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fretboard-prototype.coffee
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fretboard-prototype.coffee
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full_c = [0, 12, 24, 36, 48, 60, 72, 84, 96, 108, 120]
trans = {
"C": 0,
"C#": 1,
"Db": 1,
"D": 2,
"D#": 3,
"Eb": 3,
"E": 4,
"F": 5,
"F#": 6,
"Gb": 6,
"G": 7,
"G#": 8,
"Ab": 8,
"A": 9,
"A#": 10,
"Bb": 10,
"B": 11,
}
chord_notes = {
"": [0, 4, 7],
"maj": [0, 4, 7],
"min": [0, 3, 7],
"dim": [0, 3, 6],
"aug": [0, 4, 8],
"7": [0, 4, 7, 10],
"maj7": [0, 4, 7, 11],
"min7": [0, 3, 7, 10],
"dim7": [0, 3, 6, 10],
"aug7": [0, 4, 8, 10],
"major": [0, 2, 4, 5, 7, 9, 11],
"a": [0, 2, 3, 5, 7, 8, 10], # aeolian
"d": [0, 2, 3, 5, 7, 9, 10], # dorian
}
binran = (p=0.5) ->
return Math.random() < p
window.color_map = MusicTheory.Synesthesia.map()
get_full_chord = (chord_name) ->
split = chord_name.trim().split(" ")
note = split[0]
chord = split[1]
tn = trans[note]
cns = chord_notes[chord] || [0, 4, 7]
tcns = ((n + tn) % 12 for n in cns)
full_chords = ((n + tcn for tcn in tcns) for n in full_c)
a = new Array
concatenated = full_chords.concat.apply(a, full_chords)
return concatenated
class FretboardCanvas
constructor: (id, @fretboard) ->
@canvas = document.getElementById id
window.canvas = @canvas
@width = @canvas.width = @canvas.offsetWidth
@height = @canvas.height = @canvas.offsetHeight
@ctx = @canvas.getContext "2d"
@ctx.font = "20pt Arial"
@calculate()
calculate: () ->
# largest fret and border calculated from that
# magic 8 means there will be about 9 frets
# magic 10 means there will be about 13 frets
# FIXME.
@fretwidth = @width / 10
@border = @fretwidth / 2
@maxx = @width - @border
@maxy = @height - @border
@num_strings = @fretboard.strings.length
@set_xs()
set_xs: () ->
@xs = []
@ratio = 1 / Math.pow(2, 1/12)
fretwidth = @fretwidth
wherex = @maxx
while wherex > 0
@xs.push wherex
wherex = wherex - fretwidth
fretwidth = fretwidth * @ratio
draw_fretboard: () ->
@ctx.beginPath()
@ctx.strokeStyle = "gray"
for x in @xs
@ctx.moveTo x, @border
@ctx.lineTo x, @height - @border
@ctx.stroke()
draw_strings: () ->
@ctx.beginPath()
@ctx.strokeStyle = "gold"
@apart = (@height - @border * 2) / @num_strings
@gutter = @border + @apart / 2
wherey = @gutter
while wherey < @height - @border
@ctx.moveTo 0, wherey
@ctx.lineTo @maxx, wherey
wherey += @apart
@ctx.stroke()
draw_notes: () ->
@ctx.strokeStyle = "blue"
radius = @fretwidth / 3
centery = @gutter
for string, i in @fb_state
for pos in string
@ctx.beginPath()
if pos is 0
diff = @border / 2
else
diff = Math.pow(@ratio, pos) * @fretwidth / 2
@ctx.arc(@xs[pos] + diff, centery, radius, 0, 2 * Math.PI)
@ctx.fillStyle = color_map[(@fretboard.strings[i] + pos) % 88].hex
@ctx.fill()
@ctx.stroke()
centery += @apart
draw_text: () ->
# color_map has 89 keys
@ctx.fillStyle = color_map[trans[@chord_name.split(" ")[0].trim()] % 88]
@ctx.fillText(@chord_name, 10, 50)
clear: () =>
@ctx.clearRect 0, 0, @width, @height
replace: (chord_name) ->
@clear()
chord_name = chord_name or @chord_name
@fb_state = @fretboard.get(chord_name)
@chord_name = chord_name
@draw()
draw: () =>
@draw_fretboard()
@draw_strings()
@draw_notes()
@draw_text()
class Fretboard
constructor: (@strings) ->
get: (chord_name) ->
###
chord_name comes as string like "G min "
Returns the full fretboard, string by string.
