diff --git a/code/__DEFINES/span.dm b/code/__DEFINES/span.dm index 847029d93e0b..de1db14866db 100644 --- a/code/__DEFINES/span.dm +++ b/code/__DEFINES/span.dm @@ -73,6 +73,7 @@ #define span_narsie(str) ("" + str + "") #define span_narsiesmall(str) ("" + str + "") #define span_nicegreen(str) ("" + str + "") +#define span_nicegreen_robot(str) ("" + str + "") #define span_notice(str) ("" + str + "") #define span_noticealien(str) ("" + str + "") #define span_ooc(str) ("" + str + "") @@ -113,6 +114,7 @@ #define span_unconscious(str) ("" + str + "") #define span_userdanger(str) ("" + str + "") #define span_warning(str) ("" + str + "") +#define span_warning_robot(str) ("" + str + "") #define span_yell(str) ("" + str + "") #define span_yellowteamradio(str) ("" + str + "") diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index 3434c741dba8..a491af83491e 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -89,7 +89,7 @@ if(mood_events.len) for(var/i in mood_events) var/datum/mood_event/event = mood_events[i] - msg += event.description + msg += "[event.description]\n" else msg += "I don't have much of a reaction to anything right now.\n" to_chat(user, examine_block(msg)) diff --git a/code/datums/mood_events/beauty_events.dm b/code/datums/mood_events/beauty_events.dm index 47c318112906..87d0536bdeb0 100644 --- a/code/datums/mood_events/beauty_events.dm +++ b/code/datums/mood_events/beauty_events.dm @@ -1,19 +1,19 @@ /datum/mood_event/horridroom - description = "This room looks terrible!\n" + description = span_boldwarning("This room looks terrible!") mood_change = -5 /datum/mood_event/badroom - description = "This room looks really bad.\n" + description = span_warning("This room looks really bad.") mood_change = -3 /datum/mood_event/decentroom - description = "This room looks alright.\n" + description = span_nicegreen("This room looks alright.") mood_change = 1 /datum/mood_event/goodroom - description = "This room looks really pretty!\n" + description = span_nicegreen("This room looks really pretty!") mood_change = 3 /datum/mood_event/greatroom - description = "This room is beautiful!\n" + description = span_nicegreen("This room is beautiful!") mood_change = 5 diff --git a/code/datums/mood_events/drink_events.dm b/code/datums/mood_events/drink_events.dm index b0a6d4418147..d768ac7cdc4f 100644 --- a/code/datums/mood_events/drink_events.dm +++ b/code/datums/mood_events/drink_events.dm @@ -1,6 +1,6 @@ /datum/mood_event/drunk mood_change = 3 - description = "Everything just feels better after a drink or two.\n" + description = span_nicegreen("Everything just feels better after a drink or two.") /datum/mood_event/drunk/add_effects(param) // Display blush visual @@ -13,26 +13,26 @@ owner.update_body() /datum/mood_event/quality_nice - description = "That drink wasn't bad at all.\n" + description = span_nicegreen("That drink wasn't bad at all.") mood_change = 2 timeout = 7 MINUTES /datum/mood_event/quality_good - description = "That drink was pretty good.\n" + description = span_nicegreen("That drink was pretty good.") mood_change = 4 timeout = 7 MINUTES /datum/mood_event/quality_verygood - description = "That drink was great!\n" + description = span_nicegreen("That drink was great!") mood_change = 6 timeout = 7 MINUTES /datum/mood_event/quality_fantastic - description = "That drink was amazing!\n" + description = span_nicegreen("That drink was amazing!") mood_change = 8 timeout = 7 MINUTES /datum/mood_event/amazingtaste - description = "Amazing taste!\n" + description = span_nicegreen("Amazing taste!") mood_change = 50 timeout = 10 MINUTES diff --git a/code/datums/mood_events/drug_events.dm b/code/datums/mood_events/drug_events.dm index 028973c5c839..986013232bc9 100644 --- a/code/datums/mood_events/drug_events.dm +++ b/code/datums/mood_events/drug_events.dm @@ -1,14 +1,14 @@ /datum/mood_event/high mood_change = 6 - description = "Woooow duudeeeeee...I'm tripping baaalls...\n" + description = span_nicegreen("Woooow duudeeeeee...I'm tripping baaalls...") /datum/mood_event/smoked - description = "I have had a smoke recently.\n" + description = span_nicegreen("I have had a smoke recently.") mood_change = 1 timeout = 6 MINUTES /datum/mood_event/wrong_brand - description = "That brand of cigarette just doesn't hit right.