From e31fd7d7e1746ce60661c27f7e67eabc95601cc3 Mon Sep 17 00:00:00 2001 From: Trilby Date: Sun, 20 Oct 2024 21:14:50 -0400 Subject: [PATCH 1/5] map reduction and locker post spawning --- code/game/machinery/smelter.dm | 5 + .../structures/crates_lockers/closets.dm | 36 +- .../crates_lockers/closets/fitness.dm | 7 + .../crates_lockers/closets/gimmick.dm | 3 + .../crates_lockers/closets/job_closets.dm | 5 + .../crates_lockers/closets/l3closet.dm | 6 + .../crates_lockers/closets/maint_loot.dm | 8 + .../crates_lockers/closets/malfunction.dm | 1 + .../crates_lockers/closets/onestar.dm | 26 +- .../crates_lockers/closets/secure/bar.dm | 1 + .../crates_lockers/closets/secure/cargo.dm | 8 + .../crates_lockers/closets/secure/chaplain.dm | 1 + .../closets/secure/engineering.dm | 4 + .../crates_lockers/closets/secure/freezer.dm | 7 + .../closets/secure/hydroponics.dm | 2 + .../crates_lockers/closets/secure/medical.dm | 8 + .../crates_lockers/closets/secure/militia.dm | 7 +- .../closets/secure/personal/subtypes.dm | 4 + .../closets/secure/scientist.dm | 2 + .../crates_lockers/closets/secure/security.dm | 13 + .../crates_lockers/closets/syndicate.dm | 3 + .../crates_lockers/closets/utility_closets.dm | 7 + .../crates_lockers/closets/walllocker.dm | 2 + .../crates_lockers/closets/wardrobe.dm | 22 + .../structures/crates_lockers/crates.dm | 6 + code/modules/mining/mine_items.dm | 2 +- maps/_DeepForest/map/_Beast_Cave.dmm | 454 +- maps/_DeepForest/map/_Deep_Forest.dmm | 9943 +++++------------ 28 files changed, 2932 insertions(+), 7661 deletions(-) diff --git a/code/game/machinery/smelter.dm b/code/game/machinery/smelter.dm index 5af2db4538f..a9748ac87fe 100644 --- a/code/game/machinery/smelter.dm +++ b/code/game/machinery/smelter.dm @@ -97,6 +97,10 @@ /*if(istype(O, /obj/structure/scrap_cube)) current_item = O return*/ + if(istype(O, /obj/structure/closet)) + var/obj/structure/closet/C = O + C.populate_contents() + var/list/materials = result_materials(O) if(!materials?.len || !are_valid_materials(materials)) eject(O, refuse_output_side) @@ -200,6 +204,7 @@ if(T.density) return O.loc = T + O.reset_plane_and_layer() /obj/machinery/smelter/proc/eject_material_stack(material) var/obj/item/stack/material/stack_type = material_stack_type(material) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index a34abf40863..f517b64e8e8 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -46,6 +46,7 @@ var/has_mobs_to_spawn = FALSE var/chance_old_mobs = 20 var/mobs_to_spawn = /obj/random/cluster/roaches + var/populated_contents = FALSE /obj/structure/closet/can_prevent_fall() return TRUE @@ -53,7 +54,6 @@ /obj/structure/closet/Initialize(mapload) ..() - populate_contents() update_icon() hack_require = rand(6,8) @@ -95,6 +95,7 @@ storage_capacity = content_size + 5 /obj/structure/closet/Destroy() + populate_contents() dump_contents() . = ..() @@ -106,16 +107,19 @@ for(var/obj/item/I in src.contents) if(!I.anchored) content_size += CEILING(I.w_class * 0.5, 1) - if(!content_size) - to_chat(user, "It is empty.") - else if(storage_capacity > content_size*4) - to_chat(user, "It is barely filled.") - else if(storage_capacity > content_size*2) - to_chat(user, "It is less than half full.") - else if(storage_capacity > content_size) - to_chat(user, "There is still some free space.") + if(populated_contents) + if(!content_size) + to_chat(user, "It is empty.") + else if(storage_capacity > content_size*4) + to_chat(user, "It is barely filled.") + else if(storage_capacity > content_size*2) + to_chat(user, "It is less than half full.") + else if(storage_capacity > content_size) + to_chat(user, "There is still some free space.") + else + to_chat(user, "It is full.") else - to_chat(user, "It is full.") + to_chat(user, "Its hard to tell how full [src] is.") /obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0 || wall_mounted)) return 1 @@ -204,6 +208,8 @@ if(opened || !can_open(user)) return FALSE + populate_contents() + if(rigged && (locate(/obj/item/device/radio/electropack) in src) && istype(user)) if(user.electrocute_act(20, src)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread @@ -336,6 +342,7 @@ // this should probably use dump_contents() /obj/structure/closet/ex_act(severity) + populate_contents() switch(severity) if(1) for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion @@ -355,10 +362,13 @@ health -= 50 /obj/structure/closet/proc/populate_contents() - return + if(populated_contents) + return + populated_contents = TRUE /obj/structure/closet/proc/damage(var/damage) health -= damage + populate_contents() if(health <= 0) qdel(src) @@ -563,6 +573,7 @@ // tk grab then use on self /obj/structure/closet/attack_self_tk(mob/user as mob) src.add_fingerprint(user) + populate_contents() if(!src.toggle()) to_chat(usr, SPAN_NOTICE("It won't budge!")) @@ -571,6 +582,7 @@ locked = FALSE broken = TRUE update_icon() + populate_contents() playsound(src.loc, "sparks", 60, 1) to_chat(user, SPAN_NOTICE("You unlock \the [src].")) return TRUE @@ -586,6 +598,7 @@ playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) broken = TRUE update_icon() + populate_contents() ..() /obj/structure/closet/verb/verb_toggleopen() @@ -705,6 +718,7 @@ /obj/structure/closet/proc/break_open() welded = 0 update_icon() + populate_contents() //Do this to prevent contents from being opened into nullspace (read: bluespace) if(istype(loc, /obj/structure/bigDelivery)) var/obj/structure/bigDelivery/BD = loc diff --git a/code/game/objects/structures/crates_lockers/closets/fitness.dm b/code/game/objects/structures/crates_lockers/closets/fitness.dm index 338fc7218e9..d469294adae 100644 --- a/code/game/objects/structures/crates_lockers/closets/fitness.dm +++ b/code/game/objects/structures/crates_lockers/closets/fitness.dm @@ -4,6 +4,7 @@ icon_door = "mixed" /obj/structure/closet/athletic_mixed/populate_contents() + ..() new /obj/item/clothing/under/shorts/athleticgrey(src) new /obj/item/clothing/under/shorts/athleticblack(src) new /obj/item/clothing/under/shorts(src) @@ -27,6 +28,7 @@ desc = "It's a storage unit for gloves for use in the boxing ring." /obj/structure/closet/boxinggloves/populate_contents() + ..() new /obj/item/clothing/gloves/boxing/blue(src) new /obj/item/clothing/gloves/boxing/green(src) new /obj/item/clothing/gloves/boxing/yellow(src) @@ -37,6 +39,7 @@ desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!" /obj/structure/closet/masks/populate_contents() + ..() new /obj/item/clothing/mask/costume/job/luchador(src) new /obj/item/clothing/mask/costume/job/luchador/rudos(src) new /obj/item/clothing/mask/costume/job/luchador/tecnicos(src) @@ -47,6 +50,7 @@ icon_door = "red" /obj/structure/closet/lasertag/red/populate_contents() + ..() new /obj/item/gun/energy/lasertag/red(src) new /obj/item/gun/energy/lasertag/red(src) new /obj/item/gun/energy/lasertag/red(src) @@ -78,6 +82,7 @@ icon_door = "blue" /obj/structure/closet/lasertag/blue/populate_contents() + ..() new /obj/item/gun/energy/lasertag/blue(src) new /obj/item/gun/energy/lasertag/blue(src) new /obj/item/gun/energy/lasertag/blue(src) @@ -109,6 +114,7 @@ icon_door = "green" /obj/structure/closet/lasertag/green/populate_contents() + ..() new /obj/item/gun/energy/lasertag/green(src) new /obj/item/gun/energy/lasertag/green(src) new /obj/item/gun/energy/lasertag/green(src) @@ -140,6 +146,7 @@ icon_door = "yellow" /obj/structure/closet/lasertag/yellow/populate_contents() + ..() new /obj/item/gun/energy/lasertag/yellow(src) new /obj/item/gun/energy/lasertag/yellow(src) new /obj/item/gun/energy/lasertag/yellow(src) diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm index 8ab34c9de7d..851f45d67a3 100644 --- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm +++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm @@ -15,6 +15,7 @@ icon_state = "syndicate" /obj/structure/closet/gimmick/russian/populate_contents() + ..() new /obj/item/clothing/head/ushanka(src) new /obj/item/clothing/head/ushanka(src) new /obj/item/clothing/head/ushanka(src) @@ -40,6 +41,7 @@ name = "red-team Thunderdome closet" /obj/structure/closet/thunderdome/tdred/populate_contents() + ..() new /obj/item/clothing/suit/armor/heavy/red(src) new /obj/item/clothing/suit/armor/heavy/red(src) new /obj/item/clothing/suit/armor/heavy/red(src) @@ -64,6 +66,7 @@ icon_state = "syndicate" /obj/structure/closet/thunderdome/tdgreen/populate_contents() + ..() new /obj/item/clothing/suit/armor/heavy/green(src) new /obj/item/clothing/suit/armor/heavy/green(src) new /obj/item/clothing/suit/armor/heavy/green(src) diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 815f2988eaa..a69b6cf8108 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -15,6 +15,7 @@ icon_door = "black" /obj/structure/closet/gmcloset/populate_contents() + ..() new /obj/item/clothing/head/tophat(src) new /obj/item/clothing/head/tophat(src) new /obj/item/device/radio/headset/headset_service(src) @@ -37,6 +38,7 @@ icon_door = "black" /obj/structure/closet/chefcloset/populate_contents() + ..() new /obj/item/clothing/under/costume/job/waiter(src) new /obj/item/clothing/under/costume/job/waiter(src) new /obj/item/clothing/under/rank/bartender(src) @@ -62,6 +64,7 @@ icon_door = "mixed" /obj/structure/closet/jcloset/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/sport/purple(src) else @@ -94,6 +97,7 @@ icon_state = "custodian" /obj/structure/closet/custodial/populate_contents() + ..() new /obj/item/storage/belt/utility/neotheology(src) new /obj/item/device/lighting/toggleable/flashlight(src) new /obj/item/gun/matter/launcher/nt_sprayer(src) @@ -118,6 +122,7 @@ icon_state = "acolyte" /obj/structure/closet/acolyte/populate_contents() + ..() if(prob(25)) new /obj/item/storage/backpack/neotheology(src) else if(prob(25)) diff --git a/code/game/objects/structures/crates_lockers/closets/l3closet.dm b/code/game/objects/structures/crates_lockers/closets/l3closet.dm index 7e5319360e4..1f740532ac7 100644 --- a/code/game/objects/structures/crates_lockers/closets/l3closet.dm +++ b/code/game/objects/structures/crates_lockers/closets/l3closet.dm @@ -4,12 +4,14 @@ icon_state = "bio" /obj/structure/closet/l3closet/populate_contents() + ..() new /obj/item/clothing/suit/bio_suit/general(src) new /obj/item/clothing/head/bio_hood/general(src) /obj/structure/closet/l3closet/general /obj/structure/closet/l3closet/general/populate_contents() + ..() new /obj/item/clothing/suit/bio_suit/general(src) new /obj/item/clothing/head/bio_hood/general(src) new /obj/item/reagent_containers/spray/sterilizine(src) @@ -18,6 +20,7 @@ icon_door = "bio_viro" /obj/structure/closet/l3closet/virology/populate_contents() + ..() new /obj/item/clothing/suit/bio_suit/virology(src) new /obj/item/clothing/head/bio_hood/virology(src) new /obj/item/clothing/mask/breath(src) @@ -28,6 +31,7 @@ icon_door = "bio_sec" /obj/structure/closet/l3closet/security/populate_contents() + ..() new /obj/item/clothing/suit/bio_suit/security(src) new /obj/item/clothing/head/bio_hood/security(src) @@ -35,11 +39,13 @@ icon_door = "bio_jan" /obj/structure/closet/l3closet/janitor/populate_contents() + ..() new /obj/item/clothing/suit/bio_suit/janitor(src) new /obj/item/clothing/head/bio_hood/janitor(src) /obj/structure/closet/l3closet/scientist /obj/structure/closet/l3closet/scientist/populate_contents() + ..() new /obj/item/clothing/suit/bio_suit/scientist(src) new /obj/item/clothing/head/bio_hood/scientist(src) diff --git a/code/game/objects/structures/crates_lockers/closets/maint_loot.dm b/code/game/objects/structures/crates_lockers/closets/maint_loot.dm index 31441e64465..c47eaec5382 100644 --- a/code/game/objects/structures/crates_lockers/closets/maint_loot.dm +++ b/code/game/objects/structures/crates_lockers/closets/maint_loot.dm @@ -8,6 +8,7 @@ chance_old_mobs = 50 /obj/structure/closet/random_miscellaneous/populate_contents() + ..() new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) new /obj/random/pack/rare/low_chance(src) @@ -36,6 +37,7 @@ chance_old_mobs = 25 /obj/structure/closet/random_tech/populate_contents() + ..() new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -59,6 +61,7 @@ chance_old_mobs = 25 /obj/structure/closet/random_tech/populate_contents() + ..() new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -88,6 +91,7 @@ chance_old_mobs = 75 /obj/structure/closet/random_milsupply/populate_contents() + ..() new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -124,6 +128,7 @@ chance_old_mobs = 15 /obj/structure/closet/random_medsupply/populate_contents() + ..() new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -147,6 +152,7 @@ chance_old_mobs = 75 /obj/structure/closet/secure_closet/rare_loot/populate_contents() + ..() new /obj/random/pack/rare(src) new /obj/random/pack/rare(src) new /obj/random/pack/rare(src) @@ -176,6 +182,7 @@ chance_old_mobs = 95 /obj/structure/closet/random_hostilemobs/populate_contents() + ..() new /obj/random/pack/rare(src) //To reward players for fighting this bullshit new /obj/random/pack/rare(src) new /obj/random/gun_parts/low(src) @@ -197,6 +204,7 @@ has_mobs_to_spawn = TRUE //These always have roaches /obj/structure/closet/random_hostilemobs/beacon/populate_contents() + ..() new /obj/random/pack/rare(src) //To reward players for fighting this bullshit new /obj/random/pack/rare(src) new /obj/random/gun_parts/low(src) diff --git a/code/game/objects/structures/crates_lockers/closets/malfunction.dm b/code/game/objects/structures/crates_lockers/closets/malfunction.dm index 322a9eccbef..93a21cc0210 100644 --- a/code/game/objects/structures/crates_lockers/closets/malfunction.dm +++ b/code/game/objects/structures/crates_lockers/closets/malfunction.dm @@ -3,6 +3,7 @@ icon_state = "syndicate" /obj/structure/closet/malf/suits/populate_contents() + ..() new /obj/item/tank/jetpack/void(src) new /obj/item/clothing/mask/breath(src) new /obj/item/clothing/suit/space/void(src) diff --git a/code/game/objects/structures/crates_lockers/closets/onestar.dm b/code/game/objects/structures/crates_lockers/closets/onestar.dm index 0d14746e366..784e576669d 100755 --- a/code/game/objects/structures/crates_lockers/closets/onestar.dm +++ b/code/game/objects/structures/crates_lockers/closets/onestar.dm @@ -8,6 +8,7 @@ icon_state = "lootcloset" /obj/structure/closet/onestar/tier1/populate_contents() + ..() new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) new /obj/random/pack/rare/low_chance(src) @@ -35,6 +36,7 @@ icon_state = "lootcloset1" /obj/structure/closet/onestar/tier2/populate_contents() + ..() new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) new /obj/random/pack/rare/low_chance(src) @@ -64,6 +66,7 @@ icon_state = "lootcloset2" /obj/structure/closet/onestar/tier3/populate_contents() + ..() new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) new /obj/random/pack/rare/low_chance(src) @@ -104,6 +107,7 @@ // Empty /obj/structure/closet/onestar/tier1/normal/empty /obj/structure/closet/onestar/tier1/normal/empty/populate_contents() + ..() //Tier 2 /obj/structure/closet/onestar/tier2/normal @@ -114,6 +118,7 @@ // Empty /obj/structure/closet/onestar/tier2/normal/empty /obj/structure/closet/onestar/tier2/normal/empty/populate_contents() + ..() //Tier 3 /obj/structure/closet/onestar/tier3/normal @@ -124,6 +129,7 @@ // Empty /obj/structure/closet/onestar/tier3/normal/empty /obj/structure/closet/onestar/tier3/normal/empty/populate_contents() + ..() ////Special @@ -134,6 +140,7 @@ old_chance = 70 /obj/structure/closet/onestar/tier1/special/populate_contents() + ..() new /obj/random/pack/rare/low_chance(src) new /obj/random/pack/rare/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -144,6 +151,7 @@ // Empty /obj/structure/closet/onestar/tier1/special/empty /obj/structure/closet/onestar/tier1/special/empty/populate_contents() + ..() //Tier 2 /obj/structure/closet/onestar/tier2/special @@ -152,6 +160,7 @@ old_chance = 30 /obj/structure/closet/onestar/tier2/special/populate_contents() + ..() new /obj/random/pack/rare/low_chance(src) new /obj/random/pack/rare/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -163,6 +172,7 @@ // Empty /obj/structure/closet/onestar/tier2/special/empty /obj/structure/closet/onestar/tier2/special/empty/populate_contents() + ..() //Tier 3 /obj/structure/closet/onestar/tier3/special @@ -171,6 +181,7 @@ old_chance = 10 /obj/structure/closet/onestar/tier3/special/populate_contents() + ..() new /obj/random/pack/rare/low_chance(src) new /obj/random/pack/rare/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -183,6 +194,7 @@ // Empty /obj/structure/closet/onestar/tier3/special/empty /obj/structure/closet/onestar/tier3/special/empty/populate_contents() + ..() ////Mineral //Tier 1 @@ -192,6 +204,7 @@ old_chance = 70 /obj/structure/closet/onestar/tier1/mineral/populate_contents() + ..() new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -203,6 +216,7 @@ // Empty /obj/structure/closet/onestar/tier1/mineral/empty /obj/structure/closet/onestar/tier1/mineral/empty/populate_contents() + ..() //Tier 2 /obj/structure/closet/onestar/tier2/mineral @@ -211,6 +225,7 @@ old_chance = 30 /obj/structure/closet/onestar/tier2/mineral/populate_contents() + ..() new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -222,6 +237,7 @@ // Empty /obj/structure/closet/onestar/tier2/mineral/empty /obj/structure/closet/onestar/tier2/mineral/empty/populate_contents() + ..() //Tier 3 /obj/structure/closet/onestar/tier3/mineral @@ -230,6 +246,7 @@ old_chance = 10 /obj/structure/closet/onestar/tier3/mineral/populate_contents() + ..() new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -241,6 +258,7 @@ // Empty /obj/structure/closet/onestar/tier3/mineral/empty /obj/structure/closet/onestar/tier3/mineral/empty/populate_contents() + ..() ////Medical //Tier 1 @@ -250,6 +268,7 @@ old_chance = 70 /obj/structure/closet/onestar/tier1/medical/populate_contents() + ..() new /obj/random/lowkeyrandom(src) new /obj/random/lowkeyrandom(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -261,6 +280,7 @@ // Empty /obj/structure/closet/onestar/tier1/medical/empty /obj/structure/closet/onestar/tier1/medical/empty/populate_contents() + ..() //Tier 2 /obj/structure/closet/onestar/tier2/medical @@ -269,6 +289,7 @@ old_chance = 30 /obj/structure/closet/onestar/tier2/medical/populate_contents() + ..() new /obj/random/lowkeyrandom(src) new /obj/random/lowkeyrandom(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -278,6 +299,7 @@ // Empty /obj/structure/closet/onestar/tier2/medical/empty /obj/structure/closet/onestar/tier2/medical/empty/populate_contents() + ..() //Tier 3 /obj/structure/closet/onestar/tier3/medical @@ -286,6 +308,7 @@ old_chance = 10 /obj/structure/closet/onestar/tier3/medical/populate_contents() + ..() new /obj/random/lowkeyrandom(src) new /obj/random/lowkeyrandom(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -295,4 +318,5 @@ // Empty /obj/structure/closet/onestar/tier3/medical/empty -/obj/structure/closet/onestar/tier3/medical/empty/populate_contents() \ No newline at end of file +/obj/structure/closet/onestar/tier3/medical/empty/populate_contents() + ..() \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm index dff87db02e4..cac0b8e1f13 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm @@ -6,6 +6,7 @@ /obj/structure/closet/secure_closet/bar/populate_contents() + ..() new /obj/item/reagent_containers/food/drinks/bottle/small/beer(src) new /obj/item/reagent_containers/food/drinks/bottle/small/beer(src) new /obj/item/reagent_containers/food/drinks/bottle/small/beer(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index 33bb2b8f884..286cc344587 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -5,6 +5,7 @@ icon_state = "cargo" /obj/structure/closet/secure_closet/personal/cargotech/populate_contents() + ..() new /obj/item/clothing/under/rank/cargotech(src) new /obj/item/clothing/shoes/color/black(src) new /obj/item/device/radio/headset/headset_cargo(src) @@ -75,6 +76,7 @@ icon_state = "qm" /obj/structure/closet/secure_closet/reinforced/quartermaster/populate_contents() + ..() new /obj/item/clothing/under/rank/cargotech(src) new /obj/item/clothing/shoes/color/brown(src) new /obj/item/device/radio/headset/headset_cargo(src) @@ -117,6 +119,7 @@ armor_cache = pickweight(list("BASIC_A" = 16, "BULLET_A" = 4, "EGUN_A" = 4, "MELEE_A" = 4)) /obj/structure/closet/secure_closet/personal/prospector/populate_contents() + ..() gain_rng() new /obj/item/device/radio/headset/headset_pro(src) @@ -349,6 +352,7 @@ armor_cache = pickweight(list("BASIC_A" = 12, "BULLET_A" = 4, "EGUN_A" = 4, "MELEE_A" = 8)) /obj/structure/closet/secure_closet/personal/salvager/populate_contents() + ..() gain_rng() new /obj/item/device/radio/headset/headset_pro(src) @@ -571,6 +575,7 @@ armor_cache = pickweight(list("BASIC_A" = 12, "BULLET_A" = 4, "EGUN_A" = 4, "MELEE_A" = 8)) /obj/structure/closet/secure_closet/reinforced/foreman/populate_contents() + ..() gain_rng() new /obj/item/device/radio/headset/heads/foreman(src) @@ -697,6 +702,7 @@ icon_state = "fence" /obj/structure/closet/secure_closet/reinforced/foreman/fence/populate_contents() + ..() new /obj/item/clothing/suit/storage/scavengerarmor(src) new /obj/item/clothing/head/helmet/handmade/scavengerhelmet(src) new /obj/item/gun/projectile/automatic/vector(src) @@ -718,6 +724,7 @@ icon_state = "cargo" /obj/structure/closet/secure_closet/personal/artist/populate_contents() + ..() new /obj/item/clothing/suit/artist(src) new /obj/item/clothing/under/rank/artist(src) new /obj/item/clothing/suit/artist(src) @@ -733,6 +740,7 @@ /obj/structure/closet/wardrobe/color/pink/artist /obj/structure/closet/wardrobe/color/pink/artist/populate_contents() + ..() //new/obj/item/clothing/under/mime(src) new/obj/item/clothing/shoes/color/black(src) new/obj/item/clothing/gloves/color/white(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm index 29be9b90213..2a67460e1d9 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm @@ -4,6 +4,7 @@ icon_state = "head_preacher" /obj/structure/closet/secure_closet/reinforced/preacher/populate_contents() + ..() if(prob(25)) new /obj/item/storage/backpack/neotheology(src) else if(prob(25)) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index de97d325bc5..723b6d75b12 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -4,6 +4,7 @@ icon_state = "ce" /obj/structure/closet/secure_closet/reinforced/engineering_chief/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/industrial(src) else @@ -48,6 +49,7 @@ icon_door = "eng_elec" /obj/structure/closet/secure_closet/engineering_electrical/populate_contents() + ..() new /obj/item/clothing/gloves/insulated(src) new /obj/item/clothing/gloves/insulated(src) new /obj/item/storage/toolbox/electrical(src) @@ -69,6 +71,7 @@ icon_door = "eng_weld" /obj/structure/closet/secure_closet/engineering_welding/populate_contents() + ..() new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) @@ -92,6 +95,7 @@ icon_door = "eng_secure" /obj/structure/closet/secure_closet/personal/engineering_personal/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/industrial(src) else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm index f87437b74c6..68250179d58 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm @@ -7,6 +7,7 @@ req_access = list(access_kitchen) /obj/structure/closet/secure_closet/freezer/kitchen/populate_contents() + ..() for(var/i in 1 to 6) new /obj/item/reagent_containers/food/condiment/flour(src) new /obj/item/reagent_containers/food/condiment/sugar(src) @@ -23,6 +24,7 @@ icon_state = "frig" /obj/structure/closet/secure_closet/freezer/meat/populate_contents() + ..() for(var/i in 1 to 3) new /obj/item/reagent_containers/food/snacks/meat/monkey(src) @@ -31,6 +33,7 @@ icon_state = "freezer" /obj/structure/closet/secure_closet/freezer/blood/populate_contents() + ..() for(var/i in 1 to 3) new /obj/item/reagent_containers/blood/OMinus(src) @@ -39,6 +42,7 @@ icon_state = "frig" /obj/structure/closet/secure_closet/freezer/fridge/populate_contents() + ..() for(var/i in 1 to 5) new /obj/item/reagent_containers/food/drinks/milk(src) for(var/i in 1 to 3) @@ -53,6 +57,7 @@ req_access = list(access_heads_vault) /obj/structure/closet/secure_closet/freezer/money/populate_contents() + ..() for(var/i in 1 to 3) new /obj/item/spacecash/bundle/c1000(src) for(var/i in 1 to 3) @@ -66,6 +71,7 @@ icon_state = "advanced_freezer" /obj/structure/closet/secure_closet/freezer/mini/populate_contents() + ..() for(var/i in 1 to 6) new /obj/item/reagent_containers/food/drinks/cans/monster(src) for(var/i in 1 to 3) @@ -91,6 +97,7 @@ icon_state = "simpledf" /obj/structure/closet/secure_closet/freezer/icebox/populate_contents() + ..() for(var/i in 1 to 6) new /obj/item/reagent_containers/food/drinks/cans/baton_rent_a_cop(src) for(var/i in 1 to 3) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm index f91c0873b65..efe151939ee 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm @@ -5,6 +5,7 @@ icon_state = "hydro" /obj/structure/closet/secure_closet/personal/hydroponics/populate_contents() + ..() if(prob(25)) new /obj/item/storage/backpack/botanist(src) else if(prob(25)) @@ -39,6 +40,7 @@ icon_state = "botanist" /obj/structure/closet/secure_closet/personal/agrolyte/populate_contents() + ..() new /obj/item/clothing/suit/rank/botanist(src) new /obj/item/storage/belt/utility/neotheology(src) new /obj/item/storage/bag/produce(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index fe7a56cd27e..154d9397582 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -5,6 +5,7 @@ req_access = list(access_medical_equip) /obj/structure/closet/secure_closet/medicine/populate_contents() + ..() new /obj/item/storage/box/autoinjectors(src) new /obj/item/storage/box/syringes(src) new /obj/item/reagent_containers/dropper(src) @@ -24,6 +25,7 @@ req_access = list(access_moebius) /obj/structure/closet/secure_closet/anesthetics/populate_contents() + ..() new /obj/item/tank/anesthetic(src) new /obj/item/tank/anesthetic(src) new /obj/item/tank/anesthetic(src) @@ -39,6 +41,7 @@ icon_state = "med" /obj/structure/closet/secure_closet/personal/doctor/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -85,6 +88,7 @@ /obj/structure/closet/secure_closet/personal/paramedic/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -125,6 +129,7 @@ /obj/structure/closet/secure_closet/personal/orderly/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -153,6 +158,7 @@ icon_state = "cmo" /obj/structure/closet/secure_closet/reinforced/CMO/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -198,6 +204,7 @@ icon_state = "sec" /obj/structure/closet/secure_closet/animal/populate_contents() + ..() new /obj/item/device/assembly/signaler(src) new /obj/item/device/radio/electropack(src) new /obj/item/device/radio/electropack(src) @@ -211,6 +218,7 @@ req_access = list(access_chemistry) /obj/structure/closet/secure_closet/chemical/populate_contents() + ..() new /obj/item/storage/box/pillbottles(src) new /obj/item/storage/box/pillbottles(src) new /obj/item/storage/pouch/tubular/vial(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/militia.dm b/code/game/objects/structures/crates_lockers/closets/secure/militia.dm index 439369aead2..1d420cc6e6c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/militia.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/militia.dm @@ -4,6 +4,7 @@ icon_state = "mc" /obj/structure/closet/secure_closet/reinforced/commander/populate_contents() + ..() new /obj/item/gunbox/commanding_officer(src) // Secondary on their personal hardcase, primary on the locker. new /obj/item/tool/fireaxe/militia_tomahawk(src) new /obj/item/tool/disciplinary_action(src) @@ -38,6 +39,7 @@ icon_state = "armorer" /obj/structure/closet/secure_closet/armorer/populate_contents() + ..() new /obj/item/voucher/blackshield/sargprimary(src) new /obj/item/voucher/blackshield/secondary(src) new /obj/item/voucher/blackshield/armor(src) @@ -75,6 +77,7 @@ icon_state = "corpsman" /obj/structure/closet/secure_closet/personal/corpsman/populate_contents() + ..() new /obj/item/voucher/blackshield/corpsprimary(src) new /obj/item/voucher/blackshield/secondary(src) new /obj/item/voucher/blackshield/armorcorpsman(src) @@ -119,6 +122,7 @@ icon_state = "trooper" /obj/structure/closet/secure_closet/personal/trooper/populate_contents() + ..() new /obj/item/voucher/blackshield/primary(src) new /obj/item/voucher/blackshield/secondary(src) new /obj/item/voucher/blackshield/armor(src) @@ -156,7 +160,8 @@ req_access = list(access_brig) icon_state = "trooper" -/obj/structure/closet/secure_closet/militia/armor/populate_contents() //6 Helmets / 6 Carriers +/obj/structure/closet/secure_closet/militia/armor/populate_contents() + ..() //6 Helmets / 6 Carriers new /obj/item/clothing/head/helmet/ballistic/militia(src) new /obj/item/clothing/head/helmet/ballistic/militia(src) new /obj/item/clothing/head/helmet/ballistic/militia/full(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm index 888f5f88e8b..d8cf346b2fb 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm @@ -1,4 +1,5 @@ /obj/structure/closet/secure_closet/personal/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack(src) else @@ -10,6 +11,7 @@ name = "patient's closet" /obj/structure/closet/secure_closet/personal/patient/populate_contents() + ..() new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/shoes/color(src) @@ -18,6 +20,7 @@ icon_lock = "cabinet" /obj/structure/closet/secure_closet/personal/cabinet/populate_contents() + ..() new /obj/item/storage/backpack/satchel/leather/withwallet(src) new /obj/item/device/radio/headset(src) @@ -34,4 +37,5 @@ dense_when_open = TRUE /obj/structure/closet/secure_closet/personal/trade/populate_contents() + ..() return \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 5194e82f4d2..2afde4a79cc 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -5,6 +5,7 @@ icon_state = "science" /obj/structure/closet/secure_closet/personal/scientist/populate_contents() + ..() if(prob(50)) new /obj/item/storage/backpack/purple/scientist(src) else @@ -26,6 +27,7 @@ icon_state = "rd" /obj/structure/closet/secure_closet/reinforced/RD/populate_contents() + ..() new /obj/item/storage/backpack/satchel/leather/withwallet(src) new /obj/item/clothing/suit/bio_suit/scientist(src) new /obj/item/clothing/head/bio_hood/scientist(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index ef281a3dffc..33dd8829091 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -4,6 +4,7 @@ icon_state = "cap" /obj/structure/closet/secure_closet/reinforced/captains/populate_contents() + ..() new /obj/item/storage/backpack/captain(src) new /obj/item/storage/backpack/satchel/captain(src) new /obj/item/clothing/under/rank/captain(src) @@ -28,6 +29,7 @@ icon_state = "hop" /obj/structure/closet/secure_closet/reinforced/hop/populate_contents() + ..() new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/under/rank/first_officer(src) new /obj/item/clothing/head/rank/first_officer(src) @@ -48,6 +50,7 @@ icon_state = "hos" /obj/structure/closet/secure_closet/reinforced/hos/populate_contents() + ..() new /obj/item/device/t_scanner/advanced(src) new /obj/item/clothing/head/rank/commander(src) new /obj/item/clothing/mask/gas/ihs(src) @@ -82,6 +85,7 @@ icon_state = "warden" /obj/structure/closet/secure_closet/warden/populate_contents() + ..() new /obj/item/device/bullet_scanner(src) new /obj/item/gun_upgrade/trigger/dnalock(src) new /obj/item/device/holowarrant(src) @@ -120,6 +124,7 @@ icon_state = "sec" /obj/structure/closet/secure_closet/personal/security/populate_contents() + ..() new /obj/item/storage/backpack/ironhammer(src) if(prob(50)) new /obj/item/storage/backpack/ironhammer(src) @@ -151,6 +156,7 @@ icon_state = "cabinetdetective" /obj/structure/closet/secure_closet/personal/detective/populate_contents() + ..() new /obj/item/clothing/under/rank/inspector(src) new /obj/item/clothing/mask/gas/ihs(src) new /obj/item/clothing/gloves/thick(src) @@ -180,6 +186,7 @@ icon_state = "secure" /obj/structure/closet/secure_closet/injection/populate_contents() + ..() new /obj/item/reagent_containers/syringe/ld50_syringe/choral(src) new /obj/item/reagent_containers/syringe/ld50_syringe/choral(src) @@ -191,6 +198,7 @@ var/id /obj/structure/closet/secure_closet/brig/populate_contents() + ..() new /obj/item/clothing/under/orange(src) new /obj/item/clothing/shoes/orange(src) @@ -200,6 +208,7 @@ icon_state = "sec" /obj/structure/closet/secure_closet/courtroom/populate_contents() + ..() new /obj/item/clothing/shoes/color/brown(src) new /obj/item/paper/court(src) new /obj/item/paper/court(src) @@ -215,6 +224,7 @@ icon_state = "sec" /obj/structure/closet/secure_closet/armory_explosive/populate_contents() + ..() new /obj/item/storage/box/blast_grenade_shells(src) new /obj/item/storage/box/blast_grenade_shells(src) new /obj/item/storage/box/blast_grenade_shells(src) @@ -228,6 +238,7 @@ icon_state = "sec" /obj/structure/closet/secure_closet/armory_ltl_emp/populate_contents() + ..() new /obj/item/storage/box/baton_rounds(src) new /obj/item/storage/box/baton_rounds(src) new /obj/item/storage/box/anti_photons(src) @@ -241,6 +252,7 @@ icon_state = "sec" /obj/structure/closet/secure_closet/armory_ltl_shotgun/populate_contents() + ..() new /obj/item/ammo_magazine/ammobox/shotgun/beanbags(src) new /obj/item/ammo_magazine/ammobox/shotgun/beanbags(src) new /obj/item/ammo_magazine/ammobox/shotgun/flashshells(src) @@ -253,4 +265,5 @@ icon_state = "weaponcrate" /obj/structure/closet/crate/secure/weapon/amr/populate_contents() + ..() new /obj/item/storage/box/syndie_kit/antimateriel_rifle(src) diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index ff12f826b8c..e7a7a79d2f0 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -10,6 +10,7 @@ desc = "It's a storage unit for operative gear." /obj/structure/closet/syndicate/personal/populate_contents() + ..() new /obj/item/tank/jetpack/oxygen(src) new /obj/item/clothing/mask/gas/tactical(src) new /obj/item/clothing/under/syndicate(src) @@ -29,6 +30,7 @@ desc = "It's a storage unit for voidsuits." /obj/structure/closet/syndicate/suit/populate_contents() + ..() new /obj/item/tank/jetpack/oxygen(src) new /obj/item/clothing/shoes/magboots(src) new /obj/item/clothing/suit/space/void/merc(src) @@ -40,6 +42,7 @@ desc = "It's a storage unit for nuclear-operative gear." /obj/structure/closet/syndicate/nuclear/populate_contents() + ..() new /obj/item/ammo_magazine/smg_35(src) new /obj/item/ammo_magazine/smg_35(src) new /obj/item/ammo_magazine/smg_35(src) diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index bb2b0da1eff..91cbc9adac4 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -18,6 +18,7 @@ icon_state = "emergency" /obj/structure/closet/emcloset/populate_contents() + ..() switch(pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10))) if ("small") new /obj/item/tank/emergency_oxygen(src) @@ -49,6 +50,7 @@ new /obj/item/clothing/head/helmet/space/emergency(src) /obj/structure/closet/emcloset/legacy/populate_contents() + ..() new /obj/item/tank/oxygen(src) new /obj/item/clothing/mask/gas(src) @@ -61,6 +63,7 @@ icon_state = "fire" /obj/structure/closet/firecloset/populate_contents() + ..() new /obj/item/clothing/suit/fire(src) new /obj/item/clothing/mask/gas(src) new /obj/item/tank/oxygen/red(src) @@ -79,6 +82,7 @@ icon_door = "eng_tool" /obj/structure/closet/toolcloset/populate_contents() + ..() if(prob(40)) new /obj/item/clothing/suit/storage/hazardvest(src) if(prob(70)) @@ -133,6 +137,7 @@ icon_door = "eng_rad" /obj/structure/closet/radiation/populate_contents() + ..() new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) @@ -147,12 +152,14 @@ icon_state = "bomb" /obj/structure/closet/bombcloset/populate_contents() + ..() new /obj/item/clothing/suit/space/bomb(src) new /obj/item/clothing/under/color/black(src) new /obj/item/clothing/shoes/color/black(src) new /obj/item/clothing/head/helmet/space/bomb(src) /obj/structure/closet/bombcloset/security/populate_contents() + ..