From 6e999313d48cdfedc2b2d5a69cecee37938550c7 Mon Sep 17 00:00:00 2001 From: benj8560 Date: Tue, 5 Mar 2024 03:37:37 -0500 Subject: [PATCH] Update heavypulserifle.dm --- code/modules/projectiles/guns/energy/pulse/heavypulserifle.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy/pulse/heavypulserifle.dm b/code/modules/projectiles/guns/energy/pulse/heavypulserifle.dm index 06c2851193c..7a3678ec2d5 100644 --- a/code/modules/projectiles/guns/energy/pulse/heavypulserifle.dm +++ b/code/modules/projectiles/guns/energy/pulse/heavypulserifle.dm @@ -12,7 +12,7 @@ w_class = ITEM_SIZE_HUGE force = WEAPON_FORCE_PAINFUL projectile_type = /obj/item/projectile/beam/pulse/heavy - charge_cost = 2000 //8 heavy shot of this with with a large posi. Titanic but trading number of shots for per shot damage basiclly + charge_cost = 2000 //8 heavy shots of this with with a large posi. Damage per cell of a Titanic but trading number of shots for per shot damage basiclly fire_delay = 36 //Upgrades will make this fire way faster making it something you have to modife more then once to get a real bang out of it matter = list(MATERIAL_PLASTEEL = 20, MATERIAL_SILVER = 10) twohanded = TRUE