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[Request] Minor QoL stuff #117
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I do agree with documenting this however, because even though this is less of an issue for people with stronger hardware, people should be aware they can choose between stutters and waiting on average 3-5 seconds longer for doors to open.
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Here are some profiles I use. |
the keyboard one is good because its the one that the HD Icons extra mouse buttons texture pack replaces |
Concerning Metroid Prime Trilogy specifically but not exclusively, I'm sure a few of these are already in the works, but I want to give my thoughts anyway.
-Default control profiles for morphball/menu/map switching. There's some things that are understood intuitively, like morphball jumping to 'space' and 'tab' to go back a menu, and these would help in the control scheme feeling less clunky, though I'm not sure if texturepacks like the M&KB buttons can necessarily reflect this (Either through resourcepacks or selecting specific duplicated textures). It would also be helpful for the menu/morphball/map profiles to be individual for more customization
-Better mouse integration in menus. At least for trilogy, the mouse support feels good but unpolished. Moving the map with the mouse is cool, but I'd like if there was an option to hold something down - like left click - to move the map so it follows how other programs rotate objects, as well as possibly giving the same scheme to panning the map. Some things that would be simple to implement on paper such as mouseweel support for scrolling and zooming, and panning by grabbing in the gallery would also be good, however annoying that is to actually implement.
-Update to the wiki on performance. In my tests, using a 1050 Ti and an i7 cpu at 3.60 ghz and a mid-high transfer rate HDD, turning Speed up Disc Transfer Rate on was the source of massive stuttering even with overclock, as opposed to this being off while every other performance option was turned on and graphics were maxed out, few, brief, and far between stutters. It should be noted then this option can backfire pretty hard.
-Account for crop being turned on for scaling sensitivity. This isn't really necessary, and maybe it's already accounted, but this would just be so there's no loose ends.
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