So, a C major on the ukelele would be:
[
[0, 5, 9, 12, ...] # G string (7)
[0, 4, 7, 12, ...] # C string (0)
[0, 3, 8, 12, ...] # E string (4)
[0, 3, 7, 12, ...] # A string (9)
]
###
full_chord = get_full_chord(chord_name)
ret = []
for s in @strings
sret = []
for n in [0..17]
if full_chord.indexOf(s + n) > -1
sret.push n
ret.push sret
ret
DEFAULT_SONG = "C,,G 7,,A min7,,F,,"
class CommaPlayer
# TODO: standard options?
constructor: (@comma_song, @metronome, @scope, @options) ->
@position = 0
@calculate()
@options = @options or {}
calculate: () ->
# remove new lines
@comma_song = @comma_song.replace(/(\r\n|\n|\r)/gm, "")
@chords = @comma_song.split(",")
@chords.pop() # trailing comma ..
@chord = @chords[@position] || @chord
play: (current_tick, time) ->
# play the quarter
if (current_tick % 24)
return
#console.log time, @metronome.audioContext.currentTime
# we can show the chord 80ms early .. that makes it special.
# if we wanted to be exact, we would need to schedule the
# canvas to replace after waiting time - currentTime seconds.
if @position >= @chords.length
@position = 0
@chord = (@chords[@position] || @chord).trim()
@position += 1
class FretboardCommaPlayer extends CommaPlayer
# must set fbc before calling play :/
play: (current_tick, time, tempo, metronome) ->
super current_tick, time, tempo, metronome
if (not (current_tick % 24))
@fbc.replace(@chord)
limit_notes = (notes, low=20, high=100) ->
(n for n in notes when high >= n >= low)
patternMap = {
up: (current_tick) -> (current_tick + 12) % 24
down: (current_tick) -> current_tick % 24
dotquarter: (current_tick) -> current_tick % 36
half: (current_tick) -> current_tick % 48
dothalf: (current_tick) -> current_tick % 72
whole: (current_tick) -> current_tick % 96
samba: (current_tick) ->
return not ([0, 18, 36, 60, 72].indexOf(current_tick % 96) > -1)
rhumba: (current_tick) ->
return not ([0, 18, 42, 60, 72].indexOf(current_tick % 96) > -1)
}
class ChordPlayer extends CommaPlayer
play: (current_tick, time, tempo, metronome) ->
super current_tick, time, tempo, metronome
if @off
return
if @options.volume is 0
return
pattern = @options.pattern or 'up'
if patternMap[pattern](current_tick)
return
volume = @options.volume or 30
volume += (@options.random * (Math.random() - 0.5)) * volume * 2
sustain_ticks = (@options.sustain_ticks or 12)
sustain = metronome.seconds_per_tick * sustain_ticks
sustain += @options.random * (Math.random() - 0.5) * sustain * 2
low = @options.low or 0
high = @options.high or 100
start = time - metronome.audioContext.currentTime
notes = limit_notes(get_full_chord(@chord), low, high)
MIDI.chordOn(0, notes, volume, start)
MIDI.chordOff(0, notes, start + sustain)
class RandomArpPlayer extends CommaPlayer
play: (current_tick, time, tempo, metronome) ->
super current_tick, time, tempo, metronome
if @off
return
tick_multiple = @options.tick_multiple or 12
if not binran(@options.play_prob or 1)
return
vol_factor = 1
if (current_tick % tick_multiple)
# not on the tick multiple
if current_tick % (tick_multiple / 2)
# not half either
return
# is half
if not binran(@options.p_double)
# prob of playing half is p_double
return
vol_factor *= 0.125
# emphasis on downer beats
if (current_tick % (tick_multiple * 2))
