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Specialists

If a star or carrier has a specialist, the matching specialist icon will be displayed instead of the standard star/carrier icon.

Specialists can provide any number of modifiers to a star or carrier's statistics, and are fundamental to a strategically successful game.

By default, specialists require specialist tokens. You can change this setting to make specialists require credits instead.

Specialist Monthly Bans

In official games, 3 specialists are banned from each pool (star and carrier), this resets on the 1st of every month. Check the game settings before joining an official game to see which specialists are banned and adapt your strategy and tactical play to gain an edge.

Star Specialists

Icon Specialist Name Effect Tokens Credits
Orbital Array Adds +1 Scanning Range to the star. 1 $100
Mineral Extractor Adds +2 Terraforming to the star. 1 $100
Space Dock Adds +2 Manufacturing to the star. Deducts -1 Terraforming from the star. 2 $200
Atmosphere Processor Adds +3 Terraforming to the star. Deducts -1 Scanning from the star. 2 $200
Orbital Cannon Adds +1 Defender Bonus to the star. 2 $200
Warp Scrambler Locks the Warp Gate at the star to prevent non-allied players from using it. Deducts -1 Weapons from your side in combat. 3 $300
Scrambler Prevents other players from seeing how many ships are garrisoned at the star. 3 $300
Demolition Controller If the star is captured, all infrastructure is destroyed. 3 $300
War Machine Adds +5 Weapons to your side in combat and +5 Manufacturing to the star. Deducts -1 from the star's natural resources every tick, when the star reaches 0 natural resources, the star dies and the specialist retires. This specialist cannot be replaced. 5 $500
Research Station The star's scientific infrastructure contributes x2 to research and adds +1 Scanning to the star. Deducts -3 Weapons from your side in combat and -3 Terraforming from the star. 5 $500
Telescope Array Adds +3 Scanning Range to the star. Deducts -3 Weapons from your side in combat. 6 $600
World Builder Adds +1 to the star's natural resources every tick. Deducts -5 Weapons from your side in combat and -3 Scanning from the star. 10 $1000
Trade Port The star's economic infrastructure contributes x2 to economy production and adds +1 Scanning to the star. Deducts -3 Weapons from your side in combat and -5 Terraforming from the star. 10 $1000
Financial Analyst The star produces +2 credits per tick for each point of science on the star. 10 $1000
Cryo Chamber When a carrier is built at this star, a General carrier specialist is automatically assigned to the carrier. 15 $1500
Stargate This star will form a wormhole with the next star where a Stargate is hired and the specialist will retire. 25 $2500

Carrier Specialists

Icon Specialist Name Effect Tokens Credits
Pathfinder Adds +1 Hyperspace Range to the carrier. 1 $100
Lieutenant Adds +1 Weapons to your side in combat. Deducts -1 Hyperspace Range from the carrier. 2 $200
Plunderer Grants x1.5 star capture rewards for destroying infrastructure in combat. 2 $200
Admiral Increases carrier speed by x1.5. Deducts -1 Weapons from your side in combat and -2 Hyperspace Range to the carrier. 3 $300
Colonel Adds +2 Weapons to your side in combat. Deducts -1 Hyperspace Range from the carrier and decreases carrier speed to x0.75. 3 $300
Explorer Adds +3 Hyperspace Range and increases carrier speed by x1.5. Deducts -3 Weapons from your side in combat. 3 $300
Scrambler Prevents other players from seeing how many ships the carrier has. 3 $300
Infiltrator When participating in combat, deducts -1 Weapons from the opposing side. 3 $300
Siege Breaker When attacking a star, adds +4 Weapons to your side in combat. Does not participate in carrier-to-carrier combat. 3 $300
Stellar Bomb Reignites a dead star with 25 Natural Resources (x2 for Binary Stars), the Stellar Bomb will be destroyed but the carrier will survive. Decreases carrier speed to x0.5. 3 $300
War Hero When attacking a star, adds +2 Weapons for each player on your side in combat. Decreases carrier speed to x0.75. 4 $400
General Adds +3 Weapons to your side in combat. Deducts -1 Hyperspace Range from the carrier and decreases carrier speed to x0.5. 5 $500
Smuggler Increased carrier speed by x2. Deducts -1 Weapons from your side in combat and -1 Hyperspace Range from the carrier. 5 $500
Warp Stabilizer Warp Scramblers do not affect the carrier. 5 $500
Raider Increases carrier speed by x2 and grants x2 star capture rewards for destroying infrastructure in combat. Deducts -2 Weapons from your side in combat. 5 $500
Pirate Adds +3 Weapons to your side in carrier-to-carrier combat and increases carrier speed by x1.5. Deducts -2 Weapons from your side in carrier-to-star combat. 5 $500
Marauder Increases carrier speed by x1.5 and the carrier does not participate in carrier-to-carrier combat. Deducts -1 Weapons to your side in combat and -2 Hyperspace Range from the carrier. 5 $500
Destroyer Adds +5 Weapons to your side in combat. Deducts -3 Hyperspace Range from the carrier and decreases carrier speed to x0.5. 10 $1000
Coward Increases carrier speed by x2 and the carrier does not participate in carrier-to-carrier combat. 10 $1000
Saboteur When participating in combat, deducts -3 Weapons from the opposing side. Deducts -2 Hyperspace Range from the carrier and decreases carrier speed to x0.75. 10 $1000
Joker When attacking a star or in carrier-to-carrier combat, the calculated weapons technology levels are swapped between the two sides unless both sides have a Joker. 10 $1000