\n" + description = span_warning("That brand of cigarette just doesn't hit right.") mood_change = -1 timeout = 6 MINUTES @@ -17,72 +17,72 @@ timeout = 5 MINUTES /datum/mood_event/overdose/add_effects(drug_name) - description = "I think I took a bit too much of that [drug_name]\n" + description = span_warning("I think I took a bit too much of that [drug_name]") /datum/mood_event/withdrawal_light mood_change = -2 /datum/mood_event/withdrawal_light/add_effects(drug_name) - description = "I could use some [drug_name]\n" + description = span_warning("I could use some [drug_name]") /datum/mood_event/withdrawal_medium mood_change = -5 /datum/mood_event/withdrawal_medium/add_effects(drug_name) - description = "I really need [drug_name]\n" + description = span_warning("I really need [drug_name]") /datum/mood_event/withdrawal_severe mood_change = -8 /datum/mood_event/withdrawal_severe/add_effects(drug_name) - description = "Oh god I need some of that [drug_name]\n" + description = span_boldwarning("Oh god I need some of that [drug_name]") /datum/mood_event/withdrawal_critical mood_change = -10 /datum/mood_event/withdrawal_critical/add_effects(drug_name) - description = "[drug_name]! [drug_name]! [drug_name]!\n" + description = span_boldwarning("[drug_name]! [drug_name]! [drug_name]!") /datum/mood_event/happiness_drug - description = "Can't feel a thing...\n" + description = span_nicegreen("Can't feel a thing...") mood_change = 50 /datum/mood_event/happiness_drug_good_od - description = "YES! YES!! YES!!!\n" + description = span_nicegreen("YES! YES!! YES!!!") mood_change = 100 timeout = 30 SECONDS special_screen_obj = "mood_happiness_good" /datum/mood_event/happiness_drug_bad_od - description = "NO! NO!! NO!!!\n" + description = span_boldwarning("NO! NO!! NO!!!") mood_change = -100 timeout = 30 SECONDS special_screen_obj = "mood_happiness_bad" /datum/mood_event/narcotic_medium - description = "I feel comfortably numb.\n" + description = span_nicegreen("I feel comfortably numb.") mood_change = 4 timeout = 3 MINUTES /datum/mood_event/narcotic_heavy - description = "I feel like I'm wrapped up in cotton!\n" + description = span_nicegreen("I feel like I'm wrapped up in cotton!") mood_change = 9 timeout = 3 MINUTES /datum/mood_event/stimulant_medium - description = "I have so much energy! I feel like I could do anything!\n" + description = span_nicegreen("I have so much energy! I feel like I could do anything!") mood_change = 4 timeout = 3 MINUTES /datum/mood_event/stimulant_heavy - description = "Eh ah AAAAH! HA HA HA HA HAA! Uuuh.\n" + description = span_nicegreen("Eh ah AAAAH! HA HA HA HA HAA! Uuuh.") mood_change = 6 timeout = 3 MINUTES /datum/mood_event/legion_good mood_change = 20 - description = "I'm feeling great!\n" + description = span_nicegreen("I'm feeling great!") /datum/mood_event/legion_bad mood_change = -20 - description = "That felt awful!\n" + description = span_warning("That felt awful!") diff --git a/code/datums/mood_events/generic_negative_events.dm b/code/datums/mood_events/generic_negative_events.dm index a3b44b5c29e1..aa98d3ba860f 100644 --- a/code/datums/mood_events/generic_negative_events.dm +++ b/code/datums/mood_events/generic_negative_events.dm @@ -1,93 +1,93 @@ /datum/mood_event/handcuffed - description = "I guess my antics have finally caught up with me.\n" + description = span_warning("I guess my antics have finally caught up with me.") mood_change = -1 /datum/mood_event/broken_vow //Used for when mimes break their vow of silence - description = "I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...\n" + description = span_boldwarning("I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...") mood_change = -8 /datum/mood_event/on_fire - description = "I'M ON FIRE!!!\n" + description = span_boldwarning("I'M ON FIRE!!!") mood_change = -12 /datum/mood_event/suffocation - description = "CAN'T... BREATHE...\n" + description = span_boldwarning("CAN'T... BREATHE...") mood_change = -12 /datum/mood_event/burnt_thumb - description = "I shouldn't play with lighters...\n" + description = span_warning("I shouldn't play with lighters...") mood_change = -1 timeout = 2 MINUTES /datum/mood_event/cold - description = "It's way too cold in here.\n" + description = span_warning("It's way too cold in here.") mood_change = -5 /datum/mood_event/hot - description = "It's getting hot in here.\n" + description = span_warning("It's getting hot in here.") mood_change = -5 /datum/mood_event/creampie - description = "I've been creamed. Tastes like pie flavor.\n" + description = span_warning("I've been creamed. Tastes like pie flavor.") mood_change = -2 timeout = 3 MINUTES /datum/mood_event/slipped - description = "I slipped. I should be more careful next time...