diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index c7f97553c15..4c362df8ee8 100755 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -634,23 +634,23 @@ default behaviour is: if(ishuman(src) && !weakened && (_dir))// If true_dir = 0(src isn't moving), doesn't proc. var/mob/living/carbon/human/H = src if(H.handcuffed || H.legcuffed) - to_chat(H, SPAN_NOTICE("You cant dive well cuffed!")) + to_chat(H, SPAN_NOTICE("You can't dive while cuffed!")) return if(H.grabbed_by.len) - to_chat(H, SPAN_NOTICE("You cant dive well grappled!")) + to_chat(H, SPAN_NOTICE("You can't dive while grappled!")) return if(H.stat != CONSCIOUS) - to_chat(H, SPAN_NOTICE("You cant dive well not awake!")) + to_chat(H, SPAN_NOTICE("You can't dive while unconcious!")) return if(buckled) - to_chat(H, SPAN_NOTICE("You cant dive well buckled!")) + to_chat(H, SPAN_NOTICE("You can't dive while buckled!")) return if(40 >= health) - to_chat(H, SPAN_NOTICE("Your to hurt to dive!")) + to_chat(H, SPAN_NOTICE("You are too hurt to dive!")) return //End of SoJ edits if(!weakened && _dir)// If true_dir = 0(src isn't moving), doesn't proc.