vol_factor *= 1.5
if (@options.volume is 0)
return
volume = @options.volume or 127
volume = volume * Math.random() * vol_factor
if volume > 127
volume = 127
low = @options.low or 0
high = @options.high or 100
@options.sustain_ticks = @options.sustain_ticks or 6
random_ticks = @options.sustain_ticks * @options.sustain_random * Math.random()
sustain_ticks = @options.sustain_ticks
if binran()
sustain_ticks -= random_ticks
else
sustain_ticks += random_ticks
sustain = metronome.seconds_per_tick * sustain_ticks
start = time - metronome.audioContext.currentTime
notes = limit_notes(get_full_chord(@chord), low, high)
rand = notes[Math.floor(Math.random() * notes.length)]
MIDI.noteOn(0, rand, volume, start)
MIDI.noteOff(0, rand, start + sustain)
window.midi_to_freq = (n) ->
n -= 57 # woo woo 57 == 440
Math.pow(2, n / 12) * 440
# getOsc
class OscillatorPlayer extends CommaPlayer
play: (current_tick, time, tempo, metronome) ->
super current_tick, time, tempo, metronome
if @off
return
if (current_tick % (@options.tick_multiple or 6))
return
@options.sustain = @options.sustain or 2
sustain = @options.sustain * metronome.seconds_per_tick
@options.gain = @options.gain or 0.2
gain = @options.gain / 10
low = @options.low or 20
high = @options.high or 110
notes = limit_notes(get_full_chord(@chord), low, high)
if not notes.length
return
ac = metronome.audioContext
freq = midi_to_freq notes[Math.floor(Math.random() * notes.length)]
osc = ac.createOscillator()
gNode = ac.createGain()
osc.connect gNode
gNode.gain.value = gain
gNode.connect ac.destination
osc.frequency.value = freq
osc.start time
osc.stop time + sustain
instruments = {
"bass": [28, 33, 38, 43],
"cuatro": [57, 62, 66, 59],
"guitar": [40, 45, 50, 55, 59, 64],
"mandolin": [55, 62, 69, 76],
"ukelele": [67, 60, 64, 69],
}
window.fretboardApp = angular.module 'fretboardApp', []
fretboardApp.controller 'FretboardChanger', ($scope, $location) ->
# debug
window.$location = $location
window.$scope = $scope
# constants
$scope.instruments = instruments
$scope.chords_pattern_choices = patternMap
DEFAULTS =
arp_high: 110
arp_low: 20
arp_on: true
arp_play_prob: 0.5
arp_p_double: 0.01
arp_sustain_ticks: "3"
arp_sustain_random: 0.1
arp_tick_multiple: "6"
arp_volume: "200"
chords_high: 110
chords_low: 38
chords_on: true
chords_pattern: "rhumba"
chords_sustain_ticks: "2"
chords_volume: "48"
chords_random: 0.1
comma_song: "C,,G dim7,,"
instrument: "guitar"
lookahead: "20"
loop: true
oscillator_gain: "2.1"
oscillator_high: 60
oscillator_low: 20
oscillator_on: true
oscillator_sustain: "2"
oscillator_tick_multiple: "6"
tempo: "95"
search = $location.search()
Object.keys(DEFAULTS).forEach (k) ->
if not search[k] then search[k] = DEFAULTS[k]
# some sites erroneously encode %20 to +
# maybe try to upgrade angular? custom encode/decode?
search.comma_song = search.comma_song.replace(/\+/g, ' ')
Object.keys(search).forEach (k) ->
if (search[k] is 'false')
search[k] = false
$location.search(search)
angular.extend($scope, search)
$scope.metronome = new Metronome {
tempo: $scope.tempo
lookahead: $scope.lookahead
schedule_ahead_time: .1
}
$scope.playing = $scope.metronome.playing
set_search = (key, value) ->
search = $location.search()
search[key] = value or $scope[key]
