character creation screen to see the changes. They are too numerous to list here.
-- Misc --
* ^orange;added a wide assortment of Weapon Mastery traits to apply to set bonuses and races. These replace most racial weapon bonuses, and serve a wider variety of effects than just damage.^reset;
^yellow;- More details will be available in the battle codex soon. These are still being refined.^reset;
* Moved the recipes for the Robot Guard's parts to the robot crafting tab of the Matter Assembler.
* Eldurky recipe is now more eldery and weird.
* Avian Glide tech has been improved. The glide is better, and uses less food and energy.
* Adjusted Psychic Blast (pharitu tech): Projectiles now match movement to the user. They no longer have a pickup or snap range, so they will not magically vanish or deflect off air a tile away without hitting anything (needed due to the previous change). Tech now uses Cursor Aim.
* Shard Blast is now a Cursor Aim tech, like Psychic Blast. Removed unused damageSourceKind field.
* Updated ffguide.codex to reflect the distinction between Cursor Aim and Directional Aim techs, and to list each type's techs.
* reduced resources needed to craft Mech Mining Cannons
* The Defence Turret can now be crafted in the Power Station.
* revised armor class tags on copper and x10 sets
* minor revision to shield stat application. only functional change: gravity adjustments are now effectiveMultiplier
* Elduukhar Fire tech has been re-tuned. It uses less hunger, has more range and does slighly higher damage. It now does Electric damage and electrifies enemies, but no longer causes Burn.
* Tweaked the hull of the Thelusian BYOS template.
* Updated the Cockpit interface text when no ship drive is installed.
* Corrected the value of the non-craftable vanilla augments sold by Lana Blake
* reduced the price of some too-expensive craftable augments.
* Samurai and Peerless Samurai sets now use Katana and Tech Masteries in place of their previous benefit.
-- Bugs --
* Fixed an issue where BYOS shiplocker starting items could sometimes be placed in the incorrect container.
* corrects stat distro on fuelitemonster mob
* fixed pocket anchor not working in water, similar failed condition to swimming
* fixed something Khe broke with Esther accepting the player after completing the Cavern
* fixed wells voiding invalid items instead of ejecting them
* The Spacepunk Tank can now be crafted
* Performed some alterations for shipupgrades and crew so they properly track fuel costs
* Fixed the SuperPet interface title and description.
* Updated the Spacesuit Tank recipe following the retirement of gene items, and its function being changed.
-------------------------
^cyan;6.1.32^reset;
-- Mobs --
* Reduced Shark spawns to not be bloody ridiculous
* Bandraflora, Keldraflora, Effigiflora and Rajaflora have been re-tuned to be less aggravating in combat.
* Firetops now shoot a single, smaller fireball at range, and a low-damage fire stream at close range.
-- Combat --
* Enabled the Katana Mastery parameter. When active on a character they will gain numerous improvements to their Katana use depending on their rating.
- Increased Speed per combo attack
- Increased effectiveness with Defense(single) and Dodge (dual wield) techs
- Increased energy (dual wield)
- Increased Crit damage (dual wield)
- Increased Damage and Protection (single)
-- Races --
* Completely revamped Hylotl racial bonuses to be less broad and overpowered and more thematic:
- They no longer regenerate health from Perfect Blocks
- They lose all of their weapon bonuses other than Staff/Sword Crit (but gain something better)
- They no longer gain a 20% Health Boost
- They no longer gain a 10% Global Damage Boost
- gain +5% Charisma
- gain +10% Mental Protection
- gain 25% Katana Mastery
- Reduced Electric weakness by 20%
-- Misc --
* The two challenge labs requiring weapons will now provide them.
* Added a Sandwich Painting to the Mantizi BYOS, and tweaked some furniture locations and its preview image.
* Updated the icon for the Fossil Hammer's 3x3 tool in the fossil minigame.
* Swapped Tungsten Katana palette and made it thinner
-- Bugs --
* Corrected a duplicate rusty rail recipe.
* The relocator now has the same recipe in both the tinkering table and foraging table.
* Fixed a liquid duplication glitch involving Liquid Mover Pumps, especially the Pressurised variant.
* Fixed the spaces occupied by the Astral Lamp, Skath Chest and Skath Med Storage.
* Skath Flag should properly be craftable/unlocked
* Corrected a minor derp in the poison effect script causing it to break.
* Fixed a bug causing the outer watchtowers of Mantizi colonies to fail to spawn.
* The Beekeeper's Hat can now be crafted once more, in the Armory.
----------------------
^cyan;6.1.31^reset;
-- Assets --
* added Shark
* improved Sulphuric Underground parallax
* Added the Skath Dreadnought space encounter, as a replacement for the Apex Weapons Platform encounters.
-- Misc --
* SAIL consoles no longer require interface chips to craft.
* Improved racial info on tricorder
* Fixed issues with many Skath objects, including monitors, consoles, doors and the homeworld hologram.
* Precursor healing gun function changed to have aimable healing fields at 4 tiles + level range. It functions more akin to a wand now.
