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render large fonts using triangulated outline #34

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sidorares opened this issue Nov 21, 2018 · 0 comments
Open

render large fonts using triangulated outline #34

sidorares opened this issue Nov 21, 2018 · 0 comments

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@sidorares
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If bitmapped glyph data is larger than trianulated mesh it's better to use trangles instead of CompositeGlyph. Prob use some heuristic like "typically under 60x60 pixel raster glyphs, over -> vector". Need to collect example average packet sizes for sample fonts

https://github.com/mattdesl/fontpath/blob/master/lib/SimpleJson.js

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