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Awesome project! Although why not just use skeleton utils to fetch all the bones from the model and then just attach a rigged clothing mesh with the same bone positions? Regarding the animation Skeleton Utils can even match the animations. Thanks!
The text was updated successfully, but these errors were encountered:
Awesome project! Although why not just use skeleton utils to fetch all the bones from the model and then just attach a rigged clothing mesh with the same bone positions? Regarding the animation Skeleton Utils can even match the animations. Thanks!
The text was updated successfully, but these errors were encountered: