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<!DOCTYPE html><html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>BallerXR</title>
<style>
*{ font-family: monospace; font-size:16px; }
body{ display:flex; flex-direction:column; align-items:center; }
div{ width:75vw; }
hr{ border-top:2px dotted gray; height:0px; }
h1{ font-size:20px; }
</style>
</head>
<body>
<div>
<h1>Fortnite Baller XR driving in Hyrule</h1>
<p>
For fun I want to create a webbased driving experience that can be run on the Meta Quest 2. The vehicle of choice is the Fortnite baller & the location is hyrule from
breath of the wild.
</p>
<p>
Before a usable version is available, I will be prototyping various pieces that will be needed. These prototypes will be built as simple as possible so others can use them
as learning material.
</p>
<p>
<b>Source Code</b> : <a href="https://github.com/sketchpunklabs/ballerxr">https://github.com/sketchpunklabs/ballerxr</a>
</p>
<hr>
<!---<img src="img/head2.png" width="200px" align="right">--->
<b>Baller Prototypes</b>
<ol>
<li><a href="prototypes/baller_loading.html">Load entire texture model without using 3JS's GLTF Loading</a></li>
<li><a href="prototypes/baller_movement.html">Keyboard controlled movement using springs to control accel / decel</a></li>
<li><a href="prototypes/baller_chair.html">Inner chair reacting to movements using springs</a></li>
<li><a href="prototypes/baller_multi_input.html">Control baller with Keyboard, Xbox 360 Controller or Thrustmaster Hotas X</a></li>
<li><a href="prototypes/baller_rigidbody.html">Prototyping a new movement controller by using custom made RigidBody mechanics</a></li>
</ol>
<b>Terrain Prototypes</b>
<ol>
<li><a href="prototypes/terrain_tile.html">Traverse hyrule with 1 tile /w alternative to ray intersection for placement</a></li>
<li><a href="prototypes/terrain_9patch.html">Bare bones implementation of managing and recycling a patch of tiles</a></li>
<li><a href="prototypes/terrain_infinite_noise.html">Infinite Perlin noise terrain with height check at target coordinate</a></li>
<li><a href="prototypes/terrain_hyrule_tiles.html">Loading in map tile images as textures while walking around with 9Patch</a></li>
<li><a href="prototypes/terrain_hyrule.html">Travel hyrule using map tiles that are displaced by the heightmap</a></li>
</ol>
</div>
</body>
</html>