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gamerules.py
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import copy
def check_end_conditions(board, player, n):
for row in range(len(board)):
for col in range(len(board[0]) - n + 1):
if all(board[row][col + i] == player for i in range(n)):
return True
for col in range(len(board[0])):
for row in range(len(board) - n + 1):
if all(board[row + i][col] == player for i in range(n)):
return True
for row in range(len(board) - n + 1):
for col in range(len(board[0]) - n + 1):
if all(board[row + i][col + i] == player for i in range(n)):
return True
for row in range(n - 1, len(board)):
for col in range(len(board[0]) - n + 1):
if all(board[row - i][col + i] == player for i in range(n)):
return True
return False
def generate_future_states(board, player, n):
future_states = []
for col in range(len(board[0])):
if is_valid_move(board, col):
new_board = copy.deepcopy(board)
for row in range(n - 1, -1, -1):
if new_board[row][col] is None:
new_board[row][col] = player
break
future_states.append(new_board)
return future_states
def is_valid_move(board, col):
return board[0][col] == 0