() new /obj/item/clothing/suit/space/bomb(src) new /obj/item/clothing/under/rank/security(src) new /obj/item/clothing/shoes/color/brown(src) diff --git a/code/game/objects/structures/crates_lockers/closets/walllocker.dm b/code/game/objects/structures/crates_lockers/closets/walllocker.dm index 654a8920796..a1b44367b8d 100644 --- a/code/game/objects/structures/crates_lockers/closets/walllocker.dm +++ b/code/game/objects/structures/crates_lockers/closets/walllocker.dm @@ -14,6 +14,7 @@ icon_state = "emerg" /obj/structure/closet/wall_mounted/emcloset/populate_contents() + ..() new /obj/item/tank/emergency_oxygen(src) new /obj/item/clothing/mask/breath(src) new /obj/item/tank/emergency_oxygen(src) @@ -30,6 +31,7 @@ icon_state = "hydrant" /obj/structure/closet/wall_mounted/firecloset/populate_contents() + ..() new /obj/item/inflatable/door(src) new /obj/item/inflatable/door(src) new /obj/item/stack/medical/ointment(src) diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 4cd359fd5e9..83be11c0224 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -10,6 +10,7 @@ icon_door = "black" /obj/structure/closet/wardrobe/color/black/populate_contents() + ..() new /obj/item/clothing/under/color/black(src) new /obj/item/clothing/under/color/black(src) new /obj/item/clothing/under/colorskirt/black(src) @@ -28,6 +29,7 @@ icon_door = "pink" /obj/structure/closet/wardrobe/color/pink/populate_contents() + ..() new /obj/item/clothing/under/color/pink(src) new /obj/item/clothing/under/color/pink(src) new /obj/item/clothing/under/colorskirt/pink(src) @@ -40,6 +42,7 @@ icon_door = "green" /obj/structure/closet/wardrobe/color/green/populate_contents() + ..() new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/colorskirt/green(src) @@ -58,6 +61,7 @@ icon_door = "yellow" /obj/structure/closet/wardrobe/color/yellow/populate_contents() + ..() new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/colorskirt(src) @@ -76,6 +80,7 @@ icon_door = "white" /obj/structure/closet/wardrobe/color/white/populate_contents() + ..() new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/under/colorskirt/white(src) @@ -92,6 +97,7 @@ icon_door = "red" /obj/structure/closet/wardrobe/color/red/populate_contents() + ..() new /obj/item/clothing/under/color/red(src) new /obj/item/clothing/under/color/red(src) new /obj/item/clothing/under/colorskirt/red(src) @@ -110,6 +116,7 @@ icon_door = "blue" /obj/structure/closet/wardrobe/color/blue/populate_contents() + ..() new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/colorskirt/blue(src) @@ -128,6 +135,7 @@ icon_door = "grey" /obj/structure/closet/wardrobe/color/grey/populate_contents() + ..() new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/colorskirt/grey(src) @@ -144,6 +152,7 @@ icon_door = "mixed" /obj/structure/closet/wardrobe/color/mixed/populate_contents() + ..() new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/color/green(src) @@ -175,6 +184,7 @@ icon_door = "yellow" /obj/structure/closet/wardrobe/job/engineering_yellow/populate_contents() + ..() new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/under/rank/engineer(src) @@ -193,6 +203,7 @@ icon_door = "blue" /obj/structure/closet/wardrobe/job/sec/populate_contents() + ..() new /obj/item/clothing/under/rank/security(src) new /obj/item/clothing/under/rank/security(src) new /obj/item/clothing/head/seccap(src) @@ -215,6 +226,7 @@ icon_door = "militia" /obj/structure/closet/wardrobe/militia/populate_contents() + ..() new /obj/item/clothing/under/rank/trooper/gorka(src) new /obj/item/clothing/under/rank/trooper/gorka(src) new /obj/item/clothing/under/rank/trooper/cadet(src) @@ -243,6 +255,7 @@ icon_door = "militia" /obj/structure/closet/wardrobe/militia/accessory/populate_contents() + ..() new /obj/item/clothing/accessory/holster/leg(src) new /obj/item/clothing/accessory/holster/leg(src) new /obj/item/clothing/accessory/holster/leg(src) @@ -287,6 +300,7 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/science_white/populate_contents() + ..() new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) @@ -305,6 +319,7 @@ icon_door = "black" /obj/structure/closet/wardrobe/job/robotics_black/populate_contents() + ..() new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/suit/storage/rank/robotech_jacket(src) @@ -319,6 +334,7 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/chemistry_white/populate_contents() + ..() new /obj/item/clothing/under/rank/chemist(src) new /obj/item/clothing/under/rank/chemist(src) new /obj/item/clothing/shoes/color(src) @@ -331,6 +347,7 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/virology_white/populate_contents() + ..() new /obj/item/clothing/under/rank/virologist(src) new /obj/item/clothing/under/rank/virologist(src) new /obj/item/clothing/shoes/color(src) @@ -345,6 +362,7 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/medic_white/populate_contents() + ..() new /obj/item/clothing/under/rank/medical(src) new /obj/item/clothing/under/rank/medical(src) new /obj/item/clothing/under/scrubs(src) @@ -365,6 +383,7 @@ icon_door = "black" /obj/structure/closet/wardrobe/job/chaplain_black/populate_contents() + ..() new /obj/item/clothing/under/rank/preacher(src) new /obj/item/clothing/shoes/color/black(src) new /obj/item/clothing/suit/costume/job/nun(src) @@ -384,6 +403,7 @@ icon_door = "white" /obj/structure/closet/wardrobe/misc/pjs/populate_contents() + ..() new /obj/item/clothing/under/pj(src) new /obj/item/clothing/under/pj(src) new /obj/item/clothing/under/pj/blue(src) @@ -399,6 +419,7 @@ desc = "A dingey old locker full of old SolFed SWAT gear." /obj/structure/closet/wardrobe/misc/tactical/populate_contents() + ..() new /obj/item/clothing/under/turtleneck/tacticalgreen(src) new /obj/item/clothing/suit/storage/vest/swat(src) new /obj/item/clothing/head/helmet/swat(src) @@ -414,6 +435,7 @@ icon_door = "orange" /obj/structure/closet/wardrobe/misc/prison/populate_contents() + ..() new /obj/item/clothing/under/orange(src) new /obj/item/clothing/under/orange(src) new /obj/item/clothing/under/orange(src) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index f7c6ffd911a..3dcb8de1940 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -91,6 +91,7 @@ icon_state = "o2crate" /obj/structure/closet/crate/internals/populate_contents() + ..() new /obj/item/tank/emergency_oxygen(src) new /obj/item/tank/emergency_oxygen(src) new /obj/item/tank/emergency_oxygen(src) @@ -142,6 +143,7 @@ icon_state = "crate" /obj/structure/closet/crate/rcd/populate_contents() + ..() new /obj/item/stack/material/compressed_matter(src,30) new /obj/item/rcd(src) @@ -149,6 +151,7 @@ name = "solar pack crate" /obj/structure/closet/crate/solar/populate_contents() + ..() new /obj/item/solar_assembly(src) new /obj/item/solar_assembly(src) new /obj/item/solar_assembly(src) @@ -185,6 +188,7 @@ /obj/structure/closet/crate/freezer/rations/populate_contents() + ..() new /obj/item/reagent_containers/food/snacks/openable/liquidfood(src) new /obj/item/reagent_containers/food/snacks/openable/liquidfood(src) new /obj/item/reagent_containers/food/snacks/openable/liquidfood(src) @@ -202,6 +206,7 @@ icon_state = "radiation" /obj/structure/closet/crate/radiation/populate_contents() + ..() new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) @@ -344,6 +349,7 @@ /obj/structure/closet/crate/voidwolf/voidwolfdrugs /obj/structure/closet/crate/voidwolf/voidwolfdrugs/populate_contents() + ..() new /obj/item/reagent_containers/hypospray/autoinjector/drugs(src) new /obj/item/reagent_containers/hypospray/autoinjector/drugs(src) diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index ed4c933c3aa..cf1eecef64d 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -7,7 +7,7 @@ access_occupy = list(access_mining) /obj/structure/closet/secure_closet/personal/miner/populate_contents() - + ..() new /obj/item/storage/backpack/industrial(src) new /obj/item/storage/backpack/satchel/industrial(src) new /obj/item/device/radio/headset/headset_cargo(src) diff --git a/maps/_DeepForest/map/_Beast_Cave.dmm b/maps/_DeepForest/map/_Beast_Cave.dmm index e51e87f536b..2f451393725 100644 --- a/maps/_DeepForest/map/_Beast_Cave.dmm +++ b/maps/_DeepForest/map/_Beast_Cave.dmm @@ -526,9 +526,6 @@ /obj/effect/overlay/water{ layer = 3 }, -/obj/effect/overlay/water/top{ - layer = 3 - }, /turf/simulated/floor/beach/water/flooded, /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 @@ -3106,6 +3103,8 @@ "li" = ( /obj/structure/flora/big/bush2, /obj/random/flora/small_jungle_tree, +/obj/effect/overlay/water, +/obj/effect/overlay/water/top, /turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "lj" = ( @@ -4693,9 +4692,6 @@ /obj/effect/overlay/water{ layer = 3 }, -/obj/effect/overlay/water/top{ - layer = 3 - }, /turf/simulated/floor/beach/water/flooded, /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 @@ -4765,9 +4761,6 @@ /obj/effect/overlay/water{ layer = 3 }, -/obj/effect/overlay/water/top{ - layer = 3 - }, /obj/machinery/porta_turret/One_star{ name = "WhiteGuard turret" }, @@ -6205,6 +6198,7 @@ /obj/effect/overlay/water/top, /obj/effect/overlay/water/top, /mob/living/simple_animal/hostile/frog, +/obj/effect/overlay/water, /turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "vr" = ( @@ -7032,11 +7026,10 @@ /turf/simulated/floor/beach/water/swamp, /area/nadezhda/outside/forest/beast_cave_light) "xV" = ( -/obj/machinery/mining/brace{ - anchored = 1; - dir = 4 - }, -/turf/simulated/floor/rock, +/obj/random/flora/jungle_tree, +/obj/effect/overlay/water/top, +/obj/effect/overlay/water, +/turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "xW" = ( /turf/simulated/floor/beach/water/swamp, @@ -7276,13 +7269,6 @@ /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 }) -"yI" = ( -/obj/effect/overlay/water/top{ - pixel_y = -11 - }, -/obj/effect/overlay/water/top, -/turf/simulated/floor/beach/water/jungle, -/area/nadezhda/outside/forest/beast_cave_light) "yJ" = ( /obj/structure/table/steel, /obj/item/storage/hcases/med/has_items_spawn, @@ -8205,13 +8191,6 @@ /obj/item/organ/internal/scaffold/aberrant/teratoma/random/rare, /turf/simulated/floor/industrial/grey_slates, /area/nadezhda/dungeon/outside/prepper/alpha) -"BI" = ( -/obj/machinery/mining/brace{ - anchored = 1; - dir = 8 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/outside/forest/beast_cave_light) "BJ" = ( /obj/machinery/door/airlock/hatch{ locked = 1 @@ -9448,16 +9427,6 @@ /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 }) -"FA" = ( -/obj/effect/overlay/water/top{ - pixel_y = -22 - }, -/obj/effect/overlay/water/top{ - pixel_y = -13 - }, -/obj/effect/overlay/water/top, -/turf/simulated/floor/beach/water/jungle, -/area/nadezhda/outside/forest/beast_cave_light) "FB" = ( /mob/living/simple_animal/hostile/carp/shark, /turf/simulated/floor/beach/water/shallow, @@ -10618,9 +10587,6 @@ /obj/effect/overlay/water{ layer = 3 }, -/obj/effect/overlay/water/top{ - layer = 3 - }, /turf/simulated/floor/beach/water/flooded, /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 @@ -11483,11 +11449,10 @@ requires_power = 0 }) "LP" = ( -/obj/structure/flora/ausbushes/lavendergrass, -/obj/machinery/mining/drill{ - anchored = 1 - }, -/turf/simulated/floor/asteroid/grass, +/mob/living/simple_animal/frog, +/obj/effect/overlay/water, +/obj/effect/overlay/water/top, +/turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "LQ" = ( /obj/structure/flora/ausbushes/sparsegrass, @@ -11588,11 +11553,6 @@ }, /turf/simulated/floor/asteroid/dirt/dust, /area/nadezhda/outside/forest/beast_cave_light) -"Mi" = ( -/obj/structure/flora/big/bush2, -/obj/effect/overlay/water/top, -/turf/simulated/floor/beach/water/jungle, -/area/nadezhda/outside/forest/beast_cave_light) "Mj" = ( /obj/item/remains, /turf/simulated/floor/asteroid/grass, @@ -11684,16 +11644,6 @@ /obj/effect/floor_decal/industrial/road/straight1, /turf/simulated/floor/rock/manmade/asphalt, /area/nadezhda/outside/forest/beast_cave_light) -"My" = ( -/obj/effect/overlay/water/top{ - pixel_y = -10 - }, -/obj/effect/overlay/water/top{ - pixel_y = -18 - }, -/obj/effect/overlay/water/top, -/turf/simulated/floor/beach/water/jungle, -/area/nadezhda/outside/forest/beast_cave_light) "Mz" = ( /obj/effect/overlay/water/top, /obj/effect/overlay/water, @@ -11814,9 +11764,6 @@ /obj/effect/overlay/water{ layer = 3 }, -/obj/effect/overlay/water/top{ - layer = 3 - }, /turf/simulated/floor/beach/water/flooded, /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 @@ -11860,14 +11807,6 @@ "MX" = ( /turf/unsimulated/mineral, /area/nadezhda/dungeon/outside/prepper/alpha) -"MY" = ( -/obj/structure/flora/ausbushes/sparsegrass, -/obj/machinery/mining/brace{ - anchored = 1; - dir = 8 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/outside/forest/beast_cave_light) "MZ" = ( /obj/item/stack/material/glass/random, /obj/effect/floor_decal/border/techfloor/orange{ @@ -11920,17 +11859,10 @@ /turf/simulated/floor/industrial, /area/nadezhda/dungeon/outside/prepper/alpha) "Nh" = ( -/obj/effect/overlay/water/top{ - pixel_y = -14 - }, -/obj/effect/overlay/water/top{ - pixel_y = -22 - }, -/obj/effect/overlay/water/top{ - pixel_y = -6 - }, +/obj/random/flora/jungle_tree, +/obj/effect/overlay/water, /obj/effect/overlay/water/top, -/turf/simulated/floor/beach/water/jungle, +/turf/simulated/floor/beach/water/swamp, /area/nadezhda/outside/forest/beast_cave_light) "Ni" = ( /obj/structure/flora/ausbushes/ywflowers, @@ -12022,6 +11954,8 @@ /obj/random/flora/jungle_tree{ pixel_x = -49 }, +/obj/effect/overlay/water, +/obj/effect/overlay/water/top, /turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "Nz" = ( @@ -12582,10 +12516,6 @@ /mob/living/simple_animal/fennec, /turf/simulated/floor/beach/water/swamp, /area/nadezhda/outside/forest/beast_cave_light) -"Pn" = ( -/obj/effect/overlay/water/top, -/turf/simulated/floor/beach/water/jungle, -/area/nadezhda/outside/forest/beast_cave_light) "Pp" = ( /obj/item/oddity/common/old_radio, /turf/simulated/floor/asteroid/dirt/flood, @@ -12916,6 +12846,7 @@ "Qm" = ( /obj/effect/overlay/water/top, /obj/effect/overlay/water/top, +/obj/effect/overlay/water, /turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "Qn" = ( @@ -13051,15 +12982,6 @@ /obj/structure/bonfire/permanent, /turf/simulated/floor/asteroid/dirt/burned, /area/nadezhda/outside/forest/beast_cave_light) -"QL" = ( -/obj/structure/flora/big/bush1, -/obj/structure/flora/ausbushes/sparsegrass, -/obj/machinery/mining/brace{ - anchored = 1; - dir = 4 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/outside/forest/beast_cave_light) "QM" = ( /obj/effect/decal/cleanable/blood{ icon_state = "gibup1_flesh"; @@ -13368,14 +13290,6 @@ /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 }) -"RD" = ( -/obj/structure/flora/ausbushes/leafybush, -/obj/machinery/mining/brace{ - anchored = 1; - dir = 4 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/outside/forest/beast_cave_light) "RE" = ( /turf/unsimulated/mineral/cold, /area/nadezhda/outside/forest/beast_cave_light) @@ -13820,10 +13734,6 @@ /obj/random/cluster/roaches, /turf/simulated/floor/rock, /area/nadezhda/outside/forest/beast_cave_dark) -"Tb" = ( -/obj/effect/overlay/water, -/turf/simulated/floor/beach/water/jungle, -/area/nadezhda/outside/forest/beast_cave_light) "Tc" = ( /obj/structure/flora/rock/variant1, /turf/simulated/floor/rock/grey, @@ -13910,9 +13820,10 @@ /turf/simulated/floor/asteroid/dirt, /area/nadezhda/outside/forest/beast_cave_dark) "Ts" = ( -/obj/random/traps/low_chance, +/obj/random/flora/small_jungle_tree, +/obj/effect/overlay/water, /obj/effect/overlay/water/top, -/turf/simulated/floor/beach/water/swamp, +/turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "Tt" = ( /obj/item/remains/unathi, @@ -14332,9 +14243,6 @@ /obj/effect/overlay/water{ layer = 3 }, -/obj/effect/overlay/water/top{ - layer = 3 - }, /obj/machinery/porta_turret/One_star{ name = "WhiteGuard turret" }, @@ -15021,12 +14929,6 @@ /obj/structure/flora/stump/small, /turf/simulated/floor/beach/sand, /area/nadezhda/outside/forest/beast_cave_light) -"WE" = ( -/obj/machinery/mining/drill{ - anchored = 1 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/outside/forest/beast_cave_light) "WF" = ( /obj/structure/flora/small/snow/rock4, /turf/simulated/floor/snow, @@ -15333,14 +15235,6 @@ /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 }) -"XL" = ( -/obj/structure/flora/ausbushes/lavendergrass, -/obj/machinery/mining/brace{ - anchored = 1; - dir = 8 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/outside/forest/beast_cave_light) "XM" = ( /obj/structure/railing/grey{ dir = 4 @@ -15725,13 +15619,10 @@ /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/forest/beast_cave_light) "YU" = ( -/obj/effect/overlay/water/top{ - pixel_y = -9 - }, -/obj/effect/overlay/water/top{ - pixel_y = -21 - }, +/obj/effect/overlay/water, +/obj/random/flora/jungle_tree, /obj/effect/overlay/water/top, +/obj/effect/overlay/water, /turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/forest/beast_cave_light) "YW" = ( @@ -15915,13 +15806,6 @@ /area/nadezhda/dungeon/outside/prepper/alpha{ requires_power = 0 }) -"Zz" = ( -/obj/structure/flora/ausbushes/sparsegrass, -/obj/machinery/mining/drill{ - anchored = 1 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/outside/forest/beast_cave_light) "ZA" = ( /obj/structure/table/rack/shelf, /obj/item/clothing/suit/radiation, @@ -18660,7 +18544,7 @@ et AT AT Mo -xV +QB Yw Iu QN @@ -18862,7 +18746,7 @@ Wj Qk AT AT -WE +et QB Yj MH @@ -19064,7 +18948,7 @@ AT AT AT et -BI +et pt VP Gp @@ -19273,7 +19157,7 @@ PA Uh VP eJ -RD +fa et et qK @@ -19466,7 +19350,7 @@ AT Wj AT AT -QL +AT AT AT VP @@ -19475,7 +19359,7 @@ FK uh VP eJ -LP +eJ AT AT et @@ -19668,7 +19552,7 @@ AT AT qK AT -Zz +AT et AT VP @@ -19677,7 +19561,7 @@ Nu Uh VP Af -XL +eJ AT AT et @@ -19870,7 +19754,7 @@ AT qK AT AT -MY +AT AT et VP @@ -22742,23 +22626,23 @@ Ru gy gy Mv -xW -xW +Oy +Oy dS -pC -pC -pC -pC -ej +Ru +Ru +Ru +Ru +ZP pD Qm vq -Pn +PU QC -Pn -ej +PU +PU dS -pC +xV xW QZ dS @@ -22938,28 +22822,28 @@ Ox QA Ct QA -Pn -ej -ej -pC -pC +PU +ZP +ZP +Ru +Ru rI -Ox -Ox +Nh +Nh dS -ej -ej -ej -en -ej +ZP +ZP +ZP +LP +ZP Uw -QA -QA -QA +Qj +Qj +Qj +PU +PU +PU PU -yI -Pn -Pn gy gy xW @@ -23140,19 +23024,19 @@ xW Qj Qj vp -Pn -Pn -ej -ej -ej +PU +PU +ZP +ZP +ZP Ny -Ts +ZF gm Qj PU PU PV -Pn +PU PU Qj CE @@ -23164,7 +23048,7 @@ PU PU Qj UC -Pn +PU dS dS dS @@ -23344,8 +23228,8 @@ Qj IZ PU UG -My -Nh +PU +PU PU PU Qj @@ -23365,8 +23249,8 @@ PU PU Ka Ka -Tb ZP +FX ZP ZP dS @@ -23567,10 +23451,10 @@ PU PU PU Ka -Tb -wH -FA -pD +ZP +Oy +PU +YU dS Ug Ug @@ -23769,8 +23653,8 @@ Sz PU ZP xU -wH -wH +Oy +Oy vh ZP dS @@ -23971,8 +23855,8 @@ Oy Oy Oy Oy -wH -wH +Oy +Oy Oy Oy dS @@ -24175,7 +24059,7 @@ Pd DX pR pR -KC +CE Ct dS Ug @@ -24482,8 +24366,8 @@ ZP ZP PU Wi -Pn -ei +PU +Ts dS dS dS @@ -24685,8 +24569,8 @@ OY ZP ZP vk -eh -ej +OY +ZP li dS dS @@ -24884,12 +24768,12 @@ Cn ZP VK VK -Mi +YH wX -Mi -ei -ej -ej +YH +Ts +ZP +ZP dS dS dS @@ -29390,7 +29274,7 @@ vR gy cD gy -QA +Qj PU PU PU @@ -29589,10 +29473,10 @@ et dS dS dS -QA -QA -QA -QA +Qj +Qj +Qj +Qj Ka Ka Ka @@ -29791,11 +29675,11 @@ pa dS dS dS -Ox -xW -xW -pC -PU +Nh +Oy +Oy +dS +pD PU PU PU @@ -29996,8 +29880,8 @@ dS dS dS dS -pC -PU +dS +pD PU PU PU @@ -30198,11 +30082,11 @@ dS dS dS dS -pC dS -ej -ej -YU +dS +dS +dS +dS pD gy gm @@ -30810,7 +30694,7 @@ aa aa aa aa -ZP +aa ZP ZP ZP @@ -31012,8 +30896,8 @@ aa aa aa aa -ZP -ZP +aa +aa ZP ZP ZP @@ -31214,8 +31098,8 @@ aa aa aa aa -ZP -ZP +aa +aa ZP ZP ZP @@ -31233,7 +31117,7 @@ ZP ZP ZP ZP -ZP +dS dS Ug tA @@ -31416,9 +31300,9 @@ aa aa aa aa -ZP -ZP -ZP +aa +aa +aa ZP ZP ZP @@ -31435,7 +31319,7 @@ ZP ZP ZP ZP -ZP +dS dS Ug zi @@ -31618,9 +31502,9 @@ aa aa aa aa -ZP -ZP -ZP +aa +aa +aa ZP ZP ZP @@ -31637,7 +31521,7 @@ ZP ZP ZP ZP -ZP +dS dS Ug Xu @@ -31820,10 +31704,10 @@ aa aa aa aa -ZP -ZP -ZP -ZP +aa +aa +aa +aa ZP ZP Tp @@ -31838,8 +31722,8 @@ ZP ZP ZP ZP -ZP -ZP +dS +dS dS Ug qM @@ -32022,10 +31906,10 @@ aa aa aa aa -ZP -ZP -ZP -ZP +aa +aa +aa +dS ZP ZP Tp @@ -32039,9 +31923,9 @@ ZP ZP ZP ZP -ZP -ZP -ZP +dS +dS +uk dS Ug Ug @@ -32224,11 +32108,11 @@ aa aa aa aa -ZP -ZP -ZP -ZP -ZP +aa +aa +aa +dS +dS ZP Tp ND @@ -32237,13 +32121,13 @@ Hu Cl ND qd -ZP -ZP -ZP -ZP -ZP -ZP -ZP +dS +dS +dS +dS +dS +uk +dS dS Ug Ug @@ -32426,12 +32310,12 @@ aa aa aa aa -ZP -ZP -ZP -ZP -ZP -ZP +aa +aa +aa +uk +dS +dS ZP FZ FZ @@ -32439,13 +32323,13 @@ FZ FZ FZ ZP -ZP -ZP -ZP -ZP -ZP -ZP -ZP +dS +dS +dS +dS +dS +dS +dS dS tn Ug @@ -32630,6 +32514,9 @@ aa aa aa aa +aa +uk +uk dS dS dS @@ -32638,16 +32525,13 @@ dS dS dS dS +uk +uk +uk +uk +uk dS -dS -dS -dS -dS -dS -dS -dS -dS -dS +uk dS dS dS @@ -32835,6 +32719,7 @@ rK sl dS dS +uk dS dS dS @@ -32847,8 +32732,7 @@ dS dS dS dS -dS -dS +uk dS dS dS diff --git a/maps/_DeepForest/map/_Deep_Forest.dmm b/maps/_DeepForest/map/_Deep_Forest.dmm index d849db41d89..1aa0d5b855e 100644 --- a/maps/_DeepForest/map/_Deep_Forest.dmm +++ b/maps/_DeepForest/map/_Deep_Forest.dmm @@ -94,13 +94,6 @@ }, /turf/simulated/floor/asteroid/dirt/dark, /area/nadezhda/dungeon/outside/prepper/delta) -"afk" = ( -/obj/structure/flora/pottedplant/rotwood, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "afB" = ( /obj/structure/flora/ausbushes/grassybush, /turf/simulated/floor/asteroid/grass, @@ -135,10 +128,6 @@ /turf/simulated/floor/fixed/hydrotile, /area/nadezhda/dungeon/outside/prepper/delta) "agk" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/structure/boulder, /obj/item/trash/material/metal{ icon_state = "metal3" @@ -176,14 +165,6 @@ "aho" = ( /obj/item/storage/fancy/mre_cracker, /turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"ahL" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/gun/projectile/automatic/nordwind/strelki/sawn, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -194,19 +175,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"ais" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/lima) "aiR" = ( /obj/random/cluster/spiders/low_chance, /obj/effect/decal/cleanable/rubble, @@ -291,18 +259,6 @@ /obj/machinery/gym/toughness, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"amQ" = ( -/obj/random/junk, -/obj/random/junk, -/obj/item/clothing/head/helmet/bulletproof, -/obj/random/boxes/low_chance, -/obj/random/gun_cheap/low_chance, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "amT" = ( /obj/random/junk, /obj/random/junk, @@ -372,26 +328,10 @@ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" }) -"apv" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "apW" = ( /obj/random/mob/voidwolf/low_chance, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/smuggler_zone_u) -"aqi" = ( -/obj/effect/decal/cleanable/generic, -/mob/living/carbon/superior_animal/human/excelsior, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "aqj" = ( /obj/structure/table/onestar, /obj/item/reagent_containers/food/drinks/teapot, @@ -399,13 +339,6 @@ /obj/item/reagent_containers/food/drinks/mug/teacup, /turf/simulated/floor/tiled/derelict/red_white_edges, /area/nadezhda/outside/one_star) -"aqy" = ( -/obj/machinery/suit_storage_unit/excelsior, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "aqA" = ( /obj/machinery/floodlight, /turf/simulated/shuttle/floor/mining{ @@ -533,7 +466,7 @@ name = "officer cap"; desc = "A peaked cap with a red triangle insignia." }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "avp" = ( /obj/item/trash/liquidfood, @@ -605,13 +538,6 @@ /obj/structure/medical_stand, /turf/simulated/floor/wood/wild4, /area/asteroid/rogue) -"axL" = ( -/obj/structure/table/bench/wooden, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "axM" = ( /obj/effect/overlay/water, /obj/effect/overlay/water/top, @@ -629,35 +555,6 @@ /obj/item/gun/energy/tesla_shotgun, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/prepper/lima) -"ayn" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/obj/structure/cable{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) -"ayt" = ( -/obj/item/bedsheet, -/obj/structure/bed, -/turf/simulated/floor/wood, -/area/asteroid/rogue) "ayu" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_perforated, @@ -689,15 +586,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) -"azg" = ( -/obj/structure/bed, -/obj/item/bedsheet, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "azq" = ( /obj/structure/table/steel_reinforced, /obj/random/cloth/suit, @@ -770,38 +658,11 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "aBh" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 2; - d2 = 8; - icon_state = "2-8" - }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "aBn" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, /obj/machinery/light/small, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -875,19 +736,12 @@ /obj/effect/decal/cleanable/dirt, /obj/item/remains, /obj/random/cloth/armor, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "aDw" = ( /obj/random/tool/advanced, /turf/simulated/floor/wood/wild2, /area/nadezhda/dungeon/outside/prepper/delta) -"aDy" = ( -/obj/item/trash/broken_robot_part, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "aDz" = ( /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/plating/under, @@ -994,21 +848,7 @@ name = "Abandoned Bunker" }) "aHX" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, /obj/effect/floor_decal/spline/fancy/three_quarters, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, /turf/simulated/floor/tiled/dark/techfloor, /area/nadezhda/dungeon/outside/prepper/lima) "aIu" = ( @@ -1024,14 +864,6 @@ /obj/random/structures, /turf/simulated/floor/plating/under, /area/nadezhda/outside/one_star) -"aIM" = ( -/obj/random/junk, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "aIS" = ( /obj/item/trash/mre/os, /turf/simulated/floor/wood/wild5, @@ -1074,42 +906,18 @@ /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/entryway) "aJT" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light{ dir = 8; icon_state = "tube1" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "aKk" = ( /obj/structure/railing/grey{ dir = 1; icon_state = "grey_railing0" }, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white, /obj/structure/dispenser/oxygen, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/delta) @@ -1136,13 +944,6 @@ /obj/machinery/recharge_station, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"aLI" = ( -/mob/living/simple_animal/hostile/bear/excelsior, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "aLU" = ( /obj/structure/flora/big/bush3, /obj/structure/flora/small/busha3, @@ -1173,21 +974,6 @@ /obj/item/clothing/suit/armor/heavy, /turf/simulated/floor/tiled/derelict/red_white_edges, /area/nadezhda/outside/one_star) -"aME" = ( -/obj/random/ammo, -/obj/random/ammo, -/obj/random/ammo, -/obj/random/ammo, -/obj/random/ammo/low_chance, -/obj/random/ammo/low_chance, -/obj/item/ammo_magazine/ammobox/antim_small, -/obj/random/gun_cheap/low_chance, -/obj/random/gun_cheap/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "aMH" = ( /obj/item/remains, /obj/random/gun_cheap, @@ -1269,37 +1055,6 @@ /obj/random/lowkeyrandom/low_chance, /turf/simulated/floor/asteroid/grass, /area/colony/exposedsun/pastgate) -"aOF" = ( -/obj/machinery/porta_turret/excelsior/preloaded, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"aOH" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/door/blast/regular/open{ - name = "LOCKDOWN"; - id = "lima9entrance2" - }, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "aOP" = ( /obj/structure/cable/yellow{ d2 = 2; @@ -1329,28 +1084,7 @@ /obj/random/mob/prepper, /turf/simulated/floor/wood/wild1, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"aQr" = ( -/obj/structure/table/bench/standard, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"aRj" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/structure/boulder, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "aRH" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, @@ -1429,15 +1163,6 @@ /obj/random/junkfood, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"aVm" = ( -/obj/structure/filingcabinet/chestdrawer, -/obj/item/clothing/glasses/welding/superior/shades, -/obj/item/tool/multitool/uplink, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "aVB" = ( /obj/structure/girder{ name = "Connector" @@ -1510,7 +1235,6 @@ /obj/effect/floor_decal/corner/lightgrey/border{ dir = 1 }, -/obj/effect/floor_decal/industrial/road/straight3, /turf/simulated/wall/untinted/onestar_reinforced{ name = "Train Hull" }, @@ -1552,16 +1276,6 @@ /obj/structure/girder{ name = "Connector" }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/delta) "aZT" = ( @@ -1569,21 +1283,6 @@ /obj/random/powercell/low_chance, /turf/simulated/floor/tiled/steel/brown_perforated, /area/nadezhda/outside/one_star) -"bam" = ( -/obj/machinery/recharger, -/obj/structure/table/standard, -/obj/effect/decal/cleanable/dirt, -/obj/random/melee, -/obj/random/material/low_chance, -/obj/random/material/low_chance, -/obj/random/material/low_chance, -/obj/random/material/low_chance, -/obj/random/pouch/hardcase/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "baC" = ( /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/rock/manmade/ruin2, @@ -1672,14 +1371,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"beH" = ( -/mob/living/simple_animal/hostile/diyaab, -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "beQ" = ( /obj/structure/filingcabinet/chestdrawer, /turf/simulated/floor/wood/wild5, @@ -1740,23 +1431,13 @@ /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/entryway) "bis" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; icon_state = "blob_idle"; name = "biomass"; color = "#750008" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "biF" = ( /obj/structure/disposalpipe/segment{ @@ -1844,31 +1525,6 @@ /obj/random/mob/prepper, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"blx" = ( -/obj/item/mine/excelsior, -/obj/item/trash/semki, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"bly" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/mech_recharger, -/obj/random/mecha/damaged/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"blC" = ( -/obj/item/bananapeel, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "blK" = ( /obj/structure/table/glass, /obj/item/storage/firstaid/surgery, @@ -1910,29 +1566,6 @@ /obj/structure/flora/small/grassb5, /turf/simulated/floor/asteroid/grass, /area/colony/exposedsun/pastgate) -"bnf" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "bnm" = ( /obj/structure/flora/small/rock4, /turf/simulated/floor/asteroid/dirt, @@ -2005,16 +1638,6 @@ /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) "bpv" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/machinery/photocopier, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/steel/techfloor, @@ -2165,17 +1788,6 @@ icon_state = "3,7" }, /area/colony/exposedsun/crashed_shop/outsider) -"bvs" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light{ - dir = 8 - }, -/obj/structure/flora/pottedplant/rotwood_green, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "bvC" = ( /obj/structure/table/standard, /obj/random/powercell/medium_safe, @@ -2209,17 +1821,6 @@ /obj/random/mob/prepper_boss_lowchance, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"bwE" = ( -/obj/random/junk, -/obj/random/junk, -/obj/item/clothing/suit/armor/platecarrier, -/obj/item/clothing/suit/chameleon, -/obj/random/closet_maintloot, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "bwH" = ( /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/filth, @@ -2266,20 +1867,6 @@ /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/prepper/vault/entryway) "bxV" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /mob/living/simple_animal/hostile/creature/tissue, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -2316,39 +1903,9 @@ /obj/random/closet_maintloot, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"bzx" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/random/cluster/roaches, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "bzR" = ( /turf/unsimulated/mineral, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"bAa" = ( -/obj/item/mine/excelsior, -/obj/landmark/corpse/excelsior, -/turf/simulated/floor/rock/manmade/ruin2, -/area/asteroid/rogue) "bAm" = ( /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, @@ -2360,15 +1917,6 @@ /obj/item/trash/raisins, /turf/simulated/floor/wood/wild4, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"bAJ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "bAQ" = ( /obj/structure/table/steel_reinforced, /obj/random/ammo/shotgun, @@ -2408,18 +1956,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/bluecorner, /area/nadezhda/dungeon/outside/prepper) -"bCs" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/filth, -/obj/item/clothing/shoes/jackboots/janitor, -/obj/structure/closet/l3closet/janitor, -/obj/item/toy/figure/character/civilian/janitor, -/obj/item/clothing/under/rank/janitor, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "bCw" = ( /obj/item/material/shard, /turf/simulated/floor/wood/wild2, @@ -2429,13 +1965,6 @@ /obj/structure/flora/pottedplant/barrel_cactus, /turf/simulated/floor/wood/wild1, /area/nadezhda/dungeon/outside/prepper/lima) -"bCY" = ( -/obj/item/trash/mre_candy, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "bDk" = ( /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -2571,12 +2100,6 @@ /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "bJJ" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/effect/damagedfloor/fire, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/delta) @@ -2678,42 +2201,12 @@ "bMh" = ( /turf/simulated/floor/fixed/hydrotile, /area/nadezhda/dungeon/outside/prepper/delta) -"bMw" = ( -/obj/structure/cable{ - d2 = 2; - icon_state = "0-2" - }, -/obj/machinery/power/apc{ - dir = 8; - name = "West APC"; - pixel_x = -28 - }, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "bMG" = ( /obj/structure/bed/chair/office/light{ dir = 8 }, /turf/simulated/floor/wood/wild2, /area/nadezhda/dungeon/outside/prepper/delta) -"bMK" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "bNM" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/bed/chair{ @@ -2758,29 +2251,9 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) "bOU" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/rubble, /obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "bPg" = ( /obj/random/mob/voidwolf, @@ -2869,13 +2342,6 @@ "bRP" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"bRR" = ( -/obj/random/dungeon_ammo/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -3065,9 +2531,6 @@ /obj/item/material/shard, /turf/simulated/floor/carpet/bcarpet, /area/nadezhda/dungeon/outside/prepper/delta) -"bZw" = ( -/turf/simulated/wall/wood, -/area/asteroid/rogue) "bZE" = ( /obj/structure/window/reinforced{ dir = 8 @@ -3089,13 +2552,6 @@ "bZQ" = ( /turf/simulated/floor/wood/wild5, /area/nadezhda/outside/meadow) -"cam" = ( -/obj/item/trash/mre_shokoladka, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "caq" = ( /obj/effect/decal/cleanable/dirt, /obj/machinery/constructable_frame/machine_frame, @@ -3170,15 +2626,6 @@ /obj/random/scrap/dense_weighted, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"cco" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/bananapeel, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ccK" = ( /obj/structure/closet/secure_closet/freezer/meat, /turf/simulated/floor/tiled/cafe, @@ -3193,23 +2640,8 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"cdY" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/decal/cleanable/ash{ - name = "dust"; - desc = "A clump of dust" - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "ces" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_ppsh, -/obj/effect/decal/cleanable/dirt, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -3262,14 +2694,6 @@ /obj/machinery/reagentgrinder, /turf/simulated/floor/tiled/white/gray_platform, /area/nadezhda/dungeon/outside/zoo) -"cgh" = ( -/obj/random/junk, -/obj/random/gun_parts/low, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cgw" = ( /obj/structure/flora/ausbushes/fullgrass, /obj/structure/flora/small/bushb3, @@ -3284,9 +2708,8 @@ /turf/simulated/wall/r_wall, /area/colony/exposedsun/pastgate) "chw" = ( -/obj/effect/decal/cleanable/rubble, -/obj/effect/decal/cleanable/dirt, /obj/machinery/light, +/obj/structure/bed, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -3324,12 +2747,6 @@ tag = "icon-cargoshwall7" }, /area/colony/exposedsun/crashed_shop/outsider) -"ciV" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "ciY" = ( /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/catwalk, @@ -3351,14 +2768,6 @@ /turf/simulated/floor/tiled/steel/brown_perforated, /area/nadezhda/outside/one_star) "cju" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/structure/boulder, @@ -3375,13 +2784,6 @@ }, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/one_star) -"cjK" = ( -/obj/structure/sign/warning/high_voltage, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cjV" = ( /obj/structure/salvageable/personal, /turf/simulated/floor/tiled/dark/danger, @@ -3395,19 +2797,9 @@ /turf/simulated/floor/tiled/steel/brown_perforated, /area/nadezhda/outside/one_star) "ckd" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "cki" = ( /obj/random/closet_tech, @@ -3531,13 +2923,6 @@ }, /turf/simulated/mineral/random/rogue, /area/colony/exposedsun/crashed_shop/outsider) -"coO" = ( -/obj/structure/flora/small/grassb4, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "coU" = ( /turf/unsimulated/mineral, /area/asteroid/rogue) @@ -3632,26 +3017,11 @@ /obj/structure/flora/ausbushes/lavendergrass, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"cqX" = ( -/obj/item/trash/mre, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "crC" = ( /obj/item/remains/tajaran, /obj/effect/decal/cleanable/blood, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"crF" = ( -/obj/item/trash/tray, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "crM" = ( /obj/effect/decal/cleanable/blood, /turf/simulated/floor/tiled/cafe, @@ -3750,20 +3120,6 @@ /obj/structure/flora/small/rock1, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"ctv" = ( -/obj/structure/table/standard, -/obj/random/medical, -/obj/random/medical, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical_lowcost, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cty" = ( /obj/structure/window/reinforced{ dir = 1 @@ -4098,41 +3454,9 @@ /obj/random/junk/low_chance, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"cDT" = ( -/obj/random/dungeon_ammo/low_chance, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"cEk" = ( -/obj/effect/decal/cleanable/generic, -/obj/random/closet, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cEw" = ( /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"cEx" = ( -/obj/machinery/gibber, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"cEA" = ( -/obj/structure/toilet{ - dir = 8 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cEB" = ( /obj/machinery/light/small{ dir = 4 @@ -4147,19 +3471,6 @@ /obj/structure/flora/small/bushc2, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/outside/meadow) -"cEZ" = ( -/obj/structure/table/standard, -/obj/random/medical/low_chance, -/obj/random/gun_cheap/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical_lowcost, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cFd" = ( /obj/structure/flora/small/grassa4, /obj/structure/flora/big/bush3, @@ -4169,7 +3480,6 @@ /obj/effect/floor_decal/corner/lightgrey/border{ dir = 1 }, -/obj/effect/floor_decal/industrial/road/straight3, /obj/structure/sign/warning/hazard_biohazard, /turf/simulated/wall/untinted/onestar_reinforced{ name = "Train Hull" @@ -4199,16 +3509,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/delta) -"cGo" = ( -/obj/effect/decal/cleanable/cobweb{ - dir = 4 - }, -/obj/machinery/porta_turret/excelsior/preloaded, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cGr" = ( /obj/structure/railing{ dir = 1; @@ -4244,16 +3544,6 @@ /turf/simulated/floor/rock/manmade/ruin3, /area/nadezhda/dungeon/outside/prepper/delta) "cGT" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/effect/floor_decal/border/techfloor/orange{ @@ -4262,7 +3552,7 @@ name = "biomass"; color = "#750008" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "cHm" = ( /obj/random/mob/prepper, @@ -4322,27 +3612,12 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "cJL" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/structure/boulder, /obj/structure/girder{ name = "Connector" }, -/obj/structure/cable{ - d1 = 2; - d2 = 4; - icon_state = "2-4" - }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "cJQ" = ( /turf/simulated/floor/tiled/white, @@ -4396,15 +3671,6 @@ }, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper) -"cLc" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light, -/mob/living/carbon/superior_animal/human/excelsior, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cLf" = ( /obj/structure/catwalk, /obj/structure/mopbucket, @@ -4428,27 +3694,6 @@ }, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"cLU" = ( -/obj/item/mine/excelsior, -/obj/item/trash/material/device, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"cLV" = ( -/obj/structure/table/standard, -/obj/random/medical/low_chance, -/obj/machinery/light, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical_lowcost, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cLY" = ( /obj/machinery/autolathe, /turf/simulated/floor/wood/wild5, @@ -4472,20 +3717,6 @@ /obj/item/pen, /turf/simulated/floor/wood, /area/nadezhda/dungeon/outside/prepper/delta) -"cMR" = ( -/obj/structure/table/standard, -/obj/random/medical, -/obj/item/computer_hardware/hard_drive/portable/design/medical/advanced, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical_lowcost, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cNa" = ( /obj/item/remains/ribcage, /turf/simulated/floor/tiled/cafe, @@ -4514,15 +3745,21 @@ /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) "cOt" = ( -/obj/structure/window/reinforced{ - dir = 4 +/obj/structure/transit_tube{ + name = "liquid tube" }, -/obj/structure/flora/small/grassa1, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/obj/effect/floor_decal/border/techfloor/orange{ + icon = 'icons/mob/blob.dmi'; + icon_state = "blob_idle"; + name = "biomass"; + color = "#750008" + }, +/obj/structure/railing/grey{ + dir = 8; + icon_state = "grey_railing0" + }, +/turf/simulated/floor/plating/under, +/area/nadezhda/dungeon/outside/prepper/lima) "cOO" = ( /obj/effect/decal/cleanable/dirt, /obj/random/science, @@ -4592,14 +3829,6 @@ /obj/effect/decal/cleanable/greenglow, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"cQc" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, -/obj/structure/boulder, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/lima) "cQj" = ( /obj/effect/damagedfloor/fire, /turf/simulated/floor/tiled/white/techfloor_grid, @@ -4678,14 +3907,6 @@ /obj/structure/flora/small/busha1, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"cTi" = ( -/obj/machinery/door/airlock, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cTM" = ( /obj/structure/table/standard, /obj/random/common_oddities, @@ -4715,14 +3936,6 @@ }, /turf/simulated/shuttle/floor/mining, /area/colony/exposedsun/crashed_shop/outsider) -"cUA" = ( -/obj/structure/table/rack, -/obj/random/gun_parts, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "cUI" = ( /obj/structure/catwalk, /obj/structure/largecrate, @@ -4873,14 +4086,6 @@ /obj/structure/closet/secure_closet/anesthetics, /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/zoo) -"cZS" = ( -/obj/effect/decal/cleanable/generic, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dae" = ( /obj/random/mob/nightmare, /turf/simulated/floor/wood/wild5, @@ -4896,23 +4101,6 @@ /obj/random/gun_energy_cheap/low_chance, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"daD" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/structure/table/rack/shelf, -/obj/random/ammo/shotgun/low_chance, -/obj/random/ammo/shotgun/low_chance, -/obj/random/ammo/shotgun/low_chance, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/delta) "daI" = ( /turf/simulated/mineral/random/rogue, /area/colony/exposedsun/crashed_shop/outsider) @@ -4923,59 +4111,10 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"dbi" = ( -/obj/structure/table/standard, -/obj/random/medical, -/obj/random/medical, -/obj/item/storage/firstaid, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical_lowcost, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dbn" = ( /obj/random/common_oddities, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"dbo" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) -"dbE" = ( -/mob/living/carbon/superior_animal/human/excelsior, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dbJ" = ( /obj/structure/girder, /obj/effect/floor_decal/border/techfloor/orange{ @@ -4992,20 +4131,6 @@ /turf/simulated/floor/tiled/derelict, /area/nadezhda/outside/one_star) "dcc" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /mob/living/simple_animal/hostile/creature/tissue, /turf/simulated/floor/tiled/cafe, @@ -5161,15 +4286,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/steel/techfloor_grid, /area/nadezhda/dungeon/outside/prepper/lima) -"dhV" = ( -/obj/random/common_oddities, -/obj/structure/table/standard, -/obj/item/device/science_tool, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dig" = ( /mob/living/carbon/superior_animal/roach/tazntz, /obj/structure/snowfall{ @@ -5186,34 +4302,7 @@ /obj/effect/overlay/water, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/delta) -"diE" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, -/obj/structure/boulder, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "diS" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/machinery/door/airlock/highsecurity{ name = "Surveillance" }, @@ -5260,18 +4349,6 @@ }, /turf/simulated/floor/wood/wild2, /area/nadezhda/dungeon/outside/prepper/delta) -"dkE" = ( -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/structure/boulder, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/lima) "dkG" = ( /obj/random/scrap/sparse_weighted/low_chance, /obj/effect/decal/cleanable/dirt, @@ -5322,14 +4399,6 @@ }, /turf/simulated/floor/tiled/white/monofloor, /area/nadezhda/dungeon/outside/prepper/delta) -"dnv" = ( -/obj/effect/decal/cleanable/filth, -/obj/structure/reagent_dispensers/beerkeg, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dnw" = ( /obj/structure/cable{ d1 = 2; @@ -5387,7 +4456,7 @@ }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "dpG" = ( /obj/structure/cable{ @@ -5520,18 +4589,6 @@ /obj/structure/flora/small/busha1, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"dup" = ( -/obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "duC" = ( /obj/random/junk/nondense, /turf/simulated/floor/tiled/dark, @@ -5683,26 +4740,12 @@ /obj/item/tank/anesthetic, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"dyI" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/damagedfloor/fire, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "dyP" = ( -/obj/machinery/cooking_with_jane/grill, -/obj/structure/table/marble, /obj/machinery/light{ dir = 1 }, -/turf/simulated/floor/tiled/dark/brown_platform, +/obj/random/oddity_guns, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -5714,31 +4757,6 @@ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" }) -"dzn" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "dzp" = ( /obj/structure/flora/big/bush1, /turf/simulated/floor/asteroid/dirt/dark, @@ -5765,9 +4783,6 @@ /area/nadezhda/outside/one_star) "dzS" = ( /obj/item/device/lighting/glowstick/undark, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, /obj/item/trash/material/metal, /obj/effect/damagedfloor/fire, /turf/simulated/floor/plating/under, @@ -6057,14 +5072,6 @@ /obj/machinery/chemical_dispenser/beer, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/safehouse) -"dHR" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_ak, -/obj/effect/decal/cleanable/filth, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dIi" = ( /obj/effect/floor_decal/industrial/caution{ dir = 8 @@ -6152,15 +5159,6 @@ /obj/random/tool, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"dKT" = ( -/obj/effect/decal/cleanable/cobweb, -/obj/structure/table/marble, -/obj/machinery/microwave, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dLt" = ( /turf/unsimulated/mineral, /area/nadezhda/dungeon/outside/prepper/vault) @@ -6178,7 +5176,7 @@ name = "dust"; desc = "A clump of dust" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "dLT" = ( /obj/structure/table/standard, @@ -6347,17 +5345,6 @@ }, /turf/simulated/floor/asteroid/dirt/dark, /area/colony/exposedsun/crashed_shop/outsider) -"dTV" = ( -/obj/structure/toilet{ - dir = 8 - }, -/obj/effect/decal/cleanable/liquid_fuel, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dUx" = ( /obj/structure/reagent_dispensers/water_cooler, /turf/simulated/floor/tiled/dark, @@ -6383,14 +5370,6 @@ /obj/structure/flora/big/bush1, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"dWp" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/gun_cheap/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "dWA" = ( /obj/item/stack/medical/bruise_pack, /turf/simulated/floor/tiled/steel/techfloor_grid, @@ -6424,7 +5403,7 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/structure/bed/chair/office/dark, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "dYb" = ( /obj/structure/flora/ausbushes/ywflowers, @@ -6475,23 +5454,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"eas" = ( -/obj/structure/flora/small/grassa2, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"ebi" = ( -/obj/machinery/cooking_with_jane/stove{ - desc = "A set of four burners for cooking food. \nCtrl+Click: Set Temperatures / Timers \nShift+Ctrl+Click: Turn on a burner." - }, -/obj/structure/table/marble, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ebz" = ( /obj/structure/scrap/food/large, /turf/simulated/floor/tiled/dark, @@ -6505,16 +5467,18 @@ /obj/random/toolbox/low_chance, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) -"ech" = ( -/obj/item/gun/projectile/automatic/ak47/saiga, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "eci" = ( -/obj/structure/sign/warning/nosmoking, -/turf/simulated/wall/r_wall, +/obj/structure/cable{ + d2 = 2; + icon_state = "0-2" + }, +/obj/machinery/power/apc{ + dir = 8; + name = "West APC"; + pixel_x = -28 + }, +/obj/machinery/power/port_gen/pacman/diesel/anchored, +/turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -6628,16 +5592,6 @@ /obj/random/medical, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"ehe" = ( -/obj/random/junk, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ehh" = ( /obj/machinery/light/small{ dir = 1 @@ -6705,16 +5659,8 @@ /turf/simulated/floor/asteroid/dirt/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "ejz" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/boulder, /obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) "ejF" = ( @@ -6885,12 +5831,6 @@ /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) "eoA" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/damagedfloor/fire, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/delta) @@ -6931,13 +5871,6 @@ "epQ" = ( /turf/simulated/floor/tiled/white/gray_platform, /area/nadezhda/dungeon/outside/zoo) -"epY" = ( -/obj/item/trash/syndi_cakes, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "eqk" = ( /obj/random/structures, /turf/simulated/floor/tiled/dark/monofloor, @@ -6964,7 +5897,6 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor3) "era" = ( /obj/effect/floor_decal/corner/lightgrey/border, -/obj/effect/floor_decal/industrial/road/straight3, /obj/structure/boulder, /turf/simulated/floor/rock/manmade/ruin3, /area/nadezhda/dungeon/outside/prepper/delta) @@ -7068,26 +6000,11 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "etY" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "euc" = ( /turf/simulated/floor/asteroid/dirt/dark, @@ -7171,20 +6088,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"evX" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/steel/techfloor, -/area/nadezhda/dungeon/outside/prepper/lima) "ewd" = ( /obj/structure/flora/small/busha2, /mob/living/carbon/superior_animal/vox/ashen, @@ -7238,7 +6141,7 @@ }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "eyt" = ( /obj/structure/catwalk{ @@ -7300,50 +6203,10 @@ /obj/structure/flora/small/grassa2, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"eBe" = ( -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"eBR" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "eBV" = ( /obj/random/flora/jungle_tree, /turf/simulated/floor/asteroid/grass, /area/colony/exposedsun/pastgate) -"eCv" = ( -/obj/structure/table/rack, -/obj/effect/decal/cleanable/filth, -/obj/item/gun_upgrade/trigger/boom, -/obj/random/cloth/armor/low_chance, -/obj/random/cloth/helmet/low_chance, -/obj/item/storage/box/syndie_kit/imp_uplink, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "eCK" = ( /obj/structure/closet/random_hostilemobs, /turf/simulated/floor/tiled/dark, @@ -7429,15 +6292,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper) -"eGQ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/ammo_casing, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "eGW" = ( /obj/effect/decal/cleanable/filth, /obj/structure/table/rack/shelf, @@ -7529,15 +6383,6 @@ icon_state = "9,23" }, /area/colony/exposedsun/crashed_shop/outsider) -"eLD" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/closet, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "eLI" = ( /obj/structure/table/steel_reinforced, /obj/machinery/microwave, @@ -7788,41 +6633,18 @@ /turf/simulated/floor/beach/water/flooded, /area/nadezhda/dungeon/outside/prepper/lima) "eTv" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /mob/living/simple_animal/hostile/creature/tissue, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "eUU" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/obj/machinery/light/small, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) +/obj/item/trash/liquidfood, +/obj/structure/bed, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "eUV" = ( /obj/random/flora/jungle_tree, /obj/structure/flora/small/bushb3, @@ -7944,21 +6766,6 @@ /obj/structure/catwalk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"eYX" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "eZh" = ( /obj/structure/table/standard, /obj/item/storage/box/bodybags, @@ -8095,27 +6902,6 @@ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" }) -"fda" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light/small{ - dir = 8 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "fdz" = ( /obj/machinery/porta_turret/prepper, /turf/simulated/floor/tiled/dark, @@ -8330,20 +7116,6 @@ /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "fkV" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/structure/table/rack/shelf, /obj/item/clothing/head/hardhat, /obj/item/clothing/under/overalls, @@ -8488,15 +7260,6 @@ /obj/random/ammo/shotgun, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"fqQ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/table/standard, -/obj/random/booze, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fqU" = ( /obj/random/junk/cigbutt, /turf/simulated/floor/tiled/dark, @@ -8520,27 +7283,10 @@ }, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"fsd" = ( -/obj/random/closet, -/obj/random/pouch/hardcase/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fsf" = ( /obj/effect/step_trigger/swampcaves_to_riverforest_2_B, /turf/simulated/floor/asteroid/dirt, /area/colony/exposedsun/pastgate) -"fsF" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fsT" = ( /obj/structure/closet/crate/trashcart, /obj/item/reagent_containers/spray/cleaner, @@ -8552,14 +7298,6 @@ /obj/effect/decal/cleanable/generic, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor2) -"ftz" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/firedoor_assembly, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ftE" = ( /obj/machinery/chem_master, /turf/simulated/floor/tiled/white/brown_perforated, @@ -8620,15 +7358,6 @@ /obj/structure/flora/big/bush3, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/outside/meadow) -"fvE" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/junk, -/obj/random/gun_parts/low, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fvS" = ( /turf/simulated/floor/tiled/derelict/red_white_edges, /area/asteroid/rogue) @@ -8700,24 +7429,10 @@ /obj/structure/closet/crate, /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) -"fyp" = ( -/obj/item/trash/peachcan, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fyx" = ( /obj/random/mob/undergroundmob, /turf/simulated/floor/asteroid/dirt/dark, /area/colony/exposedsun/crashed_shop/outsider) -"fyX" = ( -/obj/machinery/complant_teleporter, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fze" = ( /obj/structure/flora/ausbushes/ywflowers, /turf/simulated/floor/asteroid/dirt, @@ -8802,27 +7517,6 @@ /obj/structure/flora/small/rock3, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"fDb" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "fDn" = ( /obj/effect/decal/cleanable/dirt, /obj/machinery/light/small, @@ -8836,21 +7530,6 @@ /obj/random/gun_cheap, /turf/simulated/floor/wood/wild5, /area/nadezhda/outside/meadow) -"fDD" = ( -/obj/effect/decal/cleanable/ash, -/obj/effect/decal/cleanable/filth, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/obj/random/closet_tech/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fDS" = ( /obj/machinery/light{ dir = 4; @@ -8881,14 +7560,6 @@ /obj/machinery/floodlight, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"fET" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_ak, -/obj/effect/decal/cleanable/filth, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fFb" = ( /obj/random/closet_tech, /turf/simulated/floor/tiled/dark, @@ -8990,16 +7661,6 @@ /obj/structure/flora/ausbushes/brflowers, /turf/simulated/floor/asteroid/dirt/mud, /area/nadezhda/outside/meadow) -"fIb" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/random/gun_combat/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fIy" = ( /obj/random/scrap, /turf/simulated/floor/tiled/dark/gray_perforated, @@ -9096,14 +7757,6 @@ "fLB" = ( /obj/item/trash/mre, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"fLF" = ( -/obj/machinery/door/airlock/centcom, -/obj/structure/barricade, -/turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -9203,14 +7856,6 @@ /obj/structure/flora/small/bushb2, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"fQu" = ( -/obj/effect/decal/cleanable/ash, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fQx" = ( /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -9221,14 +7866,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/white/techfloor_grid, /area/nadezhda/dungeon/outside/prepper/lima) -"fQG" = ( -/obj/item/trash/os_coco_wrapper, -/obj/random/gun_parts/low, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fQH" = ( /obj/structure/railing/grey{ dir = 8; @@ -9248,13 +7885,6 @@ /obj/structure/catwalk, /turf/simulated/floor/fixed/hydrotile, /area/nadezhda/dungeon/outside/prepper/delta) -"fRD" = ( -/obj/effect/decal/cleanable/generic, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fRZ" = ( /obj/structure/salvageable/data_os, /turf/simulated/floor/plating/under, @@ -9373,19 +8003,6 @@ /obj/random/lathe_disk/advanced, /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) -"fVt" = ( -/obj/structure/closet/secure_closet/freezer/fridge, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fVA" = ( /obj/effect/decal/cleanable/blood/splatter{ icon_state = "gib5" @@ -9467,16 +8084,6 @@ name = "Abandoned Bunker" }) "fWS" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/machinery/light{ dir = 1; light_color = "#0892d0" @@ -9487,21 +8094,7 @@ name = "biomass"; color = "#750008" }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) -"fXc" = ( -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light/small{ - dir = 4; - pixel_y = 8 - }, -/turf/simulated/floor/tiled/white, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "fXe" = ( /obj/structure/window/reinforced{ @@ -9513,16 +8106,6 @@ /obj/random/pouch, /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"fXg" = ( -/obj/effect/decal/cleanable/cobweb2{ - icon_state = "cobweb1" - }, -/obj/structure/flora/pottedplant/rotwood_blue, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fXI" = ( /obj/structure/railing/grey, /obj/effect/step_trigger/vault_bunker_2F, @@ -9682,11 +8265,12 @@ name = "biomass"; color = "#750008" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "gfM" = ( -/obj/item/gun/projectile/automatic/thompson, -/turf/simulated/floor/asteroid/grass, +/obj/effect/decal/cleanable/dirt, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -9775,13 +8359,6 @@ /obj/random/pack/tech_loot/onestar, /turf/simulated/floor/tiled/derelict/white_big_edges, /area/nadezhda/outside/one_star) -"gia" = ( -/obj/machinery/cooking_with_jane/oven, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "gid" = ( /obj/structure/table/bench/standard, /turf/simulated/floor/tiled/dark/brown_perforated, @@ -9811,7 +8388,6 @@ /area/nadezhda/outside/one_star) "gjj" = ( /obj/item/trash/mre_shokoladka, -/obj/machinery/clonepod, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -9873,15 +8449,6 @@ /obj/random/cluster/spiders/low_chance, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"glZ" = ( -/obj/structure/window/reinforced{ - dir = 4 - }, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "gmm" = ( /obj/structure/flora/small/busha1, /obj/structure/flora/ausbushes/ywflowers, @@ -10006,7 +8573,7 @@ /obj/effect/decal/cleanable/dirt, /obj/item/remains, /obj/random/voidsuit/low_chance, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "gpC" = ( /obj/structure/sink/kitchen{ @@ -10293,14 +8860,6 @@ }, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"gyS" = ( -/obj/structure/cable, -/obj/machinery/power/port_gen/pacman/diesel/anchored, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "gyZ" = ( /obj/effect/overlay/water/top{ color = "#61DE2A" @@ -10326,16 +8885,6 @@ stat = 1; dir = 4 }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/structure/window/reinforced{ dir = 8 }, @@ -10370,11 +8919,9 @@ /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) "gAf" = ( -/obj/random/closet, /obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, +/obj/structure/bed, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -10538,7 +9085,7 @@ }, /obj/item/clothing/suit/storage/toggle/labcoat, /obj/structure/bed/chair/office/dark, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "gEz" = ( /obj/structure/catwalk{ @@ -10941,23 +9488,15 @@ /turf/simulated/floor/tiled/white/monofloor, /area/nadezhda/dungeon/outside/prepper/delta) "gTi" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/rubble, -/turf/simulated/floor/tiled/cafe, +/obj/effect/floor_decal/border/techfloor/orange{ + icon = 'icons/mob/blob.dmi'; + icon_state = "blob_damaged2"; + name = "biomass"; + color = "#750008" + }, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "gTj" = ( /obj/effect/decal/cleanable/blood/gibs, @@ -11109,20 +9648,6 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) "gXB" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; icon_state = "blob_damaged2"; @@ -11215,16 +9740,6 @@ narrate = "This building seems to have been quickly fabricated within the depths of the small rocky hill over it. Whoever made it seems to have fled, as the interior seems both roughened by fighting, but also completely abandoned, with machines either falling into disarray or intentionally sabotaged along with the rest of the outpost." }) "hbp" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/structure/table/rack/shelf, /obj/item/tool/baton/mini, /obj/item/device/lighting/glowstick/undark, @@ -11255,16 +9770,6 @@ /obj/effect/decal/cleanable/filth, /obj/effect/decal/cleanable/generic, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"hcF" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/junk, -/obj/random/closet, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -11313,35 +9818,6 @@ }, /turf/simulated/floor/asteroid/dirt/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"hdR" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/door/blast/regular/open{ - name = "LOCKDOWN"; - id = "lima9entrance2" - }, -/obj/effect/spider/stickyweb, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "hdZ" = ( /obj/structure/flora/ausbushes/fullgrass, /obj/structure/flora/big/bush2, @@ -11371,14 +9847,6 @@ /obj/structure/flora/small/bushc3, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"heK" = ( -/obj/random/closet, -/obj/random/pouch/hardcase/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "heS" = ( /obj/random/closet_tech, /turf/simulated/floor/tiled/dark/danger, @@ -11429,13 +9897,6 @@ /obj/item/remains/mummy2, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"his" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/damagedfloor/fire, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "hiu" = ( /obj/machinery/light/small{ dir = 8 @@ -11450,13 +9911,12 @@ /obj/structure/boulder, /obj/effect/decal/cleanable/rubble, /obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) "hjc" = ( -/obj/machinery/door/unpowered/simple/wood, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_platform, +/obj/effect/decal/cleanable/dirt, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield/batton, +/turf/simulated/floor/wood/wild1, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -11484,21 +9944,6 @@ }, /turf/simulated/floor/tiled/steel, /area/nadezhda/dungeon/outside/prepper) -"hka" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/random/cluster/roaches, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "hkf" = ( /obj/structure/bed/chair/sofa/black/corner{ dir = 1 @@ -11586,13 +10031,6 @@ /obj/random/medical_lowcost/low_chance, /turf/simulated/floor/tiled/white/gray_platform, /area/nadezhda/dungeon/outside/prepper) -"hmx" = ( -/obj/structure/flora/small/grassb2, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hmJ" = ( /obj/item/trash/raisins, /obj/effect/decal/cleanable/dirt, @@ -11642,16 +10080,6 @@ /obj/effect/decal/cleanable/blood, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"hnP" = ( -/obj/structure/bookcase/manuals/medical, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hnQ" = ( /obj/structure/table/rack/shelf, /obj/item/paper_bin, @@ -11685,13 +10113,6 @@ "hox" = ( /mob/living/carbon/superior_animal/human/excelsior/excel_ak, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"hoF" = ( -/obj/item/ammo_magazine/ammobox/rifle_75/lethal, -/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -11733,20 +10154,6 @@ }, /turf/simulated/floor/tiled, /area/nadezhda/dungeon/outside/zoo) -"hpw" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "hqo" = ( /obj/structure/sign/warning/secure_area/small, /turf/simulated/wall/r_wall, @@ -11850,77 +10257,20 @@ /turf/simulated/floor/beach/water/flooded, /area/nadezhda/dungeon/outside/prepper/lima) "huK" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "huO" = ( /mob/living/simple_animal/hostile/render, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"huR" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/rubble, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) -"hva" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/ammo_casing, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hvb" = ( /obj/structure/flora/small/busha3, /obj/structure/flora/big/bush3, /turf/simulated/mineral/planet, /area/nadezhda/outside/meadow) "hvX" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /mob/living/simple_animal/hostile/creature/tissue, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -12021,21 +10371,13 @@ alpha = 0; icon_state = "error" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "hyp" = ( /obj/item/remains/human, /obj/random/gun_cheap/low_chance, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"hyw" = ( -/obj/effect/decal/cleanable/dirt, -/mob/living/carbon/superior_animal/human/excelsior, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hyy" = ( /obj/structure/bed/chair{ dir = 4 @@ -12085,21 +10427,6 @@ /obj/item/storage/box/frag_grenade_shells, /turf/simulated/floor/tiled/dark/danger, /area/nadezhda/dungeon/outside/prepper) -"hAJ" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "hAO" = ( /obj/structure/salvageable/data_os{ icon_state = "data0" @@ -12117,19 +10444,6 @@ }, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/lima) -"hAV" = ( -/obj/structure/table/standard, -/obj/random/medical, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical_lowcost, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hBa" = ( /obj/structure/boulder, /obj/item/mine/armed, @@ -12157,9 +10471,6 @@ /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) "hCC" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) @@ -12193,13 +10504,6 @@ /obj/random/pack/tech_loot/onestar, /turf/simulated/floor/tiled/derelict/white_big_edges, /area/nadezhda/outside/one_star) -"hDc" = ( -/obj/structure/barricade, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hDP" = ( /obj/structure/railing/grey{ dir = 8; @@ -12389,16 +10693,6 @@ /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "hKu" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/filingcabinet/chestdrawer, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/steel/techfloor, @@ -12457,13 +10751,6 @@ /obj/random/lathe_disk, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"hNR" = ( -/obj/structure/flora/small/grassa5, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hNY" = ( /obj/random/flora/jungle_tree, /obj/structure/flora/small/busha3, @@ -12497,16 +10784,6 @@ /obj/structure/salvageable/machine, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"hOw" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hPm" = ( /obj/structure/salvageable/data_os, /turf/simulated/floor/plating/under, @@ -12539,16 +10816,6 @@ /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) "hQw" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/table/woodentable, /obj/machinery/light/small{ dir = 4 @@ -12571,15 +10838,6 @@ /obj/effect/decal/cleanable/dirt, /obj/item/trash/plate, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"hQX" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/table/bench/standard, -/mob/living/carbon/superior_animal/human/excelsior, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -12692,16 +10950,6 @@ /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) "hTs" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/inflatable/door, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/steel/techfloor, @@ -12752,14 +11000,6 @@ }, /turf/simulated/floor/tiled/dark/danger, /area/nadezhda/dungeon/outside/prepper/lima) -"hUw" = ( -/obj/structure/railing/grey{ - dir = 1 - }, -/obj/effect/decal/cleanable/rubble, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "hUA" = ( /turf/simulated/floor/beach/sand, /area/nadezhda/dungeon/outside/zoo) @@ -12932,20 +11172,6 @@ /obj/effect/damagedfloor/rust, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"ice" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/sink{ - dir = 8; - icon_state = "sink"; - pixel_x = -12; - pixel_y = 2 - }, -/obj/random/dungeon_ammo/really_low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "icq" = ( /obj/random/mob/prepper_ranged, /turf/simulated/floor/tiled/dark, @@ -13032,14 +11258,6 @@ /obj/structure/flora/small/busha2, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"iey" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/gym/robustness, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ieH" = ( /obj/structure/bed/roller, /obj/item/remains, @@ -13098,17 +11316,6 @@ /obj/random/scrap/dense_weighted, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"igW" = ( -/obj/structure/table/gamblingtable, -/obj/item/gun/projectile/makarov/preloaded, -/obj/item/ammo_magazine/pistol_35/lethal, -/obj/item/ammo_casing, -/obj/random/cigarettes, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ihc" = ( /obj/random/mob/voidwolf/low_chance, /turf/simulated/floor/tiled/cafe, @@ -13154,25 +11361,7 @@ /obj/random/structures/low_chance, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"iip" = ( -/obj/item/trash/cheesie, -/obj/random/junk, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "iiu" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /turf/simulated/mineral/random/rogue, /area/nadezhda/dungeon/outside/prepper/lima) @@ -13180,19 +11369,6 @@ /obj/structure/table/steel_reinforced, /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"iiJ" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "iiZ" = ( /obj/effect/decal/cleanable/dirt, /obj/item/trash/candy/proteinbar, @@ -13307,14 +11483,6 @@ /obj/machinery/light/floor, /turf/simulated/floor/tiled/derelict, /area/nadezhda/outside/one_star) -"ima" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/closet, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "imx" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/wall/r_wall, @@ -13356,19 +11524,6 @@ }, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) -"ioz" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/delta) "ioB" = ( /obj/structure/flora/small/bushc2, /turf/unsimulated/wall/jungle, @@ -13387,14 +11542,6 @@ /obj/structure/flora/big/rocks1, /turf/simulated/floor/rock/grey, /area/nadezhda/dungeon/outside/prepper/lima) -"ipS" = ( -/obj/random/junk, -/obj/random/boxes/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ipX" = ( /obj/item/trash/candy/proteinbar, /obj/effect/damagedfloor, @@ -13607,14 +11754,6 @@ /obj/item/storage/box/donkpockets, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"iwU" = ( -/obj/random/closet, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "iwV" = ( /obj/structure/flora/small/bushb1, /obj/structure/flora/small/bushb1, @@ -13732,13 +11871,6 @@ /obj/item/trash/cigbutt/ishimura, /turf/simulated/floor/tiled/techmaint_perforated, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"iAz" = ( -/obj/structure/closet/random_milsupply, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "iAE" = ( /obj/structure/table/steel_reinforced, /obj/item/storage/box/beakers, @@ -13833,16 +11965,6 @@ name = "Abandoned Bunker" }) "iDP" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/machinery/papershredder, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/steel/techfloor, @@ -13953,16 +12075,6 @@ /obj/random/closet_maintloot, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"iHb" = ( -/obj/structure/bed, -/obj/item/bedsheet, -/obj/item/gun/projectile/boltgun, -/obj/random/cloth/armor/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "iHc" = ( /obj/structure/flora/ausbushes/pointybush, /turf/simulated/floor/asteroid/grass, @@ -14029,7 +12141,6 @@ /obj/effect/floor_decal/corner/lightgrey/border{ dir = 1 }, -/obj/effect/floor_decal/industrial/road/straight3, /turf/simulated/floor/rock/manmade/ruin3, /area/nadezhda/dungeon/outside/prepper/delta) "iII" = ( @@ -14056,7 +12167,7 @@ }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "iJI" = ( /obj/structure/flora/ausbushes/ppflowers, @@ -14107,18 +12218,6 @@ /obj/item/storage/box/syndie_kit/space, /turf/simulated/floor/carpet/bcarpet, /area/nadezhda/dungeon/outside/smuggler_zone_u) -"iKV" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/structure/boulder, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/lima) "iLf" = ( /obj/random/medical_lowcost, /turf/simulated/floor/tiled/cafe, @@ -14274,7 +12373,6 @@ /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) "iTu" = ( -/obj/effect/floor_decal/corner_oldtile/white, /obj/effect/decal/cleanable/dirt, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -14452,21 +12550,6 @@ /obj/item/stash_spawner, /turf/simulated/floor/wood/wild4, /area/asteroid/rogue) -"jbf" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "jbh" = ( /obj/structure/flora/ausbushes/brflowers, /obj/structure/flora/big/bush2{ @@ -14624,15 +12707,6 @@ /obj/item/stool/custom/bar_special, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/safehouse) -"jfz" = ( -/obj/random/closet, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jfW" = ( /obj/machinery/gym/robustness, /turf/simulated/floor/carpet/sblucarpet, @@ -14672,15 +12746,6 @@ /obj/item/stool, /turf/simulated/floor/carpet, /area/nadezhda/dungeon/outside/smuggler_zone) -"jgN" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/bananapeel, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jgR" = ( /obj/structure/railing/grey{ dir = 4 @@ -14881,18 +12946,6 @@ /obj/random/scrap/dense_weighted, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"jlf" = ( -/obj/effect/decal/cleanable/filth, -/obj/structure/extinguisher_cabinet{ - pixel_y = 30 - }, -/obj/random/boxes/low_chance, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jln" = ( /obj/structure/railing/grey{ dir = 8; @@ -14910,13 +12963,6 @@ /obj/structure/salvageable/machine, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"jlL" = ( -/obj/effect/window_lwall_spawn/reinforced/polarized, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jlR" = ( /obj/structure/bed/chair/office/dark, /turf/simulated/floor/carpet/bcarpet, @@ -15026,17 +13072,6 @@ /obj/machinery/power/port_gen/pacman/scrap, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"jpT" = ( -/obj/structure/bed, -/obj/item/bedsheet, -/obj/effect/decal/cleanable/dirt, -/obj/random/cloth/belt/low_chance, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jqD" = ( /obj/structure/table/standard, /obj/item/oddity/common/old_radio, @@ -15108,14 +13143,6 @@ /obj/item/stock_parts/micro_laser/one_star, /turf/simulated/floor/tiled/derelict, /area/nadezhda/outside/one_star) -"jva" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/barricade, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jvj" = ( /obj/structure/catwalk{ icon_state = "catwalk4-0" @@ -15174,13 +13201,6 @@ /obj/item/oddity/common/book_bible, /turf/simulated/floor/wood, /area/nadezhda/dungeon/outside/prepper) -"jyM" = ( -/obj/random/pouch/hardcase, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jyY" = ( /obj/structure/closet/crate/hydroponics, /obj/item/tool/shovel/spade, @@ -15239,26 +13259,6 @@ /obj/structure/salvageable/computer, /turf/simulated/floor/tiled/dark/gray_perforated, /area/nadezhda/dungeon/outside/prepper) -"jCD" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "jCE" = ( /obj/structure/table/steel_reinforced, /obj/machinery/constructable_frame/machine_frame/vertical, @@ -15305,16 +13305,6 @@ /obj/item/mine_old, /turf/simulated/floor/asteroid/grass, /area/colony/exposedsun/pastgate) -"jFt" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/structure/boulder, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/lima) "jFP" = ( /obj/structure/flora/small/busha2, /obj/random/flora/small_jungle_tree, @@ -15348,16 +13338,6 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "jGH" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -15368,7 +13348,7 @@ /obj/machinery/light/small{ dir = 8 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "jGI" = ( /obj/effect/floor_decal/steeldecal/steel_decals_central3{ @@ -15448,21 +13428,11 @@ /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/zoo) "jJt" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light{ dir = 1 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "jJz" = ( /obj/structure/table/standard, @@ -15572,14 +13542,6 @@ }, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"jNt" = ( -/obj/effect/decal/cleanable/liquid_fuel, -/obj/random/gun_combat/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "jND" = ( /obj/structure/closet/crate/serbcrate, /obj/item/rig_module/device/drill, @@ -15639,19 +13601,6 @@ /obj/random/flora/jungle_tree, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"jOT" = ( -/obj/structure/railing/grey{ - dir = 1 - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_idle"; - name = "biomass"; - color = "#750008" - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "jPd" = ( /obj/machinery/door/unpowered/simple/wood, /turf/simulated/floor/wood, @@ -15953,31 +13902,11 @@ /obj/item/soap/nanotrasen, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/safehouse) -"kao" = ( -/obj/effect/floor_decal/steeldecal/steel_decals_central5, -/obj/effect/floor_decal/steeldecal/steel_decals_central3{ - dir = 1 - }, -/obj/machinery/door/blast/regular/open{ - name = "LOCKDOWN"; - id = "cmdcentre" - }, +"kaq" = ( /obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/white/monofloor, +/obj/structure/reagent_dispensers/water_cooler, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) -"kaq" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_ppsh, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kbC" = ( /obj/effect/decal/cleanable/liquid_fuel, /obj/item/reagent_containers/glass/bottle/petrel, @@ -15990,20 +13919,6 @@ }, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/floor2) -"kck" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "kcq" = ( /obj/effect/decal/cleanable/rubble, /obj/structure/barricade, @@ -16048,14 +13963,6 @@ /obj/structure/catwalk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"kdd" = ( -/obj/machinery/light, -/obj/random/pouch/hardcase, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kdx" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/cafe, @@ -16147,15 +14054,6 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"kfH" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/filth, -/obj/machinery/light, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kfJ" = ( /obj/effect/decal/cleanable/dirt, /obj/random/mob/prepper, @@ -16170,14 +14068,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"kfS" = ( -/obj/landmark/corpse/excelsior, -/obj/structure/closet/coffin, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kfT" = ( /obj/effect/decal/cleanable/dirt, /obj/item/bikehorn, @@ -16384,26 +14274,7 @@ }, /turf/simulated/floor/tiled/white/techfloor_grid, /area/nadezhda/dungeon/outside/prepper/delta) -"koI" = ( -/obj/random/junk, -/obj/item/ammo_casing, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "koK" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/door/airlock/highsecurity{ name = "Chief Clinical Overseer" @@ -16490,16 +14361,6 @@ }, /turf/simulated/wall/r_wall, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"ksu" = ( -/obj/structure/table/marble, -/obj/item/storage/pouch/ammo, -/obj/random/contraband, -/obj/random/pouch/hardcase, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ksF" = ( /obj/structure/multiz/stairs/enter/bottom{ dir = 8 @@ -16517,25 +14378,10 @@ /obj/item/clothing/gloves/thick/ablasive/iron_lock_security, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"kts" = ( -/obj/machinery/porta_turret/excelsior/preloaded, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/filth, -/obj/effect/decal/cleanable/cobweb2{ - dir = 8 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ktF" = ( /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper/vault/floor5) "ktU" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/structure/boulder, /obj/item/trash/material/metal{ icon_state = "metal2" @@ -16609,7 +14455,6 @@ /area/nadezhda/dungeon/outside/prepper) "kwa" = ( /obj/effect/floor_decal/corner/lightgrey/border, -/obj/effect/floor_decal/industrial/road/straight3, /turf/simulated/floor/rock/manmade/ruin3, /area/nadezhda/dungeon/outside/prepper/delta) "kwb" = ( @@ -16716,14 +14561,6 @@ }, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"kzu" = ( -/obj/effect/decal/cleanable/filth, -/obj/random/junk, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kzF" = ( /obj/machinery/light/small{ dir = 8 @@ -16744,31 +14581,8 @@ /turf/simulated/floor/wood/wild5, /area/asteroid/rogue) "kAK" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"kBi" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light{ - dir = 1 - }, -/obj/random/ammo, -/obj/random/ammo, -/obj/random/ammo, -/obj/random/ammo, -/obj/random/ammo, -/obj/random/ammo, -/obj/random/dungeon_ammo/low_chance, -/obj/random/dungeon_ammo/low_chance, -/obj/random/dungeon_ammo/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/turf/unsimulated/mineral, +/area/nadezhda/dungeon/outside/zoo) "kBn" = ( /obj/item/ammo_magazine/light_rifle_257/empty, /turf/simulated/floor/asteroid/dirt/dark, @@ -16796,16 +14610,6 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "kCi" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /turf/unsimulated/mineral, /area/nadezhda/dungeon/outside/prepper/lima) @@ -16867,21 +14671,6 @@ }, /turf/simulated/floor/wood/wild2, /area/nadezhda/dungeon/outside/prepper/delta) -"kEO" = ( -/obj/effect/decal/cleanable/filth, -/obj/random/pouch/hardcase/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"kEX" = ( -/obj/structure/showcase/horrific_experiment_cloning, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kFl" = ( /obj/structure/flora/big/bush1, /turf/simulated/floor/asteroid/grass, @@ -16958,16 +14747,6 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor5) "kIl" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/structure/window/reinforced{ dir = 4 }, @@ -17045,32 +14824,6 @@ /obj/random/spider_trap_burrowing/low_chance, /turf/simulated/floor/asteroid/dirt, /area/colony/exposedsun/pastgate) -"kKX" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) -"kLe" = ( -/obj/structure/reagent_dispensers/fueltank/derelict, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kLn" = ( /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/filth, @@ -17125,14 +14878,6 @@ /obj/structure/flora/small/grassb2, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"kNe" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/dungeon_ammo/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kNj" = ( /obj/structure/table/woodentable, /obj/random/oddity_guns, @@ -17185,15 +14930,6 @@ /obj/structure/reagent_dispensers/watertank/huge/derelict, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"kPt" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/structure/salvageable/autolathe, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kQa" = ( /obj/machinery/button/remote/airlock{ dir = 8; @@ -17265,14 +15001,6 @@ /obj/structure/barricade, /turf/simulated/floor/plating/under, /area/colony/exposedsun/crashed_shop/outsider) -"kSE" = ( -/obj/machinery/light, -/obj/structure/closet/random_medsupply, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kSN" = ( /obj/structure/sign/warning/biohazard, /turf/simulated/wall/r_wall, @@ -17357,27 +15085,6 @@ }, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"kVt" = ( -/obj/structure/closet/secure_closet/freezer/fridge, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/item/reagent_containers/food/snacks/toastedsandwich, -/obj/machinery/light{ - dir = 1 - }, -/obj/item/reagent_containers/food/drinks/drinkingglass/mug, -/obj/item/reagent_containers/food/drinks/drinkingglass/mug, -/obj/item/reagent_containers/food/drinks/drinkingglass/mug, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "kVv" = ( /obj/structure/scrap_cube, /obj/random/uplink/low_chance, @@ -17391,12 +15098,9 @@ /turf/simulated/wall/r_wall, /area/nadezhda/dungeon/outside/prepper/delta) "kVE" = ( -/mob/living/carbon/superior_animal/xenomorph{ - name = "Greg"; - desc = "Fuck you, Greg." - }, -/turf/simulated/floor/wood, -/area/asteroid/rogue) +/obj/structure/salvageable/server, +/turf/simulated/floor/tiled/white/brown_perforated, +/area/nadezhda/dungeon/outside/zoo) "kVF" = ( /obj/structure/flora/small/busha1, /obj/structure/flora/small/grassb4, @@ -17481,13 +15185,10 @@ /obj/effect/decal/cleanable/dirt, /obj/item/remains, /obj/random/cloth/armor, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "kZp" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/fireaxecabinet{ - pixel_y = 30 - }, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield/batton, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -17533,15 +15234,6 @@ /obj/effect/step_trigger/vault_bunker_1G, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor2) -"laf" = ( -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "laj" = ( /obj/structure/table/marble, /obj/random/medical, @@ -17582,31 +15274,6 @@ }, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) -"lcE" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/random/cluster/roaches, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "lcK" = ( /obj/structure/flora/small/bushb2, /obj/structure/flora/small/bushb2, @@ -17704,7 +15371,7 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/random/dungeon_gun_mods, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "lgZ" = ( /obj/structure/table/onestar, @@ -17880,13 +15547,6 @@ }, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) -"llF" = ( -/mob/living/simple_animal/hostile/megafauna/excelsior_cosmonaught, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "llJ" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/monofloor, @@ -18044,26 +15704,15 @@ /obj/effect/floor_decal/corner/lightgrey/border{ dir = 1 }, -/obj/effect/floor_decal/industrial/road/straight3, /obj/structure/sign/warning/biohazard, /turf/simulated/wall/untinted/onestar_reinforced{ name = "Train Hull" }, /area/nadezhda/dungeon/outside/prepper/delta) "ltj" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light/small, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "ltt" = ( /obj/structure/table/steel_reinforced, @@ -18164,7 +15813,7 @@ id = "cmdcentre"; color = "B7B099" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "lyG" = ( /obj/effect/decal/cleanable/dirt, @@ -18270,22 +15919,12 @@ /turf/simulated/floor/tiled/white/techfloor_grid, /area/nadezhda/dungeon/outside/prepper/lima) "lCM" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light{ dir = 4; icon_state = "tube1" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "lDq" = ( /obj/structure/flora/small/grassb3, @@ -18497,14 +16136,6 @@ /obj/random/tool/advanced/onestar/low_chance, /turf/simulated/floor/tiled/derelict/white_red_edges, /area/nadezhda/outside/one_star) -"lIh" = ( -/obj/effect/decal/cleanable/filth, -/mob/living/carbon/superior_animal/human/excelsior/excel_vintorez, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "lIk" = ( /obj/structure/grille/broken, /turf/simulated/floor/plating/under, @@ -18514,13 +16145,6 @@ /obj/random/mob/render/low_chance, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/zoo) -"lJy" = ( -/obj/machinery/photocopier, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "lJE" = ( /obj/structure/flora/ausbushes/ppflowers, /turf/simulated/mineral/planet, @@ -18591,21 +16215,6 @@ /obj/effect/step_trigger/prepper_to_vbunker_6_A, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"lMF" = ( -/obj/random/closet, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"lNk" = ( -/obj/machinery/suit_storage_unit/excelsior, -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "lNE" = ( /obj/random/structures/os, /turf/simulated/floor/tiled/white/panels, @@ -18651,7 +16260,8 @@ /turf/simulated/floor/fixed/hydrotile, /area/nadezhda/dungeon/outside/prepper/delta) "lOU" = ( -/obj/structure/flora/pottedplant/star_root, +/obj/random/common_oddities, +/obj/structure/table/standard, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -18666,14 +16276,6 @@ /obj/structure/catwalk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"lPa" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/table/bench/wooden, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "lPc" = ( /obj/structure/cable/yellow{ d1 = 2; @@ -18696,28 +16298,6 @@ /obj/effect/damagedfloor/fire, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/delta) -"lQj" = ( -/obj/item/tool/baton/excelbaton, -/obj/item/tool/baton/excelbaton, -/obj/item/clothing/suit/space/void/excelsior, -/obj/item/clothing/head/helmet/space/void/excelsior, -/obj/random/melee/low_chance, -/obj/effect/decal/cleanable/dirt, -/obj/item/gun/projectile/boltgun/heavysniper, -/obj/item/gun/projectile/automatic/vintorez/NM_colony, -/obj/structure/closet/crate, -/obj/item/gun/projectile/automatic/ak47, -/obj/random/gun_cheap/low_chance, -/obj/random/gun_cheap/low_chance, -/obj/random/gun_combat/low_chance, -/obj/random/gun_combat/low_chance, -/obj/random/gun_combat/low_chance, -/obj/random/gun_combat/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "lQk" = ( /obj/effect/decal/cleanable/dirt, /obj/random/scrap/sparse_even, @@ -18752,14 +16332,6 @@ "lRw" = ( /turf/simulated/floor/asteroid/dirt/burned, /area/nadezhda/outside/meadow) -"lRO" = ( -/obj/structure/railing/grey{ - dir = 1 - }, -/obj/structure/boulder, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "lRR" = ( /obj/structure/flora/ausbushes/stalkybush, /obj/structure/girder{ @@ -18861,7 +16433,6 @@ /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/delta) "lUG" = ( -/obj/effect/floor_decal/corner_oldtile, /obj/effect/decal/cleanable/ash{ name = "dust"; desc = "A clump of dust" @@ -19028,22 +16599,9 @@ name = "Abandoned Bunker" }) "lXN" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/obj/effect/decal/cleanable/rubble, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "lXT" = ( /obj/machinery/light, @@ -19093,20 +16651,6 @@ /turf/simulated/floor/tiled/white/bluecorner, /area/nadezhda/dungeon/outside/smuggler_zone_u) "mbn" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /mob/living/simple_animal/hostile/creature/tissue, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/delta) @@ -19127,25 +16671,7 @@ /obj/machinery/door/airlock/glass, /turf/simulated/floor/tiled/techmaint_cargo, /area/nadezhda/dungeon/outside/zoo) -"mbY" = ( -/obj/random/junk, -/obj/random/closet_maintloot, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "mex" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/structure/boulder, /obj/structure/cable{ @@ -19154,7 +16680,7 @@ icon_state = "1-2"; pixel_y = 0 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "mey" = ( /obj/random/scrap/sparse_even, @@ -19248,29 +16774,6 @@ /obj/item/stack/nanopaste, /turf/simulated/floor/tiled/white/brown_platform, /area/nadezhda/dungeon/outside/smuggler_zone_u) -"mho" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 4; - icon_state = "1-4" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "mhv" = ( /obj/structure/closet, /obj/random/gun_cheap, @@ -19290,23 +16793,6 @@ /obj/structure/boulder, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"miU" = ( -/obj/effect/decal/cleanable/liquid_fuel, -/obj/effect/decal/cleanable/dirt, -/obj/random/junk, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"mjb" = ( -/obj/effect/decal/cleanable/rubble, -/obj/item/stack/medical/bruise_pack, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "mjo" = ( /obj/structure/table/standard, /obj/random/gun_energy_cheap, @@ -19417,13 +16903,6 @@ /obj/structure/curtain/medical, /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/prepper) -"mng" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_vintorez, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "mnB" = ( /obj/machinery/light{ dir = 8 @@ -19535,14 +17014,6 @@ /obj/random/toolbox, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/delta) -"mqX" = ( -/obj/machinery/light, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "mqZ" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/table/standard, @@ -19564,46 +17035,11 @@ /obj/structure/flora/big/bush2, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"mrJ" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/boulder, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "mrR" = ( /obj/random/mob/roomba/any, /turf/simulated/floor/tiled/derelict/white_red_edges, /area/nadezhda/outside/one_star) "mrS" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; icon_state = "blob_idle"; @@ -19628,21 +17064,10 @@ /turf/simulated/floor/wood/wild4, /area/asteroid/rogue) "msB" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "msY" = ( /obj/structure/flora/ausbushes/ppflowers, @@ -19680,7 +17105,6 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor3) "mtY" = ( /obj/effect/floor_decal/corner/lightgrey/border, -/obj/effect/floor_decal/industrial/road/straight3, /turf/simulated/wall/untinted/onestar_reinforced{ name = "Train Hull" }, @@ -19812,20 +17236,6 @@ /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "mAM" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /mob/living/simple_animal/hostile/creature/tissue, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -20026,7 +17436,7 @@ /obj/structure/table/reinforced, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "mFJ" = ( /obj/random/mob/prepper, @@ -20040,11 +17450,7 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "mGe" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, /obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, /obj/structure/boulder, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) @@ -20263,24 +17669,6 @@ /obj/random/material/low_chance, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"mMx" = ( -/obj/effect/floor_decal/steeldecal/steel_decals_central5{ - dir = 1 - }, -/obj/effect/floor_decal/steeldecal/steel_decals_central3, -/obj/machinery/door/blast/regular/open{ - name = "LOCKDOWN"; - id = "cmdcentre" - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/white/monofloor, -/area/nadezhda/dungeon/outside/prepper/lima) "mMA" = ( /obj/machinery/drone_fabricator/derelict{ fabricator_tag = "Vault Bunker" @@ -20348,30 +17736,6 @@ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" }) -"mOC" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "mOL" = ( /obj/structure/boulder, /obj/structure/barricade, @@ -20523,21 +17887,6 @@ /obj/random/lowkeyrandom/low_chance, /turf/simulated/floor/asteroid/grass, /area/colony/exposedsun/pastgate) -"mTV" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/boulder, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "mTX" = ( /obj/structure/flora/small/rock4, /turf/simulated/floor/asteroid/grass, @@ -20558,44 +17907,12 @@ /obj/random/flora/jungle_tree, /turf/simulated/mineral/planet, /area/nadezhda/outside/meadow) -"mUC" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "mUG" = ( /obj/structure/cryofeed, /turf/simulated/shuttle/floor/mining{ icon_state = "5,20" }, /area/colony/exposedsun/crashed_shop/outsider) -"mUI" = ( -/obj/item/trash/popcorn, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "mVa" = ( /obj/random/material_rare, /obj/random/material_rare, @@ -20708,8 +18025,9 @@ /area/colony/exposedsun/pastgate) "mZo" = ( /obj/effect/decal/cleanable/dirt, -/obj/random/dungeon_armor_mods/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, +/obj/machinery/optable, +/obj/random/uplink/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -20742,21 +18060,11 @@ /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/one_star) "naB" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light/small{ dir = 8 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "naL" = ( /obj/structure/cable{ @@ -20886,20 +18194,6 @@ /turf/simulated/floor/greengrid, /area/nadezhda/dungeon/outside/prepper/lima) "ned" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/structure/table/rack, /obj/random/toolbox, /turf/simulated/floor/tiled/cafe, @@ -20963,24 +18257,6 @@ /obj/structure/flora/rock, /turf/simulated/floor/beach/sand/desert, /area/nadezhda/dungeon/outside/zoo) -"ngA" = ( -/obj/effect/decal/cleanable/rubble, -/obj/machinery/light, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"ngB" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/structure/largecrate/animal/cat, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ngF" = ( /obj/structure/shuttle_part/cargo{ icon_state = "cargoshwall36"; @@ -21002,14 +18278,6 @@ "nhc" = ( /turf/simulated/floor/tiled/techmaint_cargo, /area/nadezhda/dungeon/outside/zoo) -"nhe" = ( -/obj/effect/decal/cleanable/blood, -/obj/item/storage/pouch/ammo, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nhk" = ( /obj/structure/salvageable/data_os{ icon_state = "data0" @@ -21035,26 +18303,6 @@ /obj/random/mob/prepper, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"nhS" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "niM" = ( /obj/structure/table/marble, /obj/random/junkfood/low_chance, @@ -21119,21 +18367,6 @@ }, /turf/simulated/floor/wood/wild2, /area/nadezhda/dungeon/outside/prepper/delta) -"nld" = ( -/obj/structure/scrap, -/obj/random/pouch/hardcase, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"nle" = ( -/obj/structure/salvageable/implant_container_os, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nlq" = ( /obj/structure/cable{ d1 = 1; @@ -21153,14 +18386,6 @@ /obj/random/flora/jungle_tree, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"nlD" = ( -/obj/random/dungeon_ammo/low_chance, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nlG" = ( /obj/structure/reagent_dispensers/fueltank/huge/derelict, /turf/simulated/floor/asteroid/dirt/dark, @@ -21172,23 +18397,12 @@ stat = 1; dir = 1 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "nmq" = ( /obj/structure/table/onestar, /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) -"nmv" = ( -/obj/structure/railing/grey{ - dir = 1 - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light/small{ - dir = 4; - pixel_y = 8 - }, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "nmw" = ( /obj/structure/cable, /obj/structure/cable{ @@ -21301,14 +18515,6 @@ desc = "A huge chunk of uranium melded together" }, /area/nadezhda/dungeon/outside/prepper/lima) -"nob" = ( -/obj/structure/table/standard, -/obj/random/booze, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nod" = ( /obj/structure/table/rack/shelf, /obj/item/stack/material/cardboard/random, @@ -21427,24 +18633,10 @@ /turf/simulated/floor/tiled/derelict, /area/nadezhda/outside/one_star) "nsu" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/rubble, /obj/effect/decal/cleanable/dirt, /obj/machinery/light/small, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "nsw" = ( /obj/structure/catwalk, @@ -21502,16 +18694,6 @@ "nuk" = ( /turf/simulated/floor/beach/water/jungle, /area/nadezhda/outside/meadow) -"nuy" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "nuB" = ( /obj/effect/decal/cleanable/filth, /obj/item/reagent_containers/food/drinks/bottle/vodka, @@ -21523,16 +18705,6 @@ "nuE" = ( /obj/item/trash/gamerchips, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"nuW" = ( -/obj/structure/table/marble, -/obj/item/gun/projectile/automatic/ak47, -/obj/random/contraband, -/obj/item/gun/projectile/automatic/ppsh/NM_colony, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -21569,16 +18741,6 @@ /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) "nvJ" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/table/woodentable, /obj/item/paper_bin, /obj/item/pen/multi, @@ -21655,33 +18817,10 @@ /turf/simulated/floor/tiled/derelict/red_white_edges, /area/nadezhda/outside/one_star) "nxJ" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/structure/boulder, -/obj/structure/cable{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) -"nxU" = ( -/obj/item/towel, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nxY" = ( /turf/unsimulated/mineral, /area/colony) @@ -21725,14 +18864,6 @@ /obj/structure/flora/small/bushb3, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"nAW" = ( -/obj/effect/decal/cleanable/filth, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nBv" = ( /obj/structure/flora/ausbushes/lavendergrass, /turf/simulated/floor/asteroid/grass, @@ -21741,16 +18872,6 @@ /obj/structure/catwalk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"nBK" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/filth, -/obj/machinery/light, -/obj/structure/showcase/television, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nBY" = ( /obj/machinery/light/small{ dir = 8 @@ -21759,16 +18880,6 @@ /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "nCd" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/structure/table/rack/shelf, /obj/random/ammo/shotgun/low_chance, /obj/random/ammo/shotgun/low_chance, @@ -22037,15 +19148,6 @@ /obj/random/closet_maintloot/low_chance, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/prepper/lima) -"nMq" = ( -/obj/structure/janitorialcart, -/obj/item/keys/janitor, -/obj/item/mop, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nMX" = ( /obj/machinery/vending/cola, /turf/simulated/floor/tiled/white/gray_platform, @@ -22084,15 +19186,6 @@ /obj/structure/salvageable/console_broken_os, /turf/simulated/floor/tiled/derelict, /area/nadezhda/outside/one_star) -"nPm" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/random/junk, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nPq" = ( /obj/structure/flora/small/busha2, /obj/random/flora/jungle_tree, @@ -22102,14 +19195,6 @@ /obj/item/device/binoculars, /turf/simulated/floor/tiled/white/techfloor_grid, /area/nadezhda/dungeon/outside/prepper/lima) -"nPJ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/gun/projectile/makarov/preloaded, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nPK" = ( /obj/structure/flora/rock/variant1, /turf/simulated/floor/asteroid/dirt, @@ -22128,7 +19213,7 @@ bsod = 1; stat = 1 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "nQn" = ( /obj/structure/catwalk{ @@ -22167,13 +19252,6 @@ }, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"nQY" = ( -/obj/structure/computerframe, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nRe" = ( /obj/random/contraband, /obj/effect/decal/cleanable/dirt, @@ -22313,14 +19391,6 @@ /obj/machinery/portable_atmospherics/powered/scrubber/yggdrasil, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"nYl" = ( -/obj/effect/decal/cleanable/dirt, -/mob/living/carbon/superior_animal/human/excelsior/excel_vintorez, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nYn" = ( /obj/structure/boulder, /turf/simulated/floor/plating/under, @@ -22357,14 +19427,6 @@ /obj/structure/sign/warning/nosmoking/largeburnt, /turf/simulated/wall/r_wall, /area/nadezhda/dungeon/outside/prepper/lima) -"nZp" = ( -/obj/random/cloth/armor, -/obj/random/cloth/helmet, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "nZq" = ( /obj/item/trash/material/metal, /turf/simulated/floor/asteroid/dirt, @@ -22415,13 +19477,6 @@ /obj/item/solar_assembly, /turf/simulated/floor/plating/under, /area/nadezhda/outside/meadow) -"obJ" = ( -/obj/machinery/door/unpowered/simple/wood, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oco" = ( /obj/item/part/gun/frame/kalash, /turf/simulated/floor/asteroid/grass, @@ -22483,13 +19538,6 @@ /obj/structure/barricade, /turf/simulated/floor/tiled/white/monofloor, /area/nadezhda/dungeon/outside/prepper/delta) -"oel" = ( -/obj/machinery/gym/robustness, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oes" = ( /obj/machinery/light/small, /turf/simulated/floor/tiled/cafe, @@ -22537,10 +19585,9 @@ /turf/unsimulated/mineral, /area/nadezhda/outside/meadow) "ofK" = ( -/obj/machinery/door/airlock/centcom, /obj/effect/decal/cleanable/dirt, -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_platform, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield/batton, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -22735,20 +19782,6 @@ dir = 1; icon_state = "grey_railing0" }, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/delta) "oli" = ( @@ -22763,14 +19796,6 @@ /obj/structure/salvageable/autolathe, /turf/simulated/floor/tiled/derelict/white_big_edges, /area/nadezhda/outside/one_star) -"olN" = ( -/obj/item/part/gun/frame/vintorez, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "omd" = ( /obj/structure/flora/small/busha1, /obj/structure/flora/small/bushc2, @@ -22813,7 +19838,7 @@ }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "onN" = ( /obj/machinery/light/small, @@ -22898,16 +19923,6 @@ /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/safehouse) "oqK" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/structure/table/rack/shelf, /obj/random/ammo_fancy, /obj/random/ammo_fancy, @@ -22960,14 +19975,6 @@ /obj/structure/table/standard, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"osM" = ( -/obj/effect/decal/cleanable/liquid_fuel, -/obj/random/pouch/hardcase, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "osT" = ( /obj/structure/railing/grey, /turf/simulated/floor/tiled/dark/techfloor, @@ -23093,35 +20100,6 @@ /obj/structure/flora/small/busha1, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"ovW" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/machinery/door/blast/regular/open{ - name = "LOCKDOWN"; - id = "lima9entrance2" - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "owa" = ( /obj/structure/salvageable/data, /obj/structure/table/standard, @@ -23165,14 +20143,6 @@ }, /turf/simulated/floor/asteroid/dirt/burned, /area/colony/exposedsun/crashed_shop/outsider) -"oxg" = ( -/obj/structure/barricade, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oxj" = ( /obj/machinery/light{ dir = 1 @@ -23210,19 +20180,6 @@ /obj/structure/flora/small/grassb4, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"oyi" = ( -/obj/structure/railing/grey{ - dir = 1 - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "oyr" = ( /obj/structure/barricade, /turf/simulated/floor/asteroid/grass, @@ -23354,14 +20311,6 @@ /obj/structure/table/bench/wooden, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) -"oDU" = ( -/mob/living/carbon/superior_animal/human/excelsior, -/obj/structure/table/bench/standard, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oEs" = ( /obj/effect/floor_decal/steeldecal/steel_decals_central3{ dir = 4 @@ -23420,7 +20369,6 @@ /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) "oFk" = ( -/obj/structure/barricade, /obj/machinery/light{ dir = 8 }, @@ -23548,39 +20496,11 @@ /turf/simulated/floor/plating/under, /area/nadezhda/outside/meadow) "oJK" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, /turf/simulated/floor/rock/manmade/road{ name = "dust" }, /area/nadezhda/dungeon/outside/prepper/lima) -"oJL" = ( -/obj/structure/table/bench/standard, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"oKr" = ( -/obj/structure/sign/departmentold/medical2, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oKx" = ( /obj/structure/bed/chair/office/light, /turf/simulated/floor/tiled/white, @@ -23720,13 +20640,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"oPF" = ( -/obj/random/closet_maintloot, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oPJ" = ( /obj/machinery/botany, /turf/simulated/floor/tiled/white/brown_perforated, @@ -23751,14 +20664,6 @@ /obj/structure/flora/rock/variant2, /turf/simulated/floor/beach/sand/desert, /area/nadezhda/dungeon/outside/zoo) -"oRj" = ( -/obj/machinery/washing_machine, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oRl" = ( /obj/machinery/light/small, /obj/structure/table/standard, @@ -23790,14 +20695,6 @@ /obj/structure/table/woodentable, /turf/simulated/floor/wood/wild5, /area/asteroid/rogue) -"oRQ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/vending/boozeomat, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oSf" = ( /obj/random/flora/jungle_tree, /obj/structure/flora/small/busha1, @@ -23961,15 +20858,6 @@ /obj/structure/boulder, /turf/simulated/floor/asteroid/dirt/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"oWB" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/mech_recharger, -/obj/random/mecha, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oWV" = ( /obj/effect/decal/cleanable/rubble, /obj/structure/reagent_dispensers/fueltank, @@ -23995,14 +20883,6 @@ /obj/random/pack/junk_machine, /turf/simulated/floor/tiled/dark/gray_perforated, /area/nadezhda/dungeon/outside/prepper/delta) -"oXO" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/reagent_containers/hypospray/autoinjector/drugs, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oYe" = ( /obj/machinery/light{ dir = 8; @@ -24145,13 +21025,6 @@ /obj/effect/gibspawner/human, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/prepper/lima) -"pfV" = ( -/obj/item/ammo_casing, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pgh" = ( /obj/machinery/door/airlock/multi_tile/metal{ name = "General Containment" @@ -24293,7 +21166,6 @@ /obj/effect/floor_decal/corner/lightgrey/border{ dir = 1 }, -/obj/effect/floor_decal/industrial/road/straight3, /turf/simulated/wall/untinted/onestar_reinforced{ name = "Loading Crane" }, @@ -24350,15 +21222,6 @@ }, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/one_star) -"pky" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_drozd, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pkC" = ( /obj/structure/flora/small/busha1, /obj/structure/flora/small/busha1, @@ -24397,7 +21260,7 @@ layer = 4 }, /obj/item/clothing/suit/storage/toggle/labcoat, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "plm" = ( /obj/structure/flora/ausbushes/fullgrass, @@ -24410,19 +21273,6 @@ /obj/random/cluster/spiders/low_chance, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"plG" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/optable, -/obj/machinery/light{ - dir = 4; - icon_state = "tube1" - }, -/obj/random/uplink/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "plK" = ( /turf/simulated/floor/carpet/turcarpet, /area/nadezhda/dungeon/outside/smuggler_zone) @@ -24431,40 +21281,17 @@ /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) "plV" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "pmi" = ( /obj/structure/table/bench/wooden, /turf/simulated/floor/wood/wild4, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"pmY" = ( -/obj/structure/sink{ - dir = 8; - icon_state = "sink"; - pixel_x = -12; - pixel_y = 2 - }, -/obj/random/dungeon_ammo/really_low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pnn" = ( /obj/structure/cable{ d1 = 2; @@ -24542,14 +21369,7 @@ /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) "ppl" = ( -/obj/effect/decal/cleanable/blood, -/obj/structure/sink{ - dir = 8; - icon_state = "sink"; - pixel_x = -12; - pixel_y = 2 - }, -/obj/random/dungeon_ammo/really_low_chance, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -24584,20 +21404,6 @@ /obj/effect/decal/cleanable/blood, /turf/simulated/floor/wood/wild4, /area/colony/exposedsun/crashed_shop/outsider) -"pqO" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 2; - d2 = 4; - icon_state = "2-4" - }, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "pre" = ( /obj/effect/decal/cleanable/cobweb, /turf/simulated/floor/asteroid/dirt, @@ -24676,13 +21482,6 @@ /obj/random/flora/small_jungle_tree, /turf/simulated/mineral/planet, /area/nadezhda/outside/meadow) -"pve" = ( -/obj/structure/sign/directions/medical, -/turf/simulated/wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pvh" = ( /obj/structure/table/rack, /obj/item/tool/hammer/dumbbell, @@ -24847,43 +21646,11 @@ name = "Radioactive Waste" }, /area/nadezhda/dungeon/outside/prepper/lima) -"pzz" = ( -/obj/effect/decal/cleanable/rubble, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pzW" = ( /obj/structure/flora/small/busha2, /obj/landmark/storyevent/midgame_stash_spawn, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"pAv" = ( -/obj/item/tool/baton/excelbaton, -/obj/item/tool/baton/excelbaton, -/obj/item/clothing/suit/space/void/excelsior, -/obj/item/clothing/head/helmet/space/void/excelsior, -/obj/random/melee/low_chance, -/obj/item/gun/projectile/automatic/drozd, -/obj/item/gun/projectile/automatic/drozd, -/obj/item/clothing/glasses/eyepatch/secpatch, -/obj/item/gun/projectile/revolver/wayfarer, -/obj/item/gun/projectile/revolver/wayfarer, -/obj/structure/closet/crate, -/obj/item/gun/projectile/automatic/ak47/saiga/NM_colony, -/obj/item/gun/projectile/automatic/ak47/saiga/NM_colony, -/obj/random/gun_cheap/low_chance, -/obj/random/gun_cheap/low_chance, -/obj/random/gun_combat/low_chance, -/obj/random/gun_combat/low_chance, -/obj/random/gun_combat/low_chance, -/obj/random/gun_combat/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pAx" = ( /obj/machinery/door/unpowered/simple/wood, /turf/simulated/floor/wood/wild5, @@ -24893,15 +21660,6 @@ /obj/structure/flora/ausbushes/fullgrass, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"pAW" = ( -/obj/machinery/door/airlock/centcom, -/obj/effect/decal/cleanable/dirt, -/obj/item/mine/excelsior, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pBb" = ( /obj/structure/table/onestar, /obj/structure/salvageable/implant_container_os, @@ -25006,13 +21764,6 @@ /obj/item/mine_old, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"pFf" = ( -/obj/item/mine/armed, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pFt" = ( /obj/structure/table/rack/shelf, /obj/random/cloth/hazmatsuit, @@ -25062,14 +21813,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/wall/r_wall, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"pGP" = ( -/obj/effect/decal/cleanable/blood, -/obj/structure/closet/random_medsupply, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pHb" = ( /obj/structure/medical_stand/anesthetic, /turf/simulated/floor/tiled/cafe, @@ -25190,28 +21933,6 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor2) -"pJU" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/obj/machinery/light/small{ - dir = 1 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "pKj" = ( /obj/structure/flora/big/bush2{ pixel_x = -24; @@ -25286,15 +22007,6 @@ /mob/living/simple_animal/lizard, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/zoo) -"pMm" = ( -/mob/living/carbon/superior_animal/human/excelsior, -/obj/random/dungeon_ammo/low_chance, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pMx" = ( /obj/structure/bed/chair/custom/onestar/red{ dir = 1 @@ -25314,14 +22026,9 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "pMT" = ( -/obj/structure/bed, -/obj/effect/decal/cleanable/rubble, -/obj/item/bedsheet, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/obj/structure/salvageable/personal, +/turf/simulated/floor/tiled/white/brown_perforated, +/area/nadezhda/dungeon/outside/zoo) "pMY" = ( /obj/item/contraband/poster/placed/generic/fruit_bowl{ pixel_y = 32 @@ -25346,14 +22053,6 @@ /obj/random/cloth/belt, /turf/simulated/floor/tiled/dark/panels, /area/nadezhda/dungeon/outside/prepper/delta) -"pNG" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_ak, -/obj/structure/curtain/medical, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pNN" = ( /obj/structure/cable/yellow{ d1 = 1; @@ -25496,14 +22195,6 @@ }, /turf/simulated/floor/asteroid/grass/dry, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"pRo" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/gun_parts/low, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pRE" = ( /obj/machinery/light/small{ dir = 8 @@ -25573,7 +22264,7 @@ name = "dust"; desc = "A clump of dust" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "pSX" = ( /obj/effect/decal/cleanable/dirt, @@ -25603,13 +22294,6 @@ }, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"pTI" = ( -/obj/machinery/light, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pTP" = ( /obj/item/trash/material/circuit, /obj/effect/decal/cleanable/dirt, @@ -25761,14 +22445,6 @@ /obj/random/scrap/sparse_even, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"pZG" = ( -/obj/effect/decal/cleanable/dirt, -/mob/living/carbon/superior_animal/human/excelsior/excel_ak, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "pZH" = ( /obj/random/closet_tech/low_chance, /turf/simulated/floor/tiled/dark, @@ -25816,14 +22492,6 @@ /obj/machinery/light, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"qcp" = ( -/obj/item/trash/plate, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qdm" = ( /obj/structure/closet/cabinet, /obj/item/clothing/under/excelsior/mixed{ @@ -25929,17 +22597,6 @@ /obj/random/junk, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"qgn" = ( -/obj/structure/table/rack, -/obj/item/gun/projectile/automatic/drozd/NM_colony, -/obj/item/gun/projectile/automatic/drozd/NM_colony, -/obj/random/cloth/armor/low_chance, -/obj/random/cloth/helmet/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qgw" = ( /obj/random/scrap/dense_weighted/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, @@ -25948,20 +22605,6 @@ /obj/random/scrap, /turf/simulated/floor/tiled/steel/danger, /area/nadezhda/dungeon/outside/prepper/delta) -"qhe" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/ammo/shotgun, -/obj/random/ammo/shotgun/low_chance, -/obj/random/ammo/shotgun/low_chance, -/obj/random/ammo_fancy, -/obj/random/ammo_fancy, -/obj/random/gun_cheap/low_chance, -/obj/random/gun_cheap/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qhr" = ( /obj/structure/bed/chair/shuttle{ dir = 8 @@ -25999,14 +22642,6 @@ /obj/random/gun_normal/low_chance, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"qio" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/closet/random_medsupply, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qiC" = ( /obj/machinery/light/floor{ dir = 4; @@ -26052,26 +22687,6 @@ /obj/machinery/door/airlock/glass, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"qjP" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/obj/machinery/light/small, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "qjT" = ( /obj/structure/closet/crate/large, /turf/simulated/floor/tiled/dark/gray_perforated, @@ -26137,33 +22752,15 @@ }, /obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/glasses/binoclard_lenses, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) -"qlq" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/delta) "qlu" = ( /obj/structure/railing/grey{ dir = 4 }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "qlz" = ( /obj/structure/table/steel_reinforced, @@ -26311,28 +22908,12 @@ /turf/simulated/floor/greengrid, /area/nadezhda/dungeon/outside/prepper/delta) "qre" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" +/obj/machinery/light/small{ + dir = 1 }, -/turf/simulated/floor/tiled/cafe, +/obj/structure/boulder, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "qrg" = ( /turf/simulated/open, @@ -26412,18 +22993,8 @@ /obj/structure/salvageable/computer_os{ dir = 1 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) -"qts" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/random/closet, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qtD" = ( /obj/random/dungeon_ammo/low_chance, /obj/random/dungeon_ammo/low_chance, @@ -26463,14 +23034,6 @@ /obj/structure/flora/big/rocks1, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"qvg" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qvn" = ( /obj/structure/closet/crate/bin, /turf/simulated/floor/tiled/dark, @@ -26479,23 +23042,13 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /mob/living/simple_animal/hostile/creature/tissue, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "qvJ" = ( /obj/effect/decal/cleanable/dirt, /obj/random/pack/junk_machine, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"qvM" = ( -/obj/structure/toilet{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qwh" = ( /obj/structure/salvageable/data_os{ icon_state = "computer0" @@ -26543,15 +23096,6 @@ /obj/structure/barricade, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) -"qxH" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/dungeon_ammo/low_chance, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qxJ" = ( /obj/machinery/light/small{ dir = 4; @@ -26627,13 +23171,6 @@ /obj/structure/flora/small/bushc1, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"qzT" = ( -/obj/machinery/vending/medical, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qAS" = ( /obj/effect/decal/cleanable/dirt, /obj/random/structures/low_chance, @@ -26811,15 +23348,6 @@ /obj/machinery/microwave, /turf/simulated/floor/wood/wild1, /area/nadezhda/dungeon/outside/prepper/lima) -"qGH" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_drozd, -/obj/item/trash/popcorn, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qGS" = ( /obj/structure/flora/small/bushc2, /obj/structure/flora/small/bushc3, @@ -26893,13 +23421,6 @@ name = "Abandoned Outpost"; narrate = "This building seems to have been quickly fabricated within the depths of the small rocky hill over it. Whoever made it seems to have fled, as the interior seems both roughened by fighting, but also completely abandoned, with machines either falling into disarray or intentionally sabotaged along with the rest of the outpost." }) -"qJt" = ( -/obj/structure/sign/warning/armory/small, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "qJD" = ( /obj/random/junk, /obj/random/junk, @@ -27037,12 +23558,8 @@ /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/zoo) "qPt" = ( -/obj/structure/table/rack, -/obj/item/gun/projectile/automatic/drozd/NM_colony, -/obj/random/cloth/armor/low_chance, -/obj/random/cloth/helmet/low_chance, -/obj/random/gun_combat/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield/batton, +/turf/simulated/floor/wood/wild1, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -27075,16 +23592,13 @@ /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) "qPV" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/damagedfloor/fire, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) +/obj/effect/decal/cleanable/dirt, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "qQw" = ( /mob/living/simple_animal/hostile/bear/polar, /turf/simulated/floor/asteroid/dirt, @@ -27166,12 +23680,8 @@ /turf/simulated/floor/tiled/white/bluecorner, /area/nadezhda/dungeon/outside/smuggler_zone_u) "qTm" = ( -/obj/machinery/light{ - dir = 4; - icon_state = "tube1" - }, -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled/dark, +/obj/structure/salvageable/autolathe, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -27262,23 +23772,13 @@ /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/lima) "qVL" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; icon_state = "blob_damaged2"; name = "biomass"; color = "#750008" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "qWt" = ( /obj/structure/flora/ausbushes/leafybush, @@ -27308,22 +23808,6 @@ /obj/structure/catwalk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"qXS" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/obj/machinery/light/small, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "qYd" = ( /obj/item/reagent_containers/food/snacks/meat, /obj/effect/decal/cleanable/blood, @@ -27500,38 +23984,6 @@ /obj/structure/flora/big/bush3, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"rdx" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/boulder, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) -"rdH" = ( -/obj/item/trash/mre, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "rdN" = ( /obj/structure/filingcabinet/chestdrawer, /turf/simulated/floor/tiled/white/brown_platform, @@ -27595,18 +24047,6 @@ /obj/random/closet_maintloot, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"rhr" = ( -/obj/structure/extinguisher_cabinet{ - pixel_x = 0; - pixel_y = -30 - }, -/obj/structure/table/standard, -/obj/random/booze, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "rhw" = ( /mob/living/carbon/superior_animal/robot/greyson/custodian/engineer, /turf/simulated/floor/tiled/derelict/white_red_edges, @@ -27914,16 +24354,6 @@ /turf/simulated/floor/tiled/white/gray_platform, /area/nadezhda/dungeon/outside/zoo) "rsU" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/structure/bed/chair/office/light{ dir = 8 }, @@ -28010,31 +24440,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"rvO" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "rwa" = ( /obj/structure/table/steel_reinforced, /obj/item/stack/material/platinum/random, @@ -28112,7 +24517,7 @@ /obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/glasses/binoclard_lenses, /obj/structure/bed/chair/office/dark, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "rxo" = ( /obj/machinery/light/small{ @@ -28187,14 +24592,6 @@ /obj/random/closet_maintloot/low_chance, /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) -"rAJ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/trash/pistachios, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "rAV" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/white/panels, @@ -28207,7 +24604,6 @@ /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) "rBp" = ( -/obj/effect/floor_decal/corner_oldtile, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/rock/manmade/road{ @@ -28503,22 +24899,9 @@ /obj/effect/overlay/water, /turf/simulated/floor/asteroid/grass, /area/nadezhda/dungeon/outside/prepper/delta) -"rKn" = ( -/obj/machinery/vending/coffee, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "rKz" = ( /turf/simulated/wall/r_wall, /area/asteroid/rogue) -"rLO" = ( -/obj/machinery/light, -/obj/structure/firedoor_assembly, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "rMe" = ( /obj/structure/flora/ausbushes/fernybush, /turf/simulated/floor/asteroid/grass, @@ -28581,7 +24964,7 @@ "rPC" = ( /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "rPE" = ( /obj/effect/decal/cleanable/dirt, @@ -28600,7 +24983,7 @@ /obj/item/clothing/suit/greatcoat/general{ name = "officer greatcoat" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "rPG" = ( /obj/structure/closet/wall_mounted/firecloset{ @@ -28668,19 +25051,6 @@ /obj/effect/decal/cleanable/filth, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"rRO" = ( -/obj/structure/table/rack, -/obj/effect/decal/cleanable/dirt, -/obj/random/gun_parts, -/obj/item/gun_upgrade/barrel/faulty, -/obj/item/grenade/frag, -/obj/item/grenade/frag, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "rSp" = ( /obj/structure/boulder, /turf/simulated/floor/asteroid/dirt/dust, @@ -28737,32 +25107,12 @@ /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) "rUI" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/table/woodentable, /obj/machinery/photocopier/faxmachine, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/steel/techfloor, /area/nadezhda/dungeon/outside/prepper/lima) "rUS" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/machinery/door/airlock/glass{ locked = 1 }, @@ -28803,15 +25153,6 @@ /obj/effect/decal/cleanable/blood, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"rWf" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/filth, -/obj/random/junk, -/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -28861,7 +25202,7 @@ /obj/item/device/radio/headset{ icon_state = "bs_bowman_headset" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "rXE" = ( /obj/machinery/light/floor, @@ -28921,51 +25262,6 @@ /obj/effect/window_lwall_spawn/smartspawn/onestar, /turf/simulated/floor/plating/under, /area/nadezhda/outside/meadow) -"saF" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/boulder, -/obj/structure/cable{ - d1 = 2; - d2 = 8; - icon_state = "2-8" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) -"saT" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/rubble, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_idle"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "sbn" = ( /obj/structure/table/reinforced, /obj/random/credits/c5000, @@ -28995,23 +25291,14 @@ name = "Abandoned Bunker" }) "sch" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, -/obj/structure/boulder, -/turf/simulated/floor/tiled/cafe, +/obj/effect/floor_decal/border/techfloor/orange{ + icon = 'icons/mob/blob.dmi'; + icon_state = "blob_idle"; + name = "biomass"; + color = "#750008" + }, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "scJ" = ( /obj/effect/floor_decal/industrial/caution, @@ -29063,15 +25350,6 @@ /obj/random/pack/junk_machine, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/delta) -"sdu" = ( -/obj/effect/decal/cleanable/filth, -/obj/random/dungeon_ammo/low_chance, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "sdL" = ( /turf/simulated/wall/untinted/onestar_reinforced{ name = "elevator cabin" @@ -29092,18 +25370,6 @@ }, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/zoo) -"sem" = ( -/obj/effect/spider/stickyweb, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 4; - icon_state = "1-4" - }, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "sep" = ( /obj/machinery/gibber, /turf/simulated/floor/tiled/white/panels, @@ -29122,25 +25388,11 @@ /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) "seX" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light/small{ dir = 1 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "sfb" = ( /obj/effect/floor_decal/industrial/road/warning3, @@ -29221,29 +25473,6 @@ /obj/random/traps/low_chance, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/zoo) -"shr" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/obj/random/closet_tech/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"shs" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/damagedfloor/fire, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "shv" = ( /obj/structure/table/onestar, /obj/random/pack/tech_loot/onestar, @@ -29295,7 +25524,6 @@ dir = 1; icon_state = "grey_railing0" }, -/obj/effect/floor_decal/corner_oldtile/white, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/delta) "sjc" = ( @@ -29338,27 +25566,8 @@ /obj/structure/filingcabinet, /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) -"sjS" = ( -/obj/structure/table/woodentable, -/obj/item/reagent_containers/food/drinks/bottle/vodka, -/turf/simulated/floor/wood, -/area/asteroid/rogue) "ska" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, /obj/effect/floor_decal/spline/fancy/three_quarters, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, /obj/effect/floor_decal/sign/a, /turf/simulated/floor/tiled/dark/techfloor, /area/nadezhda/dungeon/outside/prepper/lima) @@ -29451,15 +25660,6 @@ icon_state = "OLDplating" }, /area/nadezhda/dungeon/outside/prepper/delta) -"snc" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/trash/peachcan, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "snd" = ( /obj/random/junk, /turf/simulated/floor/tiled/dark/brown_platform, @@ -29467,20 +25667,6 @@ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" }) -"sno" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/rock/manmade/road{ - name = "dust" - }, -/area/nadezhda/dungeon/outside/prepper/lima) "sns" = ( /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) @@ -29581,14 +25767,6 @@ /obj/effect/decal/cleanable/dirt, /obj/random/scrap/dense_even, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"srx" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/flora/pottedplant/green_rock, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -29604,16 +25782,6 @@ }, /turf/simulated/floor/tiled/derelict, /area/nadezhda/outside/one_star) -"ssO" = ( -/obj/structure/table/rack, -/obj/item/gun/projectile/automatic/vintorez, -/obj/random/cloth/armor/low_chance, -/obj/random/cloth/helmet/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ssP" = ( /obj/item/reagent_containers/food/drinks/bottle/vodka, /turf/simulated/floor/tiled/dark/brown_perforated, @@ -29634,30 +25802,6 @@ }, /turf/simulated/floor/beach/water/flooded, /area/nadezhda/dungeon/outside/prepper/lima) -"ssX" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_idle"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "stb" = ( /obj/effect/decal/cleanable/rubble, /obj/structure/cable{ @@ -29791,27 +25935,6 @@ }, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/delta) -"swp" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/mob/living/simple_animal/hostile/creature/tissue, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "sww" = ( /obj/effect/decal/cleanable/cobweb2, /obj/random/cloth/helmet, @@ -29856,13 +25979,6 @@ /obj/structure/table/reinforced, /obj/random/credits/c100, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"syp" = ( -/obj/structure/flora/pottedplant/stoutbush, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -29955,9 +26071,6 @@ /obj/structure/flora/big/bush3, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"sBI" = ( -/turf/simulated/floor/wood, -/area/asteroid/rogue) "sBS" = ( /obj/machinery/cryopod{ dir = 4; @@ -30000,13 +26113,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"sDd" = ( -/obj/machinery/washing_machine, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "sDt" = ( /obj/structure/invislight, /turf/simulated/floor/asteroid/dirt, @@ -30145,14 +26251,6 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"sHB" = ( -/obj/random/closet, -/obj/random/melee/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "sHM" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/greengrid, @@ -30288,13 +26386,6 @@ /obj/random/closet_tech, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"sNe" = ( -/obj/machinery/porta_turret/excelsior/preloaded, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "sNA" = ( /obj/structure/bed/chair, /obj/effect/decal/cleanable/dirt, @@ -30494,23 +26585,12 @@ /turf/simulated/floor/plating/under, /area/nadezhda/outside/one_star) "sXw" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, /obj/machinery/light{ dir = 1; light_color = "#0892d0" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "sXz" = ( /mob/living/carbon/superior_animal/human/excelsior/excel_drozd, @@ -30561,14 +26641,6 @@ /obj/machinery/door/airlock/engineering, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"sZH" = ( -/obj/random/pouch/hardcase, -/obj/random/pouch/hardcase, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "sZV" = ( /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/wood/wild4, @@ -30604,25 +26676,6 @@ }, /turf/simulated/floor/asteroid/dirt/dark, /area/colony/exposedsun/crashed_shop/outsider) -"tbr" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/random/cluster/roaches, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "tbF" = ( /obj/effect/floor_decal/corner/white/border{ dir = 1 @@ -30703,29 +26756,6 @@ icon_state = "9,23" }, /area/colony/exposedsun/crashed_shop/outsider) -"tdv" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/decal/cleanable/rubble, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "tdw" = ( /obj/effect/decal/cleanable/dirt, /obj/random/prothesis, @@ -30807,32 +26837,6 @@ /obj/random/tool_upgrade/low_chance, /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) -"thh" = ( -/mob/living/simple_animal/hostile/bear/excelsior, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"thk" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 2; - d2 = 4; - icon_state = "2-4" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "thG" = ( /obj/structure/closet/crate/bin, /obj/effect/decal/cleanable/dirt, @@ -30869,16 +26873,6 @@ /mob/living/simple_animal/hostile/panther, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/zoo) -"tiB" = ( -/obj/structure/synthesized_instrument/synthesizer/piano, -/obj/machinery/light{ - dir = 8 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "tji" = ( /obj/random/junk, /obj/random/junk, @@ -30945,7 +26939,6 @@ /obj/structure/boulder, /obj/effect/decal/cleanable/rubble, /obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) "tkZ" = ( @@ -31008,14 +27001,6 @@ /obj/item/frame/apc, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"tnh" = ( -/obj/random/junk, -/obj/random/closet_maintloot, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "tnz" = ( /obj/effect/decal/cleanable/rubble, /obj/item/trash/icecreambowl, @@ -31064,16 +27049,6 @@ /area/nadezhda/dungeon/outside/prepper/vault/entryway) "tot" = ( /obj/structure/table/reinforced, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/item/device/radio/phone, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/delta) @@ -31122,7 +27097,7 @@ /obj/structure/bed/chair/office/light, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "tqb" = ( /obj/structure/curtain, @@ -31173,20 +27148,6 @@ /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) "tsm" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/delta) "tsz" = ( @@ -31195,16 +27156,6 @@ /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) "ttt" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; @@ -31212,7 +27163,7 @@ name = "biomass"; color = "#750008" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "ttu" = ( /obj/effect/floor_decal/steeldecal/steel_decals_central3{ @@ -31284,16 +27235,6 @@ /turf/simulated/floor/tiled/white/gray_platform, /area/nadezhda/dungeon/outside/prepper) "tvk" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/floor_decal/border/techfloor/orange{ icon = 'icons/mob/blob.dmi'; icon_state = "blob_idle"; @@ -31303,7 +27244,7 @@ /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "tvq" = ( /obj/structure/closet/random_medsupply, @@ -31421,24 +27362,7 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"tAf" = ( -/obj/structure/noticeboard/medical, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "tAn" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/closet/crate/bin, /obj/item/tool_upgrade/productivity/ergonomic_grip, /obj/effect/decal/cleanable/dirt, @@ -31572,7 +27496,7 @@ /obj/structure/table/reinforced, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "tEm" = ( /obj/random/closet, @@ -31630,18 +27554,6 @@ /obj/structure/dogbed, /obj/structure/flora/pumpkin, /turf/simulated/floor/wood/wild1, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"tFS" = ( -/obj/structure/table/standard, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical/low_chance, -/obj/random/medical_lowcost, -/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -31673,26 +27585,9 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "tHu" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/machinery/door/airlock/glass, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/delta) -"tIm" = ( -/obj/structure/boulder, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "tIC" = ( /obj/item/paper_bin, /obj/item/paper_bin, @@ -31708,19 +27603,6 @@ /obj/structure/closet/crate, /turf/simulated/floor/tiled/derelict/white_small_edges, /area/nadezhda/outside/one_star) -"tIF" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/damagedfloor/fire, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "tIV" = ( /obj/asteroid_spawner/rogue_teleporter, /obj/rogue/teleporter, @@ -31901,44 +27783,11 @@ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" }) -"tPR" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_damaged2"; - name = "biomass"; - color = "#750008" - }, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "tQf" = ( /obj/structure/flora/big/bush2, /obj/structure/flora/small/busha3, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"tQp" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled/dark, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "tQt" = ( /obj/structure/closet/crate/freezer/rations, /turf/simulated/floor/carpet, @@ -32003,14 +27852,6 @@ /obj/random/mob/prepper_ranged, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"tTP" = ( -/obj/machinery/porta_turret/excelsior/preloaded, -/obj/machinery/light, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "tUF" = ( /obj/structure/railing/grey{ dir = 4 @@ -32233,22 +28074,6 @@ /obj/random/rations, /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) -"uao" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/obj/random/closet_tech/low_chance, -/obj/machinery/light{ - dir = 8 - }, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uaR" = ( /obj/structure/catwalk{ icon_state = "catwalk0-0" @@ -32260,7 +28085,7 @@ icon_state = "1-2"; pixel_y = 0 }, -/turf/simulated/floor/plating/under, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "uaW" = ( /obj/machinery/light/small{ @@ -32270,13 +28095,6 @@ /obj/random/mob/prepper, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"ubp" = ( -/obj/random/closet, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ubu" = ( /obj/random/mob/voidwolf, /turf/simulated/floor/wood/wild5, @@ -32330,14 +28148,6 @@ }, /turf/simulated/floor/tiled/white/brown_platform, /area/nadezhda/dungeon/outside/zoo) -"ucC" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_drozd, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "udc" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/scrap/guns/large, @@ -32371,53 +28181,14 @@ /obj/item/ammo_casing/pistol_35/scrap/prespawned, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"uea" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/lapvend, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uec" = ( /obj/structure/flora/tree/dead, /turf/simulated/floor/beach/sand, /area/nadezhda/outside/one_star) -"uep" = ( -/obj/effect/decal/cleanable/rubble, -/obj/item/tool/sword/saber, -/obj/effect/decal/cleanable/blood, -/mob/living/carbon/superior_animal/giant_spider/tarantula/burrowing, -/obj/machinery/light{ - dir = 1 - }, -/obj/item/clothing/head/costume/history/jester/court, -/obj/item/remains/human, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uet" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/random/cluster/roaches, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/industrial/white_large_slates, /area/nadezhda/dungeon/outside/prepper/lima) "ueX" = ( /obj/structure/closet/secure_closet/freezer/fridge, @@ -32431,10 +28202,10 @@ /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/safehouse) "ufe" = ( -/obj/machinery/clonepod, /obj/machinery/light{ dir = 1 }, +/obj/structure/bed, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -32475,16 +28246,6 @@ name = "Abandoned Outpost"; narrate = "This building seems to have been quickly fabricated within the depths of the small rocky hill over it. Whoever made it seems to have fled, as the interior seems both roughened by fighting, but also completely abandoned, with machines either falling into disarray or intentionally sabotaged along with the rest of the outpost." }) -"ufW" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/random/closet, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ugd" = ( /obj/structure/table/onestar, /obj/item/stock_parts/matter_bin/one_star, @@ -32518,18 +28279,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"ugC" = ( -/obj/structure/fireaxecabinet{ - pixel_y = 30 - }, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ugY" = ( /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/asteroid/dirt/dark, @@ -32559,6 +28308,7 @@ /area/nadezhda/outside/one_star) "uhF" = ( /mob/living/carbon/superior_animal/human/excelsior, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield/batton, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -32671,7 +28421,7 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/random/dungeon_armor_mods, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "unD" = ( /turf/simulated/floor/tiled/dark, @@ -32785,14 +28535,6 @@ tag = "icon-cargoshwall6" }, /area/colony/exposedsun/crashed_shop/outsider) -"urD" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/gun_parts/low, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "usA" = ( /obj/structure/railing/grey{ dir = 1; @@ -32831,13 +28573,6 @@ /obj/structure/reagent_dispensers/fueltank/huge, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"utC" = ( -/obj/structure/barricade, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "utY" = ( /mob/living/simple_animal/penguin/baby, /turf/simulated/floor/tiled/dark/gray_platform, @@ -32943,15 +28678,6 @@ /obj/random/mob/roomba/job, /turf/simulated/floor/tiled/derelict/red_white_edges, /area/asteroid/rogue) -"uyY" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/papershredder, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uzt" = ( /obj/effect/decal/cleanable/blood, /obj/item/remains/human, @@ -33071,13 +28797,6 @@ /obj/random/structures, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"uCV" = ( -/obj/machinery/door/window/holowindoor, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uDa" = ( /obj/structure/closet/random_hostilemobs, /obj/effect/decal/cleanable/dirt, @@ -33120,16 +28839,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"uEi" = ( -/obj/effect/decal/cleanable/filth, -/obj/effect/decal/cleanable/filth, -/obj/effect/decal/cleanable/cobweb2, -/obj/item/taperoll/police, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uEq" = ( /obj/structure/boulder, /obj/effect/decal/cleanable/rubble, @@ -33202,13 +28911,6 @@ /obj/item/clothing/suit/armor/vest/iron_lock_security, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"uFT" = ( -/obj/structure/railing/grey{ - dir = 1 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "uGO" = ( /obj/structure/closet/wardrobe/misc/prison, /obj/effect/decal/cleanable/dirt, @@ -33274,16 +28976,6 @@ /obj/machinery/seed_extractor, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"uIZ" = ( -/obj/effect/decal/cleanable/filth, -/obj/effect/decal/cleanable/filth, -/obj/effect/decal/cleanable/generic, -/obj/effect/decal/cleanable/generic, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uJw" = ( /turf/simulated/wall/wood_old, /area/asteroid/rogue) @@ -33306,13 +28998,6 @@ /obj/structure/flora/small/busha3, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"uJW" = ( -/obj/item/trash/mre, -/turf/simulated/wall/r_wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uKY" = ( /obj/structure/bed/chair, /turf/simulated/floor/wood/wild4, @@ -33396,15 +29081,6 @@ /mob/living/simple_animal/hostile/creature/tissue, /turf/simulated/floor/carpet/bcarpet, /area/nadezhda/dungeon/outside/prepper/delta) -"uOi" = ( -/obj/structure/bed, -/obj/item/bedsheet, -/obj/random/cloth/armor/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uOw" = ( /obj/structure/table/rack/shelf, /obj/item/clothing/suit/space/void/engineering, @@ -33418,15 +29094,6 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"uOI" = ( -/obj/structure/bed, -/obj/item/bedsheet, -/obj/item/storage/firstaid/combat, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uOJ" = ( /obj/structure/girder{ name = "Connector" @@ -33633,18 +29300,6 @@ /obj/random/junk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"uVr" = ( -/obj/structure/transit_tube{ - name = "liquid tube" - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_idle"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/lima) "uVu" = ( /obj/effect/overlay/water, /obj/effect/overlay/water/top, @@ -33687,13 +29342,6 @@ /obj/landmark/storyevent/midgame_stash_spawn, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"uWM" = ( -/obj/effect/decal/cleanable/vomit, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "uXk" = ( /obj/structure/flora/small/busha3, /obj/random/mob/vox/low_chance, @@ -33970,8 +29618,9 @@ /turf/simulated/floor/asteroid/dirt/dust, /area/asteroid/rogue) "vic" = ( -/obj/random/gun_combat/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, +/obj/effect/decal/cleanable/filth, +/mob/living/carbon/superior_animal/human/excelsior/excel_hammer_shield/batton, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -34012,13 +29661,6 @@ /obj/landmark/storyevent/midgame_stash_spawn, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper) -"vjc" = ( -/obj/structure/sign/departmentold/janitorial, -/turf/simulated/wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "vjl" = ( /obj/structure/kitchenspike, /obj/effect/decal/cleanable/dirt, @@ -34049,13 +29691,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/zoo) -"vkM" = ( -/obj/machinery/power/smes, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "vkQ" = ( /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/blood, @@ -34139,19 +29774,6 @@ /obj/item/material/shard/shrapnel, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"vnE" = ( -/obj/effect/decal/cleanable/cobweb2{ - dir = 8 - }, -/obj/effect/decal/cleanable/cobweb2{ - icon_state = "spiderling"; - name = "dead spider" - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "vom" = ( /obj/structure/table/plasmaglass, /obj/item/ammo_casing/flare/blue/prespawn, @@ -34265,36 +29887,6 @@ /obj/machinery/light, /turf/simulated/floor/tiled/steel/techfloor_grid, /area/nadezhda/dungeon/outside/prepper/lima) -"vss" = ( -/obj/structure/scrap_cube, -/obj/random/closet_maintloot, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"vsO" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light/small{ - dir = 1 - }, -/obj/structure/boulder, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "vsV" = ( /obj/machinery/light{ dir = 1 @@ -34492,14 +30084,6 @@ /obj/structure/bed/chair, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"vBH" = ( -/mob/living/carbon/superior_animal/human/excelsior/excel_ppsh, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "vBO" = ( /obj/random/junk/nondense, /turf/simulated/floor/tiled/dark, @@ -34628,7 +30212,7 @@ /obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/glasses/regular, /obj/structure/bed/chair/office/dark, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "vFc" = ( /obj/structure/flora/small/bushb2, @@ -34729,11 +30313,6 @@ /obj/structure/flora/small/busha2, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"vIC" = ( -/obj/machinery/vending/cigarette, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/white, -/area/nadezhda/dungeon/outside/prepper/lima) "vIH" = ( /obj/item/material/shard/shrapnel/scrap, /turf/simulated/floor/tiled/dark, @@ -34838,23 +30417,6 @@ }, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) -"vMO" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/turf/simulated/mineral/random/rogue, -/area/nadezhda/dungeon/outside/prepper/delta) "vMR" = ( /obj/structure/cable/ender{ id = "preppergrid" @@ -34979,15 +30541,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) -"vQG" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/ammo, -/obj/random/ammo, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "vQT" = ( /turf/simulated/floor/wood/wild4, /area/colony/exposedsun/pastgate) @@ -35226,16 +30779,6 @@ /area/nadezhda/outside/meadow) "vZL" = ( /obj/structure/table/reinforced, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/structure/window/reinforced{ dir = 4 }, @@ -35278,16 +30821,6 @@ /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) "wbE" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/structure/bed/chair/office/light, /obj/item/remains/mummy2{ layer = 4 @@ -35339,14 +30872,6 @@ /obj/random/flora/jungle_tree, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"wdn" = ( -/obj/effect/decal/cleanable/ash, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "wdt" = ( /obj/random/closet, /turf/simulated/floor/tiled/dark, @@ -35442,7 +30967,7 @@ }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "wir" = ( /obj/item/mine_old, @@ -35562,30 +31087,7 @@ /obj/effect/decal/cleanable/generic, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"wmo" = ( -/obj/structure/table/rack, -/obj/effect/decal/cleanable/dirt, -/obj/item/clothing/glasses/powered/night, -/obj/random/cloth/armor/low_chance, -/obj/random/cloth/helmet/low_chance, -/obj/random/cloth/glasses/low_chance, -/obj/random/gun_combat/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "wmD" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, /obj/machinery/light/small{ dir = 8 }, @@ -35602,16 +31104,6 @@ /turf/simulated/floor/wood/wild4, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "wmQ" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/machinery/door/window{ dir = 4 }, @@ -35640,13 +31132,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/plating/under, /area/nadezhda/outside/meadow) -"wot" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/structure/boulder, -/turf/simulated/floor/plating/under, -/area/nadezhda/dungeon/outside/prepper/delta) "woM" = ( /obj/structure/boulder, /obj/item/mine_old{ @@ -35657,18 +31142,6 @@ "woQ" = ( /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/safehouse) -"woR" = ( -/obj/machinery/optable, -/obj/machinery/light{ - dir = 4; - icon_state = "tube1" - }, -/obj/item/gun/projectile/grenade, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "wpr" = ( /turf/simulated/floor/rock/grey, /area/nadezhda/dungeon/outside/prepper/lima) @@ -35694,10 +31167,6 @@ }, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"wqu" = ( -/obj/structure/bed/chair/comfy, -/turf/simulated/floor/wood, -/area/asteroid/rogue) "wqG" = ( /obj/structure/boulder, /turf/simulated/floor/rock/dark, @@ -35798,13 +31267,6 @@ /obj/structure/flora/small/bushc3, /turf/simulated/mineral/planet, /area/nadezhda/outside/meadow) -"wtz" = ( -/obj/random/dungeon_gun_ballistic, -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "wtC" = ( /obj/effect/decal/cleanable/dirt, /obj/random/junk, @@ -35832,19 +31294,6 @@ /obj/structure/catwalk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"wvi" = ( -/obj/structure/table/rack, -/obj/item/gun/energy/stunrevolver, -/obj/random/cloth/armor/low_chance, -/obj/random/cloth/helmet/low_chance, -/obj/random/cloth/glasses/low_chance, -/obj/random/gun_combat/low_chance, -/obj/random/medical, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "wvp" = ( /obj/item/bedsheet/brown, /obj/structure/bed/padded, @@ -36063,16 +31512,6 @@ /obj/structure/sign/warning/nosmoking/small, /turf/simulated/wall/r_wall, /area/nadezhda/dungeon/outside/prepper/delta) -"wEw" = ( -/obj/structure/salvageable/console_broken_os, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "wEV" = ( /obj/item/trash/mre_paste, /obj/effect/decal/cleanable/filth, @@ -36125,10 +31564,6 @@ /turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/zoo) "wGM" = ( -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white, /obj/item/trash/material/metal{ icon_state = "metal3" }, @@ -36153,7 +31588,6 @@ /obj/effect/floor_decal/corner/lightgrey/border{ dir = 1 }, -/obj/effect/floor_decal/industrial/road/straight3, /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/rock/manmade/ruin3, /area/nadezhda/dungeon/outside/prepper/delta) @@ -36206,7 +31640,7 @@ dir = 1; pixel_y = -3 }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "wKN" = ( /obj/item/stool, @@ -36371,33 +31805,6 @@ /obj/random/mob/render/low_chance, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/prepper/lima) -"wPa" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light/small{ - dir = 1 - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_idle"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "wPb" = ( /obj/structure/table/steel, /obj/item/device/radio, @@ -36459,11 +31866,18 @@ /turf/simulated/floor/tiled/derelict, /area/nadezhda/outside/one_star) "wSZ" = ( -/turf/simulated/floor/asteroid/grass, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/obj/effect/decal/cleanable/dirt, +/obj/machinery/light/small{ + dir = 1 + }, +/obj/effect/floor_decal/border/techfloor/orange{ + icon = 'icons/mob/blob.dmi'; + icon_state = "blob_idle"; + name = "biomass"; + color = "#750008" + }, +/turf/simulated/floor/industrial/white_large_slates, +/area/nadezhda/dungeon/outside/prepper/lima) "wTe" = ( /mob/living/carbon/superior_animal/robot/greyson/roomba/gun_ba, /turf/simulated/floor/tiled/derelict/white_big_edges, @@ -36498,7 +31912,7 @@ layer = 4 }, /obj/item/clothing/glasses/binoclard_lenses, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "wUP" = ( /obj/structure/flora/small/bushc1, @@ -36678,14 +32092,6 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/wood/wild4, /area/colony/exposedsun/crashed_shop/outsider) -"xav" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xbf" = ( /obj/item/ammo_casing/heavy_rifle_408/spent, /obj/item/ammo_casing/heavy_rifle_408/spent, @@ -36701,14 +32107,6 @@ /turf/simulated/floor/tiled/derelict/red_white_edges, /area/nadezhda/outside/one_star) "xbs" = ( -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/spider/stickyweb, /obj/effect/decal/cleanable/dirt, /obj/structure/boulder, /turf/simulated/floor/rock/manmade/road{ @@ -36716,20 +32114,6 @@ }, /area/nadezhda/dungeon/outside/prepper/lima) "xbN" = ( -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, /obj/effect/decal/cleanable/dirt, /obj/structure/sign/security/chief{ pixel_x = 35 @@ -36773,14 +32157,6 @@ /obj/effect/decal/cleanable/filth, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) -"xcF" = ( -/obj/item/trash/mre_paste, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xcI" = ( /mob/living/simple_animal/hostile/creature/tissue, /turf/simulated/floor/tiled/dark, @@ -37102,16 +32478,6 @@ }) "xnt" = ( /obj/structure/table/reinforced, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/structure/window/reinforced{ dir = 4 }, @@ -37144,21 +32510,7 @@ /area/nadezhda/dungeon/outside/prepper/lima) "xoG" = ( /obj/structure/reagent_dispensers/fueltank/derelict, -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, /obj/effect/floor_decal/spline/fancy/three_quarters, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, /obj/effect/decal/cleanable/cobweb, /turf/simulated/floor/tiled/dark/techfloor, /area/nadezhda/dungeon/outside/prepper/lima) @@ -37262,16 +32614,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/delta) -"xrC" = ( -/obj/structure/boulder, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xrG" = ( /obj/landmark/storyevent/midgame_stash_spawn, /turf/simulated/floor/tiled/dark/danger, @@ -37340,13 +32682,6 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/asteroid/dirt/dark, /area/colony/exposedsun/crashed_shop/outsider) -"xvh" = ( -/obj/random/oddity_guns, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xvi" = ( /obj/item/pizzabox/vegetable, /obj/random/boxes, @@ -37526,18 +32861,6 @@ /obj/structure/flora/big/rocks2, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) -"xCH" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xCX" = ( /obj/effect/decal/cleanable/filth, /turf/simulated/floor/tiled/dark/brown_platform, @@ -37551,7 +32874,6 @@ /area/nadezhda/dungeon/outside/prepper) "xDj" = ( /obj/effect/floor_decal/corner/lightgrey/border, -/obj/effect/floor_decal/industrial/road/straight3, /obj/structure/girder, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/delta) @@ -37571,16 +32893,6 @@ /area/nadezhda/dungeon/outside/prepper/delta) "xDB" = ( /obj/structure/table/reinforced, -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, /obj/item/paper_bin, /obj/item/pen/multi, /turf/simulated/floor/tiled/cafe, @@ -37620,13 +32932,9 @@ /turf/simulated/floor/greengrid, /area/nadezhda/dungeon/outside/prepper/delta) "xEH" = ( -/obj/machinery/door/airlock, -/obj/structure/barricade, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/obj/structure/salvageable/implant_container, +/turf/simulated/floor/tiled/white/brown_perforated, +/area/nadezhda/dungeon/outside/zoo) "xEO" = ( /obj/structure/table/bench/wooden, /obj/item/trash/broken_robot_part, @@ -37854,7 +33162,7 @@ name = "dust"; desc = "A clump of dust" }, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "xMU" = ( /obj/random/junk, @@ -37980,18 +33288,6 @@ /obj/structure/salvageable/server_os, /turf/simulated/floor/carpet/bcarpet, /area/nadezhda/dungeon/outside/smuggler_zone) -"xRl" = ( -/obj/random/junk, -/obj/structure/extinguisher_cabinet{ - pixel_x = 24 - }, -/obj/structure/flora/pottedplant/decorative, -/obj/random/closet_maintloot, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xRr" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/rock/dark, @@ -38002,29 +33298,6 @@ /obj/item/pen, /turf/simulated/floor/carpet/turcarpet, /area/nadezhda/dungeon/outside/smuggler_zone) -"xRv" = ( -/obj/effect/floor_decal/industrial/road/straight1, -/obj/effect/floor_decal/industrial/road/straight2, -/obj/effect/floor_decal/industrial/road/straight3, -/obj/effect/floor_decal/industrial/road/straight4, -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 8 - }, -/obj/effect/floor_decal/border/techfloor/orange{ - icon = 'icons/mob/blob.dmi'; - icon_state = "blob_idle"; - name = "biomass"; - color = "#750008" - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/lima) "xRw" = ( /obj/structure/boulder, /turf/simulated/floor/asteroid/dirt, @@ -38052,15 +33325,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) -"xSJ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/trash/sosjerky, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xSP" = ( /obj/structure/target_stake, /obj/item/target, @@ -38071,12 +33335,8 @@ /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "xTs" = ( -/obj/structure/bed, -/obj/item/bedsheet, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/random/cloth/belt/low_chance, -/turf/simulated/floor/tiled/dark/brown_platform, +/obj/structure/salvageable/console_broken_os, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -38101,14 +33361,6 @@ /obj/random/traps/low_chance, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) -"xTT" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/complant_teleporter, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xTW" = ( /obj/effect/decal/cleanable/dirt, /obj/item/ammo_casing/pistol_35/spent, @@ -38283,15 +33535,6 @@ /obj/structure/catwalk, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/lima) -"ybJ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/filth, -/obj/structure/table/bench/standard, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ybU" = ( /obj/effect/decal/cleanable/blood/drip, /obj/structure/scrap/poor, @@ -38312,19 +33555,6 @@ /obj/structure/flora/small/busha1, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"ycQ" = ( -/obj/effect/floor_decal/corner_oldtile{ - dir = 1 - }, -/obj/effect/floor_decal/corner_oldtile{ - dir = 8 - }, -/obj/effect/floor_decal/corner_oldtile, -/obj/effect/floor_decal/corner_oldtile{ - dir = 4 - }, -/turf/simulated/floor/tiled/cafe, -/area/nadezhda/dungeon/outside/prepper/delta) "ycT" = ( /obj/structure/cable{ d2 = 8; @@ -38346,13 +33576,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"ydw" = ( -/obj/structure/closet/crate/trashcart, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ydI" = ( /obj/item/mine/armed, /turf/simulated/floor/tiled/dark/brown_perforated, @@ -38361,10 +33584,6 @@ name = "Abandoned Bunker" }) "ydJ" = ( -/obj/effect/floor_decal/corner_oldtile/white, -/obj/effect/floor_decal/corner_oldtile/white{ - dir = 4 - }, /obj/item/trash/material/metal, /obj/effect/damagedfloor/fire, /turf/simulated/floor/plating/under, @@ -38446,7 +33665,7 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/structure/bed/chair/office/dark, -/turf/simulated/floor/tiled/cafe, +/turf/simulated/floor/tiled/white, /area/nadezhda/dungeon/outside/prepper/lima) "yhY" = ( /obj/machinery/light, @@ -39704,7 +34923,7 @@ qzG nLW nLW dzS -tIF +bJJ ydJ ycL mtY @@ -39912,9 +35131,9 @@ qPy qzG ttu xDv -shs -qPV -his +bJJ +bJJ +bJJ bJJ xDj rFz @@ -40123,7 +35342,7 @@ php ndh eoA wGM -dyI +bJJ nLW mtY rum @@ -40145,7 +35364,7 @@ prC ndM sVv opB -aRj +rCa tsm kGw iVY @@ -40355,7 +35574,7 @@ ndM opB opB opB -wot +rCa bQf cqG mGZ @@ -43679,9 +38898,9 @@ coU nLW nLW xDB -ycQ +tsm rsU -ycQ +tsm tot nLW kVX @@ -44097,9 +39316,9 @@ coU nLW nLW nCd -ycQ -ycQ -ycQ +tsm +tsm +tsm hbp nLW hrT @@ -44306,10 +39525,10 @@ coU nLW nLW oqK -ioz -ioz -ioz -daD +tsm +tsm +tsm +nCd nLW pFt qzG @@ -44723,9 +39942,9 @@ dQF coU opB opB -vMO +opB acG -ciV +uSj gXB tsm tsm @@ -44735,10 +39954,10 @@ tsm gXB gXB tsm -qlq +pLN dcc -qlq -qlq +pLN +pLN tsm tsm gXB @@ -44932,10 +40151,10 @@ qbU coU opB opB -vMO +opB fTt jTL -apv +uSj tsm tsm tsm @@ -44944,10 +40163,10 @@ jTL tsm tsm tsm -qlq -qlq -qlq -qlq +pLN +pLN +pLN +pLN mbn tsm tsm @@ -45141,10 +40360,10 @@ coU coU opB opB -vMO +opB fTt fTt -ciV +uSj gXB gXB jTL @@ -45153,9 +40372,9 @@ uuq pDn bxV gXB -qlq -qlq -qlq +pLN +pLN +pLN xbN gXB gXB @@ -46222,8 +41441,8 @@ qbU qbU coU nLW -ycQ -ycQ +tsm +tsm nLW tXe fpP @@ -46431,8 +41650,8 @@ qbU qbU coU nLW -ycQ -ycQ +tsm +tsm nLW nLW nLW @@ -46640,10 +41859,10 @@ qbU qbU coU nLW -ycQ -ycQ +tsm +tsm tHu -ycQ +tsm rUS qPQ etp @@ -46849,10 +42068,10 @@ qbU qbU coU nLW -ycQ -ycQ +tsm +tsm tHu -ycQ +tsm rUS qPQ kqj @@ -57515,12 +52734,12 @@ qbU qbU qbU qbU -coU -coU -coU -coU -coU -coU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -57724,12 +52943,12 @@ qbU qbU qbU qbU -coU qbU qbU qbU qbU -coU +qbU +qbU qbU qbU qbU @@ -57932,13 +53151,13 @@ qbU qbU qbU qbU -coU -coU qbU qbU qbU qbU -coU +qbU +qbU +qbU qbU qbU qbU @@ -58128,26 +53347,26 @@ mxn mxn qbU qbU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -rKz qbU qbU qbU qbU -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -58337,26 +53556,26 @@ mxn qbU qbU qbU -coU -oGU -oGU -oGU -idB -idB -idB -idB -idB -idB -idB -idB -idB -idB -kSN -vsO -oGU -oGU -oGU -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -58546,26 +53765,26 @@ qbU qbU qbU qbU -coU -oGU -oGU -oGU -iqD -jpg -kTJ -mjJ -ezY -fCz -wkt -kpS -fQx -bWn -mjJ -gTi -sch -sch -oGU -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -58755,26 +53974,26 @@ qbU qbU qbU qbU -coU -idB -oGU -lRO -jpg -hqL -xVI -lGG -tnM -iwf -ssT -iwf -iZq -xVI -uSr -lXN -sch -sch -oGU -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -58961,29 +54180,29 @@ qbU qbU qbU qbU -coU -coU -coU -coU -idB -owd -hUw -vLc -hqL -eSV -bKS -fLq -sjs -qFL -kpS -fQx -bWn -mjJ -qre -gTi -sch -oGU -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -59157,42 +54376,42 @@ uDC uJw qbU qbU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -coU -rKz -rKz -rKz -idB -uVr -oyi -hqL -amZ -idB -idB -idB -idB -idB -idB -idB -idB -iCg -wPa -lXN -huR -idB -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -59366,42 +54585,42 @@ uJw uJw qbU qbU -coU -oGU -oGU -oGU -idB -idB -idB -idB -idB -idB -idB -idB -idB -idB -idB -dck -pwT -idB -uVr -jOT -hqL -hqL -idB -coU -coU -coU -coU -coU -coU -coU -idB -qre -lXN -ssX -idB -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU @@ -59575,41 +54794,41 @@ qbU qbU qbU qbU -coU -oGU -oGU -oGU -amZ -amZ -uBQ -hqL -jIZ -idB -jpo -hqL -syZ -ayV -tcY -pPW -inG -idB -uVr -uFT -hqL -vLc -idB -coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU qbU qbU qbU qbU qbU coU -idB -qre -lXN -saT -idB +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU qbU qbU @@ -59785,39 +55004,39 @@ qbU qbU qbU coU -oGU -oGU -mJI -ott -vLc -hqL -vLc -vLc -smB -hqL -hqL -hqL -hqL -pLC -kcW -pPW -idB -uVr -oyi -hqL -vLc -idB coU -qbU -qbU -qbU -qbU -qbU coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +idB +idB +idB +idB +idB +idB +idB +idB +idB +idB idB +idB +idB +idB +idB +idB +kSN qre -huR -rdx +oGU +oGU oGU coU qbU @@ -59996,38 +55215,38 @@ qbU coU oGU oGU -iqD -jpg -hqL -vLc -amZ -amZ +oGU +idB idB -jpo -hqL -syZ -kSs -tcY -xGr -kUu idB -uVr -nmv -hqL -fXc idB -coU -qbU -qbU -qbU -qbU -qbU -coU idB -ssX -qre -gTi idB +idB +idB +idB +idB +idB +dck +pwT +idB +bVx +hqL +hqL +hqL +kTJ +mjJ +ezY +fCz +wkt +kpS +fQx +bWn +mjJ +lXN +nxJ +nxJ +oGU coU qbU qbU @@ -60204,39 +55423,39 @@ qbU qbU coU oGU -mJI -jpg +oGU +oGU +amZ +amZ +uBQ hqL +jIZ idB +jpo +hqL +syZ +ayV +tcY +pPW +inG idB -idB -idB -idB -wHo -smB -idB -idB -idB -idB -idB -idB -idB -idB -uWc -idB -idB -coU -qbU -qbU -qbU -qbU -qbU -coU -idB -ssX -lXN -lXN -idB +bVx +hqL +hqL +hqL +xVI +lGG +tnM +iwf +ssT +iwf +iZq +xVI +uSr +aBh +nxJ +nxJ +oGU coU qbU qbU @@ -60413,39 +55632,39 @@ qbU qbU coU oGU -amZ +oGU +mJI ott +vLc hqL -idB -gOt -wWq -qKo -idB -cYy +vLc +vLc +smB hqL -hQa -idB -blK -wxd -eli -fuI -idB hqL hqL hqL +pLC +kcW +pPW idB -coU -qbU -qbU -qbU -qbU -qbU -coU -idB -qre -lXN +bVx +hqL +hqL +hqL +eSV +bKS +fLq +sjs +qFL +kpS +fQx +bWn +mjJ +ttt lXN -idB +nxJ +oGU coU qbU qbU @@ -60621,38 +55840,38 @@ qbU qbU qbU coU -idB +oGU +oGU +iqD +jpg +hqL +vLc amZ amZ -hqL -uWc -hqL -hqL -niR idB -mWl +jpo hqL -cYe +syZ +kSs +tcY +xGr +kUu idB -eQG -hqL -hqL -mBL -uWc +kaq hqL hqL hqL idB -coU -qbU -qbU -qbU -qbU -qbU -coU idB -lXN -lXN +idB +idB +idB +idB +idB +idB +iCg +wSZ +aBh gTi idB coU @@ -60830,40 +56049,40 @@ qbU qbU qbU coU -idB -amZ -vLc -hqL -bNX -hqL +oGU +mJI +jpg hqL -iSa idB -vLc -hqL -fDn idB -eQG -mBL -hqL -hqL -uWc +idB +idB +idB +wHo +smB +idB +idB +idB +idB +idB +idB +thG hqL hqL jrd idB coU -qbU -qbU -qbU -qbU -qbU +coU +coU +coU +coU +coU coU idB -gTi -gTi +ttt +aBh sch -oGU +idB coU qbU qbU @@ -61039,23 +56258,23 @@ qbU qbU qbU coU -idB +oGU amZ -vLc -hqL -oGk +ott hqL +idB +gOt +wWq +qKo +idB +cYy hqL -hUN +hQa +idB +idB +idB idB -fKJ -gMp -rWg idB -blK -cYe -nDn -iLA idB ieH tye @@ -61069,9 +56288,9 @@ qbU qbU coU oGU -sch -sch -sch +nxJ +nxJ +nxJ oGU coU qbU @@ -61249,22 +56468,22 @@ qbU qbU coU idB -vLc +amZ +amZ hqL +uWc hqL -oGk -vmp -kuS -eLX -idB -rPS -vLc -rWg -idB -idB -idB +hqL +niR idB +mWl +hqL +cYe idB +blK +wxd +eli +fuI idB jIZ hqL @@ -61458,22 +56677,22 @@ qbU qbU coU idB -llm +amZ +vLc hqL -sMm -idB -idB -idB -idB -idB -idB -idB +bNX +hqL +hqL +iSa idB +vLc +hqL +fDn idB -hTW -qSd -jJI -qSd +eQG +hqL +hqL +mBL idB llm hqL @@ -61667,20 +56886,20 @@ qbU qbU coU idB -hqL -vLc -amZ -idB -thG -vIC -sBw -uzK -uzK amZ -amZ -idB +vLc +hqL +oGk hqL hqL +hUN +idB +fKJ +gMp +rWg +idB +eQG +mBL hqL hqL uWc @@ -61876,22 +57095,22 @@ qbU qbU coU idB -jIZ -vLc -amZ -idB vLc hqL hqL -hqL -vLc +oGk +vmp +kuS +eLX +idB +rPS vLc -amZ +rWg idB -qSd -wwD -qSd -qSd +blK +cYe +nDn +iLA idB llm hqL @@ -62085,17 +57304,17 @@ qbU qbU coU idB +llm hqL -hqL -vLc -wMW -vLc -hqL -hqL -hqL -hqL -hqL -vLc +sMm +idB +idB +idB +idB +idB +idB +idB +idB idB idB idB @@ -62295,16 +57514,16 @@ qbU coU idB hqL -hqL -vLc -wMW vLc +amZ +idB +thG hqL -hqL -hqL -hqL -hqL -vLc +sBw +uzK +uzK +amZ +amZ idB llm hqL @@ -62324,8 +57543,8 @@ aHX tOP nqW iTu -mho -sch +aBh +nxJ idB coU coU @@ -62503,17 +57722,17 @@ qbU qbU coU idB -hqL -hqL -hqL +jIZ +vLc +amZ +idB vLc hqL hqL hqL -hqL -hqL -hqL -hqL +vLc +vLc +amZ vwQ hqL hqL @@ -62522,8 +57741,8 @@ hqL hqL hqL jrd -hqL -idB +oGU +oGU coU qbU coU @@ -62532,9 +57751,9 @@ aHX ska tOP nqW -kKX -mUC -tbr +aBh +aBh +uet idB coU coU @@ -62604,7 +57823,7 @@ mNA lEJ kcL iFU -bAa +iFU mNA coU coU @@ -62714,25 +57933,25 @@ coU idB hqL hqL +vLc +wMW +vLc hqL hqL hqL hqL hqL -hqL -hqL -hqL -jIZ +vLc idB lcC hqL hqL hqL +jrd hqL hqL -hqL -hqL -idB +oGU +oGU coU qbU coU @@ -62741,9 +57960,9 @@ iRj aHX tOP nqW -lXN -mUC -lXN +aBh +aBh +aBh idB coU coU @@ -62931,17 +58150,17 @@ idB lhn bVx bVx -rKn +hqL idB fuI fuI -hqL -hqL -jrd -hqL -hqL -hqL -idB +cOt +cOt +cOt +cOt +cOt +owd +oGU coU qbU coU @@ -62950,9 +58169,9 @@ sdL sdL sdL izC -bnf -mUC -lXN +aBh +aBh +aBh idB coU coU @@ -63125,20 +58344,17 @@ qbU uLM qbU qbU -qbU -qbU -qbU -coU idB idB idB -gRN -gRN idB -koK idB idB idB +gRN +gRN +idB +koK idB idB idB @@ -63151,6 +58367,9 @@ idB idB idB idB +oGU +oGU +oGU coU qbU coU @@ -63159,9 +58378,9 @@ coU coU coU idB -xRv -mUC -lXN +qzm +aBh +aBh idB coU coU @@ -63238,13 +58457,13 @@ cYh wtC fcB xtV -aLI -wtz -eas -wSZ -wSZ -aLI -wSZ +hOg +oNj +bRP +oNj +oNj +xCX +bRP xtV coU coU @@ -63334,16 +58553,16 @@ qbU euc qbU qbU -qbU -qbU -qbU -coU -coU idB -evX +hTW +qSd +jJI +qSd +idB +oEw iDP bpv -ais +idB nIo idB coU @@ -63368,9 +58587,9 @@ qbU qbU coU idB -kKX -rvO -lXN +aBh +aBh +aBh idB coU coU @@ -63439,7 +58658,7 @@ hgL hgL hgL hgL -jva +pHI pHI hgL hgL @@ -63447,13 +58666,13 @@ hgL pHI hgL xtV -hNR -wSZ -aLI -wSZ -eas -coO -wSZ +hOg +oNj +ceR +jJO +jJO +jJO +aho xtV coU coU @@ -63543,16 +58762,16 @@ qbU euc qbU qbU -qbU -qbU -qbU -qbU -coU idB -evX -evX -evX -ais +llm +hqL +hqL +hqL +uWc +oEw +oEw +oEw +idB hTs idB coU @@ -63577,9 +58796,9 @@ qbU qbU coU idB -pJU -rvO -qjP +seX +aBh +ltj idB coU coU @@ -63647,7 +58866,7 @@ pHI hgL xQf pHI -jva +pHI hgL lrx avp @@ -63656,13 +58875,13 @@ dnC hgL wvJ xtV -eBe -aLI -wSZ -gfM -aLI -wSZ -pTI +qHe +oNj +bRP +jJO +jJO +jJO +rCV xtV coU coU @@ -63752,17 +58971,17 @@ uLM euc qbU qbU -qbU -qbU -qbU -qbU -coU +idB +qSd +wwD +qSd +qSd oMK -evX +oEw rUI -evX +oEw wmD -evX +oEw idB coU qbU @@ -63786,9 +59005,9 @@ qbU qbU coU idB -kKX -mUC -lXN +aBh +aBh +aBh idB coU coU @@ -63856,8 +59075,8 @@ ggb dnC hgL pHI -pHI -pHI +ofK +ofK hgL jnq hgL @@ -63865,13 +59084,13 @@ pHI hgL wvJ xtV -wSZ -wSZ -hNR -wSZ -wSZ -wSZ -aLI +qHe +oNj +riv +xCX +oNj +oNj +hyA xtV coU coU @@ -63961,17 +59180,17 @@ ugY euc qbU qbU -qbU -qbU -qbU -qbU -coU +idB +idB +idB +idB +idB idB wbE nvJ -evX -evX -evX +oEw +oEw +oEw idB coU coU @@ -63995,9 +59214,9 @@ qbU qbU coU idB -lXN -bzx -lXN +aBh +uet +aBh idB coU coU @@ -64074,13 +59293,13 @@ hgL hgL wvJ xtV -hmx -ech -wSZ -aLI -aLI -hNR -wSZ +tyL +oNj +pXi +pXi +pXi +xZn +pXi xtV coU coU @@ -64178,8 +59397,8 @@ coU idB hKu hQw -evX -evX +oEw +oEw tAn idB coU @@ -64204,9 +59423,9 @@ qbU qbU coU idB -lXN -mUC -lXN +aBh +aBh +aBh idB coU coU @@ -64283,13 +59502,13 @@ hox hgL gAk xtV -uCV -glZ -cOt -glZ -glZ -glZ -cOt +vFk +bRP +pXi +izA +izA +izA +pXi xtV coU coU @@ -64413,9 +59632,9 @@ qbU qbU coU idB -lXN -mUC -lXN +aBh +aBh +aBh idB coU coU @@ -64489,16 +59708,16 @@ tgr pHI hgL hgL -jva pHI -tCZ -hgL -hgL -avp -jgj pHI -hgL -hgL +tCZ +ttU +bRP +pXi +aWi +izA +izA +pXi xtV coU coU @@ -64605,13 +59824,13 @@ oGU oGU oGU ekp -iiJ -hpw +oJK +aBh naB -hpw -hpw -bAJ -kck +aBh +aBh +oJK +oJK xbs oGU sZr @@ -64622,9 +59841,9 @@ qbU qbU coU idB -kKX -mUC -lXN +aBh +aBh +aBh idB coU coU @@ -64687,8 +59906,8 @@ coU coU xtV hgL -utC -pHI +hgL +gfM pHI hgL pHI @@ -64697,17 +59916,17 @@ dnC hgL aNV dpI +ces +pHI hgL -oxg -hgL -xtV -ehe -qjc -hgL -hgL +szl +oNj +lpc +xmM +jrF mZo -hgL -ngA +dzj +pXi xtV coU coU @@ -64815,12 +60034,12 @@ xLo byT eOo rBp -thk -tPR -nhS -nhS -nhS -sem +aBh +ttt +aBh +aBh +aBh +oJK byT cju idB @@ -64831,9 +60050,9 @@ qbU qbU coU idB -kKX -rvO -kKX +aBh +aBh +aBh idB coU coU @@ -64898,26 +60117,26 @@ xtV vsV pHI pHI -jva +pHI xty hgL hgL hgL hgL jcD -utC +hgL hgL lrx -rLO -xtV +hgL +szl byy hgL -wtC +xmM ojC dpI -vHs -axV -uHr +hgL +xmM +xtV coU coU coU @@ -65019,19 +60238,19 @@ qbU qbU coU idB -diE +ekp +aRH aRH aRH -pqO -nhS -ayn +aBh +qVL tvk bis ttt -hpw +aBh +oJK +eOo oJK -cdY -sno idB idB coU @@ -65040,9 +60259,9 @@ qbU qbU coU idB -kKX -rvO -kKX +aBh +aBh +aBh idB coU coU @@ -65107,26 +60326,26 @@ xtV aHN szl wsa -aHN -aHN -aHN -aHN -aHN -aHN -aHN -aHN +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV szl szl -aHN xtV -lOU +xtV hgL hgL +xmM hgL jgj -vJM -uHr -uHr +umz +xmM +xtV coU coU coU @@ -65229,18 +60448,18 @@ coU coU idB idB -hpw -hpw -jCD +aBh +aBh +aBh lNG coZ idB idB coZ gbp -eYX -hpw -hpw +oJK +aBh +aBh idB idB coU @@ -65249,9 +60468,9 @@ coU coU coU idB -lXN -rvO -lXN +aBh +aBh +aBh idB coU coU @@ -65313,29 +60532,29 @@ nxY coU coU xtV -oNj +eci snd oNj -oNj -iip -tiB +qTm +xtV +jQS dez bHO bHO jQS -nQY +oNj oNj oNj hTF xtV -cEx -dpI hgL -hgL -vJM -vJM -axV -uHr +dpI +xmM +xmM +xmM +xmM +xmM +xtV coU coU coU @@ -65438,18 +60657,18 @@ idB idB idB sXw -hpw -hpw -jCD +aBh +aBh +aBh coZ fdQ djX dzt upP coZ -fDb -hpw -qXS +oJK +aBh +ltj idB idB idB @@ -65459,7 +60678,7 @@ idB idB idB seX -mUC +aBh nsu idB coU @@ -65522,15 +60741,15 @@ nxY coU coU xtV -hOw -aDy -thh -pFf -snd +ddc +ckM +hgL +fqV +wsa dGD nJu bRP -blC +oNj snd oNj cFk @@ -65543,8 +60762,8 @@ ape jgj hgL hgL -axV -uHr +hyA +xtV coU coU coU @@ -65640,36 +60859,36 @@ coU oGU iiu iiu -mTV -mTV +nxJ +nxJ aJT -hpw +aBh mEc jim -hpw -hpw -hpw -eUU +aBh +aBh +aBh +ltj idB dgA kHB aYQ upP coZ -jCD -hpw -bMK -aOH -aOH -kKX -fda -kKX -lXN -lXN -fda -lXN -tdv -iKV +aBh +aBh +aBh +aBh +aBh +aBh +naB +aBh +aBh +aBh +naB +aBh +aBh +ejz oGU coU coU @@ -65730,12 +60949,12 @@ nxY nxY coU coU -xtV -aFi -oNj -aDy -oNj -aWi +tCZ +lOU +hgL +hgL +hYL +wsa oNj oNj hTF @@ -65748,9 +60967,9 @@ snd xtV ufe pHI -pHI +gAf hgL -avp +eUU pHI chw xtV @@ -65849,16 +61068,16 @@ coU oGU iiu cJL -nhS -nhS -nhS -nhS -kao -mMx -nhS -nhS -nhS -eBR +aBh +aBh +aBh +aBh +gTN +dCV +aBh +aBh +aBh +aBh eLh kHB kHB @@ -65867,15 +61086,15 @@ qrL coZ aBh uet -nhS -hdR -ovW -dzn -mOC -mOC -dzn -dzn -lcE +aBh +aBh +aBh +aBh +aBh +aBh +aBh +aBh +uet bOU ejz oGU @@ -65940,11 +61159,11 @@ nxY coU coU xtV -snd -cgh -snd -oNj -snd +kjp +hox +ydI +pHI +tCZ edP oNj iiZ @@ -65955,13 +61174,13 @@ bTz aFi nJu xtV -ubp -ima -ubp -ubp -utC -hgL -pHI +xtV +mED +xtV +xtV +xtV +xtV +xtV xtV coU coU @@ -66056,17 +61275,17 @@ qbU qbU coU oGU -mTV -jCD -hpw -hpw +nxJ +aBh +aBh +aBh lCM -hpw +aBh mEc jim -hpw -bMK -hpw +aBh +aBh +aBh ltj idB hAQ @@ -66075,17 +61294,17 @@ gjB upP coZ ttt -hpw -hpw -aOH -aOH -lXN +aBh +aBh +aBh +aBh +aBh etY -kKX -kKX -lXN -lXN -dkE +aBh +aBh +aBh +aBh +ejz oGU oGU oGU @@ -66149,12 +61368,12 @@ nxY coU coU xtV -aHN -aHN -aHN -aHN -aHN -aHN +kjp +hgL +hgL +nrW +xtV +oNj oTT snd aHN @@ -66163,14 +61382,14 @@ aHN aHN aHN aHN -aHN -xtV -xtV -xtV xtV -xtV -fLF -fRD +eHy +vbn +vHY +wJm +wJm +wqX +xhW xtV coU coU @@ -66265,18 +61484,18 @@ qbU qbU coU idB -mTV -jCD -hpw +nxJ +aBh +aBh idB idB idB idB idB sXw -bMK -hpw -hpw +aBh +aBh +aBh coZ upP fdQ @@ -66284,7 +61503,7 @@ oIt upP coZ bis -hpw +aBh ltj idB idB @@ -66358,28 +61577,28 @@ nxY coU coU xtV -xrC -nld -nPJ -azg -kLe -aHN -snd +tWQ +hgL +pHI +gFS +xtV +oNj +oNj opq aHN gcp -fyX +fWQ rgT jmx fBt -cGo -aHN -cUA -rRO +wZW +tFv +vbn +tqb qPt -qgn -hgL -utC +vbn +wqX +gQn xtV coU coU @@ -66474,27 +61693,27 @@ qbU qbU coU idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr sZr sZr idB idB -bMK -bMK -hpw +aBh +aBh +aBh ogw coZ idB idB coZ gbp -nuy +rBp huK -hpw +aBh idB idB sZr @@ -66566,29 +61785,29 @@ nxY nxY coU coU -tCZ -uHr -pMT -oNj +xtV +lgv +hgL +hgL xTs +szl oNj -aHN kZp -blC +oNj hwy eAc oNj fmc oNj tPN -snd -aHN -hoF -dpI -pHI -utC -hgL -utC +xtV +eut +wqX +tqb +vbn +vbn +hjc +jnl xtV coU coU @@ -66683,8 +61902,8 @@ qbU qbU coU idB -hpw -jCD +aBh +aBh eTv idB sZr @@ -66693,17 +61912,17 @@ sZr idB idB idB -bMK -hpw -hpw -hpw +aBh +aBh +aBh +aBh jGH cGT bis lUG -hAJ +aRH msB -hpw +aBh idB idB coU @@ -66775,29 +61994,29 @@ nxY nxY coU coU -uHr -uHr -uHr -pzz -oNj +xtV +jkv +gid +hgL +czs +xtV +hyA oNj -aHN -hOw oNj aHN myt fHd -oNj -bRP -oNj -snd -aHN -iAz -sXz -hgL -hgL -pHI -hyA +ppl +qPV +vZw +tCZ +kUs +wqX +tqb +phk +wqX +fGF +fkD xtV coU coU @@ -66892,9 +62111,9 @@ sZr sZr sZr idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr oGU @@ -66903,16 +62122,16 @@ sZr sZr idB idB -hpw -hpw -hpw +aBh +aBh +aBh huK cGT -hka -hpw -jbf -jbf -hpw +uet +aBh +aBh +aBh +aBh idB idB coU @@ -66984,29 +62203,29 @@ nxY nxY coU coU -uHr -uHr -uHr -tIm -rgT -oNj -aHN -snd -bRP -aHN -uOI -jyM -rgT -bRP -jpT -kSE -aHN -iAz -hgL -dnC -qjc -rWf -tnh +xtV +xtV +xtV +xtV +xtV +xtV +xtV +szl +szl +xtV +xtV +xtV +vqZ +xtL +xtV +xtV +xtV +xtV +mED +xtV +nGW +xtV +xtV xtV coU coU @@ -67101,9 +62320,9 @@ idB idB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr oGU @@ -67112,16 +62331,16 @@ oGU sZr idB idB -hpw -hpw -hpw +aBh +aBh +aBh plV huK huK -hpw -hpw -jFt -cQc +aBh +aBh +mqB +mqB idB coU coU @@ -67194,28 +62413,28 @@ nxY coU coU xtV -tIm -uHr -tIm -iHb -qvg -aHN -pFf -bRP -aHN -fBt -pFf -tPN -oNj -uOi -qio -aHN -vsV -jgj -dpI +iYP +suV +kSt +mNF +wtC +wtC hgL -kzu -yhY +hgL +fZu +wvJ +tAF +knp +pHI +dVv +ssP +hyA +mOu +bsR +eFP +wvJ +vHs +jjD xtV coU coU @@ -67311,8 +62530,8 @@ rVv idB idB eTv -jCD -hpw +aBh +aBh idB sZr oGU @@ -67403,28 +62622,28 @@ nxY coU coU xtV -uep -tIm -mjb -bRP -bRP -tQp -bCY -sNe -aHN -ftz -oNj -oNj -xCX -oNj -dWp -aHN +umz +hgL +pHI +hgL +pJu +hgL +hgL +ssP +dnC +hgL +lrx +hgL +hgL pHI +hgL +xNJ pHI -eCv -wvi -ssO -wmo +gUa +hgL +wvJ +jjD +axV xtV coU coU @@ -67520,7 +62739,7 @@ jem idB idB jJt -jCD +aBh ckd idB sZr @@ -67612,28 +62831,28 @@ nxY coU coU xtV -aHN -aHN -aHN -aHN -aHN -aHN -oNj -ucC -aHN -aHN -szl -aHN -aHN -aHN -aHN -aHN -pAW -ofK -aHN -aHN -aHN -kAK +dyP +pHI +hgL +hgL +hdo +pHI +pnU +sEk +hgL +aGn +pHI +hgL +bmh +hgL +hgL +hgL +ikF +ika +hgL +phC +vJM +yhY xtV qbU qbU @@ -67728,9 +62947,9 @@ bCS hOe idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr oGU @@ -67821,29 +63040,29 @@ nxY coU coU xtV -dKT -oNj -nJu -fvE -oNj -wsa -bRP -bRP -oNj -cZS -eGQ -qcp -bvs -snd -oNj -wsa -oNj -oNj -aHN -nMq -iDM +rEF +pHI +jnq +dpI hgL -xtV +mWP +rVZ +pHI +jXa +sXz +hgL +hcu +tyf +dpI +byy +dnC +hgL +sEk +hgL +hgL +jjD +hgL +uHr ugY euc hBa @@ -67937,9 +63156,9 @@ nLz nLz hRI hRI -hpw -jCD -hpw +aBh +aBh +aBh idB sZr oGU @@ -68030,29 +63249,29 @@ nxY coU coU xtV -dyP -oNj -fHd -bRP -opq -aHN -mng -oNj -pfV -oPF -oNj -hva -nJu -mUI -oNj -szl -snd -hcF -aHN -qts +rEF +pHI hgL -ubp -tCZ +hgL +qVz +pHI +ugr +jnq +reX +qjc +sEk +hgL +hdo +pHI +fcX +jnq +hgL +dpI +ssP +umz +vJM +jjD +uHr qbU qbU qbU @@ -68146,9 +63365,9 @@ syA xHf idB erU -hpw -jCD -hpw +aBh +aBh +aBh idB sZr oGU @@ -68239,28 +63458,28 @@ nxY coU coU xtV -gia -bRP -oDU -ybJ -bRP -aHN -obJ -aHN -pve -aHN -aHN -obJ -aHN -aHN -aHN -aHN -snd -qvg -aHN -nZp -iDM -eLD +gHH +hgL +hgL +kVv +dpI +hgL +gHH +wnh +kQA +xiC +pBg +stv +hgL +pBg +xBs +pHI +hgL +bqC +gHH +hgL +gHH +xiC xtV coU coU @@ -68355,9 +63574,9 @@ qGy tjA idB nDu -hpw -jCD -hpw +aBh +aBh +aBh idB sZr oGU @@ -68448,28 +63667,28 @@ nxY coU coU xtV -fVt -oNj -ksu -nuW -bRP -aHN -pFf -pmY +gHH +pHI +gHH +vEb +pHI +kQA +lrL +hgL vic -ice -aHN -oNj -ppl -epY -ice -aHN -sNe -bRP -aHN -bCs +pHI +pHI +dgV +hQJ hgL +vEb +kQA +gHH hgL +hgL +srt +gLy +gIS xtV coU coU @@ -68564,9 +63783,9 @@ lOb oZS idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr sZr @@ -68657,28 +63876,28 @@ nxY coU coU xtV -kVt -oNj -aQr -hQX -opq -hwy -hOw -jNt -oNj -kfH -aHN -fIb -beH -pFf -kdd -hwy -oPF -oNj -aHN -kAK -vjc -hjc +nCC +pHI +hgL +lrx +ssP +dpI +pHI +nGT +pHI +pHI +iDM +nuB +dnC +dnC +hgL +ouu +exc +ydI +hXM +scg +ckM +rww xtV qbU coU @@ -68774,7 +63993,7 @@ idB idB idB qVL -jCD +aBh bis idB sZr @@ -68866,28 +64085,28 @@ nxY coU coU xtV -ebi -oNj -oNj -bRP -dnv -aHN -miU -dTV -osM -cEA -aHN -oXO -qvM -ahL -cEA -aHN -iey -qGH -oNj -kEO -oNj -oNj +kQA +pHI +kQA +hgL +bqC +hgL +hgL +hJW +hgL +kXX +ljm +eLL +kQA +xiC +wvJ +pBg +wvJ +gHH +gGm +gHH +gHH +wvJ xtV qbU coU @@ -68983,8 +64202,8 @@ idB sZr idB ttt -jCD -hpw +aBh +aBh idB sZr sZr @@ -69075,28 +64294,28 @@ nxY coU coU xtV -xtV -xtV -xtV -mED -mED -xtV -xtV -xtV -xtV -xtV -xtV -mED -xtV -xtV -xtV -xtV -oel -bRP -snd -hva -vBH -afk +kQA +hgL +uDS +bqC +wvJ +wvJ +wvJ +wvJ +hgL +gyo +rBT +gHH +gHH +fuq +jsO +wvJ +wvJ +jsO +wvJ +wvJ +wvJ +wvJ xtV qbU coU @@ -69192,7 +64411,7 @@ idB sZr idB fWS -dbo +ttt ckd idB sZr @@ -69284,28 +64503,28 @@ nxY coU coU xtV -hnP -oNj -cMR -dbi -ctv -hAV -sNe -cEZ -tFS -cLV -oKr -fXg -ydw -bRP -bTz -tQp -bRP -hva -oNj -bRP -koI -oNj +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV +tCZ +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV +xtV xtV qbU coU @@ -69401,12 +64620,12 @@ idB sZr idB bis -dbo -hpw +ttt +aBh idB idB aDV -qzm +wMW mFH nQk mFH @@ -69492,31 +64711,31 @@ nxY nxY coU coU -eci -qzT -kfS -bRP -oNj -oNj -xCX -bRP -bRP -oNj -oNj -szl -oNj -crF -oNj -bRP -cTi -snd -oNj -thh -snd -bRP -bwE -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -69610,8 +64829,8 @@ idB idB bsT ttt -jCD -hpw +aBh +aBh idB idB hym @@ -69701,31 +64920,31 @@ nxY nxY coU coU -xtV -hOg -kfS -ceR -pFf -oNj -oNj -aho -oNj -xav -oNj -wsa -bRP -kNe -oNj -qvg -xtV -uhF -snd -oNj -dbE -bRP -nBK -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -69818,9 +65037,9 @@ eGc wpC kVg kVg -hpw -jCD -hpw +aBh +aBh +aBh idB idB rPC @@ -69910,31 +65129,31 @@ nxY nxY coU coU -xtV -qHe -kfS -bRP -jJO -jJO -jJO -rCV -jJO -jJO -pGP -xtV -jlf -oNj -bRP -pRo -xtV -xRl -mbY -axL -igW -lPa -fWQ -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -70027,9 +65246,9 @@ dwj idB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB idB xMK @@ -70119,31 +65338,31 @@ nxY nxY coU coU -tCZ -qHe -oNj -riv -xCX -oNj -oNj -oNj -oNj -nhe -opq -tCZ -ipS -kaq -bRP -oNj -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -70236,8 +65455,8 @@ sHM idB sZr idB -hpw -jCD +aBh +aBh ckd dwm idB @@ -70328,31 +65547,31 @@ nxY nxY coU coU -tAf -tyL -oNj -pXi -pXi -pXi -xZn -pXi -pNG -pXi -xZn -xtV -amQ -bRP -uWM -nlD -xtV -kBi -pZG -aIM -aIM -bly -oWB -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -70445,9 +65664,9 @@ mgx idB sZr idB -hpw -jCD -hpw +aBh +aBh +aBh mEc jim rPC @@ -70537,31 +65756,31 @@ nxY nxY coU coU -xtV -vFk -bRP -pXi -izA -izA -izA -pXi -oNj -izA -izA -xtV -ufW -bRP -bRP -sdu -cTi -hgL -hgL -hgL -hgL -llF -qhe -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -70654,9 +65873,9 @@ idB idB sZr idB -hpw -jCD -hpw +aBh +aBh +aBh gTN dCV rPC @@ -70746,31 +65965,31 @@ nxY nxY coU coU -xtV -ttU -bRP -pXi -aWi -izA -izA -pXi -oNj -oNj -oNj -xtV -uhF -oNj -pMm -bRP -qJt -aqy -hgL -hgL -ces -hgL -aME -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -70863,9 +66082,9 @@ sZr sZr sZr idB -hpw -jCD -hpw +aBh +aBh +aBh mEc jim rPC @@ -70955,31 +66174,31 @@ nxY nxY coU coU -xtV -oNj -lpc -xmM -jrF -plG -dzj -pXi -jrF -woR -vnE -xtV -aOF -bRP -pRo -kts -xtV -lNk -nYl -lQj -pAv -sZH -tTP -xtV -qbU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -71072,8 +66291,8 @@ qbU qbU coU idB -hpw -jCD +aBh +aBh ckd dwm idB @@ -71164,30 +66383,30 @@ nxY nxY coU coU -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -pRo -nxU -xtV -xtV -mED -xtV -xtV -xtV -xtV -xtV -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -71281,8 +66500,8 @@ coU coU coU idB -hpw -jCD +aBh +aBh bis idB idB @@ -71374,29 +66593,29 @@ nxY coU coU coU -xtV -ddc -kPt -kEX -fqV -xtV -jgj -lJy -xTT -uyY -uea -xtV -oNj -bRP -xtV -eHy -vbn -vHY -wJm -wJm -wqX -xhW -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -71490,9 +66709,9 @@ idB idB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB idB rPC @@ -71583,29 +66802,29 @@ nxY coU coU coU -tCZ -dhV -hgL -pHI -hYL -xtV -aXQ -dHR -fyp -pHI -vQG -xtV -hyw -oNj -wZW -tFv -vbn -tqb -wqX -vbn -wqX -gQn -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -71700,8 +66919,8 @@ kHB idB idB eTv -jCD -hpw +aBh +aBh idB idB rPC @@ -71792,29 +67011,29 @@ nxY coU coU coU -xtV -kjp -hox -ydI -hgL -tCZ -hgL -nAW -hgL -hgL -fsd -xtV -snd -oNj -xtV -eut -wqX -tqb -vbn -vbn -vbn -jnl -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -71908,9 +67127,9 @@ iUP kHB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB idB rPC @@ -72001,29 +67220,29 @@ nxY coU coU coU -xtV -kjp -hgL -hgL -hgL -xtV -ugC -pHI -cDT -hgL -iwU -xtV -laf -hDc -tCZ -kUs -wqX -tqb -phk -wqX -fGF -fkD -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -72117,9 +67336,9 @@ cYx jiE idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB idB aDV @@ -72210,29 +67429,29 @@ nxY coU coU coU -xtV -tWQ -hgL -pHI -mqX -xtV -fQG -jnq -lrx -hgL -ima -xtV -szl -xEH -xtV -xtV -xtV -mED -xtV -nGW -xtV -xtV -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -72326,9 +67545,9 @@ kHB kHB cDl euN -hpw -jCD -hpw +aBh +aBh +aBh idB sZr idB @@ -72419,29 +67638,29 @@ nxY coU coU coU -xtV -lgv -hgL -hgL -pHI -szl -oNj -oNj -bRP -fET -bRP -hDc -oNj -oNj -bRP -cco -dbE -cqX -bRP -oNj -bRP -aOF -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -72536,7 +67755,7 @@ jiE idB idB jJt -jCD +aBh ckd idB sZr @@ -72628,32 +67847,6 @@ nxY coU coU coU -xtV -jkv -gid -hgL -pZG -xtV -laf -sNe -oNj -oNj -oNj -bRP -bRP -snc -qxH -pRo -mKd -bTz -bRP -bRP -xSJ -lIh -xtV -coU -coU -coU coU coU coU @@ -72662,204 +67855,230 @@ coU coU coU coU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -qbU -daI -daI -oUc -stb -aSc -gCP -vOU -qCB -ggY -tdp -htO -pJo -rvl -owL -vGA -vGA -nja -mCD -nja -daI -daI -daI -daI -daI -mCD -cfa -mCD -mCD -mCD -mCD -mCD -daI -daI -daI -jVK -idB -kHB -iUP -iUP -iUP -kHB -idB -idB -bis -jCD -hpw -idB -sZr -idB -idB -idB -idB -idB -idB -idB -idB -idB -idB -oGU -iBJ -iBJ -iBJ -aNE -sgT -pxG -dig -oGU -sZr -sZr -sZr -coU -coU -coU -coU -coU -coU -coU coU coU coU coU coU coU -jNa -jNa -jNa coU coU coU coU -jNa -agG -nrh -nrh -tFh -bIO -nrh -tFh -tFh -ppo -tFh -tFh -ppo -poF -tFh -tFh -dPZ -tFh -nrh -nrh -oHY -dPZ -jNa -nHD -hOt -rce -jNa -gtY -dvS -jNa coU coU -nxY -"} -(165,1,1) = {" -nxY -nxY -nxY -nxY -nxY -nxY -nxY -nxY coU coU coU -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -mED -oNj -bRP -nlD -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +qbU +daI +daI +oUc +stb +aSc +gCP +vOU +qCB +ggY +tdp +htO +pJo +rvl +owL +vGA +vGA +nja +mCD +nja +daI +daI +daI +daI +daI +mCD +cfa +mCD +mCD +mCD +mCD +mCD +daI +daI +daI +jVK +idB +kHB +iUP +iUP +iUP +kHB +idB +idB +bis +aBh +aBh +idB +sZr +idB +idB +idB +idB +idB +idB +idB +idB +idB +idB +oGU +iBJ +iBJ +iBJ +aNE +sgT +pxG +dig +oGU +sZr +sZr +sZr +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +jNa +jNa +jNa +coU +coU +coU +coU +jNa +agG +nrh +nrh +tFh +bIO +nrh +tFh +tFh +ppo +tFh +tFh +ppo +poF +tFh +tFh +dPZ +tFh +nrh +nrh +oHY +dPZ +jNa +nHD +hOt +rce +jNa +gtY +dvS +jNa +coU +coU +nxY +"} +(165,1,1) = {" +nxY +nxY +nxY +nxY +nxY +nxY +nxY +nxY +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -72954,8 +68173,8 @@ kHB idB idB bis -jCD -hpw +aBh +aBh idB sZr idB @@ -73046,29 +68265,29 @@ nxY coU coU coU -xtV -bMw -xCH -fDD -shr -uao -gyS -xtV -bRR -srx -bRP -dup -aOF -bRP -jfz -gAf -sHB -syp -jlL -oNj -oNj -wdn -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -73162,9 +68381,9 @@ kHB qnU idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr idB @@ -73255,34 +68474,34 @@ nxY coU coU coU -xtV -nle -pHI -pHI -pHI -cLU -ydI -xtV -oNj -kaq -oNj -aqi -xav -xcF -bRP -aWi -oNj -xav -jlL -oNj -dbE -rhr -xtV -bZw -bZw -bZw -bZw -bZw +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -73371,9 +68590,9 @@ kHB kHB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr idB @@ -73464,34 +68683,34 @@ nxY coU coU coU -tCZ -rEF -fQu -hgL -pHI -pHI -hgL -cjK -mng -rdH -oNj -bTz -bRP -bRP -wdn -oNj -bRP -bRP -jlL -laf -fsF -nob -xtV -bZw -wqu -sjS -sBI -bZw +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -73580,9 +68799,9 @@ kHB kHB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr idB @@ -73673,34 +68892,34 @@ nxY coU coU coU -xtV -nrW -hgL -hgL -dnC -hgL -hgL -xtV -tQp -qTm -xtV -oNj -nPm -mED -sDd -oNj -bRP -oNj -bRP -xav -bRP -fqQ -xtV -bZw -sBI -sBI -sBI -bZw +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -73789,9 +69008,9 @@ gPq idB idB idB -hpw -swp -hpw +aBh +eTv +aBh idB sZr idB @@ -73882,34 +69101,34 @@ nxY coU coU coU -eci -gFS -oJL -hgL -dpI -iDM -hgL -blx -ydI -hgL -uJW -cam -snd -xtV -oRj -pRo -oNj -cZS -jgN -oNj -xCX -oRQ -xtV -bZw -sBI -kVE -sBI -bZw +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -73999,7 +69218,7 @@ dTd idB idB jJt -jCD +aBh ckd idB sZr @@ -74091,34 +69310,34 @@ nxY coU coU coU -xtV -wEw -pHI -lrx -hgL -urD -pHI -iDM -hgL -hgL -xtV -hOw -cLc -xtV -ngB -bRP -pky -olN -bRP -bRP -rAJ -lMF -xtV -bZw -ayt -sBI -sBI -bZw +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -74207,9 +69426,9 @@ kHB kHB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr idB @@ -74300,34 +69519,34 @@ nxY coU coU coU -xtV -czs -hgL -bam -aVm -hyA -pHI -vkM -vkM -vkM -xtV -oNj -oNj -tCZ -uEi -bRP -kNe -oNj -oNj -cEk -heK -lMF -xtV -bZw -bZw -bZw -bZw -bZw +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -74416,9 +69635,9 @@ pwy kHB idB idB -hpw -jCD -hpw +aBh +aBh +aBh idB sZr idB @@ -74509,29 +69728,29 @@ nxY coU coU coU -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -vqZ -xtL -xtV -uIZ -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -74625,9 +69844,9 @@ nKs kHB idB idB -hpw -swp -hpw +aBh +eTv +aBh idB sZr idB @@ -74718,29 +69937,29 @@ nxY coU coU coU -xtV -iYP -kSt -mNF -wtC -wtC -suV -vZw -fZu -wvJ -tAF -knp -pHI -dVv -ssP -hyA -mOu -bsR -eFP -wvJ -vHs -jjD -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -74834,9 +70053,9 @@ iAT mfT idB idB -hpw -jCD -mTV +aBh +aBh +nxJ oGU sZr idB @@ -74927,29 +70146,29 @@ nxY coU coU coU -xtV -umz -pHI -hgL -pJu -hgL -hgL -ssP -dnC -hgL -lrx -hgL -hgL -pHI -hgL -xNJ -pHI -gUa -hgL -wvJ -jjD -axV -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -75043,9 +70262,9 @@ idB idB idB idB -hpw -jCD -mTV +aBh +aBh +nxJ oGU sZr idB @@ -75136,29 +70355,29 @@ nxY coU coU coU -xtV -vsV -hgL -hgL -hdo -pHI -pnU -sEk -hgL -aGn -pHI -hgL -bmh -hgL -hgL -hgL -ikF -ika -hgL -phC -vJM -yhY -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -75253,7 +70472,7 @@ coU coU idB jJt -mrJ +nxJ iiu oGU sZr @@ -75345,29 +70564,29 @@ nxY coU coU coU -xtV -wvJ -jnq -dpI -hgL -mWP -rVZ -pHI -jXa -sXz -hgL -hcu -tyf -dpI -byy -dnC -hgL -sEk -hgL -xvh -jjD -hgL -uHr +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -75461,8 +70680,8 @@ idB idB coU idB -hpw -mrJ +aBh +nxJ iiu oGU sZr @@ -75554,29 +70773,29 @@ nxY coU coU coU -mED -jsO -hgL -hgL -qVz -pHI -ugr -jnq -reX -qjc -sEk -hgL -hdo -pHI -fcX -jnq -hgL -dpI -ssP -umz -vJM -jjD -uHr +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -75670,8 +70889,8 @@ vjl idB coU idB -hpw -mrJ +aBh +nxJ iiu oGU sZr @@ -75763,29 +70982,29 @@ nxY coU coU coU -xtV -gHH -wvJ -kVv -ljm -wvJ -gHH -wnh -kQA -xiC -pBg -stv -llF -pBg -xBs -jsO -wvJ -bqC -gHH -wvJ -gHH -xiC -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -75879,8 +71098,8 @@ clN idB coU idB -hpw -mrJ +aBh +nxJ iiu oGU sZr @@ -75972,29 +71191,29 @@ nxY coU coU coU -xtV -vss -gHH -vEb -jsO -kQA -lrL -wvJ -ljm -jsO -jsO -dgV -hQJ -wvJ -vEb -kQA -gHH -wvJ -wvJ -srt -gLy -gIS -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -76088,7 +71307,7 @@ rUd idB coU idB -thk +aBh nxJ iiu oGU @@ -76181,29 +71400,29 @@ nxY coU coU coU -xtV -nCC -hgL -lrx -ssP -dpI -pHI -nGT -pHI -pHI -iDM -nuB -dnC -dnC -hgL -ouu -exc -ydI -hXM -scg -ckM -rww -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -76297,9 +71516,9 @@ idB idB coU idB -jCD -hpw -mTV +aBh +nxJ +nxJ idB scc idB @@ -76390,29 +71609,29 @@ nxY coU coU coU -xtV -kQA -kQA -wvJ -bqC -wvJ -wvJ -hJW -hgL -kXX -ljm -eLL -kQA -xiC -wvJ -pBg -wvJ -gHH -gGm -gHH -gHH -wvJ -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -76506,8 +71725,8 @@ coU coU coU idB -saF -nhS +aBh +aBh mex uaR lFo @@ -76599,29 +71818,29 @@ nxY coU coU coU -xtV -kQA -uDS -bqC -wvJ -wvJ -wvJ -wvJ -xvh -gyo -rBT -gHH -gHH -fuq -jsO -wvJ -wvJ -jsO -wvJ -wvJ -wvJ -wvJ -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -76715,9 +71934,9 @@ qbU qbU coU oGU -mTV -hpw -hpw +nxJ +aBh +aBh idB scc idB @@ -76808,29 +72027,29 @@ nxY coU coU coU -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -tCZ -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV -xtV +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU +coU coU coU coU @@ -76925,8 +72144,8 @@ qbU coU oGU iiu -mTV -hpw +nxJ +aBh oGU coU oGU @@ -116960,9 +112179,9 @@ xjR tAp tAp tAp -mgk +kVE eWk -mgk +pMT jGK tAp rHY @@ -117381,7 +112600,7 @@ tAp kpT jtc nHb -mgk +pMT tAp rHY rHY @@ -117590,15 +112809,15 @@ tAp ikD nHb oKx -mgk +pMT tAp rHY rHY rHY -tAp -tAp -tAp -tAp +kAK +kAK +kAK +kAK tAp tPs nHb @@ -117608,9 +112827,9 @@ cJQ nHb adi tAp -tAp -tAp -tAp +kAK +kAK +kAK tAp ucq mLs @@ -118005,7 +113224,7 @@ jeF epQ flU tAp -mgk +xEH cJQ cJQ cSa @@ -118872,7 +114091,7 @@ unD uTy unD coa -coa +rHY coa aap uTy @@ -119070,7 +114289,7 @@ oab nTI wpR tAp -coa +rHY coa qvn unD @@ -119081,7 +114300,7 @@ uTy uTy wiC coa -coa +rHY coa sFk uTy @@ -119279,7 +114498,7 @@ oab nTI nTI tAp -coa +rHY coa vyy unD @@ -119290,7 +114509,7 @@ bAQ uBp unD coa -coa +rHY coa sFk uTy @@ -119488,7 +114707,7 @@ oab jSr wpR tAp -coa +rHY coa vyy uBp @@ -119499,7 +114718,7 @@ hwl uTy sRG coa -coa +rHY coa coa coa @@ -119697,7 +114916,7 @@ qYn wpR utY tAp -coa +rHY coa vyy unD @@ -119708,7 +114927,7 @@ uTy fUM unD coa -coa +rHY coa coa coa @@ -119891,9 +115110,9 @@ nHb nHb jyY tAp -tml -tml -tml +rHY +rHY +rHY tAp fwG mgk @@ -119906,7 +115125,7 @@ wpR utY wpR tAp -coa +rHY coa bgd unD @@ -119917,7 +115136,7 @@ unD uTy unD coa -coa +rHY coa rHY rHY @@ -120100,9 +115319,9 @@ nHb nHb oPJ tAp -tml -tml -tml +rHY +rHY +rHY tAp ajQ mgk @@ -120115,7 +115334,7 @@ npR npR qOl tAp -coa +rHY coa bgd sMl @@ -120126,7 +115345,7 @@ oEI oEI oEI coa -coa +rHY rHY rHY rHY @@ -120309,9 +115528,9 @@ nHb nHb hHO tAp -tml -tml -tml +rHY +rHY +rHY tAp exl mgk @@ -120324,6 +115543,7 @@ tAp tAp tAp tAp +rHY coa coa coa @@ -120334,8 +115554,7 @@ coa coa coa coa -coa -coa +rHY rHY rHY rHY @@ -120518,9 +115737,9 @@ nHb tQZ oPJ tAp -tml -tml -tml +rHY +rHY +rHY tAp elL mgk @@ -120529,21 +115748,21 @@ cZG ttR sep tAp -tml -tml -tml -tml -tml -coa -coa -coa -coa -coa -coa -coa -coa -coa -coa +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY rHY rHY rHY @@ -120727,9 +115946,9 @@ tAp tAp tAp tAp -tml -tml -tml +rHY +rHY +rHY tAp tAp tAp @@ -120738,21 +115957,21 @@ tAp tAp tAp tAp -tml -tml -tml -tml -tml -tml -tml -tml -tml -tml -tml -tml -tml -tml -tml +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY +rHY rHY rHY rHY From 266c4b894573f0f4929fe1a9b1349442f15e7ce0 Mon Sep 17 00:00:00 2001 From: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Date: Sun, 20 Oct 2024 21:17:23 -0400 Subject: [PATCH 2/5] Update code/game/objects/structures/crates_lockers/closets.dm --- code/game/objects/structures/crates_lockers/closets.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index f517b64e8e8..b559c62e4e2 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -119,7 +119,7 @@ else to_chat(user, "It is full.") else - to_chat(user, "Its hard to tell how full [src] is.") + to_chat(user, "It's hard to tell how full [src] is.") /obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0 || wall_mounted)) return 1 From 6fc6bba933ec2238f27cb3962ac25b80c8d507ab Mon Sep 17 00:00:00 2001 From: Trilby Date: Sun, 20 Oct 2024 23:16:57 -0400 Subject: [PATCH 3/5] Update _Deep_Forest.dmm --- maps/_DeepForest/map/_Deep_Forest.dmm | 111 +++++++++++++------------- 1 file changed, 57 insertions(+), 54 deletions(-) diff --git a/maps/_DeepForest/map/_Deep_Forest.dmm b/maps/_DeepForest/map/_Deep_Forest.dmm index 1aa0d5b855e..8fdebf7636d 100644 --- a/maps/_DeepForest/map/_Deep_Forest.dmm +++ b/maps/_DeepForest/map/_Deep_Forest.dmm @@ -164,6 +164,7 @@ /area/nadezhda/dungeon/outside/prepper/lima) "aho" = ( /obj/item/storage/fancy/mre_cracker, +/obj/machinery/light, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -323,7 +324,7 @@ /area/nadezhda/dungeon/outside/prepper) "ape" = ( /obj/random/dungeon_armor_mods/low_chance, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -2710,7 +2711,7 @@ "chw" = ( /obj/machinery/light, /obj/structure/bed, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -4236,9 +4237,6 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, -/obj/item/book/manual/fiction{ - name = "Communist Manifesto" - }, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -6640,7 +6638,7 @@ "eUU" = ( /obj/item/trash/liquidfood, /obj/structure/bed, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -7756,7 +7754,7 @@ /area/nadezhda/dungeon/outside/prepper/delta) "fLB" = ( /obj/item/trash/mre, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -8388,7 +8386,7 @@ /area/nadezhda/outside/one_star) "gjj" = ( /obj/item/trash/mre_shokoladka, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -8921,7 +8919,7 @@ "gAf" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/bed, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -9123,6 +9121,7 @@ /area/nadezhda/outside/meadow) "gFS" = ( /obj/structure/salvageable/data_os, +/obj/machinery/light, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -12718,8 +12717,8 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/entryway) "jgj" = ( -/obj/random/junk, -/turf/simulated/floor/tiled/dark/brown_perforated, +/obj/item/trash/material/metal, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -15577,10 +15576,12 @@ /turf/simulated/floor/tiled/steel/brown_perforated, /area/nadezhda/dungeon/outside/prepper/delta) "loq" = ( -/obj/landmark/corpse/excelsior, -/obj/item/mine/armed, -/turf/simulated/floor/rock/dark, -/area/asteroid/rogue) +/mob/living/carbon/superior_animal/human/excelsior/excel_vintorez, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "loD" = ( /obj/effect/decal/cleanable/cobweb2, /turf/simulated/floor/asteroid/dirt, @@ -19737,7 +19738,7 @@ "ojC" = ( /obj/effect/decal/cleanable/dirt, /obj/random/pouch/hardcase, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -21961,10 +21962,6 @@ /obj/structure/flora/small/grassb2, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) -"pKF" = ( -/obj/random/mob/xenomorphs, -/turf/simulated/floor/asteroid/dirt/dark, -/area/asteroid/rogue) "pKQ" = ( /turf/simulated/shuttle/wall/cargo{ icon_state = "cargoshwall27"; @@ -28206,7 +28203,7 @@ dir = 1 }, /obj/structure/bed, -/turf/simulated/floor/tiled/dark/brown_perforated, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -31418,9 +31415,15 @@ /turf/simulated/floor/asteroid/grass/dry, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "wzc" = ( -/obj/landmark/corpse/excelsior, -/turf/simulated/floor/asteroid/dirt/dark, -/area/asteroid/rogue) +/obj/random/junk, +/obj/machinery/light{ + dir = 8 + }, +/turf/simulated/floor/wood/wild1, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "wzn" = ( /obj/structure/table/onestar, /obj/item/storage/fancy/cigarettes/khi, @@ -54915,7 +54918,7 @@ qbU qbU qbU qbU -euc +sLE euc qbU qbU @@ -55954,7 +55957,7 @@ qbU qbU qbU euc -pKF +sLE euc qbU qbU @@ -55962,7 +55965,7 @@ qbU qbU qbU euc -euc +sLE qbU qbU xBq @@ -56161,7 +56164,7 @@ qbU qbU qbU qbU -wzc +euc euc qbU qbU @@ -56359,7 +56362,7 @@ qbU uVX dpk uVX -loq +djA qbU qbU qbU @@ -56370,14 +56373,14 @@ qbU qbU qbU qbU -euc +sLE qbU qbU qbU qbU qbU euc -euc +sLE qbU qbU qbU @@ -58460,7 +58463,7 @@ xtV hOg oNj bRP -oNj +jQS oNj xCX bRP @@ -59717,7 +59720,7 @@ pXi aWi izA izA -pXi +oNj xtV coU coU @@ -59926,7 +59929,7 @@ xmM jrF mZo dzj -pXi +opq xtV coU coU @@ -60129,13 +60132,13 @@ hgL lrx hgL szl -byy -hgL +jgj +oNj xmM ojC -dpI -hgL -xmM +xCX +oNj +bRP xtV coU coU @@ -60338,12 +60341,12 @@ szl szl xtV xtV -hgL -hgL +oNj +oNj xmM -hgL -jgj -umz +oNj +snd +loq xmM xtV coU @@ -60547,8 +60550,8 @@ oNj oNj hTF xtV -hgL -dpI +oNj +xCX xmM xmM xmM @@ -60759,9 +60762,9 @@ xtV gjj fLB ape -jgj -hgL -hgL +snd +oNj +oNj hyA xtV coU @@ -60966,11 +60969,11 @@ aFi snd xtV ufe -pHI +bRP gAf -hgL +oNj eUU -pHI +bRP chw xtV coU @@ -61386,7 +61389,7 @@ xtV eHy vbn vHY -wJm +wzc wJm wqX xhW @@ -61790,7 +61793,7 @@ lgv hgL hgL xTs -szl +xtV oNj kZp oNj From 8d4783c204cdeb45c95950b5508a4534e0c146cb Mon Sep 17 00:00:00 2001 From: Trilby Date: Sun, 20 Oct 2024 23:21:23 -0400 Subject: [PATCH 4/5] no more bodies --- maps/_DeepForest/map/_Deep_Forest.dmm | 140 +++++++------------------- 1 file changed, 39 insertions(+), 101 deletions(-) diff --git a/maps/_DeepForest/map/_Deep_Forest.dmm b/maps/_DeepForest/map/_Deep_Forest.dmm index 8fdebf7636d..44d9cad7448 100644 --- a/maps/_DeepForest/map/_Deep_Forest.dmm +++ b/maps/_DeepForest/map/_Deep_Forest.dmm @@ -838,12 +838,6 @@ /obj/item/storage/hcases/ammo/excel, /obj/structure/closet/crate/excelsior, /turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) -"aHN" = ( -/turf/simulated/wall, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -8147,14 +8141,6 @@ /obj/structure/girder, /turf/simulated/floor/tiled/steel/monofloor, /area/nadezhda/dungeon/outside/prepper/delta) -"fZu" = ( -/obj/machinery/porta_turret/excelsior/preloaded, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "fZK" = ( /obj/machinery/papershredder, /obj/item/oddity/common/paper_bundle, @@ -10286,13 +10272,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/zoo) -"hwy" = ( -/obj/structure/sign/faction/excelsior_old, -/turf/simulated/wall, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "hwD" = ( /obj/item/trash/tray, /obj/random/traps, @@ -11845,13 +11824,6 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) -"izA" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "izC" = ( /obj/structure/lift/button{ icon_state = "button_fire"; @@ -20760,13 +20732,6 @@ /obj/structure/flora/small/busha1, /turf/simulated/floor/asteroid/grass, /area/colony/exposedsun/pastgate) -"oTT" = ( -/obj/structure/flora/pottedplant/redshoot, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "oUc" = ( /obj/structure/boulder, /turf/simulated/floor/plating/under, @@ -21450,9 +21415,12 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "ptw" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/rock/dark, -/area/asteroid/rogue) +/obj/structure/flora/pottedplant/redshoot, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "pty" = ( /obj/structure/cable/yellow{ d2 = 2; @@ -25145,15 +25113,6 @@ /obj/effect/window_lwall_spawn/smartspawn/onestar, /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/prepper/vault/floor3) -"rVZ" = ( -/obj/item/trash/material/metal, -/obj/effect/decal/cleanable/blood, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "rWg" = ( /obj/structure/morgue{ dir = 1 @@ -27381,7 +27340,6 @@ /obj/machinery/light{ dir = 8 }, -/obj/effect/decal/cleanable/blood, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -28263,13 +28221,6 @@ /obj/effect/damagedfloor/fire, /turf/simulated/floor/greengrid, /area/nadezhda/dungeon/outside/prepper/delta) -"ugr" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "ugx" = ( /obj/structure/table, /obj/item/stack/material/wood/random, @@ -28784,11 +28735,6 @@ /obj/structure/railing/grey, /turf/simulated/wall/r_wall, /area/nadezhda/dungeon/outside/prepper/vault/floor2) -"uCn" = ( -/obj/effect/decal/cleanable/rubble, -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/rock/dark, -/area/asteroid/rogue) "uCt" = ( /obj/effect/decal/cleanable/dirt, /obj/random/structures, @@ -33465,14 +33411,6 @@ /obj/random/flora/jungle_tree, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) -"xZn" = ( -/obj/structure/curtain/medical, -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) "xZx" = ( /obj/structure/table/standard, /obj/item/reagent_containers/food/condiment/peppermill, @@ -56156,7 +56094,7 @@ dpk dpk iET uVX -uCn +dpk dpk dpk qbU @@ -57195,8 +57133,8 @@ qbU qbU tnz dpk -ptw -ptw +uVX +uVX baC iFU qbU @@ -57822,12 +57760,12 @@ qbU qbU qbU qbU -mNA +rKz lEJ kcL iFU iFU -mNA +rKz coU coU coU @@ -58031,12 +57969,12 @@ coU coU coU coU -hwy +tCZ oSA gBK tun gkh -hwy +tCZ coU coU coU @@ -58240,12 +58178,12 @@ xtV xtV xtV xtV -aHN +xtV pdh kfA kfA pdh -aHN +xtV xtV xtV xtV @@ -59093,7 +59031,7 @@ riv xCX oNj oNj -hyA +oNj xtV coU coU @@ -59301,7 +59239,7 @@ oNj pXi pXi pXi -xZn +pXi pXi xtV coU @@ -59493,7 +59431,7 @@ xtV aHK fTh hox -hyA +hgL nZN vPo lXM @@ -59508,9 +59446,9 @@ xtV vFk bRP pXi -izA -izA -izA +oNj +oNj +oNj pXi xtV coU @@ -59718,8 +59656,8 @@ ttU bRP pXi aWi -izA -izA +oNj +oNj oNj xtV coU @@ -60326,7 +60264,7 @@ nxY coU coU xtV -aHN +xtV szl wsa xtV @@ -60765,7 +60703,7 @@ ape snd oNj oNj -hyA +oNj xtV coU coU @@ -61377,14 +61315,14 @@ hgL nrW xtV oNj -oTT +oNj snd -aHN -aHN -aHN -aHN -aHN -aHN +xtV +xtV +xtV +xtV +xtV +xtV xtV eHy vbn @@ -61588,7 +61526,7 @@ xtV oNj oNj opq -aHN +xtV gcp fWQ rgT @@ -61797,7 +61735,7 @@ xtV oNj kZp oNj -hwy +tCZ eAc oNj fmc @@ -62003,10 +61941,10 @@ gid hgL czs xtV -hyA +ptw oNj oNj -aHN +xtV myt fHd ppl @@ -62424,7 +62362,7 @@ wtC wtC hgL hgL -fZu +pHI wvJ tAF knp @@ -63049,7 +62987,7 @@ jnq dpI hgL mWP -rVZ +byy pHI jXa sXz @@ -63258,7 +63196,7 @@ hgL hgL qVz pHI -ugr +hgL jnq reX qjc From beb0582099d1b16fc70c515db4caf14177017da3 Mon Sep 17 00:00:00 2001 From: Trilby Date: Mon, 21 Oct 2024 01:12:30 -0400 Subject: [PATCH 5/5] fixes --- .../structures/crates_lockers/closets.dm | 4 +- .../crates_lockers/closets/fitness.dm | 28 ++++-- .../crates_lockers/closets/gimmick.dm | 16 +++- .../crates_lockers/closets/job_closets.dm | 20 +++-- .../crates_lockers/closets/l3closet.dm | 24 +++-- .../crates_lockers/closets/maint_loot.dm | 32 +++++-- .../crates_lockers/closets/malfunction.dm | 4 +- .../crates_lockers/closets/onestar.dm | 90 +++++++++++++++---- .../crates_lockers/closets/secure/bar.dm | 4 +- .../crates_lockers/closets/secure/cargo.dm | 32 +++++-- .../crates_lockers/closets/secure/chaplain.dm | 4 +- .../closets/secure/engineering.dm | 16 +++- .../crates_lockers/closets/secure/freezer.dm | 28 ++++-- .../closets/secure/hydroponics.dm | 8 +- .../crates_lockers/closets/secure/medical.dm | 32 +++++-- .../crates_lockers/closets/secure/militia.dm | 20 +++-- .../closets/secure/personal/subtypes.dm | 17 ++-- .../closets/secure/scientist.dm | 8 +- .../crates_lockers/closets/secure/security.dm | 52 ++++++++--- .../crates_lockers/closets/syndicate.dm | 12 ++- .../crates_lockers/closets/utility_closets.dm | 28 ++++-- .../crates_lockers/closets/walllocker.dm | 8 +- .../crates_lockers/closets/wardrobe.dm | 88 +++++++++++++----- .../structures/crates_lockers/crates.dm | 26 ++++-- code/modules/mining/mine_items.dm | 4 +- 25 files changed, 457 insertions(+), 148 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index b559c62e4e2..20490e91309 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -362,9 +362,9 @@ health -= 50 /obj/structure/closet/proc/populate_contents() - if(populated_contents) - return populated_contents = TRUE + if(populated_contents) + return FALSE /obj/structure/closet/proc/damage(var/damage) health -= damage diff --git a/code/game/objects/structures/crates_lockers/closets/fitness.dm b/code/game/objects/structures/crates_lockers/closets/fitness.dm index d469294adae..4317cb5c7e4 100644 --- a/code/game/objects/structures/crates_lockers/closets/fitness.dm +++ b/code/game/objects/structures/crates_lockers/closets/fitness.dm @@ -4,7 +4,9 @@ icon_door = "mixed" /obj/structure/closet/athletic_mixed/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/shorts/athleticgrey(src) new /obj/item/clothing/under/shorts/athleticblack(src) new /obj/item/clothing/under/shorts(src) @@ -28,7 +30,9 @@ desc = "It's a storage unit for gloves for use in the boxing ring." /obj/structure/closet/boxinggloves/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/gloves/boxing/blue(src) new /obj/item/clothing/gloves/boxing/green(src) new /obj/item/clothing/gloves/boxing/yellow(src) @@ -39,7 +43,9 @@ desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!" /obj/structure/closet/masks/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/mask/costume/job/luchador(src) new /obj/item/clothing/mask/costume/job/luchador/rudos(src) new /obj/item/clothing/mask/costume/job/luchador/tecnicos(src) @@ -50,7 +56,9 @@ icon_door = "red" /obj/structure/closet/lasertag/red/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/gun/energy/lasertag/red(src) new /obj/item/gun/energy/lasertag/red(src) new /obj/item/gun/energy/lasertag/red(src) @@ -82,7 +90,9 @@ icon_door = "blue" /obj/structure/closet/lasertag/blue/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/gun/energy/lasertag/blue(src) new /obj/item/gun/energy/lasertag/blue(src) new /obj/item/gun/energy/lasertag/blue(src) @@ -114,7 +124,9 @@ icon_door = "green" /obj/structure/closet/lasertag/green/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/gun/energy/lasertag/green(src) new /obj/item/gun/energy/lasertag/green(src) new /obj/item/gun/energy/lasertag/green(src) @@ -146,7 +158,9 @@ icon_door = "yellow" /obj/structure/closet/lasertag/yellow/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/gun/energy/lasertag/yellow(src) new /obj/item/gun/energy/lasertag/yellow(src) new /obj/item/gun/energy/lasertag/yellow(src) diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm index 851f45d67a3..6ac9d9cca84 100644 --- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm +++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm @@ -15,7 +15,9 @@ icon_state = "syndicate" /obj/structure/closet/gimmick/russian/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/head/ushanka(src) new /obj/item/clothing/head/ushanka(src) new /obj/item/clothing/head/ushanka(src) @@ -35,13 +37,17 @@ anchored = 1 /obj/structure/closet/thunderdome/New() - ..