$location.search search
normalize_scope = () ->
# when we try to compare and +1 to a string .. hrn ..
$scope.chords_low = Number($scope.chords_low)
$scope.chords_high = Number($scope.chords_high)
$scope.arp_low = Number($scope.arp_low)
$scope.arp_high = Number($scope.arp_high)
$scope.oscillator_low = Number($scope.oscillator_low)
$scope.oscillator_high = Number($scope.oscillator_high)
$scope.tempo_change = () ->
set_search "tempo", $scope.tempo
$scope.metronome.tempo = $scope.tempo
$scope.click_play_pause = () ->
$scope.playing = $scope.metronome.is_playing = !$scope.metronome.is_playing
if !$scope.playing
$scope.metronome.stop()
else
$scope.metronome.start()
$scope.instrument_change = () ->
$scope.fb.strings = $scope.instruments[$scope.instrument]
$scope.fbc.calculate()
$scope.fbc.replace()
search = $location.search()
search.instrument = $scope.instrument
$location.search(search)
$scope.comma_song_keyup = () ->
set_search 'comma_song', $scope.comma_song
# if $scope.metronome.players[0].comma_song isnt $scope.comma_song
for p in $scope.metronome.players
p.comma_song = $scope.comma_song
p.calculate()
# oscillator
$scope.oscillator_on_change = () ->
$scope.oscillator_player.off = !$scope.oscillator_on
set_search('oscillator_on')
$scope.oscillator_gain_change = () ->
$scope.oscillator_player.options.gain =
Number($scope.oscillator_gain)
set_search('oscillator_gain')
$scope.oscillator_sustain_change = () ->
$scope.oscillator_player.options.sustain =
Number($scope.oscillator_sustain)
set_search('oscillator_sustain')
$scope.oscillator_low_change = () ->
normalize_scope()
if ($scope.oscillator_high <= $scope.oscillator_low)
$scope.oscillator_high = $scope.oscillator_low + 1
$scope.oscillator_player.options.low =
Number($scope.oscillator_low)
set_search('oscillator_low')
$scope.oscillator_high_change = () ->
normalize_scope()
if ($scope.oscillator_low >= $scope.oscillator_high)
$scope.oscillator_low = $scope.oscillator_high - 1
$scope.oscillator_player.options.high =
Number($scope.oscillator_high)
set_search('oscillator_high')
$scope.oscillator_tick_multiple_change = () ->
$scope.oscillator_player.options.tick_multiple =
Number($scope.oscillator_tick_multiple)
set_search('oscillator_tick_multiple')
# chords
$scope.chords_on_change = () ->
$scope.chord_player.off = !$scope.chords_on
set_search('chords_on')
$scope.chords_volume_change = () ->
$scope.chord_player.options.volume =
Number($scope.chords_volume)
set_search('chords_volume')
$scope.chords_sustain_ticks_change = () ->
$scope.chord_player.options.sustain_ticks =
Number($scope.chords_sustain_ticks)
set_search('chords_sustain_ticks')
$scope.chords_low_change = () ->
normalize_scope()
if ($scope.chords_high <= $scope.chords_low)
$scope.chords_high = $scope.chords_low + 1
$scope.chord_player.options.low =
Number($scope.chords_low)
set_search('chords_low')
$scope.chords_high_change = () ->
normalize_scope()
if ($scope.chords_low >= $scope.chords_high)
$scope.chords_low = $scope.chords_high - 1
$scope.chord_player.options.high =
Number($scope.chords_high)
set_search('chords_high')
$scope.chords_pattern_change = () ->
$scope.chord_player.options.pattern = $scope.chords_pattern
set_search('chords_pattern')
