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memoryblox.h
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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __MEMORYBLOX_H__
#define __MEMORYBLOX_H__
#include "Minigame.h"
class BPMiniGame_MemoryBlox_Tile {
public:
bool IsRed;
bool IsSelected;
bool IsCleared;
};
class BPMiniGame_MemoryBlox : public BPMiniGame {
public:
BPMiniGame_MemoryBlox(BPGame* game);
~BPMiniGame_MemoryBlox();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
bool CheckMove();
void BadMove();
protected:
BPPList<BPMiniGame_MemoryBlox_Tile*> TileSet;
Texture* sfcBackground;
Texture* sfcRed;
Texture* sfcBlue;
Texture* sfcUnknown;
bool IsShowing; // are all the tiles revealed?
MiniGameStates GameState;
int LastStateChange;
int TimeStarted;
};
#endif