Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Export Issue #311

Open
LukFndz opened this issue Feb 7, 2023 · 5 comments
Open

Export Issue #311

LukFndz opened this issue Feb 7, 2023 · 5 comments

Comments

@LukFndz
Copy link

LukFndz commented Feb 7, 2023

Hey! Thanks for creating this tool, it's great.

I have a problem, I can't export large models, when the export is finished, nothing happens in the folder.
Sometimes it throws an error, but doesn't say anything.

Log:

java.lang.OutOfMemoryError: Java heap space

@simlu
Copy link
Owner

simlu commented Feb 7, 2023

Sounds like the model you're exporting is too large. You can try to allocate more memory to the Java process (if your computer has enough memory).

What model are you trying to export and what format are you exporting to?

@LukFndz
Copy link
Author

LukFndz commented Feb 7, 2023

im trying with a .vox model, import is good, the problem is exporting to .dae

@Dolampo4ki
Copy link

Hello!
My object material is not organized correctly when exporting in *.dae format.

That's why everything is displayed incorrectly in blender.
I'm using VoxelShop Alpha version 1.8.26 (I think it's the latest)
I really liked the program itself - it processes the voxel model quickly, removes unnecessary polygons (even in UE4 the models don't weigh much)... but the textures are not applied to the object correctly.
Will the program be further developed, or is this already the final version 1.8.26?

@simlu
Copy link
Owner

simlu commented Sep 6, 2024

I haven't worked on this in a very long time as other projects just became more important.

This should work as expected - at least it does when importing into blender.

Can you be a bit more specific?

  • What do you mean object material is not organized correctly?
  • Please attach some screenshots of the problem
  • And finally, please give step by step instructions to reproduce

Thank you!

@Dolampo4ki
Copy link

Dolampo4ki commented Sep 7, 2024

Hello!
I'll start from the beginning:
I am a fan of both the game and the Fallout series :)
I decided to make a mini-demo for fans

  1. In GoxelVoxel I made a corridor from the shelter (size: w:125 h:190 d:23)

1

  1. Using your VoxelShop program I processed the model (reduced the polygons) and saved it in *.dae format

2

5.I loaded the model into Blender and connected the material (texture)

3
4

It turns out that the texture is not applied correctly to the model itself

5

I thought to switch to "closest" in the settings, but after saving the object in *.fbx the texture still remains incorrect (not beautiful)

4a

Tell me how to do it correctly... it would be a pity to look for an alternative to such a good program as yours! :`(

p.s. I apologize for my English, I use a text translator

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants