My physics system needs a lot more work, biggest issues where:
- New Type pattern is kind of a pain
- Need a transform gizmo for editing
- Spent 2 days trying to make a physics based character controller and had to many issues, this lead to me not using the physics much
- Really need to add mesh to convex collider back
- Transform Hierarchy, I don't support it thats a huge problem
- Need sensors
BASE
stack_cube/100 time: [1.2092 s 1.2224 s 1.235 s]
thrpt: [80.940 elem/s 81.806 elem/s 82.698 elem/s]
change:
time: [-2.0115% -0.5492% +0.9152%] (p = 0.50 > 0.05)
thrpt: [-0.9069% +0.5522% +2.0528%]
No change in performance detected.
stack_cube/500 time: [4.2547 s 4.2815 s 4.3078 s]
thrpt: [116.07 elem/s 116.78 elem/s 117.52 elem/s]
stack_sphere/100 time: [888.47 ms 897.41 ms 906.60 ms]
thrpt: [110.30 elem/s 111.43 elem/s 112.55 elem/s]
stack_sphere/500 time: [2.7063 s 2.7215 s 2.7372 s]
thrpt: [182.67 elem/s 183.72 elem/s 184.75 elem/s]