$scope.chords_random_change = () ->
$scope.chord_player.options.random = $scope.chords_random
set_search('chords_random')
# arp
$scope.arp_on_change = () ->
$scope.arp_player.off = !$scope.arp_on
set_search('arp_on')
$scope.arp_volume_change = () ->
$scope.arp_player.options.volume =
Number($scope.arp_volume)
set_search('arp_volume')
$scope.arp_sustain_ticks_change = () ->
$scope.arp_player.options.sustain_ticks =
Number($scope.arp_sustain_ticks)
set_search('arp_sustain_ticks')
$scope.arp_sustain_random_change = () ->
$scope.arp_player.options.sustain_random =
Number($scope.arp_sustain_random)
set_search('arp_sustain_random')
$scope.arp_low_change = () ->
normalize_scope()
if ($scope.arp_high <= $scope.arp_low)
$scope.arp_high = $scope.arp_low + 1
$scope.arp_player.options.low =
Number($scope.arp_low)
set_search('arp_low')
$scope.arp_high_change = () ->
normalize_scope()
if ($scope.arp_low >= $scope.arp_high)
$scope.arp_low = $scope.arp_high - 1
$scope.arp_player.options.high =
Number($scope.arp_high)
set_search('arp_high')
$scope.arp_tick_multiple_change = () ->
$scope.arp_player.options.tick_multiple =
Number($scope.arp_tick_multiple)
set_search('arp_tick_multiple')
$scope.arp_play_prob_change = () ->
$scope.arp_player.options.play_prob =
Number($scope.arp_play_prob)
set_search('arp_play_prob')
$scope.arp_p_double_change = () ->
$scope.arp_player.options.p_double =
Number($scope.arp_p_double)
set_search('arp_p_double')
$scope.init = () ->
$scope.fb = new Fretboard $scope.instruments[$scope.instrument]
$scope.fbc = new FretboardCanvas "fretboard", $scope.fb
# why am I passing this `$scope.loop` around everywhere like this?
$scope.fbcp = new FretboardCommaPlayer(
$scope.comma_song, $scope.metronome, $scope.loop)
$scope.fbcp.fbc = $scope.fbc
$scope.oscillator_player = new OscillatorPlayer(
$scope.comma_song, $scope.metronome, $scope)
$scope.chord_player = new ChordPlayer(
$scope.comma_song, $scope.metronome, $scope)
$scope.arp_player = new RandomArpPlayer(
$scope.comma_song, $scope.metronome, $scope)
$scope.oscillator_on_change()
$scope.oscillator_gain_change()
$scope.oscillator_sustain_change()
$scope.oscillator_low_change()
$scope.oscillator_high_change()
$scope.oscillator_tick_multiple_change()
$scope.chords_on_change()
$scope.chords_volume_change()
$scope.chords_sustain_ticks_change()
$scope.chords_low_change()
$scope.chords_high_change()
$scope.chords_pattern_change()
$scope.chords_random_change()
$scope.arp_on_change()
$scope.arp_volume_change()
$scope.arp_sustain_ticks_change()
$scope.arp_sustain_random_change()
$scope.arp_low_change()
$scope.arp_high_change()
$scope.arp_tick_multiple_change()
$scope.arp_play_prob_change()
$scope.arp_p_double_change()
$scope.metronome.players = [
$scope.fbcp
$scope.arp_player
$scope.chord_player
$scope.oscillator_player
]
# $scope.limit_notes_change()
$scope.fbc.replace $scope.comma_song.split(",")[0]
$scope.pause = () ->
$scope.metronome.stop()
$scope.play = () ->
$scope.metronome.start()
MIDI.loadPlugin {
soundfontUrl: "modules/MIDI.js/soundfont/"
instrument: "acoustic_grand_piano"
callback: $scope.init
}
fretboardApp.config ($locationProvider) ->
$locationProvider.html5Mode(true).hashPrefix('!')