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SpeedometerView.swift
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import WatchKit
import SwiftUI
struct SpeedometerView: View {
let currentSpeed: Double
let targetSpeed: Int
var SpeedGoalSettingsPressed: () -> Void
@State private var animatedSpeed: Double = 0
@State private var animatedTargetSpeed: Int = 0
@State private var speedometerAppear = false
private let arcColor = Color.white
private let needleColor = Color(hex: "#00ff81")
var body: some View {
GeometryReader { geometry in
let size = min(geometry.size.width, geometry.size.height)
let center = CGPoint(x: geometry.size.width / 2, y: geometry.size.height / 2)
ZStack {
// gray background arc
Circle()
.trim(from: 0, to: speedometerAppear ? 0.75 : 0)
.stroke(
arcColor.opacity(animatedSpeed > 0 ? 0.08 : 0.2),
style: StrokeStyle(
lineWidth: size * 0.03,
lineCap: .round,
lineJoin: .round
)
)
.rotationEffect(.degrees(135))
.animation(.easeOut(duration: 0.5), value: speedometerAppear)
GradientTrail(progress: 1)
.fill(
AngularGradient(
gradient: Gradient(stops: [
.init(color: needleColor.opacity(0), location: 0),
.init(color: needleColor.opacity(0.4), location: 1)
]),
center: .center,
startAngle: .degrees(135),
endAngle: .degrees(405)
)
)
.mask(
GradientTrail(progress: animatedSpeed / Double(animatedTargetSpeed))
.fill(Color.white)
)
.frame(width: size, height: size)
// Colored arc from 7 o'clock to current position
Circle()
.trim(from: 0, to: CGFloat(min(animatedSpeed / Double(animatedTargetSpeed), 1)) * 0.75)
.stroke(
needleColor,
style: StrokeStyle(
lineWidth: size * 0.03,
lineCap: .butt,
lineJoin: .round
)
)
.rotationEffect(.degrees(135))
.opacity(animatedSpeed > 0 ? 1 : 0)
// Speed needle
SpeedometerNeedle(speed: animatedSpeed, maxSpeed: Double(animatedTargetSpeed))
.fill(needleColor)
.frame(width: size, height: size)
.rotationEffect(.degrees(135))
// Speed display
Text("\(Int(currentSpeed))")
.font(.system(size: size * 0.2, weight: .bold))
.foregroundColor(.white)
.offset(y: size * 0.25)
// MPH label
Text("mph")
.font(.system(size: size * 0.05, weight: .regular))
.foregroundColor(.white)
.offset(y: size * 0.09)
// Green dot in the center
Circle()
.fill(Color.green)
.frame(width: size * 0.05, height: size * 0.05)
VStack {
HStack {
Button(action: SpeedGoalSettingsPressed) {
Image(systemName: "gear")
.font(.system(size: 20))
.foregroundColor(.white)
}
.buttonStyle(PlainButtonStyle())
.offset(x: 10, y: -20)
Spacer()
}
Spacer()
}
.frame(width: geometry.size.width, height: geometry.size.height)
}
.frame(width: size, height: size)
.position(center)
.onAppear {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
withAnimation(.easeOut(duration: 0.5)) {
speedometerAppear = true
animatedTargetSpeed = targetSpeed
}
}
}
}
.aspectRatio(1, contentMode: .fit)
.onChange(of: currentSpeed) { _, newSpeed in
withAnimation(.spring(response: 0.9, dampingFraction: 0.7)) {
animatedSpeed = newSpeed
}
}
.onChange(of: targetSpeed) { _, newTargetSpeed in
withAnimation(.spring(response: 0.9, dampingFraction: 0.7)) {
animatedTargetSpeed = newTargetSpeed
}
}
}
}
struct GradientTrail: Shape {
var progress: Double
var animatableData: Double {
get { progress }
set { progress = newValue }
}
func path(in rect: CGRect) -> Path {
var path = Path()
let center = CGPoint(x: rect.midX, y: rect.midY)
let radius = min(rect.width, rect.height) / 2
let startAngle: Angle = .degrees(135)
let endAngle: Angle = .degrees(135 + 270 * progress)
path.move(to: center)
path.addArc(center: center, radius: radius * 0.1, startAngle: startAngle, endAngle: endAngle, clockwise: false)
path.addLine(to: CGPoint(x: center.x + radius * cos(endAngle.radians), y: center.y + radius * sin(endAngle.radians)))
path.addArc(center: center, radius: radius, startAngle: endAngle, endAngle: startAngle, clockwise: true)
path.closeSubpath()
return path
}
}
struct SpeedometerNeedle: Shape {
var speed: Double
var maxSpeed: Double
var animatableData: Double {
get { speed }
set { speed = newValue }
}
func path(in rect: CGRect) -> Path {
var path = Path()
let center = CGPoint(x: rect.midX, y: rect.midY)
let radius = min(rect.width, rect.height) / 2
let angle = .pi * 1.5 * (speed / maxSpeed) // 270 degrees (1.5 * π)
let arcWidth = radius * 0.03
let needleWidth = arcWidth
let splitGap = needleWidth * 0.3
// Calculate points for the needle
let innerRadius = radius * 0.1
let outerRadius = radius + needleWidth / 2
let splitStartRadius = innerRadius + (outerRadius - innerRadius) * 0.1
let innerPoint = CGPoint(
x: center.x + CGFloat(cos(angle)) * innerRadius,
y: center.y + CGFloat(sin(angle)) * innerRadius
)
let splitStartPoint = CGPoint(
x: center.x + CGFloat(cos(angle)) * splitStartRadius,
y: center.y + CGFloat(sin(angle)) * splitStartRadius
)
let outerPoint = CGPoint(
x: center.x + CGFloat(cos(angle)) * outerRadius,
y: center.y + CGFloat(sin(angle)) * outerRadius
)
// Calculate offset for the split
let offsetX = CGFloat(sin(angle)) * (splitGap / 2)
let offsetY = -CGFloat(cos(angle)) * (splitGap / 2)
// Draw the left (outer) edge of the needle
path.move(to: innerPoint)
path.addLine(to: splitStartPoint)
path.addLine(to: CGPoint(x: outerPoint.x - offsetX, y: outerPoint.y - offsetY))
// Draw the right (inner) edge of the needle
path.move(to: innerPoint)
path.addLine(to: splitStartPoint)
path.addLine(to: CGPoint(x: outerPoint.x + offsetX, y: outerPoint.y + offsetY))
return path.strokedPath(StrokeStyle(lineWidth: needleWidth, lineCap: .round, lineJoin: .round))
}
}