\n" + description = span_warning("I slipped. I should be more careful next time...") mood_change = -2 timeout = 3 MINUTES /datum/mood_event/eye_stab - description = "I used to be an adventurer like you, until I took a screwdriver to the eye.\n" + description = span_boldwarning("I used to be an adventurer like you, until I took a screwdriver to the eye.") mood_change = -4 timeout = 3 MINUTES /datum/mood_event/delam //SM delamination - description = "Those God damn engineers can't do anything right...\n" + description = span_boldwarning("Those God damn engineers can't do anything right...") mood_change = -2 timeout = 4 MINUTES /datum/mood_event/depression_minimal - description = "I feel a bit down.\n" + description = span_warning("I feel a bit down.") mood_change = -10 timeout = 2 MINUTES /datum/mood_event/depression_mild - description = "I feel sad for no particular reason.\n" + description = span_warning("I feel sad for no particular reason.") mood_change = -12 timeout = 2 MINUTES /datum/mood_event/depression_moderate - description = "I feel miserable.\n" + description = span_warning("I feel miserable.") mood_change = -14 timeout = 2 MINUTES /datum/mood_event/depression_severe - description = "I've lost all hope.\n" + description = span_warning("I've lost all hope.") mood_change = -16 timeout = 2 MINUTES /datum/mood_event/dismembered - description = "AHH! I WAS USING THAT LIMB!\n" + description = span_boldwarning("AHH! I WAS USING THAT LIMB!") mood_change = -10 timeout = 8 MINUTES /datum/mood_event/tased - description = "There's no \"z\" in \"taser\". It's in the zap.\n" + description = span_warning("There's no \"z\" in \"taser\". It's in the zap.") mood_change = -3 timeout = 2 MINUTES /datum/mood_event/embedded - description = "Pull it out!\n" + description = span_boldwarning("Pull it out!") mood_change = -7 /datum/mood_event/table - description = "Someone threw me on a table!\n" + description = span_warning("Someone threw me on a table!") mood_change = -2 timeout = 2 MINUTES /datum/mood_event/table_headsmash - description = "My fucking head, that hurts..." + description = span_warning("My fucking head, that hurts...") mood_change = -3 timeout = 3 MINUTES @@ -96,67 +96,67 @@ /datum/mood_event/brain_damage/add_effects() var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage") - description = "Hurr durr... [damage_message]\n" + description = span_warning("Hurr durr... [damage_message]") /datum/mood_event/hulk //Entire duration of having the hulk mutation - description = "HULK SMASH!\n" + description = span_warning("HULK SMASH!") mood_change = -4 /datum/mood_event/epilepsy //Only when the mutation causes a seizure - description = "I should have paid attention to the epilepsy warning.\n" + description = span_warning("I should have paid attention to the epilepsy warning.") mood_change = -3 timeout = 5 MINUTES /datum/mood_event/nyctophobia - description = "It sure is dark around here...\n" + description = span_warning("It sure is dark around here...") mood_change = -3 /datum/mood_event/family_heirloom_missing - description = "I'm missing my family heirloom...\n" + description = span_warning("I'm missing my family heirloom...") mood_change = -4 /datum/mood_event/healsbadman - description = "I feel like I'm held together by flimsy string, and could fall apart at any moment!\n" + description = span_warning("I feel like I'm held together by flimsy string, and could fall apart at any moment!") mood_change = -4 timeout = 2 MINUTES /datum/mood_event/jittery - description = "I'm nervous and on edge and I can't stand still!!\n" + description = span_warning("I'm nervous and on edge and I can't stand still!!") mood_change = -2 /datum/mood_event/vomit - description = "I just threw up. Gross.\n" + description = span_warning("I just threw up. Gross.") mood_change = -2 timeout = 2 MINUTES /datum/mood_event/vomitself - description = "I just threw up all over myself. This is disgusting.\n" + description = span_warning("I just threw up all over myself. This is disgusting.") mood_change = -4 timeout = 3 MINUTES /datum/mood_event/painful_medicine - description = "Medicine may be good for me but right now it stings like hell.\n" + description = span_warning("Medicine may be good for me but right now it stings like hell.") mood_change = -5 timeout = 60 SECONDS /datum/mood_event/spooked - description = "The rattling of those bones...It still haunts me.