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main.py
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import pygame as pg
from renderer import Renderer
from keyboard import Keyboard
from speaker import Speaker
from cpu import CPU
class Game:
def __init__(self) -> None:
self.display = pg.display.set_mode((640,320))
self.clock = pg.time.Clock()
self.running = False
self.framerate = 60
def setup_game(self):
self.renderer = Renderer(self, scale=10)
self.keyboard = Keyboard()
self.speaker = Speaker()
self.cpu = CPU(self)
self.cpu.load_rom('roms/BLINKY')
self.cpu.load_sprites_in_memory()
def run_game(self):
self.setup_game()
self.running = True
while self.running:
self.display.fill("white")
self.renderer.render()
self.cpu.cycle()
for event in pg.event.get():
if event.type == pg.QUIT:
self.running = False
pg.display.update()
self.clock.tick(self.framerate)
pg.quit()
if __name__ == "__main__":
pg.init()
game = Game()
game.run_game()