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setfinder.h
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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __SETFINDER_H__
#define __SETFINDER_H__
#include "Minigame.h"
enum FillTypes { EMPTY, STRIPED, FILLED };
enum ShapeTypes { CIRCLE, SQUARE, TRIANGLE };
enum ColourTypes { BLUE, GREEN, RED };
class BPMiniGame_SetFinder_Item {
public:
ColourTypes Col;
FillTypes FillType;
ShapeTypes ShapeType;
int X;
int Y;
bool Selected;
int MatchTime;
BPMiniGame_SetFinder_Item() {
MatchTime = -1;
Selected = false;
}
};
class BPMiniGame_SetFinder : public BPMiniGame {
Texture* sfcBackground;
Texture* sfcSelected;
Texture* sfcSelectedHi;
BPPList<BPMiniGame_SetFinder_Item*> CurrentItems;
Texture* sfcCircleBlueEmpty;
Texture* sfcCircleBlueFilled;
Texture* sfcCircleBlueStripy;
Texture* sfcCircleGreenEmpty;
Texture* sfcCircleGreenFilled;
Texture* sfcCircleGreenStripy;
Texture* sfcCircleRedEmpty;
Texture* sfcCircleRedFilled;
Texture* sfcCircleRedStripy;
Texture* sfcSquareBlueEmpty;
Texture* sfcSquareBlueFilled;
Texture* sfcSquareBlueStripy;
Texture* sfcSquareGreenEmpty;
Texture* sfcSquareGreenFilled;
Texture* sfcSquareGreenStripy;
Texture* sfcSquareRedEmpty;
Texture* sfcSquareRedFilled;
Texture* sfcSquareRedStripy;
Texture* sfcTriangleBlueEmpty;
Texture* sfcTriangleBlueFilled;
Texture* sfcTriangleBlueStripy;
Texture* sfcTriangleGreenEmpty;
Texture* sfcTriangleGreenFilled;
Texture* sfcTriangleGreenStripy;
Texture* sfcTriangleRedEmpty;
Texture* sfcTriangleRedFilled;
Texture* sfcTriangleRedStripy;
int MatchCount;
int SuccessTime;
SpriteFont* sfcClock;
int TimeStarted;
public:
BPMiniGame_SetFinder(BPGame* game);
~BPMiniGame_SetFinder();
void Start();
int GetWeight();
void Render();
void Tick();
void CleanMatches();
void OnMouseUp();
void OnMouseMove();
void OnMouseDown();
void CheckForMatch();
bool ItemsAreDifferent(BPMiniGame_SetFinder_Item* item1, BPMiniGame_SetFinder_Item* item2);
};
#endif