From 5bb8fe30dbc7eb4d6c55ef11c8d19b29f7b8d66d Mon Sep 17 00:00:00 2001 From: HelmCrab <90987989+Thera-Pissed@users.noreply.github.com> Date: Wed, 8 Nov 2023 20:46:30 -0600 Subject: [PATCH] Update code/game/machinery/outpost_electrolyzer.dm Co-authored-by: Mark Suckerberg Signed-off-by: HelmCrab <90987989+Thera-Pissed@users.noreply.github.com> --- code/game/machinery/outpost_electrolyzer.dm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/code/game/machinery/outpost_electrolyzer.dm b/code/game/machinery/outpost_electrolyzer.dm index 6e49c5d06fa1..a5bc646f84f3 100644 --- a/code/game/machinery/outpost_electrolyzer.dm +++ b/code/game/machinery/outpost_electrolyzer.dm @@ -73,14 +73,14 @@ if(!resolved_output) return - for(var/i in to_electrolyze) - var/atom/movable/AM = i - if(istype(AM, /obj/item/stack/ore/ice)) - electrolyze += AM - else - not_electrolyzed = 1 - if(isliving(AM)) - crush_living(AM) + for(var/atom/movable/target as anything in to_electrolyze) + if(istype(target, /obj/item/stack/ore/ice)) + electrolyze += target + continue + + not_electrolyzed = TRUE + if(isliving(target)) + crush_living(target) if(not_electrolyzed) playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE, 1) // Dont play a ton of sounds for a ton of items for(var/electro in electrolyze)