Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

render.PushFlashlightMode and complex meshes #47

Open
shadowscion opened this issue Jan 13, 2023 · 0 comments
Open

render.PushFlashlightMode and complex meshes #47

shadowscion opened this issue Jan 13, 2023 · 0 comments
Labels
reminder I know how to do it, I haven't done it yet

Comments

@shadowscion
Copy link
Owner

A second draw call here with flashlight mode enabled would let flashlights and lamps work on 'complex' imeshes (p2m only uses these for controllers that can't all fit in a single GetRenderMesh's 64k vertex limit).

@shadowscion shadowscion added the reminder I know how to do it, I haven't done it yet label Jan 13, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
reminder I know how to do it, I haven't done it yet
Projects
None yet
Development

No branches or pull requests

1 participant