\n" + description = span_warning("The rattling of those bones...It still haunts me.") mood_change = -4 timeout = 4 MINUTES /datum/mood_event/loud_gong - description = "That loud gong noise really hurt my ears!\n" + description = span_warning("That loud gong noise really hurt my ears!") mood_change = -3 timeout = 2 MINUTES /datum/mood_event/notcreeping - description = "The voices are not happy, and they painfully contort my thoughts into getting back on task.\n" + description = span_warning("The voices are not happy, and they painfully contort my thoughts into getting back on task.") mood_change = -6 timeout = 30 hidden = TRUE /datum/mood_event/notcreepingsevere//not hidden since it's so severe - description = "THEY NEEEEEEED OBSESSIONNNN!!\n" + description = span_boldwarning("THEY NEEEEEEED OBSESSIONNNN!!") mood_change = -30 timeout = 30 @@ -165,75 +165,75 @@ for(var/i in 1 to rand(3,5)) unstable += copytext_char(name, -1) var/unhinged = uppertext(unstable.Join(""))//example Tinea Luxor > TINEA LUXORRRR (with randomness in how long that slur is) - description = "THEY NEEEEEEED [unhinged]!!\n" + description = span_boldwarning("THEY NEEEEEEED [unhinged]!!") /datum/mood_event/sapped - description = "Some unexplainable sadness is consuming me...\n" + description = span_boldwarning("Some unexplainable sadness is consuming me...") mood_change = -15 timeout = 90 SECONDS /datum/mood_event/back_pain - description = "Bags never sit right on my back, this hurts like hell!\n" + description = span_boldwarning("Bags never sit right on my back, this hurts like hell!") mood_change = -15 /datum/mood_event/sad_empath - description = "Someone seems upset...\n" + description = span_warning("Someone seems upset...") mood_change = -2 timeout = 60 SECONDS /datum/mood_event/sad_empath/add_effects(mob/sadtarget) - description = "[sadtarget.name] seems upset...\n" + description = span_warning("[sadtarget.name] seems upset...") /datum/mood_event/sacrifice_bad - description ="Those darn savages!\n" + description =span_warning("Those darn savages!") mood_change = -5 timeout = 2 MINUTES /datum/mood_event/artbad - description = "I've produced better art than that from my ass.\n" + description = span_warning("I've produced better art than that from my ass.") mood_change = -2 timeout = 1200 /datum/mood_event/graverobbing - description ="I just desecrated someone's grave... I can't believe I did that...\n" + description =span_boldwarning("I just desecrated someone's grave... I can't believe I did that...") mood_change = -8 timeout = 3 MINUTES /datum/mood_event/deaths_door - description = "This is it... I'm really going to die.\n" + description = span_boldwarning("This is it... I'm really going to die.") mood_change = -20 /datum/mood_event/gunpoint - description = "This guy is insane! I better be careful....\n" + description = span_boldwarning("This guy is insane! I better be careful....") mood_change = -10 /datum/mood_event/tripped - description = "I can't believe I fell for the oldest trick in the book!\n" + description = span_boldwarning("I can't believe I fell for the oldest trick in the book!") mood_change = -5 timeout = 2 MINUTES /datum/mood_event/untied - description = "I hate when my shoes come untied!\n" + description = span_boldwarning("I hate when my shoes come untied!") mood_change = -3 timeout = 1 MINUTES /datum/mood_event/high_five_alone - description = "I tried getting a high-five with no one around, how embarassing!\n" + description = span_boldwarning("I tried getting a high-five with no one around, how embarassing!") mood_change = -2 timeout = 1 MINUTES /datum/mood_event/high_five_full_hand - description = "Oh God, I don't even know how to high-five correctly...\n" + description = span_boldwarning("Oh God, I don't even know how to high-five correctly...") mood_change = -1 timeout = 45 SECONDS /datum/mood_event/left_hanging - description = "But everyone loves high fives! Maybe people just... hate me?\n" + description = span_boldwarning("But everyone loves high fives! Maybe people just... hate me?") mood_change = -2 timeout = 1.5 MINUTES /datum/mood_event/too_slow - description = "NO! HOW COULD I BE.... TOO SLOW???\n" + description = span_boldwarning("NO! HOW COULD I BE.... TOO SLOW???") mood_change = -2 // multiplied by how many people saw it happen, up to 8, so potentially massive. the ULTIMATE prank carries a lot of weight timeout = 2 MINUTES @@ -250,70 +250,70 @@ //These are unused so far but I want to remember them to use them later /datum/mood_event/surgery - description = "HE'S CUTTING ME OPEN!!