() + if(populated_contents) + return + populated_contents = TRUE /obj/structure/closet/thunderdome/tdred name = "red-team Thunderdome closet" /obj/structure/closet/thunderdome/tdred/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/armor/heavy/red(src) new /obj/item/clothing/suit/armor/heavy/red(src) new /obj/item/clothing/suit/armor/heavy/red(src) @@ -66,7 +72,9 @@ icon_state = "syndicate" /obj/structure/closet/thunderdome/tdgreen/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/armor/heavy/green(src) new /obj/item/clothing/suit/armor/heavy/green(src) new /obj/item/clothing/suit/armor/heavy/green(src) diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index a69b6cf8108..de7a6b1f4f2 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -15,7 +15,9 @@ icon_door = "black" /obj/structure/closet/gmcloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/head/tophat(src) new /obj/item/clothing/head/tophat(src) new /obj/item/device/radio/headset/headset_service(src) @@ -38,7 +40,9 @@ icon_door = "black" /obj/structure/closet/chefcloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/costume/job/waiter(src) new /obj/item/clothing/under/costume/job/waiter(src) new /obj/item/clothing/under/rank/bartender(src) @@ -64,7 +68,9 @@ icon_door = "mixed" /obj/structure/closet/jcloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/sport/purple(src) else @@ -97,7 +103,9 @@ icon_state = "custodian" /obj/structure/closet/custodial/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/belt/utility/neotheology(src) new /obj/item/device/lighting/toggleable/flashlight(src) new /obj/item/gun/matter/launcher/nt_sprayer(src) @@ -122,7 +130,9 @@ icon_state = "acolyte" /obj/structure/closet/acolyte/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(25)) new /obj/item/storage/backpack/neotheology(src) else if(prob(25)) diff --git a/code/game/objects/structures/crates_lockers/closets/l3closet.dm b/code/game/objects/structures/crates_lockers/closets/l3closet.dm index 1f740532ac7..55ac917f219 100644 --- a/code/game/objects/structures/crates_lockers/closets/l3closet.dm +++ b/code/game/objects/structures/crates_lockers/closets/l3closet.dm @@ -4,14 +4,18 @@ icon_state = "bio" /obj/structure/closet/l3closet/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/bio_suit/general(src) new /obj/item/clothing/head/bio_hood/general(src) /obj/structure/closet/l3closet/general /obj/structure/closet/l3closet/general/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/bio_suit/general(src) new /obj/item/clothing/head/bio_hood/general(src) new /obj/item/reagent_containers/spray/sterilizine(src) @@ -20,7 +24,9 @@ icon_door = "bio_viro" /obj/structure/closet/l3closet/virology/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/bio_suit/virology(src) new /obj/item/clothing/head/bio_hood/virology(src) new /obj/item/clothing/mask/breath(src) @@ -31,7 +37,9 @@ icon_door = "bio_sec" /obj/structure/closet/l3closet/security/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/bio_suit/security(src) new /obj/item/clothing/head/bio_hood/security(src) @@ -39,13 +47,17 @@ icon_door = "bio_jan" /obj/structure/closet/l3closet/janitor/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/bio_suit/janitor(src) new /obj/item/clothing/head/bio_hood/janitor(src) /obj/structure/closet/l3closet/scientist /obj/structure/closet/l3closet/scientist/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/bio_suit/scientist(src) new /obj/item/clothing/head/bio_hood/scientist(src) diff --git a/code/game/objects/structures/crates_lockers/closets/maint_loot.dm b/code/game/objects/structures/crates_lockers/closets/maint_loot.dm index c47eaec5382..dc35bd97882 100644 --- a/code/game/objects/structures/crates_lockers/closets/maint_loot.dm +++ b/code/game/objects/structures/crates_lockers/closets/maint_loot.dm @@ -8,7 +8,9 @@ chance_old_mobs = 50 /obj/structure/closet/random_miscellaneous/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) new /obj/random/pack/rare/low_chance(src) @@ -37,7 +39,9 @@ chance_old_mobs = 25 /obj/structure/closet/random_tech/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -61,7 +65,9 @@ chance_old_mobs = 25 /obj/structure/closet/random_tech/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -91,7 +97,9 @@ chance_old_mobs = 75 /obj/structure/closet/random_milsupply/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -128,7 +136,9 @@ chance_old_mobs = 15 /obj/structure/closet/random_medsupply/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) new /obj/random/lowkeyrandom/low_chance(src) @@ -152,7 +162,9 @@ chance_old_mobs = 75 /obj/structure/closet/secure_closet/rare_loot/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/pack/rare(src) new /obj/random/pack/rare(src) new /obj/random/pack/rare(src) @@ -182,7 +194,9 @@ chance_old_mobs = 95 /obj/structure/closet/random_hostilemobs/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/pack/rare(src) //To reward players for fighting this bullshit new /obj/random/pack/rare(src) new /obj/random/gun_parts/low(src) @@ -204,7 +218,9 @@ has_mobs_to_spawn = TRUE //These always have roaches /obj/structure/closet/random_hostilemobs/beacon/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/pack/rare(src) //To reward players for fighting this bullshit new /obj/random/pack/rare(src) new /obj/random/gun_parts/low(src) diff --git a/code/game/objects/structures/crates_lockers/closets/malfunction.dm b/code/game/objects/structures/crates_lockers/closets/malfunction.dm index 93a21cc0210..349430bb114 100644 --- a/code/game/objects/structures/crates_lockers/closets/malfunction.dm +++ b/code/game/objects/structures/crates_lockers/closets/malfunction.dm @@ -3,7 +3,9 @@ icon_state = "syndicate" /obj/structure/closet/malf/suits/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/tank/jetpack/void(src) new /obj/item/clothing/mask/breath(src) new /obj/item/clothing/suit/space/void(src) diff --git a/code/game/objects/structures/crates_lockers/closets/onestar.dm b/code/game/objects/structures/crates_lockers/closets/onestar.dm index 784e576669d..279b65e9801 100755 --- a/code/game/objects/structures/crates_lockers/closets/onestar.dm +++ b/code/game/objects/structures/crates_lockers/closets/onestar.dm @@ -8,6 +8,9 @@ icon_state = "lootcloset" /obj/structure/closet/onestar/tier1/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) @@ -36,6 +39,9 @@ icon_state = "lootcloset1" /obj/structure/closet/onestar/tier2/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) @@ -66,6 +72,9 @@ icon_state = "lootcloset2" /obj/structure/closet/onestar/tier3/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() new /obj/random/contraband/low_chance(src) new /obj/random/contraband/low_chance(src) @@ -107,6 +116,9 @@ // Empty /obj/structure/closet/onestar/tier1/normal/empty /obj/structure/closet/onestar/tier1/normal/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 2 @@ -118,6 +130,9 @@ // Empty /obj/structure/closet/onestar/tier2/normal/empty /obj/structure/closet/onestar/tier2/normal/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 3 @@ -129,6 +144,9 @@ // Empty /obj/structure/closet/onestar/tier3/normal/empty /obj/structure/closet/onestar/tier3/normal/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() @@ -140,17 +158,23 @@ old_chance = 70 /obj/structure/closet/onestar/tier1/special/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() new /obj/random/pack/rare/low_chance(src) new /obj/random/pack/rare/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) new /obj/random/gun_parts/low(src) - ..() + // Empty /obj/structure/closet/onestar/tier1/special/empty /obj/structure/closet/onestar/tier1/special/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 2 @@ -160,6 +184,9 @@ old_chance = 30 /obj/structure/closet/onestar/tier2/special/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() new /obj/random/pack/rare/low_chance(src) new /obj/random/pack/rare/low_chance(src) @@ -167,11 +194,14 @@ new /obj/random/cloth/greyson_clothing/low_chance(src) new /obj/random/gun_parts/low(src) new /obj/random/gun_parts/frames(src) - ..() + // Empty /obj/structure/closet/onestar/tier2/special/empty /obj/structure/closet/onestar/tier2/special/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 3 @@ -181,7 +211,9 @@ old_chance = 10 /obj/structure/closet/onestar/tier3/special/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/pack/rare/low_chance(src) new /obj/random/pack/rare/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -190,10 +222,12 @@ new /obj/random/gun_parts/frames(src) new /obj/random/gun_parts/frames(src) ..() - // Empty /obj/structure/closet/onestar/tier3/special/empty /obj/structure/closet/onestar/tier3/special/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() ////Mineral @@ -204,7 +238,9 @@ old_chance = 70 /obj/structure/closet/onestar/tier1/mineral/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -212,10 +248,12 @@ new /obj/random/gun_parts/frames(src) new /obj/random/gun_parts/frames(src) ..() - // Empty /obj/structure/closet/onestar/tier1/mineral/empty /obj/structure/closet/onestar/tier1/mineral/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 2 @@ -225,7 +263,9 @@ old_chance = 30 /obj/structure/closet/onestar/tier2/mineral/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -233,10 +273,12 @@ new /obj/random/gun_parts/frames(src) new /obj/random/gun_parts/frames(src) ..() - // Empty /obj/structure/closet/onestar/tier2/mineral/empty /obj/structure/closet/onestar/tier2/mineral/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 3 @@ -246,7 +288,9 @@ old_chance = 10 /obj/structure/closet/onestar/tier3/mineral/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/pack/tech_loot/low_chance(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -254,10 +298,12 @@ new /obj/random/gun_parts/frames(src) new /obj/random/gun_parts/frames(src) ..() - // Empty /obj/structure/closet/onestar/tier3/mineral/empty /obj/structure/closet/onestar/tier3/mineral/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() ////Medical @@ -268,7 +314,9 @@ old_chance = 70 /obj/structure/closet/onestar/tier1/medical/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/lowkeyrandom(src) new /obj/random/lowkeyrandom(src) new /obj/random/cloth/greyson_clothing/low_chance(src) @@ -276,10 +324,12 @@ new /obj/random/gun_parts/frames(src) new /obj/random/gun_parts/frames(src) ..() - // Empty /obj/structure/closet/onestar/tier1/medical/empty /obj/structure/closet/onestar/tier1/medical/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 2 @@ -289,16 +339,20 @@ old_chance = 30 /obj/structure/closet/onestar/tier2/medical/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/lowkeyrandom(src) new /obj/random/lowkeyrandom(src) new /obj/random/cloth/greyson_clothing/low_chance(src) new /obj/random/gun_parts/low(src) ..() - // Empty /obj/structure/closet/onestar/tier2/medical/empty /obj/structure/closet/onestar/tier2/medical/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() //Tier 3 @@ -308,15 +362,19 @@ old_chance = 10 /obj/structure/closet/onestar/tier3/medical/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/random/lowkeyrandom(src) new /obj/random/lowkeyrandom(src) new /obj/random/cloth/greyson_clothing/low_chance(src) new /obj/random/gun_parts/low(src) new /obj/random/gun_parts/frames(src) ..() - // Empty /obj/structure/closet/onestar/tier3/medical/empty /obj/structure/closet/onestar/tier3/medical/empty/populate_contents() + if(populated_contents) + return + populated_contents = TRUE ..() \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm index cac0b8e1f13..86d68abfca8 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm @@ -6,7 +6,9 @@ /obj/structure/closet/secure_closet/bar/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/reagent_containers/food/drinks/bottle/small/beer(src) new /obj/item/reagent_containers/food/drinks/bottle/small/beer(src) new /obj/item/reagent_containers/food/drinks/bottle/small/beer(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index 286cc344587..30dd2071446 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -5,7 +5,9 @@ icon_state = "cargo" /obj/structure/closet/secure_closet/personal/cargotech/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/cargotech(src) new /obj/item/clothing/shoes/color/black(src) new /obj/item/device/radio/headset/headset_cargo(src) @@ -76,7 +78,9 @@ icon_state = "qm" /obj/structure/closet/secure_closet/reinforced/quartermaster/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/cargotech(src) new /obj/item/clothing/shoes/color/brown(src) new /obj/item/device/radio/headset/headset_cargo(src) @@ -119,7 +123,9 @@ armor_cache = pickweight(list("BASIC_A" = 16, "BULLET_A" = 4, "EGUN_A" = 4, "MELEE_A" = 4)) /obj/structure/closet/secure_closet/personal/prospector/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE gain_rng() new /obj/item/device/radio/headset/headset_pro(src) @@ -352,7 +358,9 @@ armor_cache = pickweight(list("BASIC_A" = 12, "BULLET_A" = 4, "EGUN_A" = 4, "MELEE_A" = 8)) /obj/structure/closet/secure_closet/personal/salvager/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE gain_rng() new /obj/item/device/radio/headset/headset_pro(src) @@ -575,7 +583,9 @@ armor_cache = pickweight(list("BASIC_A" = 12, "BULLET_A" = 4, "EGUN_A" = 4, "MELEE_A" = 8)) /obj/structure/closet/secure_closet/reinforced/foreman/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE gain_rng() new /obj/item/device/radio/headset/heads/foreman(src) @@ -702,7 +712,9 @@ icon_state = "fence" /obj/structure/closet/secure_closet/reinforced/foreman/fence/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/storage/scavengerarmor(src) new /obj/item/clothing/head/helmet/handmade/scavengerhelmet(src) new /obj/item/gun/projectile/automatic/vector(src) @@ -724,7 +736,9 @@ icon_state = "cargo" /obj/structure/closet/secure_closet/personal/artist/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/artist(src) new /obj/item/clothing/under/rank/artist(src) new /obj/item/clothing/suit/artist(src) @@ -740,7 +754,9 @@ /obj/structure/closet/wardrobe/color/pink/artist /obj/structure/closet/wardrobe/color/pink/artist/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE //new/obj/item/clothing/under/mime(src) new/obj/item/clothing/shoes/color/black(src) new/obj/item/clothing/gloves/color/white(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm index 2a67460e1d9..1e69960abd6 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm @@ -4,7 +4,9 @@ icon_state = "head_preacher" /obj/structure/closet/secure_closet/reinforced/preacher/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(25)) new /obj/item/storage/backpack/neotheology(src) else if(prob(25)) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index 723b6d75b12..d28374f8ff2 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -4,7 +4,9 @@ icon_state = "ce" /obj/structure/closet/secure_closet/reinforced/engineering_chief/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/industrial(src) else @@ -49,7 +51,9 @@ icon_door = "eng_elec" /obj/structure/closet/secure_closet/engineering_electrical/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/gloves/insulated(src) new /obj/item/clothing/gloves/insulated(src) new /obj/item/storage/toolbox/electrical(src) @@ -71,7 +75,9 @@ icon_door = "eng_weld" /obj/structure/closet/secure_closet/engineering_welding/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) @@ -95,7 +101,9 @@ icon_door = "eng_secure" /obj/structure/closet/secure_closet/personal/engineering_personal/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/industrial(src) else diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm index 68250179d58..f77d6bdb461 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm @@ -7,7 +7,9 @@ req_access = list(access_kitchen) /obj/structure/closet/secure_closet/freezer/kitchen/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE for(var/i in 1 to 6) new /obj/item/reagent_containers/food/condiment/flour(src) new /obj/item/reagent_containers/food/condiment/sugar(src) @@ -24,7 +26,9 @@ icon_state = "frig" /obj/structure/closet/secure_closet/freezer/meat/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE for(var/i in 1 to 3) new /obj/item/reagent_containers/food/snacks/meat/monkey(src) @@ -33,7 +37,9 @@ icon_state = "freezer" /obj/structure/closet/secure_closet/freezer/blood/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE for(var/i in 1 to 3) new /obj/item/reagent_containers/blood/OMinus(src) @@ -42,7 +48,9 @@ icon_state = "frig" /obj/structure/closet/secure_closet/freezer/fridge/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE for(var/i in 1 to 5) new /obj/item/reagent_containers/food/drinks/milk(src) for(var/i in 1 to 3) @@ -57,7 +65,9 @@ req_access = list(access_heads_vault) /obj/structure/closet/secure_closet/freezer/money/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE for(var/i in 1 to 3) new /obj/item/spacecash/bundle/c1000(src) for(var/i in 1 to 3) @@ -71,7 +81,9 @@ icon_state = "advanced_freezer" /obj/structure/closet/secure_closet/freezer/mini/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE for(var/i in 1 to 6) new /obj/item/reagent_containers/food/drinks/cans/monster(src) for(var/i in 1 to 3) @@ -97,7 +109,9 @@ icon_state = "simpledf" /obj/structure/closet/secure_closet/freezer/icebox/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE for(var/i in 1 to 6) new /obj/item/reagent_containers/food/drinks/cans/baton_rent_a_cop(src) for(var/i in 1 to 3) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm index efe151939ee..d6d2edb083b 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm @@ -5,7 +5,9 @@ icon_state = "hydro" /obj/structure/closet/secure_closet/personal/hydroponics/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(25)) new /obj/item/storage/backpack/botanist(src) else if(prob(25)) @@ -40,7 +42,9 @@ icon_state = "botanist" /obj/structure/closet/secure_closet/personal/agrolyte/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/rank/botanist(src) new /obj/item/storage/belt/utility/neotheology(src) new /obj/item/storage/bag/produce(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index 154d9397582..7a84d5580f0 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -5,7 +5,9 @@ req_access = list(access_medical_equip) /obj/structure/closet/secure_closet/medicine/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/box/autoinjectors(src) new /obj/item/storage/box/syringes(src) new /obj/item/reagent_containers/dropper(src) @@ -25,7 +27,9 @@ req_access = list(access_moebius) /obj/structure/closet/secure_closet/anesthetics/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/tank/anesthetic(src) new /obj/item/tank/anesthetic(src) new /obj/item/tank/anesthetic(src) @@ -41,7 +45,9 @@ icon_state = "med" /obj/structure/closet/secure_closet/personal/doctor/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -88,7 +94,9 @@ /obj/structure/closet/secure_closet/personal/paramedic/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -129,7 +137,9 @@ /obj/structure/closet/secure_closet/personal/orderly/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -158,7 +168,9 @@ icon_state = "cmo" /obj/structure/closet/secure_closet/reinforced/CMO/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/medical(src) else @@ -204,7 +216,9 @@ icon_state = "sec" /obj/structure/closet/secure_closet/animal/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/device/assembly/signaler(src) new /obj/item/device/radio/electropack(src) new /obj/item/device/radio/electropack(src) @@ -218,7 +232,9 @@ req_access = list(access_chemistry) /obj/structure/closet/secure_closet/chemical/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/box/pillbottles(src) new /obj/item/storage/box/pillbottles(src) new /obj/item/storage/pouch/tubular/vial(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/militia.dm b/code/game/objects/structures/crates_lockers/closets/secure/militia.dm index 1d420cc6e6c..72e1e5709ef 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/militia.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/militia.dm @@ -4,7 +4,9 @@ icon_state = "mc" /obj/structure/closet/secure_closet/reinforced/commander/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/gunbox/commanding_officer(src) // Secondary on their personal hardcase, primary on the locker. new /obj/item/tool/fireaxe/militia_tomahawk(src) new /obj/item/tool/disciplinary_action(src) @@ -39,7 +41,9 @@ icon_state = "armorer" /obj/structure/closet/secure_closet/armorer/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/voucher/blackshield/sargprimary(src) new /obj/item/voucher/blackshield/secondary(src) new /obj/item/voucher/blackshield/armor(src) @@ -77,7 +81,9 @@ icon_state = "corpsman" /obj/structure/closet/secure_closet/personal/corpsman/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/voucher/blackshield/corpsprimary(src) new /obj/item/voucher/blackshield/secondary(src) new /obj/item/voucher/blackshield/armorcorpsman(src) @@ -122,7 +128,9 @@ icon_state = "trooper" /obj/structure/closet/secure_closet/personal/trooper/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/voucher/blackshield/primary(src) new /obj/item/voucher/blackshield/secondary(src) new /obj/item/voucher/blackshield/armor(src) @@ -161,7 +169,9 @@ icon_state = "trooper" /obj/structure/closet/secure_closet/militia/armor/populate_contents() - ..() //6 Helmets / 6 Carriers + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/head/helmet/ballistic/militia(src) new /obj/item/clothing/head/helmet/ballistic/militia(src) new /obj/item/clothing/head/helmet/ballistic/militia/full(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm index d8cf346b2fb..ac09580e7b7 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal/subtypes.dm @@ -1,5 +1,7 @@ /obj/structure/closet/secure_closet/personal/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack(src) else @@ -11,7 +13,9 @@ name = "patient's closet" /obj/structure/closet/secure_closet/personal/patient/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/shoes/color(src) @@ -20,7 +24,9 @@ icon_lock = "cabinet" /obj/structure/closet/secure_closet/personal/cabinet/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/backpack/satchel/leather/withwallet(src) new /obj/item/device/radio/headset(src) @@ -37,5 +43,6 @@ dense_when_open = TRUE /obj/structure/closet/secure_closet/personal/trade/populate_contents() - ..() - return \ No newline at end of file + if(populated_contents) + return + populated_contents = TRUE \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 2afde4a79cc..94192938c87 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -5,7 +5,9 @@ icon_state = "science" /obj/structure/closet/secure_closet/personal/scientist/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(50)) new /obj/item/storage/backpack/purple/scientist(src) else @@ -27,7 +29,9 @@ icon_state = "rd" /obj/structure/closet/secure_closet/reinforced/RD/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/backpack/satchel/leather/withwallet(src) new /obj/item/clothing/suit/bio_suit/scientist(src) new /obj/item/clothing/head/bio_hood/scientist(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 33dd8829091..a1bed27b3d6 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -4,7 +4,9 @@ icon_state = "cap" /obj/structure/closet/secure_closet/reinforced/captains/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/backpack/captain(src) new /obj/item/storage/backpack/satchel/captain(src) new /obj/item/clothing/under/rank/captain(src) @@ -29,7 +31,9 @@ icon_state = "hop" /obj/structure/closet/secure_closet/reinforced/hop/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/under/rank/first_officer(src) new /obj/item/clothing/head/rank/first_officer(src) @@ -50,7 +54,9 @@ icon_state = "hos" /obj/structure/closet/secure_closet/reinforced/hos/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/device/t_scanner/advanced(src) new /obj/item/clothing/head/rank/commander(src) new /obj/item/clothing/mask/gas/ihs(src) @@ -85,7 +91,9 @@ icon_state = "warden" /obj/structure/closet/secure_closet/warden/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/device/bullet_scanner(src) new /obj/item/gun_upgrade/trigger/dnalock(src) new /obj/item/device/holowarrant(src) @@ -124,7 +132,9 @@ icon_state = "sec" /obj/structure/closet/secure_closet/personal/security/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/backpack/ironhammer(src) if(prob(50)) new /obj/item/storage/backpack/ironhammer(src) @@ -156,7 +166,9 @@ icon_state = "cabinetdetective" /obj/structure/closet/secure_closet/personal/detective/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/inspector(src) new /obj/item/clothing/mask/gas/ihs(src) new /obj/item/clothing/gloves/thick(src) @@ -186,7 +198,9 @@ icon_state = "secure" /obj/structure/closet/secure_closet/injection/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/reagent_containers/syringe/ld50_syringe/choral(src) new /obj/item/reagent_containers/syringe/ld50_syringe/choral(src) @@ -198,7 +212,9 @@ var/id /obj/structure/closet/secure_closet/brig/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/orange(src) new /obj/item/clothing/shoes/orange(src) @@ -208,7 +224,9 @@ icon_state = "sec" /obj/structure/closet/secure_closet/courtroom/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/shoes/color/brown(src) new /obj/item/paper/court(src) new /obj/item/paper/court(src) @@ -224,7 +242,9 @@ icon_state = "sec" /obj/structure/closet/secure_closet/armory_explosive/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/box/blast_grenade_shells(src) new /obj/item/storage/box/blast_grenade_shells(src) new /obj/item/storage/box/blast_grenade_shells(src) @@ -238,7 +258,9 @@ icon_state = "sec" /obj/structure/closet/secure_closet/armory_ltl_emp/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/box/baton_rounds(src) new /obj/item/storage/box/baton_rounds(src) new /obj/item/storage/box/anti_photons(src) @@ -252,7 +274,9 @@ icon_state = "sec" /obj/structure/closet/secure_closet/armory_ltl_shotgun/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/ammo_magazine/ammobox/shotgun/beanbags(src) new /obj/item/ammo_magazine/ammobox/shotgun/beanbags(src) new /obj/item/ammo_magazine/ammobox/shotgun/flashshells(src) @@ -265,5 +289,7 @@ icon_state = "weaponcrate" /obj/structure/closet/crate/secure/weapon/amr/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/box/syndie_kit/antimateriel_rifle(src) diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index e7a7a79d2f0..ccccf9d0706 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -10,7 +10,9 @@ desc = "It's a storage unit for operative gear." /obj/structure/closet/syndicate/personal/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/tank/jetpack/oxygen(src) new /obj/item/clothing/mask/gas/tactical(src) new /obj/item/clothing/under/syndicate(src) @@ -30,7 +32,9 @@ desc = "It's a storage unit for voidsuits." /obj/structure/closet/syndicate/suit/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/tank/jetpack/oxygen(src) new /obj/item/clothing/shoes/magboots(src) new /obj/item/clothing/suit/space/void/merc(src) @@ -42,7 +46,9 @@ desc = "It's a storage unit for nuclear-operative gear." /obj/structure/closet/syndicate/nuclear/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/ammo_magazine/smg_35(src) new /obj/item/ammo_magazine/smg_35(src) new /obj/item/ammo_magazine/smg_35(src) diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index 91cbc9adac4..37f9a6dd704 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -18,7 +18,9 @@ icon_state = "emergency" /obj/structure/closet/emcloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE switch(pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10))) if ("small") new /obj/item/tank/emergency_oxygen(src) @@ -50,7 +52,9 @@ new /obj/item/clothing/head/helmet/space/emergency(src) /obj/structure/closet/emcloset/legacy/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/tank/oxygen(src) new /obj/item/clothing/mask/gas(src) @@ -63,7 +67,9 @@ icon_state = "fire" /obj/structure/closet/firecloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/fire(src) new /obj/item/clothing/mask/gas(src) new /obj/item/tank/oxygen/red(src) @@ -82,7 +88,9 @@ icon_door = "eng_tool" /obj/structure/closet/toolcloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE if(prob(40)) new /obj/item/clothing/suit/storage/hazardvest(src) if(prob(70)) @@ -137,7 +145,9 @@ icon_door = "eng_rad" /obj/structure/closet/radiation/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) @@ -152,14 +162,18 @@ icon_state = "bomb" /obj/structure/closet/bombcloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/space/bomb(src) new /obj/item/clothing/under/color/black(src) new /obj/item/clothing/shoes/color/black(src) new /obj/item/clothing/head/helmet/space/bomb(src) /obj/structure/closet/bombcloset/security/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/space/bomb(src) new /obj/item/clothing/under/rank/security(src) new /obj/item/clothing/shoes/color/brown(src) diff --git a/code/game/objects/structures/crates_lockers/closets/walllocker.dm b/code/game/objects/structures/crates_lockers/closets/walllocker.dm index a1b44367b8d..e6af37e0929 100644 --- a/code/game/objects/structures/crates_lockers/closets/walllocker.dm +++ b/code/game/objects/structures/crates_lockers/closets/walllocker.dm @@ -14,7 +14,9 @@ icon_state = "emerg" /obj/structure/closet/wall_mounted/emcloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/tank/emergency_oxygen(src) new /obj/item/clothing/mask/breath(src) new /obj/item/tank/emergency_oxygen(src) @@ -31,7 +33,9 @@ icon_state = "hydrant" /obj/structure/closet/wall_mounted/firecloset/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/inflatable/door(src) new /obj/item/inflatable/door(src) new /obj/item/stack/medical/ointment(src) diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 83be11c0224..a15f199058f 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -10,7 +10,9 @@ icon_door = "black" /obj/structure/closet/wardrobe/color/black/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/black(src) new /obj/item/clothing/under/color/black(src) new /obj/item/clothing/under/colorskirt/black(src) @@ -29,7 +31,9 @@ icon_door = "pink" /obj/structure/closet/wardrobe/color/pink/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/pink(src) new /obj/item/clothing/under/color/pink(src) new /obj/item/clothing/under/colorskirt/pink(src) @@ -42,7 +46,9 @@ icon_door = "green" /obj/structure/closet/wardrobe/color/green/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/colorskirt/green(src) @@ -61,7 +67,9 @@ icon_door = "yellow" /obj/structure/closet/wardrobe/color/yellow/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/colorskirt(src) @@ -80,7 +88,9 @@ icon_door = "white" /obj/structure/closet/wardrobe/color/white/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/under/colorskirt/white(src) @@ -97,7 +107,9 @@ icon_door = "red" /obj/structure/closet/wardrobe/color/red/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/red(src) new /obj/item/clothing/under/color/red(src) new /obj/item/clothing/under/colorskirt/red(src) @@ -116,7 +128,9 @@ icon_door = "blue" /obj/structure/closet/wardrobe/color/blue/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/colorskirt/blue(src) @@ -135,7 +149,9 @@ icon_door = "grey" /obj/structure/closet/wardrobe/color/grey/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/colorskirt/grey(src) @@ -152,7 +168,9 @@ icon_door = "mixed" /obj/structure/closet/wardrobe/color/mixed/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/color(src) new /obj/item/clothing/under/color/green(src) @@ -184,7 +202,9 @@ icon_door = "yellow" /obj/structure/closet/wardrobe/job/engineering_yellow/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/under/rank/engineer(src) @@ -203,7 +223,9 @@ icon_door = "blue" /obj/structure/closet/wardrobe/job/sec/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/security(src) new /obj/item/clothing/under/rank/security(src) new /obj/item/clothing/head/seccap(src) @@ -226,7 +248,9 @@ icon_door = "militia" /obj/structure/closet/wardrobe/militia/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/trooper/gorka(src) new /obj/item/clothing/under/rank/trooper/gorka(src) new /obj/item/clothing/under/rank/trooper/cadet(src) @@ -255,7 +279,9 @@ icon_door = "militia" /obj/structure/closet/wardrobe/militia/accessory/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/accessory/holster/leg(src) new /obj/item/clothing/accessory/holster/leg(src) new /obj/item/clothing/accessory/holster/leg(src) @@ -300,7 +326,9 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/science_white/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) @@ -319,7 +347,9 @@ icon_door = "black" /obj/structure/closet/wardrobe/job/robotics_black/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/suit/storage/rank/robotech_jacket(src) @@ -334,7 +364,9 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/chemistry_white/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/chemist(src) new /obj/item/clothing/under/rank/chemist(src) new /obj/item/clothing/shoes/color(src) @@ -347,7 +379,9 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/virology_white/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/virologist(src) new /obj/item/clothing/under/rank/virologist(src) new /obj/item/clothing/shoes/color(src) @@ -362,7 +396,9 @@ icon_door = "white" /obj/structure/closet/wardrobe/job/medic_white/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/medical(src) new /obj/item/clothing/under/rank/medical(src) new /obj/item/clothing/under/scrubs(src) @@ -383,7 +419,9 @@ icon_door = "black" /obj/structure/closet/wardrobe/job/chaplain_black/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/rank/preacher(src) new /obj/item/clothing/shoes/color/black(src) new /obj/item/clothing/suit/costume/job/nun(src) @@ -403,7 +441,9 @@ icon_door = "white" /obj/structure/closet/wardrobe/misc/pjs/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/pj(src) new /obj/item/clothing/under/pj(src) new /obj/item/clothing/under/pj/blue(src) @@ -419,7 +459,9 @@ desc = "A dingey old locker full of old SolFed SWAT gear." /obj/structure/closet/wardrobe/misc/tactical/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/turtleneck/tacticalgreen(src) new /obj/item/clothing/suit/storage/vest/swat(src) new /obj/item/clothing/head/helmet/swat(src) @@ -435,7 +477,9 @@ icon_door = "orange" /obj/structure/closet/wardrobe/misc/prison/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/under/orange(src) new /obj/item/clothing/under/orange(src) new /obj/item/clothing/under/orange(src) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 3dcb8de1940..444cbebd6ad 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -91,7 +91,9 @@ icon_state = "o2crate" /obj/structure/closet/crate/internals/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/tank/emergency_oxygen(src) new /obj/item/tank/emergency_oxygen(src) new /obj/item/tank/emergency_oxygen(src) @@ -143,7 +145,9 @@ icon_state = "crate" /obj/structure/closet/crate/rcd/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/stack/material/compressed_matter(src,30) new /obj/item/rcd(src) @@ -151,7 +155,9 @@ name = "solar pack crate" /obj/structure/closet/crate/solar/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/solar_assembly(src) new /obj/item/solar_assembly(src) new /obj/item/solar_assembly(src) @@ -188,7 +194,9 @@ /obj/structure/closet/crate/freezer/rations/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/reagent_containers/food/snacks/openable/liquidfood(src) new /obj/item/reagent_containers/food/snacks/openable/liquidfood(src) new /obj/item/reagent_containers/food/snacks/openable/liquidfood(src) @@ -206,7 +214,9 @@ icon_state = "radiation" /obj/structure/closet/crate/radiation/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) @@ -349,8 +359,9 @@ /obj/structure/closet/crate/voidwolf/voidwolfdrugs /obj/structure/closet/crate/voidwolf/voidwolfdrugs/populate_contents() - ..() - + if(populated_contents) + return + populated_contents = TRUE new /obj/item/reagent_containers/hypospray/autoinjector/drugs(src) new /obj/item/reagent_containers/hypospray/autoinjector/drugs(src) new /obj/item/reagent_containers/syringe/drugs(src) @@ -366,7 +377,6 @@ new /obj/item/reagent_containers/food/snacks/grown/ambrosiavulgaris(src) new /obj/item/reagent_containers/food/snacks/grown/ambrosiavulgaris(src) - . = ..() /obj/structure/closet/crate/serbcrate_gray desc = "A secure metallic crate." diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index cf1eecef64d..87bb02b9fff 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -7,7 +7,9 @@ access_occupy = list(access_mining) /obj/structure/closet/secure_closet/personal/miner/populate_contents() - ..() + if(populated_contents) + return + populated_contents = TRUE new /obj/item/storage/backpack/industrial(src) new /obj/item/storage/backpack/satchel/industrial(src) new /obj/item/device/radio/headset/headset_cargo(src)