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After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO.
Could you please fix it in the repository?
mifth
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Apr 17, 2020
I did a small fix for High Quality Lighting. Now it will be possible to use Viewport's Ambient Occlusion with Matcaps.
Here is my previous report:
sideeffects/GameDevelopmentToolset#162
Hello,
Is it possible to add HQ lighting mode for the Matcap shader? Sometimes I switch SSAO(ambient occlusion) when I use High Quality lighting mode.
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