\n" + description = span_boldwarning("HE'S CUTTING ME OPEN!!") mood_change = -8 /datum/mood_event/nanite_sadness - description = "+++++++HAPPINESS SUPPRESSION+++++++\n" + description = span_warning_robot("+++++++HAPPINESS SUPPRESSION+++++++") mood_change = -7 /datum/mood_event/nanite_sadness/add_effects(message) - description = "+++++++[message]+++++++\n" + description = span_warning_robot("+++++++[message]+++++++") /datum/mood_event/bald - description ="I need something to cover my head...\n" + description = span_warning("I need something to cover my head...") mood_change = -3 /datum/mood_event/bad_touch - description = "I don't like when people touch me.\n" + description = span_warning("I don't like when people touch me.") mood_change = -3 timeout = 4 MINUTES /datum/mood_event/very_bad_touch - description = "I really don't like when people touch me.\n" + description = span_warning("I really don't like when people touch me.") mood_change = -5 timeout = 4 MINUTES /datum/mood_event/noogie - description = "Ow! This is like space high school all over again...\n" + description = span_warning("Ow! This is like space high school all over again...") mood_change = -2 timeout = 1 MINUTES /datum/mood_event/noogie_harsh - description = "OW!! That was even worse than a regular noogie!\n" + description = span_warning("OW!! That was even worse than a regular noogie!") mood_change = -4 timeout = 1 MINUTES /datum/mood_event/irritate - description = "It feels like I'm itching all over!" + description = span_warning("It feels like I'm itching all over!") mood_change = -2 /datum/mood_event/cement - description = "I was forced to eat cement...\n" + description = span_warning("I was forced to eat cement...") mood_change = -6 timeout = 4 MINUTES /datum/mood_event/joywire_emp - description = span_boldwarning("IT'S GONE!! IT'S GONE!!\n") + description = span_boldwarning("IT'S GONE!! IT'S GONE!!") mood_change = -30 timeout = 5 MINUTES /datum/mood_event/mindscrew - description = span_boldwarning("It isn't ending... it isn't ending, come on...\n") + description = span_boldwarning("It isn't ending... it isn't ending, come on...") mood_change = -18 timeout = 3 MINUTES /datum/mood_event/bad_touch_bear_hug - description = "I just got squeezed way too hard." + description = span_warning("I just got squeezed way too hard.") mood_change = -3 timeout = 2 MINUTES /datum/mood_event/rippedtail - description = "I ripped their tail right off, what have I done!\n" + description = span_boldwarning("I ripped their tail right off, what have I done!") mood_change = -5 timeout = 30 SECONDS /datum/mood_event/bad_boop - description = "Someone booped my nose... ACK!\n" + description = span_warning("Someone booped my nose... ACK!") mood_change = -3 timeout = 4 MINUTES diff --git a/code/datums/mood_events/generic_positive_events.dm b/code/datums/mood_events/generic_positive_events.dm index e35d798386c8..c69f7fb6a50a 100644 --- a/code/datums/mood_events/generic_positive_events.dm +++ b/code/datums/mood_events/generic_positive_events.dm @@ -1,194 +1,194 @@ /datum/mood_event/hug - description = "Hugs are nice.\n" + description = span_nicegreen("Hugs are nice.") mood_change = 1 timeout = 2 /datum/mood_event/bear_hug - description = "I got squeezed very tightly, but it was quite nice." + description = span_nicegreen("I got squeezed very tightly, but it was quite nice.") mood_change = 2 timeout = 2 MINUTES /datum/mood_event/betterhug - description = "Someone was very nice to me.\n" + description = span_nicegreen("Someone was very nice to me.") mood_change = 3 timeout = 4 MINUTES /datum/mood_event/betterhug/add_effects(mob/friend) - description = "[friend.name] was very nice to me.\n" + description = span_nicegreen("[friend.name] was very nice to me.") /datum/mood_event/besthug - description = "Someone is great to be around, they make me feel so happy!\n" + description = span_nicegreen("Someone is great to be around, they make me feel so happy!") mood_change = 5 timeout = 4 MINUTES /datum/mood_event/besthug/add_effects(mob/friend) - description = "[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!\n" + description = span_nicegreen("[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!") /datum/mood_event/best_boop - description = "Someone booped my nose, they are silly!