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RetroDebugger windows version does not start if the audio device is not available #33

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zackarya opened this issue Apr 10, 2024 · 2 comments
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@zackarya
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The program does not start if the audio device is unavailable

Steps to reproduce the behavior:

  1. Unplug audio from the computer
  2. Launch the program
  3. Program does not start
  4. No errors are shown

Desktop (please complete the following information):

  • OS: Windows
  • Version 10 and 11 (only ones I've tested)
@unorig
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unorig commented Feb 5, 2025

@zackarya thanks for raising this. I couldnt figure out why Retro Debugger was not loading. Was driving me crazy.

@slajerek
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slajerek commented Feb 5, 2025

True, that's known problem. The audio engine drives some parts of emulation, I need to create a fallback virtual audio device and indeed it just now closes with error spit out to console log (thus even not visible on Windows). I'll look at this.

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