* Mech Part Crafting Table sound fx range reduced from 0.5 to 0.2
* Lunar Base Platform and Block now unlock in the Tungsten craftsmanship node
* All Fossils now scan in microscopes, rewarding Research and Essence (60 for Small and Medium fossils, 180 for Large fossils and 240 for the titanic Icthy)
* Reworked several parallaxes
* Hylotl Hull Panels are much cheaper to manufacture, requiring iron rather than durasteel
* changed some labels to be more precise, revolving around swim boosts.
* changed message handler for recording persistent effects: usage of recordFUArmorSetBonus changed to recordFUPersistentEffect
* revised swim boost to a two part system: a shared base to increment boostamount by 1, and the multiplier effect. they will no longer stack to quite as ridiculous values.
* ancient key is no longer required to enter cave dungeon. instead, the object requires the player to have completed the relevant quest.
* fu_player_init now has a hook for player.hasCompletedQuest
* Farm Beast and Harvester Turrets have lower crafting costs
* Harvester Turrets appear both in the Power station and Foraging station
* added broken glitchtop collar. 4% chance drop from glitchtops. Repaired with all 7 rank 3 elemental aura collars at a pet station.
* adaptive resistance effect (from glitchtop/collar) no longer triggers on falling damage. it now has different functionality on non-monsters: stacking 10% resistance buff, up to 90%, for the last element hit, resetting after 15s without hit or being hit by a new element.
* revised insanity weather effects:
- defense and energy debuffs now use effectiveMultiplier.
- defense caps at 0.0, energy at 0.1.
- insanityweather and duncetteinsanity take approximately 360s, insanityweather2 takes 300s, and insanityweather3 and the new 'arena' variant take 180s.
- insanity weather effects' text particles have had their max size reduced in half, to counteract their tendency to bunch into unreadable squares.
* Improved text descriptions on several augments
* added unlocks for several unused vanilla items
* updated and improved scan descriptions for all Skath objects and tiles
* added missing unlocks for Skath goods to their research node
* Crystal combs no longer extract 1:1 into diamond. The ratio is now 25:1
-- Bugs --
* The two Densinium Helmets now require the same ingredients.
* The Nightar Sabre, Nightar Warblade and Aegisalt Mace are now unlockable and craftable.
* Removed duplicate Irradiator recipe.
* fixed a case where racial passive movement parameters could apply multiple times based on weapon usage.
* VR Chair overlay corrected
* Xeno stations should function properly
* set bonus for vanilla Mercenary set corrected
* fixed edits to unifiedGravMod.
* Nomad chest will no longer cover the characters mouth in one animation frame
* monster evolution scripts will no longer process in temporary worlds, this should prevent poptops from growing up in the cave dungeon. It also prevents them getting stuck in walls in said cave dungeon.
* Defense Matrix will no longer stack oddly with bonuses from weapons (namely longsword and katana), causing runaway stat increases
",
//-------------------------------------------------------------------------------------------------
//------------------------------------------ Other texts ------------------------------------------
//-------------------------------------------------------------------------------------------------
"welcome" : "Frackin' Universe has introduced a new ^orange;Research System^reset; as of version 6.0.0 (October, 2020).
This change completely revamps game progression from the ground up, letting users choose what they want to learn, and when, at their own pace. It also brings with it a slowed down early-game and a more trackable progression chain from mid-game and onward.
You will be required to interact directly with the ^orange;Research System^reset; to do this, however.
To access the ^orange;Research System^reset; menu, the following are options:
- Your ^orange;Personal Tricorder^reset;, via the ^green;Green Beaker^reset; icon. This is the most immediate method, and is available as soon as you start your ships computer.\n
- Via your ^orange;SAIL^reset; on your ship, in the ^green;MISC^reset; menu.\n
- Via the ^orange;Quickbar^reset;, if you use that mod. We highly recommend it.\n
^cyan;Read the Guide books in your ships storage^reset; for more detailed help about game mechanics and features.
NOTE: ^red;You should no longer have Frackin Races^reset; installed if using Frackin Universe. This will cause problems.
^orange;If using BYOS mode with custom races^reset;: you must install the addon located on Steam/CF Forums (FU BYOS Race Addon).
^orange;If using Custom Races with FU SAIL^reset;: Install theaddon via Steam or CF Forums (FU SAIL Modded Race Support).
You can open this window manually if you have the StardustLib or QuickBar mod installed via the !Updates button.
Please make sure you are not using anything included in the RED (and ideally the other colors too) on the Info tab below.
",
"credits" : "#file#/_FUcredits.config",
"info" : "
^orange;Incompatible Mods^reset;
For a list of incompatible mods, check the wiki on Miraheze (NOT Fandom). It is linked on the main menu of the game. It is the most direct place to get the most updated information.
^orange;Frequently Asked Questions^reset;
Q: Where is the official wiki?
A: frackinuniverse.miraheze.org is the address. The Fandom one is incorrect, and horribly outdated. They merely want your ad revenue.
Q: Is there a social hub for FU users such as myself?
A: Yes, there is a Discord server. Check the mods page for a link.
Q: Where can I report issues/bugs, contribute, or make suggestions?
A: The FU discord server
"
}