\n" + description = span_nicegreen("Someone booped my nose, they are silly!") mood_change = 5 timeout = 4 MINUTES /datum/mood_event/best_boop/add_effects(mob/friend) - description = "[friend.name] booped my nose, [friend.p_they()] [friend.p_are()] silly!\n" + description = span_nicegreen("[friend.name] booped my nose, [friend.p_they()] [friend.p_are()] silly!") /datum/mood_event/warmhug - description = "Warm cozy hugs are the best!\n" + description = span_nicegreen("Warm cozy hugs are the best!") mood_change = 1 timeout = 2 MINUTES /datum/mood_event/arcade - description = "I beat the arcade game!\n" + description = span_nicegreen("I beat the arcade game!") mood_change = 3 timeout = 8 MINUTES /datum/mood_event/blessing - description = "I've been blessed.\n" + description = span_nicegreen("I've been blessed.") mood_change = 3 timeout = 8 MINUTES /datum/mood_event/book_nerd - description = "I have recently read a book.\n" + description = span_nicegreen("I have recently read a book.") mood_change = 1 timeout = 5 MINUTES /datum/mood_event/exercise - description = "Working out releases those endorphins!\n" + description = span_nicegreen("Working out releases those endorphins!") mood_change = 2 timeout = 5 MINUTES /datum/mood_event/pet_animal - description = "Animals are adorable! I can't stop petting them!\n" + description = span_nicegreen("Animals are adorable! I can't stop petting them!") mood_change = 2 timeout = 5 MINUTES /datum/mood_event/pet_animal/add_effects(mob/animal) - description = "\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!\n" + description = span_nicegreen("\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!") /datum/mood_event/honk - description = "I've been honked!\n" + description = span_nicegreen("I've been honked!") mood_change = 2 timeout = 4 MINUTES special_screen_obj = "honked_nose" special_screen_replace = FALSE /datum/mood_event/perform_cpr - description = "It feels good to save a life.\n" + description = span_nicegreen("It feels good to save a life.") mood_change = 6 timeout = 8 MINUTES /datum/mood_event/oblivious - description = "What a lovely day.\n" + description = span_nicegreen("What a lovely day.") mood_change = 3 /datum/mood_event/jolly - description = "I feel happy for no particular reason.\n" + description = span_nicegreen("I feel happy for no particular reason.") mood_change = 6 timeout = 2 MINUTES /datum/mood_event/focused - description = "I have a goal, and I will reach it, whatever it takes!\n" //Used for syndies, nukeops etc so they can focus on their goals + description = span_nicegreen("I have a goal, and I will reach it, whatever it takes!") //Used for syndies, nukeops etc so they can focus on their goals mood_change = 4 hidden = TRUE /datum/mood_event/badass_antag - description = "I'm a fucking badass and everyone around me knows it. Just look at them; they're all fucking shaking at the mere thought of having me around.\n" + description = span_greentext("I'm a fucking badass and everyone around me knows it. Just look at them; they're all fucking shaking at the mere thought of having me around.") mood_change = 7 hidden = TRUE special_screen_obj = "badass_sun" special_screen_replace = FALSE /datum/mood_event/creeping - description = "The voices have released their hooks on my mind! I feel free again!\n" //creeps get it when they are around their obsession + description = span_greentext("The voices have released their hooks on my mind! I feel free again!") //creeps get it when they are around their obsession mood_change = 18 timeout = 3 SECONDS hidden = TRUE /datum/mood_event/revolution - description = "VIVA LA REVOLUTION!\n" + description = span_nicegreen("VIVA LA REVOLUTION!") mood_change = 3 hidden = TRUE /datum/mood_event/family_heirloom - description = "My family heirloom is safe with me.\n" + description = span_nicegreen("My family heirloom is safe with me.") mood_change = 1 /datum/mood_event/rilena_fan - description = "I love my RILENA merch!\n" + description = span_nicegreen("I love my RILENA merch!") mood_change = 1 /datum/mood_event/rilena_super_fan - description = "I love my RILENA hoodie!\n" + description = span_nicegreen("I love my RILENA hoodie!") mood_change = 1 /datum/mood_event/goodmusic - description = "There is something soothing about this music.\n" + description = span_nicegreen("There is something soothing about this music.") mood_change = 3 timeout = 60 SECONDS /datum/mood_event/chemical_euphoria - description = "Heh...hehehe...hehe...