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make -j2 cc zelda_rtl.o util.o zelda_cpu_infra.o config.o sprite_main.o tile_detect.o dungeon.o poly.o overworld.o nmi.o glsl_shader.o select_file.o overlord.o opengl.o player_oam.o audio.o load_gfx.o ending.o spc_player.o attract.o hud.o player.o misc.o messaging.o sprite.o ancilla.o main.o tagalong.o snes/dsp.o snes/spc.o snes/ppu.o snes/snes_other.o snes/cart.o snes/snes.o snes/cpu.o snes/apu.o snes/dma.o snes/input.o snes/tracing.o third_party/gl_core/gl_core_3_1.o third_party/opus-1.3.1-stripped/opus_decoder_amalgam.o -o zelda3 -L/usr/lib/arm-linux-gnueabihf -lSDL2 -lm Extracting game resources Traceback (most recent call last): File "restool.py", line 35, in <module> import extract_resources File "/home/pi/zelda3/tables/extract_resources.py", line 3, in <module> import text_compression File "/home/pi/zelda3/tables/text_compression.py", line 472 if r := rev.get(a[0]): ^ SyntaxError: invalid syntax make: *** [Makefile:31: tables/zelda3_assets.dat] Error 1 make: *** Waiting for unfinished jobs....
Linux
The text was updated successfully, but these errors were encountered:
see #249
Requires minimum Python 3.8
Python 3.8
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Ahh right I see, no problem. Thanks for letting me know. 🙂
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Describe your bug here. And how to reproduce it.
What is your build target?
Linux
The text was updated successfully, but these errors were encountered: