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nextinline.h
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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __NEXTINLINE_H__
#define __NEXTINLINE_H__
#include "Minigame.h"
class BPMiniGame_NextInLine : public BPMiniGame {
public:
BPMiniGame_NextInLine(BPGame* game);
~BPMiniGame_NextInLine();
void OnMouseDown();
void OnMouseMove();
void OnMouseUp();
void ButtonClicked(const char* btn);
void FlipSign();
void CheckAnswer();
void LevelUp();
void Start();
int GetWeight();
void Render();
void Tick();
void AnswerChanged();
protected:
Texture* sfcBackground;
MiniGameStates GameState;
int TimeStarted;
int Result;
int NumWrong;
int NumTries;
int LastStateChange;
int SuccessTime;
string* CurrentAnswer;
SpriteFont* sfcCurrentQuestion;
SpriteFont* sfcCurrentAnswer;
BPList<int> QuestionOrder;
};
#endif