\n" + description = span_nicegreen("Heh...hehehe...hehe...") mood_change = 4 /datum/mood_event/chemical_laughter - description = "Laughter really is the best medicine! Or is it?\n" + description = span_nicegreen("Laughter really is the best medicine! Or is it?") mood_change = 4 timeout = 3 MINUTES /datum/mood_event/chemical_superlaughter - description = "*WHEEZE*\n" + description = span_nicegreen("*WHEEZE*") mood_change = 12 timeout = 3 MINUTES /datum/mood_event/religiously_comforted - description = "You are comforted by the presence of a holy person.\n" + description = span_nicegreen("You are comforted by the presence of a holy person.") mood_change = 3 timeout = 5 MINUTES /datum/mood_event/clownshoes - description = "The shoes are a clown's legacy, I never want to take them off!\n" + description = span_nicegreen("The shoes are a clown's legacy, I never want to take them off!") mood_change = 5 /datum/mood_event/sacrifice_good - description ="The gods are pleased with this offering!\n" + description =span_nicegreen("The gods are pleased with this offering!") mood_change = 5 timeout = 3 MINUTES /datum/mood_event/artok - description = "It's nice to see people are making art around here.\n" + description = span_nicegreen("It's nice to see people are making art around here.") mood_change = 2 timeout = 5 MINUTES /datum/mood_event/artgood - description = "What a thought-provoking piece of art. I'll remember that for a while.\n" + description = span_nicegreen("What a thought-provoking piece of art. I'll remember that for a while.") mood_change = 4 timeout = 5 MINUTES /datum/mood_event/artgreat - description = "That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this.\n" + description = span_nicegreen("That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this.") mood_change = 6 timeout = 5 MINUTES /datum/mood_event/pet_borg - description = "I just love my robotic friends!\n" + description = span_nicegreen("I just love my robotic friends!") mood_change = 3 timeout = 5 MINUTES /datum/mood_event/bottle_flip - description = "The bottle landing like that was satisfying.\n" + description = span_nicegreen("The bottle landing like that was satisfying.") mood_change = 2 timeout = 3 MINUTES /datum/mood_event/hope_lavaland - description = "What a peculiar emblem. It makes me feel hopeful for my future.\n" + description = span_nicegreen("What a peculiar emblem. It makes me feel hopeful for my future.") mood_change = 5 /datum/mood_event/nanite_happiness - description = "+++++++HAPPINESS ENHANCEMENT+++++++\n" + description = span_nicegreen_robot("+++++++HAPPINESS ENHANCEMENT+++++++") mood_change = 7 /datum/mood_event/nanite_happiness/add_effects(message) - description = "+++++++[message]+++++++\n" + description = span_nicegreen_robot("+++++++[message]+++++++") /datum/mood_event/area description = "" //Fill this out in the area @@ -199,31 +199,31 @@ description = _description /datum/mood_event/confident_mane - description = "I'm feeling confident with a head full of hair.\n" + description = span_nicegreen("I'm feeling confident with a head full of hair.") mood_change = 2 /datum/mood_event/dkickflip - description = "I just witnessed the most RAD thing ever.\n" + description = span_nicegreen("I just witnessed the most RAD thing ever.") mood_change = 5 timeout = 2 MINUTES /datum/mood_event/high_five - description = "I love getting high fives!\n" + description = span_nicegreen("I love getting high fives!") mood_change = 2 timeout = 45 SECONDS /datum/mood_event/high_ten - description = "AMAZING! A HIGH-TEN!\n" + description = span_nicegreen("AMAZING! A HIGH-TEN!") mood_change = 3 timeout = 45 SECONDS /datum/mood_event/down_low - description = "HA! What a rube, they never stood a chance...\n" + description = span_nicegreen("HA! What a rube, they never stood a chance...") mood_change = 4 timeout = 1.5 MINUTES /datum/mood_event/kiss - description = "Someone blew a kiss at me, I must be a real catch!" + description = span_nicegreen("Someone blew a kiss at me, I must be a real catch!") mood_change = 1.5 timeout = 2 MINUTES @@ -231,21 +231,21 @@ if(!beau) return if(direct) - description = "[beau.name] gave me a kiss, ahh!!" + description = span_nicegreen("[beau.name] gave me a kiss, ahh!!") else - description = "[beau.name] blew a kiss at me, I must be a real catch!" + description = span_nicegreen("[beau.name] blew a kiss at me, I must be a real catch!") /datum/mood_event/fishing - description = "Fishing is relaxing" + description = span_nicegreen("Fishing is relaxing") mood_change = 5 timeout = 3 MINUTES /datum/mood_event/joywire - description = span_boldnicegreen("I feel so joyous! Oh, so joyous!