If a star or carrier has a specialist, the matching specialist icon will be displayed instead of the standard star/carrier icon.
Specialists can provide any number of modifiers to a star or carrier's statistics, and are fundamental to a strategically successful game.
By default, specialists require specialist tokens. You can change this setting to make specialists require credits instead.
In official games, 3 specialists are banned from each pool (star and carrier), this resets on the 1st of every month. Check the game settings before joining an official game to see which specialists are banned and adapt your strategy and tactical play to gain an edge.
Icon |
Specialist Name |
Effect |
Tokens |
Credits |
|
Orbital Array |
Adds +1 Scanning Range to the star. |
1 |
$100 |
|
Mineral Extractor |
Adds +2 Terraforming to the star. |
1 |
$100 |
|
Space Dock |
Adds +2 Manufacturing to the star. Deducts -1 Terraforming from the star. |
2 |
$200 |
|
Atmosphere Processor |
Adds +3 Terraforming to the star. Deducts -1 Scanning from the star. |
2 |
$200 |
|
Orbital Cannon |
Adds +1 Defender Bonus to the star. |
2 |
$200 |
|
Warp Scrambler |
Locks the Warp Gate at the star to prevent non-allied players from using it. Deducts -1 Weapons from your side in combat. |
3 |
$300 |
|
Scrambler |
Prevents other players from seeing how many ships are garrisoned at the star. |
3 |
$300 |
|
Demolition Controller |
If the star is captured, all infrastructure is destroyed. |
3 |
$300 |
|
War Machine |
Adds +5 Weapons to your side in combat and +5 Manufacturing to the star. Deducts -1 from the star's natural resources every tick, when the star reaches 0 natural resources, the star dies and the specialist retires. This specialist cannot be replaced. |
5 |
$500 |
|
Research Station |
The star's scientific infrastructure contributes x2 to research and adds +1 Scanning to the star. Deducts -3 Weapons from your side in combat and -3 Terraforming from the star. |
5 |
$500 |
|
Telescope Array |
Adds +3 Scanning Range to the star. Deducts -3 Weapons from your side in combat. |
6 |
$600 |
|
World Builder |
Adds +1 to the star's natural resources every tick. Deducts -5 Weapons from your side in combat and -3 Scanning from the star. |
10 |
$1000 |
|
Trade Port |
The star's economic infrastructure contributes x2 to economy production and adds +1 Scanning to the star. Deducts -3 Weapons from your side in combat and -5 Terraforming from the star. |
10 |
$1000 |
|
Financial Analyst |
The star produces +2 credits per tick for each point of science on the star. |
10 |
$1000 |
|
Cryo Chamber |
When a carrier is built at this star, a General carrier specialist is automatically assigned to the carrier. |
15 |
$1500 |
|
Stargate |
This star will form a wormhole with the next star where a Stargate is hired and the specialist will retire. |
25 |
$2500 |
Icon |
Specialist Name |
Effect |
Tokens |
Credits |
|
Pathfinder |
Adds +1 Hyperspace Range to the carrier. |
1 |
$100 |
|
Lieutenant |
Adds +1 Weapons to your side in combat. Deducts -1 Hyperspace Range from the carrier. |
2 |
$200 |
|
Plunderer |
Grants x1.5 star capture rewards for destroying infrastructure in combat. |
2 |
$200 |
|
Admiral |
Increases carrier speed by x1.5. Deducts -1 Weapons from your side in combat and -2 Hyperspace Range to the carrier. |
3 |
$300 |
|
Colonel |
Adds +2 Weapons to your side in combat. Deducts -1 Hyperspace Range from the carrier and decreases carrier speed to x0.75. |
3 |
$300 |
|
Explorer |
Adds +3 Hyperspace Range and increases carrier speed by x1.5. Deducts -3 Weapons from your side in combat. |
3 |
$300 |
|
Scrambler |
Prevents other players from seeing how many ships the carrier has. |
3 |
$300 |
|
Infiltrator |
When participating in combat, deducts -1 Weapons from the opposing side. |
3 |
$300 |
|
Siege Breaker |
When attacking a star, adds +4 Weapons to your side in combat. Does not participate in carrier-to-carrier combat. |
3 |
$300 |
|
Stellar Bomb |
Reignites a dead star with 25 Natural Resources (x2 for Binary Stars), the Stellar Bomb will be destroyed but the carrier will survive. Decreases carrier speed to x0.5. |
3 |
$300 |
|
War Hero |
When attacking a star, adds +2 Weapons for each player on your side in combat. Decreases carrier speed to x0.75. |
4 |
$400 |
|
General |
Adds +3 Weapons to your side in combat. Deducts -1 Hyperspace Range from the carrier and decreases carrier speed to x0.5. |
5 |
$500 |
|
Smuggler |
Increased carrier speed by x2. Deducts -1 Weapons from your side in combat and -1 Hyperspace Range from the carrier. |
5 |
$500 |
|
Warp Stabilizer |
Warp Scramblers do not affect the carrier. |
5 |
$500 |
|
Raider |
Increases carrier speed by x2 and grants x2 star capture rewards for destroying infrastructure in combat. Deducts -2 Weapons from your side in combat. |
5 |
$500 |
|
Pirate |
Adds +3 Weapons to your side in carrier-to-carrier combat and increases carrier speed by x1.5. Deducts -2 Weapons from your side in carrier-to-star combat. |
5 |
$500 |
|
Marauder |
Increases carrier speed by x1.5 and the carrier does not participate in carrier-to-carrier combat. Deducts -1 Weapons to your side in combat and -2 Hyperspace Range from the carrier. |
5 |
$500 |
|
Destroyer |
Adds +5 Weapons to your side in combat. Deducts -3 Hyperspace Range from the carrier and decreases carrier speed to x0.5. |
10 |
$1000 |
|
Coward |
Increases carrier speed by x2 and the carrier does not participate in carrier-to-carrier combat. |
10 |
$1000 |
|
Saboteur |
When participating in combat, deducts -3 Weapons from the opposing side. Deducts -2 Hyperspace Range from the carrier and decreases carrier speed to x0.75. |
10 |
$1000 |
|
Joker |
When attacking a star or in carrier-to-carrier combat, the calculated weapons technology levels are swapped between the two sides unless both sides have a Joker. |
10 |
$1000 |