\n") + description = span_boldnicegreen("I feel so joyous! Oh, so joyous!") mood_change = 8 timeout = 10 SECONDS /datum/mood_event/root - description = span_nicegreen("I rooted recently, it feels good to charge naturally.\n") + description = span_nicegreen("I rooted recently, it feels good to charge naturally.") mood_change = 5 timeout = 5 MINUTES diff --git a/code/datums/mood_events/needs_events.dm b/code/datums/mood_events/needs_events.dm index 5f873cf40ff8..a341e4170e1e 100644 --- a/code/datums/mood_events/needs_events.dm +++ b/code/datums/mood_events/needs_events.dm @@ -1,89 +1,89 @@ //nutrition /datum/mood_event/wellfed - description = "I'm stuffed!\n" + description = span_nicegreen("I'm stuffed!") mood_change = 8 /datum/mood_event/fed - description = "I have recently had some food.\n" + description = span_nicegreen("I have recently had some food.") mood_change = 5 /datum/mood_event/hungry - description = "I'm getting a bit hungry.\n" + description = span_warning("I'm getting a bit hungry.") mood_change = -6 /datum/mood_event/starving - description = "I'm starving!\n" + description = span_boldwarning("I'm starving!") mood_change = -10 //charge /datum/mood_event/supercharged - description = "I can't possibly keep all this power inside, I need to release some quick!\n" + description = span_boldwarning("I can't possibly keep all this power inside, I need to release some quick!") mood_change = -10 /datum/mood_event/overcharged - description = "I feel dangerously overcharged, perhaps I should release some power.\n" + description = span_warning("I feel dangerously overcharged, perhaps I should release some power.") mood_change = -4 /datum/mood_event/charged - description = "I feel the power in my veins!\n" + description = span_nicegreen("I feel the power in my veins!") mood_change = 6 /datum/mood_event/lowpower - description = "My power is running low, I should go charge up somewhere.\n" + description = span_warning("My power is running low, I should go charge up somewhere.") mood_change = -6 /datum/mood_event/decharged - description = "I'm in desperate need of some electricity!\n" + description = span_boldwarning("I'm in desperate need of some electricity!") mood_change = -10 //Disgust /datum/mood_event/gross - description = "I saw something gross.\n" + description = span_warning("I saw something gross.") mood_change = -4 /datum/mood_event/verygross - description = "I think I'm going to puke...\n" + description = span_warning("I think I'm going to puke...") mood_change = -6 /datum/mood_event/disgusted - description = "Oh god that's disgusting...\n" + description = span_boldwarning("Oh god that's disgusting...") mood_change = -8 /datum/mood_event/disgust/bad_smell - description = "You smell something horribly decayed inside this room.\n" + description = span_warning("You smell something horribly decayed inside this room.") mood_change = -6 /datum/mood_event/disgust/nauseating_stench - description = "The stench of rotting carcasses is unbearable!\n" + description = span_warning("The stench of rotting carcasses is unbearable!") mood_change = -12 //Generic needs events /datum/mood_event/favorite_food - description = "I really enjoyed eating that.\n" + description = span_nicegreen("I really enjoyed eating that.") mood_change = 5 timeout = 4 MINUTES /datum/mood_event/gross_food - description = "I really didn't like that food.\n" + description = span_warning("I really didn't like that food.") mood_change = -2 timeout = 4 MINUTES /datum/mood_event/disgusting_food - description = "That food was disgusting!\n" + description = span_warning("That food was disgusting!") mood_change = -6 timeout = 4 MINUTES /datum/mood_event/breakfast - description = "Nothing like a hearty breakfast to start the shift.\n" + description = span_nicegreen("Nothing like a hearty breakfast to start the shift.") mood_change = 2 timeout = 10 MINUTES /datum/mood_event/nice_shower - description = "I have recently had a nice shower.\n" + description = span_nicegreen("I have recently had a nice shower.") mood_change = 4 timeout = 5 MINUTES /datum/mood_event/fresh_laundry - description = "There's nothing like the feeling of a freshly laundered jumpsuit.\n" + description = span_nicegreen("There's nothing like the feeling of a freshly laundered jumpsuit.") mood_change = 2 timeout = 10 MINUTES